Exemple #1
0
/*
 * Boot a specified local disk.  AX specifies the BIOS disk number; or
 * -1 in case we should execute INT 18h ("next device.")
 */
__export void local_boot(int16_t ax)
{
	com32sys_t ireg, oreg;
	int i;

        memset(&ireg, 0, sizeof(ireg));
	syslinux_force_text_mode();

	writestr(LOCALBOOT_MSG);
	crlf();
	cleanup_hardware();

	if (ax == -1) {
		/* Hope this does the right thing */
		__intcall(0x18, &zero_regs, NULL);

		/* If we returned, oh boy... */
		kaboom();
	}

	/*
	 * Load boot sector from the specified BIOS device and jump to
	 * it.
	 */
	memset(&ireg, 0, sizeof ireg);
	ireg.edx.b[0] = ax & 0xff;
	ireg.eax.w[0] = 0;	/* Reset drive */
	__intcall(0x13, &ireg, NULL);

	memset(&ireg, 0, sizeof(ireg));
	ireg.eax.w[0] = 0x0201;	/* Read one sector */
	ireg.ecx.w[0] = 0x0001;	/* C/H/S = 0/0/1 (first sector) */
	ireg.ebx.w[0] = OFFS(trackbuf);
	ireg.es = SEG(trackbuf);

	for (i = 0; i < retry_count; i++) {
		__intcall(0x13, &ireg, &oreg);

		if (!(oreg.eflags.l & EFLAGS_CF))
			break;
	}

	if (i == retry_count)
		kaboom();

	cli();			/* Abandon hope, ye who enter here */
	memcpy((void *)0x07C00, trackbuf, 512);

	ireg.esi.w[0] = OFFS(trackbuf);
	ireg.edi.w[0] = 0x07C00;
	ireg.edx.w[0] = ax;
	call16(local_boot16, &ireg, NULL);
}
Exemple #2
0
/*
 * Initialize pxe fs
 *
 */
static int pxe_fs_init(struct fs_info *fs)
{
    (void)fs;    /* drop the compile warning message */

    /* Prepare for handling pxe interrupts */
    pxe_init_isr();

    /* This block size is actually arbitrary... */
    fs->sector_shift = fs->block_shift = TFTP_BLOCKSIZE_LG2;
    fs->sector_size  = fs->block_size  = 1 << TFTP_BLOCKSIZE_LG2;

    /* Find the PXE stack */
    if (pxe_init(false))
	kaboom();

    /* See if we also have a gPXE stack */
    gpxe_init();

    /* Network-specific initialization */
    network_init();

    /* Initialize network-card-specific idle handling */
    pxe_idle_init();

    /* Our name for the root */
    strcpy(fs->cwd_name, "::");

    return 0;
}
Exemple #3
0
/**
 * Get a fresh packet from a gPXE socket
 * @param: inode -> Inode pointer
 *
 */
static void gpxe_get_packet(struct inode *inode)
{
    struct pxe_pvt_inode *socket = PVT(inode);
    static __lowmem struct s_PXENV_FILE_READ file_read;
    int err;

    while (1) {
        file_read.FileHandle  = socket->tftp_remoteport;
        file_read.Buffer      = FAR_PTR(packet_buf);
        file_read.BufferSize  = PKTBUF_SIZE;
        err = pxe_call(PXENV_FILE_READ, &file_read);
        if (!err)  /* successed */
            break;

        if (file_read.Status != PXENV_STATUS_TFTP_OPEN)
	    kaboom();
    }

    memcpy(socket->tftp_pktbuf, packet_buf, file_read.BufferSize);

    socket->tftp_dataptr   = socket->tftp_pktbuf;
    socket->tftp_bytesleft = file_read.BufferSize;
    socket->tftp_filepos  += file_read.BufferSize;

    if (socket->tftp_bytesleft == 0)
        inode->size = socket->tftp_filepos;

    /* if we're done here, close the file */
    if (inode->size > socket->tftp_filepos)
        return;

    /* Got EOF, close it */
    socket->tftp_goteof = 1;
    gpxe_close_file(inode);
}
Exemple #4
0
/* Load the config file, return -1 if failed, or 0 */
static int pxe_open_config(struct com32_filedata *filedata)
{
    const char *cfgprefix = "pxelinux.cfg/";
    const char *default_str = "default";
    char *config_file;
    char *last;
    int tries = 8;

    chdir(path_prefix);
    if (DHCPMagic & 0x02) {
        /* We got a DHCP option, try it first */
	if (open_file(ConfigName, O_RDONLY, filedata) >= 0)
	    return 0;
    }

