Exemple #1
0
int find_skill_num(char *name)
{
  int skindex, ok;
  char *temp, *temp2;
  char first[256], first2[256], tempbuf[256];

  for (skindex = 1; skindex <= TOP_SPELL_DEFINE; skindex++) {
    if (is_abbrev(name, spell_info[skindex].name))
      return (skindex);

    ok = TRUE;
    strlcpy(tempbuf, spell_info[skindex].name, sizeof(tempbuf));	/* strlcpy: OK */
    temp = any_one_arg(tempbuf, first);
    temp2 = any_one_arg(name, first2);
    while (*first && *first2 && ok) {
      if (!is_abbrev(first2, first))
	ok = FALSE;
      temp = any_one_arg(temp, first);
      temp2 = any_one_arg(temp2, first2);
    }

    if (ok && !*first2)
      return (skindex);
  }

  return (-1);
}
Exemple #2
0
/* Поиск номера способности по имени */
int find_feat_num(char *name)
{
	int index, ok;
	char const *temp, *temp2;
	char first[256], first2[256];
	for (index = 1; index < MAX_FEATS; index++)
	{
		if (is_abbrev(name, feat_info[index].name))
			return (index);
		ok = TRUE;
		/* It won't be changed, but other uses of this function elsewhere may. */
		temp = any_one_arg(feat_info[index].name, first);
		temp2 = any_one_arg(name, first2);
		while (*first && *first2 && ok)
		{
			if (!is_abbrev(first2, first))
				ok = FALSE;
			temp = any_one_arg(temp, first);
			temp2 = any_one_arg(temp2, first2);
		}

		if (ok && !*first2)
			return (index);
	}
	return (-1);
}
Exemple #3
0
int find_skill_num(char *name)
{
  int index, ok;
  char *temp, *temp2;
  char first[256], first2[256];

  for (index = 1; index <= TOP_SPELL_DEFINE; index++) {
    if (is_abbrev(name, spell_info[index].name))
      return (index);

    ok = TRUE;
    /* It won't be changed, but other uses of this function elsewhere may. */
    temp = any_one_arg((char *)spell_info[index].name, first);
    temp2 = any_one_arg(name, first2);
    while (*first && *first2 && ok) {
      if (!is_abbrev(first2, first))
	ok = FALSE;
      temp = any_one_arg(temp, first);
      temp2 = any_one_arg(temp2, first2);
    }

    if (ok && !*first2)
      return (index);
  }

  return (-1);
}
Exemple #4
0
int	find_spell_num(char *name)
{
    int ok;
    char *temp, *temp2;
    char first[256], first2[256];
    struct spell_info_type *sptr;

    for (sptr = spell_info; sptr; sptr = sptr->next) {
        if (sptr->number == 0) continue;
        if (is_abbrev(name, sptr->name))
            return (sptr->number);

        ok = TRUE;
        /* It won't be changed, but other uses of this function elsewhere may. */
        temp = any_one_arg(sptr->name, first);
        temp2 = any_one_arg(name, first2);
        while (*first && *first2 && ok) {
            if (!is_abbrev(first2, first))
                ok = FALSE;
            temp = any_one_arg(temp, first);
            temp2 = any_one_arg(temp2, first2);
        }

        if (ok && !*first2)
            return (sptr->number);
    }

    return (-1);
}
Exemple #5
0
void do_drestrict(struct char_data *ch, char *argument, int cmd)
{
  char buf[MAX_INPUT_LENGTH];
  int i, mud;
  
  
  if (IS_SET(ch->pc->plr, PLR_NODIMD))
    {
      msg("Your DIMD privileges were taken away!", ch);
      return;
    };
  
  argument = one_argument(argument, buf);
  if ((mud=getmud(ch, buf, FALSE))==UNDEFINED)
    return;
  
  while(isspace(*argument)) argument++;
  
  if (is_abbrev(argument, "refuse"))
    {
      SET_BIT(muds[mud].flags, DD_REFUSE);
      sprintf(buf, "Now refusing new connections with %s.",
	      muds[mud].formalname);
      msg(buf, ch);
      DIMDLOG(buf);
      return;
    };
  
  if (is_abbrev(argument, "accept"))
    {
      REMOVE_BIT(muds[mud].flags, DD_REFUSE);
      sprintf(buf, "Now accepting new connections with %s.",
	      muds[mud].formalname);
      msg(buf, ch);
      DIMDLOG(buf);
      return;
    };
  
