/** Function to handle a GPU state change for the demand power policy * * This function is called whenever the GPU has transitioned to another state. It first checks that the transition is * complete and then moves the state machine to the next state. */ static void demand_state_changed(kbase_device *kbdev) { kbasep_pm_policy_demand *data = &kbdev->pm.policy_data.demand; switch(data->state) { case KBASEP_PM_DEMAND_STATE_CHANGING_POLICY: case KBASEP_PM_DEMAND_STATE_POWERING_UP: case KBASEP_PM_DEMAND_STATE_POWERING_DOWN: if (kbase_pm_get_pwr_active(kbdev)) { /* Cores are still transitioning - ignore the event */ return; } break; default: /* Must not call kbase_pm_get_pwr_active here as the clock may be turned off */ break; } switch(data->state) { case KBASEP_PM_DEMAND_STATE_CHANGING_POLICY: /* Signal power events before switching the policy */ kbase_pm_power_up_done(kbdev); kbase_pm_power_down_done(kbdev); kbase_pm_change_policy(kbdev); break; case KBASEP_PM_DEMAND_STATE_POWERING_UP: data->state = KBASEP_PM_DEMAND_STATE_POWERED_UP; kbase_pm_power_up_done(kbdev); /* State changed, try to run jobs */ kbase_js_try_run_jobs(kbdev); break; case KBASEP_PM_DEMAND_STATE_POWERING_DOWN: data->state = KBASEP_PM_DEMAND_STATE_POWERED_DOWN; /* Disable interrupts and turn the clock off */ kbase_pm_disable_interrupts(kbdev); kbase_pm_clock_off(kbdev); kbase_pm_power_down_done(kbdev); break; case KBASEP_PM_DEMAND_STATE_POWERED_UP: /* Core states may have been changed, try to run jobs */ kbase_js_try_run_jobs(kbdev); break; default: break; } }
/** Function to handle a GPU state change for the always_on power policy. * * This function is called whenever the GPU has transitioned to another state. It first checks that the transition is * complete and then moves the state machine to the next state. * * @param kbdev The kbase device structure for the device */ static void always_on_state_changed(kbase_device *kbdev) { kbasep_pm_policy_always_on *data = &kbdev->pm.policy_data.always_on; switch(data->state) { case KBASEP_PM_ALWAYS_ON_STATE_POWERING_UP: if (kbase_pm_get_pwr_active(kbdev)) { /* Cores still transitioning */ return; } /* All cores have transitioned, inform the OS */ kbase_pm_power_up_done(kbdev); data->state = KBASEP_PM_ALWAYS_ON_STATE_POWERED_UP; break; case KBASEP_PM_ALWAYS_ON_STATE_POWERING_DOWN: if (kbase_pm_get_pwr_active(kbdev)) { /* Cores still transitioning */ return; } /* All cores have transitioned, turn the clock and interrupts off */ kbase_pm_disable_interrupts(kbdev); kbase_pm_clock_off(kbdev); /* Inform the OS */ kbase_pm_power_down_done(kbdev); data->state = KBASEP_PM_ALWAYS_ON_STATE_POWERED_DOWN; break; case KBASEP_PM_ALWAYS_ON_STATE_CHANGING_POLICY: if (kbase_pm_get_pwr_active(kbdev)) { /* Cores still transitioning */ return; } /* All cores have transitioned, inform the system we can change policy*/ kbase_pm_change_policy(kbdev); break; default: break; } }
/** Function to handle a GPU state change for the coarse_demand power policy. * * This function is called whenever the GPU has transitioned to another state. It first checks that the transition is * complete and then moves the state machine to the next state. * * @param kbdev The kbase device structure for the device */ static void coarse_demand_state_changed(kbase_device *kbdev) { kbasep_pm_policy_coarse_demand *data = &kbdev->pm.policy_data.coarse_demand; /* No need to early-out if cores transitioning during the POWERING_UP state */ if (data->state != KBASEP_PM_COARSE_DEMAND_STATE_POWERING_UP && kbase_pm_get_pwr_active(kbdev)) { /* Cores are still transitioning - ignore the event */ return; } switch(data->state) { case KBASEP_PM_COARSE_DEMAND_STATE_POWERING_UP: /* All cores are ready, inform the OS */ data->state = KBASEP_PM_COARSE_DEMAND_STATE_POWERED_UP; kbase_pm_power_up_done(kbdev); /* * No need to submit jobs: * - All cores will be powered on * - Cores are made available even while they're transitioning to 'powered on' * - We signal power_up_done after calling kbase_pm_check_transitions(), which makes the cores available. * Hence, the submission of jobs will already be handled by the call-path that invoked kbase_pm_context_active() */ break; case KBASEP_PM_COARSE_DEMAND_STATE_POWERING_DOWN: data->state = KBASEP_PM_COARSE_DEMAND_STATE_POWERED_DOWN; /* All cores have transitioned, turn the clock and interrupts off */ kbase_pm_clock_off(kbdev); /* Inform the OS */ kbase_pm_power_down_done(kbdev); break; case KBASEP_PM_COARSE_DEMAND_STATE_CHANGING_POLICY: /* Signal power events before switching the policy */ kbase_pm_power_up_done(kbdev); kbase_pm_power_down_done(kbdev); kbase_pm_change_policy(kbdev); break; default: break; } }
void kbase_pm_do_poweroff(kbase_device *kbdev) { unsigned long flags; mali_bool cores_are_available; lockdep_assert_held(&kbdev->pm.lock); spin_lock_irqsave(&kbdev->pm.power_change_lock, flags); /* Force all cores off */ kbdev->pm.desired_shader_state = 0; /* Force all cores to be unavailable, in the situation where * transitions are in progress for some cores but not others, * and kbase_pm_check_transitions_nolock can not immediately * power off the cores */ kbdev->shader_available_bitmap = 0; kbdev->tiler_available_bitmap = 0; kbdev->l2_available_bitmap = 0; KBASE_TIMELINE_PM_CHECKTRANS(kbdev, SW_FLOW_PM_CHECKTRANS_PM_DO_POWEROFF_START); cores_are_available = kbase_pm_check_transitions_nolock(kbdev); KBASE_TIMELINE_PM_CHECKTRANS(kbdev, SW_FLOW_PM_CHECKTRANS_PM_DO_POWEROFF_END); /* Don't need 'cores_are_available', because we don't return anything */ CSTD_UNUSED(cores_are_available); spin_unlock_irqrestore(&kbdev->pm.power_change_lock, flags); /* NOTE: We won't wait to reach the core's desired state, even if we're * powering off the GPU itself too. It's safe to cut the power whilst * they're transitioning to off, because the cores should be idle and all * cache flushes should already have occurred */ /* Consume any change-state events */ kbase_timeline_pm_check_handle_event(kbdev, KBASE_TIMELINE_PM_EVENT_GPU_STATE_CHANGED); /* Disable interrupts and turn the clock off */ kbase_pm_clock_off(kbdev); }