    /*
     * Have to guess config file name ...
     */
    config_file = stpcpy(ConfigName, cfgprefix);

    /* Try loading by UUID */
    if (sysappend_strings[SYSAPPEND_SYSUUID]) {
	strcpy(config_file, sysappend_strings[SYSAPPEND_SYSUUID]+8);
	if (open_file(ConfigName, O_RDONLY, filedata) >= 0)
            return 0;
    }

    /* Try loading by MAC address */
    strcpy(config_file, sysappend_strings[SYSAPPEND_BOOTIF]+7);
    if (open_file(ConfigName, O_RDONLY, filedata) >= 0)
        return 0;

    /* Nope, try hexadecimal IP prefixes... */
    sprintf(config_file, "%08X", ntohl(IPInfo.myip));
    last = &config_file[8];
    while (tries) {
        *last = '\0';        /* Zero-terminate string */
	if (open_file(ConfigName, O_RDONLY, filedata) >= 0)
            return 0;
        last--;           /* Drop one character */
        tries--;
    };

    /* Final attempt: "default" string */
    strcpy(config_file, default_str);
    if (open_file(ConfigName, O_RDONLY, filedata) >= 0)
        return 0;

    ddprintf("%-68s\n", "Unable to locate configuration file");
    kaboom();
}
Exemple #5
0
int main() {
  std::cout << "Hello, world" << std::endl;
  std::cout << "The answer is: "
            << get_answer_to_the_question_of_life_universe_and_everything()
            << std::endl;
  try {
    kaboom();
  }
  catch (std::exception &e) {
    std::cout << "I just saved the world!" << std::endl;
    std::cout << "Error was: " << e.what() << std::endl;
  }
  return 0;
}
Exemple #6
0
/*
 * Get a fresh packet if the buffer is drained, and we haven't hit
 * EOF yet.  The buffer should be filled immediately after draining!
 */
static void tftp_get_packet(struct inode *inode)
{
    uint16_t last_pkt;
    const uint8_t *timeout_ptr;
    uint8_t timeout;
    uint16_t buffersize;
    uint16_t serial;
    jiffies_t oldtime;
    struct tftp_packet *pkt = NULL;
    uint16_t buf_len;
    struct pxe_pvt_inode *socket = PVT(inode);
    uint16_t src_port;
    uint32_t src_ip;
    int err;

    /*
     * Start by ACKing the previous packet; this should cause
     * the next packet to be sent.
     */
    timeout_ptr = TimeoutTable;
    timeout = *timeout_ptr++;
    oldtime = jiffies();

ack_again:
    ack_packet(inode, socket->tftp_lastpkt);

    while (timeout) {
        buf_len = socket->tftp_blksize + 4;
        err = core_udp_recv(socket, socket->tftp_pktbuf, &buf_len,
                            &src_ip, &src_port);
        if (err) {
            jiffies_t now = jiffies();

            if (now-oldtime >= timeout) {
                oldtime = now;
                timeout = *timeout_ptr++;
                if (!timeout)
                    break;
                goto ack_again;
            }
            continue;
        }

        if (buf_len < 4)	/* Bad size for a DATA packet */
            continue;

        pkt = (struct tftp_packet *)(socket->tftp_pktbuf);
        if (pkt->opcode != TFTP_DATA)    /* Not a data packet */
            continue;

        /* If goes here, recevie OK, break */
        break;
    }

    /* time runs out */
    if (timeout == 0)
        kaboom();

    last_pkt = socket->tftp_lastpkt;
    last_pkt++;
    serial = ntohs(pkt->serial);
    if (serial != last_pkt) {
        /*
         * Wrong packet, ACK the packet and try again.
         * This is presumably because the ACK got lost,
         * so the server just resent the previous packet.
         */
#if 0
        printf("Wrong packet, wanted %04x, got %04x\n", \
               htons(last_pkt), htons(*(uint16_t *)(data+2)));
#endif
        goto ack_again;
    }