  i = atoi(argument);
  muds[mud].min_level = i;
  sprintf(buf, "Setting %s's DIMD incoming level to %d.",
	  muds[mud].formalname, i);
  msg(buf, ch); 
  sprintf(buf, "%s set %s's DIMD incoming level to %d.",
	  PER(ch), muds[mud].formalname, i);
  DIMDLOG(buf); 
}
Exemple #6
0
ExitDirection parse_dir(char *dir)
{
  int i;

  for (i = 0; i<= 5; i++)
    if (is_abbrev(dir, exits[i]) )
      return static_cast<ExitDirection>(i);

  return ED_UNKNOWN;
}
Exemple #7
0
int
parse_char_class(char *arg)
{
    int j;

    for (j = 0; j < TOP_CLASS; j++)
        if (is_abbrev(arg, class_names[j]))
            return j;

    return (-1);
}
Exemple #8
0
int get_highlight_codes(struct session *ses, char *string, char *result)
{
	int cnt;

	*result = 0;

	if (*string == '<')
	{
		substitute(ses, string, result, SUB_COL);

		return TRUE;
	}

	while (*string)
	{
		if (isalpha((int) *string))
		{
			for (cnt = 0 ; *color_table[cnt].name ; cnt++)
			{
				if (is_abbrev(color_table[cnt].name, string))
				{
					substitute(ses, color_table[cnt].code, result, SUB_COL);

					result += strlen(result);

					break;
				}
			}

			if (*color_table[cnt].name == 0)
			{
				return FALSE;
			}

			string += strlen(color_table[cnt].name);
		}

		switch (*string)
		{
			case ' ':
			case ',':
				string++;
				break;

			case 0:
				return TRUE;

			default:
				return FALSE;
		}
	}
	return TRUE;
}
Exemple #9
0
static void
set_dyntext(struct creature *ch, dynamic_text_file * dyntext, char *argument)
{

    char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
    int lev;

    two_arguments(argument, arg1, arg2);

    if (!*arg1 || !*arg2) {
        send_to_char(ch, "Dynedit set requires more arguments.\r\n");
        show_dynedit_options(ch);
        return;
    }

    if (is_abbrev(arg1, "level")) {

        lev = atoi(arg2);

        if (lev > GET_LEVEL(ch)) {
            send_to_char(ch,
                "Let's not set it above your own level, shall we?\r\n");
            return;
        }

        dyntext->level = lev;
        send_to_char(ch, "Level set.\r\n");
    } else {
        send_to_char(ch, "Dynedit set valid arguments: level.\r\n");
        return;
    }

    if (save_dyntext_control(dyntext))
        send_to_char(ch,
            "An error occurred while saving the control file.\r\n");
    else
        send_to_char(ch, "Control file saved.\r\n");
}
Exemple #10
0
int isname(const char *str, const char *namelist)
{
  char *newlist;
  char *curtok;

  if (!str || !*str || !namelist || !*namelist)
    return 0;

  if (!strcmp(str, namelist)) /* the easy way */
    return 1;

  newlist = strdup(namelist); /* make a copy since strtok 'modifies' strings */
  for(curtok = strtok(newlist, WHITESPACE); curtok; curtok = strtok(NULL, WHITESPACE))
    if(curtok && is_abbrev(str, curtok)) {
      /* Don't allow abbreviated numbers. - Sryth */
      if (isdigit(*str) && (atoi(str) != atoi(curtok)))
        return 0;
      free(newlist);
      return 1;
    }
  free(newlist);
  return 0;
}
Exemple #11
0
/* Display a nicely formatted map with a legend */
void perform_map( struct char_data *ch, char *argument, bool worldmap )
{
  int size = DEFAULT_MAP_SIZE;
  int centre, x, y, min, max;
  char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH], buf1[MAX_STRING_LENGTH], buf2[MAX_STRING_LENGTH];
  int count = 0;
  int ew_size=0, ns_size=0;
  int mapshape = MAP_CIRCLE;

  two_arguments( argument, arg1 , arg2 );
  if(*arg1)
  {
    size = atoi(arg1);
  }
  if (*arg2)
  {
    if (is_abbrev(arg2, "normal")) worldmap=FALSE;
    else if (is_abbrev(arg2, "world")) worldmap=TRUE;
    else {
      send_to_char(ch, "Usage: \tymap <distance> [ normal | world ]\tn");
      return;
    }
  }

  if(size<0) {
    size = -size;
    mapshape = MAP_RECTANGLE;
  }
  size = URANGE(1,size,MAX_MAP_SIZE);

  centre = MAX_MAP/2;

  if(worldmap) {
    min = centre - 2*size;
    max = centre + 2*size;
  } else {
    min = centre - size;
    max = centre + size;
  }

