Exemple #1
0
static int setkeymapping_js(int i, int keypr)
{
	int b, b2;
	while (!(b = js_readbtn(i))) {
		if (inputdevs_fd[i+1] == -1)
			return STARTBTN;
		if (b = getkeypress_select(100, SINGLE_PL)) {
			if (b == ESC) {
				js_rmmapping(i, keypr);
				return MVDOWN;
			}
			return b;
		}
		sleep_msec(55);
	}
	b2 = js_readbtn(i);
	if (b > b2 && b2)
		b = b2;
	if (!key_is_valid(b, keypr))
		return b;
	if (b == MVUP && keypr == MVUP && js_getbtnfor(i, MVUP) == MVUP)
		return MVUP;
	js_setmapping(i, b, keypr);
	return MVDOWN;
}
Exemple #2
0
static void rmbtn(struct btns *js, int b, int keypress)
{
	int flags = keypress & IN_GAME;
	int old = transl_btn(js, b, flags);
	if (old && old != (keypress & 63)) {
		if (flags) {
			old |= flags;
			if (b != *getbtnfor(js, old))
				return;
		}
		js_rmmapping(js!=btns_joyst, old);
	}
}