    /* It's the packet we want.  We're also EOF if the size < blocksize */
    socket->tftp_lastpkt = last_pkt;    /* Update last packet number */
    buffersize = buf_len - 4;		/* Skip TFTP header */
    socket->tftp_dataptr = socket->tftp_pktbuf + 4;
    socket->tftp_filepos += buffersize;
    socket->tftp_bytesleft = buffersize;
    if (buffersize < socket->tftp_blksize) {
        /* it's the last block, ACK packet immediately */
        ack_packet(inode, serial);

        /* Make sure we know we are at end of file */
        inode->size 		= socket->tftp_filepos;
        socket->tftp_goteof	= 1;
        tftp_close_file(inode);
    }
}
Exemple #7
0
int
detonate(struct nukstr *np, coord x, coord y, int airburst)
{
    int nuketype = np->nuk_type;
    struct nchrstr *ncp;
    struct plnstr plane;
    struct sctstr sect;
    struct shpstr ship;
    struct lndstr land;
    struct nukstr nuke;
    natid own;
    int type;
    int damage;
    int fallout;
    int rad;
    struct nstr_sect ns;
    struct nstr_item ni;
    int changed = 0;

    pr("Releasing RV's for %s detonation...\n",
       airburst ? "airburst" : "groundburst");

    getsect(x, y, &sect);
    ncp = &nchr[nuketype];
    kaboom(x, y, ncp->n_blast);
    rad = ncp->n_blast;
    if (!airburst)
        rad = rad * 2 / 3;
    if (sect.sct_type == SCT_WATER)
        rad = 0;     /* Nukes falling on water affect only 1 sector */
    np->nuk_effic = 0;
    putnuke(np->nuk_uid, np);

    snxtsct_dist(&ns, x, y, rad);
    while (nxtsct(&ns, &sect)) {
        own = sect.sct_own;
        type = sect.sct_type;
        if ((damage = nukedamage(ncp, ns.curdist, airburst)) <= 0)
            continue;
        if (type == SCT_SANCT) {
            pr("bounced off %s\n", xyas(ns.x, ns.y, player->cnum));
            mpr(own, "%s nuclear device bounced off %s\n",
                cname(player->cnum), xyas(ns.x, ns.y, own));
            nreport(player->cnum, N_NUKE, own, 1);
            continue;
        }
        sect_damage(&sect, damage);
        if (opt_FALLOUT) {
            fallout = sect.sct_fallout;
            if (ncp->n_flags & N_NEUT)
                fallout += damage * 30;
            else
                fallout += damage * 3;
            sect.sct_fallout = MIN(fallout, FALLOUT_MAX);
        }
        if (damage > 100) {
            sect.sct_oldown = 0;
            sect.sct_own = 0;
            if (type == SCT_WATER || type == SCT_BSPAN ||
                    type == SCT_BTOWER) {
                if (type != SCT_WATER) {
                    pr("left nothing but water in %s\n",
                       xyas(ns.x, ns.y, player->cnum));
                    if (own != player->cnum)
                        mpr(own,
                            "%s nuclear device left nothing but water in %s\n",
                            cname(player->cnum), xyas(ns.x, ns.y, own));
                    sect.sct_newtype = SCT_WATER;
                    sect.sct_type = SCT_WATER;
                }
            } else {
                sect.sct_newtype = SCT_WASTE;
                sect.sct_type = SCT_WASTE;
                pr("turned %s into a radioactive wasteland\n",
                   xyas(ns.x, ns.y, player->cnum));
                if (own != player->cnum)
                    mpr(own,
                        "%s nuclear device turned %s into a radioactive wasteland\n",
                        cname(player->cnum), xyas(ns.x, ns.y, own));
            }
            changed |= map_set(player->cnum, sect.sct_x, sect.sct_y,
                               dchr[sect.sct_type].d_mnem, 0);
        } else {
            pr("did %d%% damage in %s\n",
               damage, xyas(ns.x, ns.y, player->cnum));
            if (own != player->cnum)
                mpr(own, "%s nuclear device did %d%% damage in %s\n",
                    cname(player->cnum), damage, xyas(ns.x, ns.y, own));
        }
        (void)putsect(&sect);
        if (type != SCT_WATER)
            nreport(player->cnum, N_NUKE, own, 1);
    }

    if (changed)
        writebmap(player->cnum);

    snxtitem_dist(&ni, EF_PLANE, x, y, rad);
    while (nxtitem(&ni, &plane)) {
        if ((own = plane.pln_own) == 0)
            continue;
        if (plane.pln_flags & PLN_LAUNCHED)
            continue;
        damage = nukedamage(ncp, ni.curdist, airburst) - plane.pln_harden;
        if (damage <= 0)
            continue;
        if (plane.pln_ship >= 0) {
            /* Are we on a sub? */
            getship(plane.pln_ship, &ship);

            if (mchr[(int)ship.shp_type].m_flags & M_SUB) {
                struct sctstr sect1;