  /* Blank the map */
  for (x = 0; x < MAX_MAP; ++x)
      for (y = 0; y < MAX_MAP; ++y)
           map[x][y]= (!(y%2) && !worldmap) ? DOOR_NONE : SECT_EMPTY;

  /* starts the mapping with the centre room */
  MapArea(IN_ROOM(ch), ch, centre, centre, min, max, ns_size/2, ew_size/2, worldmap);

  /* marks the center, where ch is */
  map[centre][centre] = SECT_HERE;

  /* Feel free to put your own MUD name or header in here */
  send_to_char(ch, " \tb--\tB= \tCLuminari Map System \tB=\tb--\tn\r\n"
                   "\tD  .-.__--.,--.__.-.\tn\r\n" );

  count += sprintf(buf + count, "\tn\tn\tn%s Up\\\\", door_info[NUM_DOOR_TYPES + DOOR_UP].disp);
  count += sprintf(buf + count, "\tn\tn\tn%s Down\\\\", door_info[NUM_DOOR_TYPES + DOOR_DOWN].disp);
  count += sprintf(buf + count, "\tn%s You\\\\", map_info[SECT_HERE].disp);
  count += sprintf(buf + count, "\tn%s Inside\\\\", map_info[SECT_INSIDE].disp);
  count += sprintf(buf + count, "\tn%s City\\\\", map_info[SECT_CITY].disp);
  count += sprintf(buf + count, "\tn%s Field\\\\", map_info[SECT_FIELD].disp);
  count += sprintf(buf + count, "\tn%s Forest\\\\", map_info[SECT_FOREST].disp);
  count += sprintf(buf + count, "\tn%s Hills\\\\", map_info[SECT_HILLS].disp);
  count += sprintf(buf + count, "\tn%s Mountain\\\\", map_info[SECT_MOUNTAIN].disp);
  count += sprintf(buf + count, "\tn%s Water\\\\", map_info[SECT_WATER_SWIM].disp);
  count += sprintf(buf + count, "\tn%s Deep Water\\\\", map_info[SECT_WATER_NOSWIM].disp);
  count += sprintf(buf + count, "\tn%s Air\\\\", map_info[SECT_FLYING].disp);
  count += sprintf(buf + count, "\tn%s Underwater\\\\", map_info[SECT_UNDERWATER].disp);
  count += sprintf(buf + count, "\tn%s Zone Entry\\\\", map_info[SECT_ZONE_START].disp);
  count += sprintf(buf + count, "\tn%s Road N-S\\\\", map_info[SECT_ROAD_NS].disp);
  count += sprintf(buf + count, "\tn%s Road E-W\\\\", map_info[SECT_ROAD_EW].disp);
  count += sprintf(buf + count, "\tn%s Intersect\\\\", map_info[SECT_ROAD_INT].disp);
  count += sprintf(buf + count, "\tn%s Desert\\\\", map_info[SECT_DESERT].disp);
  count += sprintf(buf + count, "\tn%s Ocean\\\\", map_info[SECT_OCEAN].disp);
  count += sprintf(buf + count, "\tn%s Marsh\\\\", map_info[SECT_MARSHLAND].disp);
  count += sprintf(buf + count, "\tn%s High Mount\\\\", map_info[SECT_HIGH_MOUNTAIN].disp);
  count += sprintf(buf + count, "\tn%s Planes\\\\", map_info[SECT_PLANES].disp);

  strcpy(buf, strfrmt(buf, LEGEND_WIDTH, CANVAS_HEIGHT + 2, FALSE, TRUE, TRUE));

  /* Start with an empty column */
  strcpy(buf1, strfrmt("",0, CANVAS_HEIGHT + 2, FALSE, FALSE, TRUE));

  /* Paste the legend */
  strcpy(buf2, strpaste(buf1, buf, "\tD | \tn"));

  /* Set up the map */
  memset(buf, ' ', CANVAS_WIDTH);
  count = (CANVAS_WIDTH);
  if(worldmap)
    count += sprintf(buf + count , "\r\n%s", WorldMap(centre, size, mapshape, MAP_NORMAL));
  else
    count += sprintf(buf + count , "\r\n%s", StringMap(centre, size));
  memset(buf + count, ' ', CANVAS_WIDTH);
  strcpy(buf + count + CANVAS_WIDTH, "\r\n");
  /* Paste it on */
  strcpy(buf2, strpaste(buf2, buf, "\tD | \tn"));
  /* Paste on the right border */
  strcpy(buf2, strpaste(buf2, buf1, "  "));
  /* Print it all out */
  send_to_char(ch, "%s", buf2);

  send_to_char(ch, "\tD `.-.__--.,-.__.-.-'\tn\r\n");
  return;
}
Exemple #12
0
void
command_interpreter (CHAR_DATA * ch, char *argument)
{
	char buf[MAX_STRING_LENGTH];
	char *command_args, *p, *social_args;
	int cmd_level = 0;
	int i = 0, echo = 1;
	AFFECTED_TYPE *craft_affect = NULL;
	AFFECTED_TYPE *af;
	ALIAS_DATA *alias;
	extern int second_affect_active;

	if (!ch)
		return;

