Exemple #1
0
/**
 * \brief Updates the position of the object controlled by this movement.
 *
 * This function is called repeatedly.
 * You can redefine this function.
 */
void Movement::update() {

  if (!finished && is_finished()) {
    finished = true;
    notify_movement_finished();
  }
  else if (finished && !is_finished()) {
    finished = false;
  }
}
Exemple #2
0
/**
 * @brief Updates the position of the object controlled by this movement.
 *
 * This function is called repeteadly.
 * You can redefine this function.
 */
void Movement::update() {

  if (!finished && is_finished()) {
    finished = true;
    if (entity != NULL) {
      entity->notify_movement_finished();
    }
  }
  else if (finished && !is_finished()) {
    finished = false;
  }
}
/* metoda care translateaza mingea si determina daca un joc s-a terminat sau nu,
 * respectiv modifica scorul pentru echipa care a dat gol */
void Game::passBall (bool &animation) {
	players[has_ball]->pass(ball);
	
	if (abs(ball->getCenter().y) - ball->getRay() > MAX_UP) {
		animation = false;

		ball->remove();

		if (ball->getCenter().y > 0) {
			modifyScore("BLUE");
			restore_ball("RED");
		}

		if (ball->getCenter().y < 0) {
			modifyScore("RED");
			restore_ball("BLUE");
		}

		if (is_finished()) {
			restart();
		} 

		return;
	}

	for (int i = 0; i < NR_PLAYERS; i++) {
		if (ball->getDist(ball->getCenter(), players[i]->getCenter()) <=
			ball->getRay() + players[i]->getRay()) {
			animation = false;
			has_ball = i;
		}
	}
}
void
Game::status(std::ostream& os) const
{
    os << "turn " << turn << "/" << turn_max;
    if (is_finished()) os << " finished";
    os << std::endl;

    const int winner_id = state.get_winner();
    const int colors[] = {31,34,32,33};
    for (int kk=0; kk<static_cast<int>(hero_infos.size()); kk++)
    {
        const HeroInfo& hero_info = hero_infos[kk];

        if (kk == winner_id) os << "* ";
        else os << "  ";

        os << "@" << (kk+1) << " ";
        os << "\033[" << colors[kk] << "m" << hero_info.name << "\033[0m";
        if (hero_info.is_real_bot()) os << "(" << hero_info.elo << ")";
        if (hero_info.crashed) {
            std::cout << " (crashed)";
        }
        os << std::endl;
    }

    state.status(os);
}
Exemple #5
0
Scheduler::PhysicalTaskPtr
Scheduler::take_runnable_task(const Locality &locality){
	const auto tid = locality.self_thread_id();
	PhysicalTaskPtr task;
	// try to take an unstealable task
	task = take_unstealable_task(locality);
	if(task){ return task; }
	// try to take a local stealable task
	task = take_local_stealable_task(locality);
	if(task){ return task; }
	// try to steal an task
	task = steal_task(locality);
	if(task){ return task; }
	// attempt to sleep
	auto &sync = m_synchronizers[tid];
	while(true){
		sync.set_is_sleeping();
		if(task || is_finished() || is_cancelled()){ break; }
		// try to take an unstealable task
		task = take_unstealable_task(locality);
		if(task){ break; }
		// try to steal an task
		task = steal_task(locality);
		if(task){ break; }
		// wait for new task
		sync.wait();
	}
	sync.reset_is_sleeping();
	return task;
}
Exemple #6
0
/**
 * \brief Updates the timer.
 */
void Timer::update() {

  if (suspended || is_finished()) {
    return;
  }

  // check the time
  uint32_t now = System::now();
  finished = (now >= expiration_date);

  // play the sound
  if (is_with_sound() && now >= next_sound_date) {

    uint32_t remaining_time = expiration_date - now;
    if (remaining_time > 6000) {
      Sound::play("timer");
      next_sound_date += 1000;
    }
    else {
      Sound::play("timer_hurry");
      if (remaining_time > 2000) {
        next_sound_date += 1000;
      }
      else {
        next_sound_date += 250;
      }
    }
  }
}
Exemple #7
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t_match		*check_space_pvp(t_match *match, int flag)
{
  int		check;