                /* Should we damage this sub? */
                getsect(ship.shp_x, ship.shp_y, &sect1);

                if (sect1.sct_type == SCT_BSPAN ||
                        sect1.sct_type == SCT_BTOWER ||
                        sect1.sct_type == SCT_WATER) {
                    /* Ok, we're not in a harbor or trapped
                       inland.  Now, did we get pasted
                       directly? */
                    if (ship.shp_x != x || ship.shp_y != y) {
                        /* Nope, so don't mess with it */
                        continue;
                    }
                }
            }
        }
        planedamage(&plane, damage);
        if (own == player->cnum) {
            pr("%s at %s reports %d%% damage\n",
               prplane(&plane),
               xyas(plane.pln_x, plane.pln_y, player->cnum), damage);
        } else {
            mpr(own, "%s nuclear device did %d%% damage to %s at %s\n",
                cname(player->cnum), damage,
                prplane(&plane), xyas(plane.pln_x, plane.pln_y, own));
        }
        putplane(ni.cur, &plane);
    }

    snxtitem_dist(&ni, EF_LAND, x, y, rad);
    while (nxtitem(&ni, &land)) {
        if ((own = land.lnd_own) == 0)
            continue;
        if ((damage = nukedamage(ncp, ni.curdist, airburst)) <= 0)
            continue;

        if (land.lnd_ship >= 0) {
            /* Are we on a sub? */
            getship(land.lnd_ship, &ship);

            if (mchr[(int)ship.shp_type].m_flags & M_SUB) {
                struct sctstr sect1;

                /* Should we damage this sub? */
                getsect(ship.shp_x, ship.shp_y, &sect1);

                if (sect1.sct_type == SCT_BSPAN ||
                        sect1.sct_type == SCT_BTOWER ||
                        sect1.sct_type == SCT_WATER) {
                    /* Ok, we're not in a harbor or trapped
                       inland.  Now, did we get pasted
                       directly? */
                    if (ship.shp_x != x || ship.shp_y != y) {
                        /* Nope, so don't mess with it */
                        continue;
                    }
                }
            }
        }
        land_damage(&land, damage);
        if (own == player->cnum) {
            pr("%s at %s reports %d%% damage\n",
               prland(&land), xyas(land.lnd_x, land.lnd_y, player->cnum),
               damage);
        } else {
            mpr(own, "%s nuclear device did %d%% damage to %s at %s\n",
                cname(player->cnum), damage,
                prland(&land), xyas(land.lnd_x, land.lnd_y, own));
        }
        putland(land.lnd_uid, &land);
    }

    snxtitem_dist(&ni, EF_SHIP, x, y, rad);
    while (nxtitem(&ni, &ship)) {
        if ((own = ship.shp_own) == 0)
            continue;
        if ((damage = nukedamage(ncp, ni.curdist, airburst)) <= 0)
            continue;
        if (mchr[(int)ship.shp_type].m_flags & M_SUB) {
            struct sctstr sect1;

            /* Should we damage this sub? */
            getsect(ship.shp_x, ship.shp_y, &sect1);

            if (sect1.sct_type == SCT_BSPAN ||
                    sect1.sct_type == SCT_BTOWER ||
                    sect1.sct_type == SCT_WATER) {
                /* Ok, we're not in a harbor or trapped
                   inland.  Now, did we get pasted
                   directly? */
                if (ship.shp_x != x || ship.shp_y != y) {
                    /* Nope, so don't mess with it */
                    continue;
                }
            }
        }
        ship_damage(&ship, damage);
        if (own == player->cnum) {
            pr("%s at %s reports %d%% damage\n",
               prship(&ship), xyas(ship.shp_x, ship.shp_y, player->cnum),
               damage);
        } else {
            mpr(own, "%s nuclear device did %d%% damage to %s at %s\n",
                cname(player->cnum), damage, prship(&ship),
                xyas(ship.shp_x, ship.shp_y, own));
        }
        putship(ship.shp_uid, &ship);
    }