	*buf = '\0';

	p = argument;

	while (*p == ' ')
		p++;

	if (strchr (p, '%'))
	{
		send_to_char ("Input with the '%' character is not permitted.\n", ch);
		return;
	}

	if (strchr (p, '#') && IS_MORTAL (ch) && strncmp (p, "ge", 2) != 0
		&& strncmp (p, "buy", 3) != 0)
	{
		send_to_char ("Input with the '#' character is not permitted.\n", ch);
		return;
	}

	if (IS_MORTAL (ch) && strchr (p, '$'))
	{
		send_to_char ("Input with the '$' character is not permitted.\n", ch);
		return;
	}

	std::multimap<int, room_prog>::iterator it;
	if (IS_NPC(ch))
		it = mob_prog_list.find(ch->mob->nVirtual); 
	if (IS_NPC(ch) && !get_second_affect (ch, SA_DOANYWAY, 0) && it != mob_prog_list.end())
	{
		if (m_prog(ch, p))
		{
			return;
		}
	}
	std::pair<std::multimap<int, room_prog>::iterator, std::multimap<int, room_prog>::iterator> pair;

	if (ch->right_hand && !get_second_affect (ch, SA_DOANYWAY, 0))
	{
		pair = obj_prog_list.equal_range(ch->right_hand->nVirtual);
		for (it = pair.first; it != pair.second; it++)
		{
			if (it->second.type != 1 && it->second.type != 3 && it->second.type != 5)
				continue;
			if (o_prog(ch, p, it->second))
				return;
		}
	}
	if (ch->left_hand && !get_second_affect (ch, SA_DOANYWAY, 0))
	{
		pair = obj_prog_list.equal_range(ch->left_hand->nVirtual);
		for (it = pair.first; it != pair.second; it++)
		{
			if (it->second.type != 1 && it->second.type != 3 && it->second.type != 5)
				continue;
			if (o_prog(ch, p, it->second))
				return;
		}
	}
	for (OBJ_DATA *tobj = ch->equip; tobj; tobj = tobj->next_content)
	{
		if (get_second_affect (ch, SA_DOANYWAY, 0))
			break;

		pair = obj_prog_list.equal_range(tobj->nVirtual);
		for (it = pair.first; it != pair.second; it++)
		{
			if (it->second.type != 2 && it->second.type != 3 && it->second.type != 5)
				continue;
			if (o_prog(ch, p, it->second))
				return;
		}

	}

	/* this is where it crashes on the hour - Grommit */

	if (!ch->room )
	{
		std::ostringstream stream;
		stream << "Error in command_interpreter:commands.cpp. Command \"" << 
			argument << "\" called by \"" << ch->tname << "\" with null room. Previously in "
			<< (ch->last_room) << " entering null room from the " << (dirs[ch->from_dir]) << ".";

		system_log(stream.str().c_str(),true);
		return;
	}

	/* end grommit diagnostics to avoid segfaulting on the below for loop */

	for (OBJ_DATA *tobj = ch->room->contents; tobj; tobj = tobj->next_content)
	{
		if (get_second_affect (ch, SA_DOANYWAY, 0))
			break;

		pair = obj_prog_list.equal_range(tobj->nVirtual);
		for (it = pair.first; it != pair.second; it++)
		{
			if (it->second.type != 4 && it->second.type != 5)
				continue;
			if (o_prog(ch, p, it->second))
				return;
		}

