void kernel_cpu_sse3_shader(KernelGlobals *kg, uint4 *input, float4 *output, int type, int i, int sample) { if(type >= SHADER_EVAL_BAKE) kernel_bake_evaluate(kg, input, output, (ShaderEvalType)type, i, sample); else kernel_shader_evaluate(kg, input, output, (ShaderEvalType)type, i, sample); }
void kernel_cpu_shader(KernelGlobals *kg, uint4 *input, float4 *output, int type, int i) { kernel_shader_evaluate(kg, input, output, (ShaderEvalType)type, i); }