bool WorldObject::isAmbiguous() { return (isUnknownGoal() || isUnknownIntersection() || isUnknownLine() || isUnknownPenaltyCross()); }
bool WorldObject::isLine(){ return isUnknownLine() || isKnownLine(); }
bool WorldObject::isUnknown() const { return isUnknownPost() || isUnknownGoalCenter() || isUnknownGoal() || isUnknownIntersection() || isUnknownLine() || isUnknownPenaltyCross(); }