	}

	for (CHAR_DATA *temp_char = ch->room->people; temp_char; temp_char = temp_char->next_in_room)
	{
		if (get_second_affect (ch, SA_DOANYWAY, 0))
			break;

		if (temp_char == ch)
			continue;

		if (!IS_NPC(temp_char))
			continue;

		pair = mob_prog_list.equal_range(temp_char->mob->nVirtual);

		for (it = pair.first; it != pair.second; ++it)
		{
			if (m_prog(ch, p, it->second))
				return;
		}
	}

	if (ch->room && ch->room->prg && !get_second_affect(ch, SA_DOANYWAY, 0) && r_program (ch, p))
	{
		if (!IS_NPC (ch)
			|| (ch->desc && (ch->pc && str_cmp (ch->pc->account_name, "Guest"))))
		{
			player_log (ch, "[RPROG]", p);
		}
		if (!IS_SET (commands[i].flags, C_NWT))
			show_to_watchers (ch, argument);
		return;
	}
	if (get_second_affect(ch, SA_DOANYWAY, 0))
		remove_second_affect(get_second_affect(ch, SA_DOANYWAY, 0));

	if (!IS_MORTAL (ch) && !str_cmp (argument, "sho wl"))
	{
		send_to_char
			("Heh heh. Glad I added in this check, aren't we? No shouting for you.\n",
			ch);
		return;
	}

	if (ch->desc)
	{
		last_descriptor = ch->desc;
		sprintf (full_last_command, "Last Command Issued, by %s [%d]: %s",
			ch->tname, ch->in_room, argument);
		sprintf (last_command, "%s", argument);
	}

	social_args = argument;

	command_args = one_argument (argument, buf);

	if (!*buf)
		return;

	while (*command_args == ' ')
		command_args++;

	if (ch->pc && !GET_FLAG (ch, FLAG_ALIASING))
	{

		if ((alias = is_alias (ch, buf)))
		{

			ch->flags |= FLAG_ALIASING;

			while (alias)
			{

				command_interpreter (ch, alias->line);

				if (ch->deleted)
					return;

				alias = alias->next_line;
			}

			ch->flags &= ~FLAG_ALIASING;

			return;
		}
	}

	for (i = 1; *commands[i].command; i++)
		if (is_abbrev (buf, commands[i].command))
			break;

	if ((craft_affect = is_craft_command (ch, argument)))
		i = 0;

	if (IS_SET (commands[i].flags, C_IMP)) {
		cmd_level = 6;
	}
	else if (IS_SET (commands[i].flags, C_LV5)) {
		cmd_level = 5;
	}
	else if (IS_SET (commands[i].flags, C_LV4)) {
		cmd_level = 4;
	}
	else if (IS_SET (commands[i].flags, C_LV3)) {
		cmd_level = 3;
	}
	else if (IS_SET (commands[i].flags, C_LV2)) {
		cmd_level = 2;
	}
	else if (IS_SET (commands[i].flags, C_LV1)) {
		cmd_level = 1;
	}

	if (IS_SET (commands[i].flags, C_GDE)
		&& (IS_NPC (ch) || (!ch->pc->is_guide && !ch->pc->level)))
	{
		send_to_char ("Eh?\n\r", ch);
		return;
	}
	/* 
	Need to pass the CHAR_DATA pointer for the person who made the command and modify
	the following line to test the commanding char's trust against the trust level for
	the command.  - Methuselah
	*/

	if ((!*commands[i].command) 
		|| (cmd_level > GET_TRUST (ch)))
	{
		if (!social (ch, argument))
		{
			echo = number (1, 9);
			if (echo == 1)
				send_to_char ("Eh?\n\r", ch);
			else if (echo == 2)
				send_to_char ("Huh?\n\r", ch);
			else if (echo == 3)
				send_to_char ("I'm afraid that just isn't possible...\n\r", ch);
			else if (echo == 4)
				send_to_char ("I don't recognize that command.\n\r", ch);
			else if (echo == 5)
				send_to_char ("What?\n\r", ch);
			else if (echo == 6)
				send_to_char
				("Perhaps you should try typing it a different way?\n\r", ch);
			else if (echo == 7)
				send_to_char
				("Try checking your typing - I don't recognize it.\n\r", ch);
			else if (echo == 8)
				send_to_char
				("That isn't a recognized command, craft, or social.\n\r", ch);
			else
				send_to_char ("Hmm?\n\r", ch);
		}
		else
		{
			if (!IS_SET (commands[i].flags, C_NWT))
				show_to_watchers (ch, argument);
		}
		return;
	}

	if (ch->stun)
	{
		send_to_char ("You're still reeling.\n", ch);
		return;
	}

	if (ch->roundtime)
	{
		sprintf (buf, "You'll need to wait another %d seconds.\n",
			ch->roundtime);
		send_to_char (buf, ch);
		return;
	}

	if (IS_SET (commands[i].flags, C_WLK) &&
		(ch->moves || GET_FLAG (ch, FLAG_LEAVING)
		|| GET_FLAG (ch, FLAG_ENTERING)))
	{
		send_to_char ("Stop traveling first.\n\r", ch);
		return;
	}