  check = 0;
  if (check_list(match) == 1)
    {
      flag = 1;
      return (match);
    }
  check = init_check(match);
  if (is_ok(match, check) == 1)
    {
      flag = 1;
      return (match);
    }
  flag = burn_select(&match, flag);
  if (flag != 0)
    {
      is_finished(match);
      if (who_play == 0)
	who_play = 42;
      else
	who_play = 0;
    }
  return (match);
}
 void TypeInferer::recalc_node (Node *node) {
   //fprintf (stderr, "tinf::recalc_node %d %p %s\n", get_thread_id(), node, node->get_description().c_str());
   if (node->try_start_recalc()) {
     Q->push (node);
   } else if (is_finished()) {
     kphp_assert (node->get_holder_id() == get_thread_id());
   }
 }
Exemple #9
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void CCounter::wait_finish()
{
	sys::LockHelper<sys::CLock> lh(_lock);
	while (!is_finished())
	{
		_event.wait(_lock);
	}
}
Exemple #10
0
void CCounter::inc_num_sender_finished()
{
	sys::LockHelper<sys::CLock> lh(_lock);
	atomic_inc(&_num_sender_finished);

	if (is_finished())
	{
		_event.signal();
	}
}
Report* Fight::start(ls::VM& vm, ls::VM& vm_v1) {

	Simulator::fight = this;

	for (auto& team : teams) {
		for (auto& entity : team->entities) {
			entities.insert({entity->id, entity});
			order.addEntity(entity);
			entity->ai->compile(vm, vm_v1);
		}
	}

	actions.add(new ActionStartFight());

	while (order.getTurn() <= MAX_TURNS) {

		auto entity = order.current();
		Simulator::entity = entity;
		vm.output = entity->debug_output;
		vm_v1.output = entity->debug_output;

		LOG << "Turn of " << entity->name << " (" << entity->id << "), AI " << entity->ai->name << "..." << std::endl;
		actions.add(new ActionEntityTurn(entity));
		entity->start_turn();
		try {
			entity->ai->execute(vm, vm_v1);
		} catch (ls::vm::ExceptionObj* ex) {
			LOG << ex->to_string(true);
			// vm.last_exception = nullptr;
			// vm_v1.last_exception = nullptr;
			if (ex->type == ls::vm::Exception::OPERATION_LIMIT_EXCEEDED) {
				actions.add(new ActionAIError(entity));
				// TODO Add Breaker Trophy
			}
			// TODO delete ex
		}
		vm.operations = 0;
		entity->end_turn();
		actions.add(new ActionEndTurn(entity));

		if (is_finished()) {
			break;
		}
		if (order.next()) {
			actions.add(new ActionNewTurn(order.getTurn()));
			LOG << "Turn " << order.getTurn() << std::endl;
		}
	}

	Simulator::entity = nullptr;

	Report* report = new Report(this);
	report->actions = &actions;
	return report;
}
/**
 * \brief Updates this transition effect.
 *
 * This function is called repeatedly while the transition exists.
 */
void TransitionScrolling::update() {

  if (!is_started() || is_suspended()) {
    return;
  }

  uint32_t now = System::now();
  while (now >= next_scroll_date && !is_finished()) {
    scroll();
    next_scroll_date += 10;
  }
}
Exemple #13
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bool bfs(command_seq *result_com)
{
    int i;
    sq.init();
    status ss, ss2;
    ss.cs.com_num = 0;
    for(i = 0; i < n; i++)
    {
        ss.st.top = 0;
        ss.st.value[i][0] = x[i];
    }
    if(is_finished(ss.st))
    {
        *result_com = ss.cs;
        return true;
    }
    sq.push(ss);
    
    while(!sq.empty())
    {
        ss = sq.peek_front();
        sq.pop();
        for(i = 0; i < 5; i++)
        {
            ss2 = ss;
            if((*op_set[i])(&ss2.cs, &ss2.st))
            {
                if(is_finished(ss2.st))
                {
                    *result_com = ss2.cs;
                    return true;
                }
                if(ss2.cs.com_num < MAX_COM)
                    sq.push(ss2);
            }
        }
    }
    
    return false;
}
Exemple #14
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/**
 * \brief Update the base_tweener of a given amount of time.
 * \param dt The duration of the update in time units since the last call.
 * \return The amount of extra time in dt after the end of the update.
 */
double claw::tween::base_tweener::update( double dt )
{
    CLAW_PRECOND( dt >= 0 );

    const double result = do_update(dt);

    if ( is_finished() )
        notify_finished();

