/* XXX Could be much more optimal: * detect if line/page/whole screen is in 24 bit mode * if destination is also BGR, use memcpy */ static inline void tcx24_draw_line32(TCXState *s1, uint8_t *d, const uint8_t *s, int width, const uint32_t *cplane, const uint32_t *s24) { int x, bgr, r, g, b; uint8_t val, *p8; uint32_t *p = (uint32_t *)d; uint32_t dval; bgr = is_surface_bgr(s1->ds->surface); for(x = 0; x < width; x++, s++, s24++) { if ((be32_to_cpu(*cplane++) & 0xff000000) == 0x03000000) { // 24-bit direct, BGR order p8 = (uint8_t *)s24; p8++; b = *p8++; g = *p8++; r = *p8; if (bgr) dval = rgb_to_pixel32bgr(r, g, b); else dval = rgb_to_pixel32(r, g, b); } else { val = *s; dval = s1->palette[val]; } *p++ = dval; } }
static void update_palette_entries(TCXState *s, int start, int end) { int i; for(i = start; i < end; i++) { switch(ds_get_bits_per_pixel(s->ds)) { default: case 8: s->palette[i] = rgb_to_pixel8(s->r[i], s->g[i], s->b[i]); break; case 15: s->palette[i] = rgb_to_pixel15(s->r[i], s->g[i], s->b[i]); break; case 16: s->palette[i] = rgb_to_pixel16(s->r[i], s->g[i], s->b[i]); break; case 32: if (is_surface_bgr(s->ds->surface)) s->palette[i] = rgb_to_pixel32bgr(s->r[i], s->g[i], s->b[i]); else s->palette[i] = rgb_to_pixel32(s->r[i], s->g[i], s->b[i]); break; } } if (s->depth == 24) { tcx24_set_dirty(s); } else { tcx_set_dirty(s); } }
static void update_palette_entries(TCXState *s, int start, int end) { DisplaySurface *surface = qemu_console_surface(s->con); int i; for (i = start; i < end; i++) { switch (surface_bits_per_pixel(surface)) { default: case 8: s->palette[i] = rgb_to_pixel8(s->r[i], s->g[i], s->b[i]); break; case 15: s->palette[i] = rgb_to_pixel15(s->r[i], s->g[i], s->b[i]); break; case 16: s->palette[i] = rgb_to_pixel16(s->r[i], s->g[i], s->b[i]); break; case 32: if (is_surface_bgr(surface)) { s->palette[i] = rgb_to_pixel32bgr(s->r[i], s->g[i], s->b[i]); } else { s->palette[i] = rgb_to_pixel32(s->r[i], s->g[i], s->b[i]); } break; } } if (s->depth == 24) { tcx24_set_dirty(s); } else { tcx_set_dirty(s); } }