	if (IS_SET (commands[i].flags, C_MNT) && IS_RIDER (ch))
	{
		send_to_char ("Get off your mount first.\n", ch);
		return;
	}

	if (commands[i].min_position > GET_POS (ch))
	{
		switch (GET_POS (ch))
		{
		case DEAD:
			if (IS_MORTAL (ch))
			{
				send_to_char ("You are dead.  You can't do that.\n\r", ch);
				return;
			}
		case UNCON:
		case MORT:
			send_to_char ("You're seriously wounded and unconscious.\n\r", ch);
			return;

		case STUN:
			send_to_char ("You're too stunned to do that.\n\r", ch);
			return;

		case SLEEP:
			send_to_char ("You can't do that while sleeping.\n\r", ch);
			return;

		case REST:
			send_to_char ("You can't do that while lying down.\n\r", ch);
			return;

		case SIT:
			send_to_char ("You can't do that while sitting.\n\r", ch);
			return;

		case FIGHT:
			send_to_char ("No way! You are fighting for your life!\n\r", ch);
			return;
		}

		return;
	}

	if (!IS_NPC (ch) && ch->pc->create_state == STATE_DIED &&
		!IS_SET (commands[i].flags, C_DOA))
	{
		send_to_char ("You can't do that when you're dead.\n\r", ch);
		return;
	}

	if (!IS_SET (commands[i].flags, C_BLD) && is_blind (ch))
	{
		if (get_equip (ch, WEAR_BLINDFOLD))
			send_to_char ("You can't do that while blindfolded.\n\r", ch);
		else
			send_to_char ("You can't do that while blind.\n\r", ch);
		return;
	}

	if ((af = get_affect (ch, MAGIC_AFFECT_PARALYSIS)) &&
		!IS_SET (commands[i].flags, C_PAR) && IS_MORTAL (ch))
	{
		send_to_char ("You can't move.\n", ch);
		return;
	}

	if (IS_SUBDUEE (ch) && !IS_SET (commands[i].flags, C_SUB) && !cmd_level)
	{
		act ("$N won't let you.", false, ch, 0, ch->subdue, TO_CHAR);
		return;
	}

	/* Most commands break delays */

	if (ch->delay && !IS_SET (commands[i].flags, C_DEL))
		break_delay (ch);

	/* Send this command to the log */
	if (!second_affect_active && (!IS_NPC (ch) || ch->desc))
	{
		if (IS_SET (commands[i].flags, C_NLG))
			;
		else if (i > 0)
		{			/* Log craft commands separately. */
			if (!str_cmp (commands[i].command, "."))
				player_log (ch, "say", command_args);
			else if (!str_cmp (commands[i].command, ","))
				player_log (ch, "emote", command_args);
			else if (!str_cmp (commands[i].command, ":"))
				player_log (ch, "emote", command_args);
			else if (!str_cmp (commands[i].command, ";"))
				player_log (ch, "wiznet", command_args);
			else
				player_log (ch, commands[i].command, command_args);
		}
	}

	if (IS_MORTAL (ch) && get_affect (ch, MAGIC_HIDDEN) &&
		!IS_SET (commands[i].flags, C_HID) &&
		skill_level (ch, SKILL_SNEAK, 0) < number (1, MAX(100, skill_level(ch, SKILL_SNEAK, 0))) &&
		would_reveal (ch))
	{
		remove_affect_type (ch, MAGIC_HIDDEN);
		act ("$n reveals $mself.", true, ch, 0, 0, TO_ROOM | _ACT_FORMAT);
		act ("Your actions have compromised your concealment.", true, ch, 0, 0,
			TO_CHAR);
	}

	/* Execute command */

	if (!IS_SET (commands[i].flags, C_NWT))
		show_to_watchers (ch, social_args);

	if (!i)			/* craft_command */
		craft_command (ch, command_args, craft_affect);
	else

		(*commands[i].proc) (ch, command_args, 0);

	last_descriptor = NULL;
}
Exemple #13
0
int
social (CHAR_DATA * ch, char *argument)
{
	char buf[MAX_INPUT_LENGTH];
	SOCIAL_DATA *action;
	CHAR_DATA *victim;
	int i;

	argument = one_argument (argument, buf);

	if (ch->room->nVirtual == AMPITHEATRE && IS_MORTAL (ch))
	{
		if (!get_obj_in_list_num (VNUM_SPEAKER_TOKEN, ch->right_hand) &&
			!get_obj_in_list_num (VNUM_SPEAKER_TOKEN, ch->left_hand))
		{
			send_to_char
				("You decide against making a commotion. PETITION to request to speak.\n",
				ch);
			return 0;
		}
	}