    snxtitem_dist(&ni, EF_NUKE, x, y, rad);
    while (nxtitem(&ni, &nuke)) {
        if ((own = nuke.nuk_own) == 0)
            continue;
        if ((damage = nukedamage(ncp, ni.curdist, airburst)) <= 0)
            continue;
        if (!pct_chance(damage))
            continue;
        nuke.nuk_effic = 0;
        if (own == player->cnum) {
            pr("%s at %s destroyed\n",
               prnuke(&nuke), xyas(nuke.nuk_x, nuke.nuk_y, player->cnum));
        } else {
            mpr(own, "%s nuclear device destroyed %s at %s\n",
                cname(player->cnum), prnuke(&nuke),
                xyas(nuke.nuk_x, nuke.nuk_y, own));
        }
        putnuke(ni.cur, &nuke);
    }

    return nukedamage(ncp, 0, airburst);
}
Exemple #8
0
__export __noreturn __bad_SEG(const volatile void *p)
{
    dprintf("SEG() passed an invalid pointer: %p\n", p);
    kaboom();
}
Exemple #9
0
int game( int nlevel ){
  LSDB lsdb;
  lsdb.lives    = 3;
  lsdb.bombs    = 0;
  lsdb.score    = 0;
  lsdb.diamonds = 0;

  int die;
  gps player;
  int count = 0;
  int new_bomb = 0;
  int level = nlevel;
  int level_score = 0;
  int new_bomb_x, new_bomb_y;
  char map[MAP_HSIZE][MAP_WSIZE];

  erase();
  load_level( map, level, &player, &lsdb.diamonds );
  draw_all( map, HZ, lsdb );

  nodelay( stdscr, TRUE );

  int run = 1;
  while( run ){
    count++;
    die = 0;
    switch( tolower( getch() ) ){
    case KEY_UP   : if( move_player( map, &player, UP   , &lsdb) == -1 ) die = 1; break;
    case KEY_DOWN : if( move_player( map, &player, DOWN , &lsdb) == -1 ) die = 1; break;
    case KEY_LEFT : if( move_player( map, &player, LEFT , &lsdb) == -1 ) die = 1; break;
    case KEY_RIGHT: if( move_player( map, &player, RIGHT, &lsdb) == -1 ) die = 1; break;
    case 'k'      :                                                      die = 1; break;
    case 'h'      : help()                                                      ; break;
    case 27       : run = false                                                 ; break;
    case 'q'      : if(msgbox("Quit game == 'q' ? yes : no ")== 'q') run = false; break;
    case 'b'      : 
      if( lsdb.bombs ){
        if( new_bomb == 0 ){
          lsdb.bombs--;
          new_bomb = 1;
          new_bomb_y = player.y;
          new_bomb_x = player.x;
        } 
      } break;
    case 't'      : 
      if( new_bomb ){
        new_bomb = 0;
        die = 1;
      } else if( kaboom( map ) ) die = 1;
      break;
    default       :                break;
    } // switch( ch )

    if( new_bomb ){
      if( player.y != new_bomb_y || player.x != new_bomb_x ){
        new_bomb = 0;
        map[new_bomb_y][new_bomb_x] = BOMB;
      }
    }

    if( count >= 4 ){
      if( do_the_monster_dance( map, player ) ) die = 1;
      count = 0;
    }
    if( gravity( map, &new_bomb )             ) die = 1;
    if( die ){
      kill_player(map, player );
      lsdb.lives--;
      lsdb.bombs = 0;
      new_bomb = 0;
      if( lsdb.lives == 0 ){
        if( msgbox( "continue == 'q' ? no : yes " ) != 'q' ) return level;
        else                              return 0    ;
      }

      lsdb.score = level_score;
      load_level( map, level, &player, &lsdb.diamonds );
    }
    if( lsdb.diamonds <= 0 ){
      level_score = lsdb.score;
      load_level( map, ++level, &player, &lsdb.diamonds );
    }

    draw_all( map, HZ, lsdb );
  }   // while( run )

  nodelay( stdscr, FALSE );
  return 0;
}