void make_path(const char * parent,const char * filename,const char * extension,bool allow_new_dirs,pfc::string8 & out,bool really_create_dirs,abort_callback & p_abort) { out.reset(); if (parent && *parent) { out = parent; out.fix_dir_separator('\\'); } bool last_char_is_dir_sep = true; while(*filename) { #ifdef WIN32 if (allow_new_dirs && is_bad_dirchar(*filename)) { const char * ptr = filename+1; while(is_bad_dirchar(*ptr)) ptr++; if (*ptr!='\\' && *ptr!='/') out.add_string(filename,ptr-filename); filename = ptr; if (*filename==0) break; } #endif if (pfc::is_path_bad_char(*filename)) { if (allow_new_dirs && (*filename=='\\' || *filename=='/')) { if (!last_char_is_dir_sep) { if (really_create_dirs) try { filesystem::g_create_directory(out,p_abort); } catch(exception_io_already_exists) {} out.add_char('\\'); last_char_is_dir_sep = true; } } else out.add_char('_'); } else { out.add_byte(*filename); last_char_is_dir_sep = false; } filename++; } if (out.length()>0 && out[out.length()-1]=='\\') { out.add_string("noname"); } if (extension && *extension) { out.add_char('.'); out.add_string(extension); } }
void make_path(const char * parent,const char * filename,const char * extension,bool allow_new_dirs,string8 & out) { out.reset(); if (parent && *parent) { out = parent; out.fix_dir_separator('\\'); } bool last_char_is_dir_sep = true; while(*filename) { #ifdef WIN32 if (allow_new_dirs && is_bad_dirchar(*filename)) { const char * ptr = filename+1; while(is_bad_dirchar(*ptr)) ptr++; if (*ptr!='\\' && *ptr!='/') out.add_string_n(filename,ptr-filename); filename = ptr; if (*filename==0) break; } #endif if (is_path_bad_char(*filename)) { if (allow_new_dirs && (*filename=='\\' || *filename=='/')) { if (!last_char_is_dir_sep) { out.add_char('\\'); last_char_is_dir_sep = true; } } else out.add_char('_'); } else { out.add_byte(*filename); last_char_is_dir_sep = false; } filename++; } if (out.length()>0 && out[out.length()-1]=='\\') { out.add_string("noname"); } if (extension && *extension) { out.add_char('.'); out.add_string(extension); } }