	for (i = 0; i < list_top; i++)
	{
		if (is_abbrev (buf, social_messages[i].social_command))
			break;
	}

	if (i == list_top)
		return 0;

	action = &social_messages[i];

	if (action->char_found)
		one_argument (argument, buf);
	else
		*buf = '\0';

	if (!*buf)
	{
		send_to_char (action->char_no_arg, ch);
		send_to_char ("\n\r", ch);
		if (action->others_no_arg)
			act (action->others_no_arg, action->hide, ch, 0, 0, TO_ROOM);

		return 1;
	}

	if (!(victim = get_char_room_vis (ch, buf)))
	{
		send_to_char (action->not_found, ch);
		send_to_char ("\n\r", ch);
	}

	else if (victim == ch)
	{
		send_to_char (action->char_auto, ch);
		send_to_char ("\n\r", ch);
		if (action->others_auto)
			act (action->others_auto, action->hide, ch, 0, 0, TO_ROOM);
	}

	else if (GET_POS (victim) < action->min_victim_position)
		act ("$N is not in a proper position for that.",
		false, ch, 0, victim, TO_CHAR);

	else
	{
		if (action->char_found)
			act (action->char_found, 0, ch, 0, victim, TO_CHAR);

		if (action->others_found)
			act (action->others_found, action->hide, ch, 0, victim, TO_NOTVICT);

		if (action->vict_found)
			act (action->vict_found, action->hide, ch, 0, victim, TO_VICT);
	}

	return 1;
}
Exemple #14
0
static int find_door(struct char_data *ch, const char *type, char *dir, const char *cmdname)
{
  int door;

  if (*dir) {			/* a direction was specified */
    if ((door = search_block(dir, dirs, FALSE)) == -1) { /* Partial Match */
      if ((door = search_block(dir, autoexits, FALSE)) == -1) { /* Check 'short' dirs too */
        send_to_char(ch, "That's not a direction.\r\n");
        return (-1);
      }
    }
    if (EXIT(ch, door)) {	/* Braces added according to indent. -gg */
      if (EXIT(ch, door)->keyword) {
        if (is_name(type, EXIT(ch, door)->keyword))
          return (door);
        else {
          send_to_char(ch, "I see no %s there.\r\n", type);
          return (-1);
        }
      } else
	return (door);
    } else {
      send_to_char(ch, "I really don't see how you can %s anything there.\r\n", cmdname);
      return (-1);
    }
  } else {			/* try to locate the keyword */
    if (!*type) {
      send_to_char(ch, "What is it you want to %s?\r\n", cmdname);
      return (-1);
    }
    for (door = 0; door < DIR_COUNT; door++)
    {
      if (EXIT(ch, door))
      {
        if (EXIT(ch, door)->keyword)
        {
          if (isname(type, EXIT(ch, door)->keyword))
          {
            if ((!IS_NPC(ch)) && (!PRF_FLAGGED(ch, PRF_AUTODOOR)))
              return door;
            else if (is_abbrev(cmdname, "open"))
            {
              if (IS_SET(EXIT(ch, door)->exit_info, EX_CLOSED))
                return door;
              else if (IS_SET(EXIT(ch, door)->exit_info, EX_LOCKED))
                return door;
            }
            else if ((is_abbrev(cmdname, "close")) && (!(IS_SET(EXIT(ch, door)->exit_info, EX_CLOSED))) )
              return door;
            else if ((is_abbrev(cmdname, "lock")) && (!(IS_SET(EXIT(ch, door)->exit_info, EX_LOCKED))) )
              return door;
            else if ((is_abbrev(cmdname, "unlock")) && (IS_SET(EXIT(ch, door)->exit_info, EX_LOCKED)) )
              return door;
            else if ((is_abbrev(cmdname, "pick")) && (IS_SET(EXIT(ch, door)->exit_info, EX_LOCKED)) )
              return door;
          }
        }
      }
    }

    if ((!IS_NPC(ch)) && (!PRF_FLAGGED(ch, PRF_AUTODOOR)))
      send_to_char(ch, "There doesn't seem to be %s %s here.\r\n", AN(type), type);
    else if (is_abbrev(cmdname, "open"))
      send_to_char(ch, "There doesn't seem to be %s %s that can be opened.\r\n", AN(type), type);
    else if (is_abbrev(cmdname, "close"))
      send_to_char(ch, "There doesn't seem to be %s %s that can be closed.\r\n", AN(type), type);
    else if (is_abbrev(cmdname, "lock"))
      send_to_char(ch, "There doesn't seem to be %s %s that can be locked.\r\n", AN(type), type);
    else if (is_abbrev(cmdname, "unlock"))
      send_to_char(ch, "There doesn't seem to be %s %s that can be unlocked.\r\n", AN(type), type);
    else
      send_to_char(ch, "There doesn't seem to be %s %s that can be picked.\r\n", AN(type), type);