    CLAW_POSTCOND( result <= dt );
    CLAW_POSTCOND( result >= 0 );

    return result;
} // base_tweener::update()
Exemple #15
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/**
 * \brief Go forward in the animation.
 * \param t Go this dutation forward.
 * \pre t >= 0
 */
void bear::visual::animation::next( double t )
{
  CLAW_PRECOND( t >= 0 );

  if ( !is_finished() )
    {
      m_time += m_time_factor * t;

      while ( ( m_time >= get_scaled_duration(get_current_index()) )
              && !sprite_sequence::is_finished() )
        {
          m_time -= get_scaled_duration(get_current_index());
          sprite_sequence::next();
        }
    }
} // animation::next()
int		main(int ac, char **av)
{
	int		fd[ac];
	int		return_val[ac];
	char	*line;
	int		i;

	line = NULL;
	if (ac == 1)
	{
		read_stdin(line);
		return (0);
	}
	i = 0;
	while (++i < ac)
	{
		fd[i - 1] = open(av[i], O_RDONLY);
		if (fd[i - 1] == -1)
		{
			ft_putendl("erreur lors de l'ouverture du fichier");
			return (-1);
		}
		return_val[i - 1] = 1;
	}
	i = 0;
	while (!is_finished(return_val, ac))
	{
		return_val[i] = get_next_line(fd[i], &line);
		if (return_val[i] == 1)
			ft_putendl(line);
		i++;
		if (i == ac - 1)
			i = 0;
		free(line);
	}
}
Exemple #17
0
	///<summary>
	/// 経過時刻を単位付き文字列で返す
	///</summary>
	const std::string Timer::to_string() const
	{
		if (!is_finished()) return "NOT FINISHED";
		return std::to_string(duration()) + "[sec]";
	}
Exemple #18
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 virtual table_element operator*() {
     SASSERT(!is_finished());
     return m_parent[m_index];
 }
Exemple #19
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/**
 * \brief Returns whether the transition effect is started and not finished yet.
 * \return true if the transition effect is started
 */
bool TransitionFade::is_started() const {

  return alpha != -1 && !is_finished();
}
Exemple #20
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	bool torrent_handle::is_finished() const
	{
		INVARIANT_CHECK;
		TORRENT_FORWARD_RETURN(is_finished(), false);
	}
Exemple #21
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/**
 * \brief Go on the next change.
 */
void bf::action_player::next()
{
  if ( !is_finished() )
    next( get_duration_until_next() );
} // action_player::next()
/**
 * \brief Returns whether the transition effect is started.
 * \return false
 */
bool TransitionScrolling::is_started() const {
  return !is_finished();
}
Exemple #23
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 table_element operator*() override {
     SASSERT(!is_finished());
     return m_parent[m_index];
 }
Exemple #24
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//write read #2
void * second_writer_func(void *a) {
    int thread_id = ((slurp_fastq_struct *) a)->thread_id;
    char *fastq2 = ((slurp_fastq_struct *) a)->fastq2;
    FILE *f2 = fopen(fastq2, "w");
    fastq *read = malloc(sizeof(fastq));
    int strand;
    assert(read);

    //Determine the conversions to make
    if(config.directional) {
        strand = (thread_id-1) % 2;
    } else {
        strand = (thread_id-1) % 4;
    }

    //Initialize the fastq struct
    read->max_name1 = 10;
    read->max_name2 = 10;
    read->max_seq1 = 10;
    read->max_seq2 = 10;
    read->max_qual1 = 10;
    read->max_qual2 = 10;
    read->name1 = malloc(sizeof(char) * 10);
    read->seq1 = malloc(sizeof(char) * 10);
    read->qual1 = malloc(sizeof(char) * 10);
    read->name2 = malloc(sizeof(char) * 10);
    read->seq2 = malloc(sizeof(char) * 10);
    read->qual2 = malloc(sizeof(char) * 10);
    assert(read->name1);
    assert(read->seq1);
    assert(read->qual1);
    assert(read->name2);
    assert(read->seq2);
    assert(read->qual2);

    while(1) {
        while(!is_ready(second_writer, 0)); //Sleeping slows things down too much
        if(is_finished(second_writer)) break;

        //Unpack
        read = unpack_fastq(read, second_writer->next->packed);
        //Remove from the linked list
        remove_raw_element(second_writer);
        //Convert
        switch(strand) {
            case 0 :
            case 1 :
                convertGA(read, 1);
                break;
            case 2 :
            case 3 :
                convertCT(read, 1);
                break;
        }
        fprintf(f2, "%s%s+\n%s", read->name2, read->seq2, read->qual2);
    }

    //Free things up
    fclose(f2);
    free(read->name1);
    free(read->seq1);
    free(read->qual1);
    free(read->name2);
    free(read->seq2);
    free(read->qual2);
    free(read);
    destroy_list(second_writer);
    return NULL;
}