    return (-1);
  }
}
Exemple #15
0
static void
show_dyntext(struct creature *ch, dynamic_text_file * dyntext, char *argument)
{
    int i;

    if (dyntext) {

        if (!*argument) {
            send_to_char(ch,
                "DYNTEXT: filename: '%s'\r\n"
                "             last: %s (%d) @ %s\r"
                "            level: %d\r\n"
                "             lock: %s (%d)\r\n"
                "              old: %-3s (Len: %zd)\r\n"
                "              new: %-3s (Len: %zd)\r\n",
                dyntext->filename,
                player_name_by_idnum(dyntext->last_edit[0].idnum),
                dyntext->last_edit[0].idnum,
                ctime(&(dyntext->last_edit[0].tEdit)),
                dyntext->level,
                player_name_by_idnum(dyntext->lock),
                dyntext->lock,
                YESNO(dyntext->buffer),
                dyntext->buffer ? strlen(dyntext->buffer) : 0,
                YESNO(dyntext->tmp_buffer),
                dyntext->tmp_buffer ? strlen(dyntext->tmp_buffer) : 0);
            return;
        }
        // there was an argument, parse it
        if (is_abbrev(argument, "old")) {
            if (!dyntext->buffer) {
                send_to_char(ch, "There is no old text buffer.\r\n");
            } else {
                page_string(ch->desc, dyntext->buffer);
            }
        } else if (is_abbrev(argument, "new")) {
            if (!dyntext->tmp_buffer) {
                send_to_char(ch, "There is no new text buffer.\r\n");
            } else {
                page_string(ch->desc, dyntext->tmp_buffer);
            }
        } else if (is_abbrev(argument, "perms")) {
            send_to_char(ch, "Permissions defined:\r\n");
            for (i = 0; i < DYN_TEXT_PERM_SIZE; i++) {
                send_to_char(ch, "%3d.] (%5d) %s\r\n",
                    i, dyntext->perms[i],
                    player_name_by_idnum(dyntext->perms[i]));
            }
        } else if (is_abbrev(argument, "last")) {
            send_to_char(ch, "Last edits:\r\n");
            for (i = 0; i < DYN_TEXT_HIST_SIZE; i++) {
                send_to_char(ch, "%3d.] (%5d) %30s @ %s\r",
                    i, dyntext->last_edit[i].idnum,
                    player_name_by_idnum(dyntext->last_edit[i].idnum),
                    ctime(&(dyntext->last_edit[i].tEdit)));
            }

        } else {
            send_to_char(ch, "Unknown argument for show.\r\n");
            show_dynedit_options(ch);
        }
        return;
    }
    send_to_char(ch, "DYNTEXT LIST:\r\n");
    for (dyntext = dyntext_list; dyntext; dyntext = dyntext->next)
        send_to_char(ch, "%s\r\n", dyntext->filename);

}
Exemple #16
0
int
parse_player_class(char *arg)
{
    skip_spaces(&arg);
    if (is_abbrev(arg, "magic user") || is_abbrev(arg, "mage"))
        return CLASS_MAGIC_USER;
    else if (is_abbrev(arg, "cleric"))
        return CLASS_CLERIC;
    else if (is_abbrev(arg, "barbarian"))
        return CLASS_BARB;
    else if (is_abbrev(arg, "thief"))
        return CLASS_THIEF;
    else if (is_abbrev(arg, "knight"))
        return CLASS_KNIGHT;
    else if (is_abbrev(arg, "ranger"))
        return CLASS_RANGER;
    else if (is_abbrev(arg, "monk"))
        return CLASS_MONK;
    else if (is_abbrev(arg, "cyborg") || is_abbrev(arg, "borg"))
        return CLASS_CYBORG;
    else if (is_abbrev(arg, "psionic") || is_abbrev(arg, "psychic"))
        return CLASS_PSIONIC;
    else if (is_abbrev(arg, "physic") || is_abbrev(arg, "physicist"))
        return CLASS_PHYSIC;
    else if (is_abbrev(arg, "monk"))
        return CLASS_MONK;
    else if (is_abbrev(arg, "mercenary"))
        return CLASS_MERCENARY;
    else if (is_abbrev(arg, "bard"))
        return CLASS_BARD;

    return CLASS_UNDEFINED;
}