Exemple #1
0
bool
nsColumnSetFrame::ReflowChildren(nsHTMLReflowMetrics&     aDesiredSize,
                                 const nsHTMLReflowState& aReflowState,
                                 nsReflowStatus&          aStatus,
                                 const ReflowConfig&      aConfig,
                                 bool                     aUnboundedLastColumn,
                                 nsCollapsingMargin*      aBottomMarginCarriedOut,
                                 ColumnBalanceData&       aColData)
{
  aColData.Reset();
  bool allFit = true;
  bool RTL = GetStyleVisibility()->mDirection == NS_STYLE_DIRECTION_RTL;
  bool shrinkingHeightOnly = !NS_SUBTREE_DIRTY(this) &&
    mLastBalanceHeight > aConfig.mColMaxHeight;
  
#ifdef DEBUG_roc
  printf("*** Doing column reflow pass: mLastBalanceHeight=%d, mColMaxHeight=%d, RTL=%d\n, mBalanceColCount=%d, mColWidth=%d, mColGap=%d\n",
         mLastBalanceHeight, aConfig.mColMaxHeight, RTL, aConfig.mBalanceColCount,
         aConfig.mColWidth, aConfig.mColGap);
#endif

  DrainOverflowColumns();
  
  if (mLastBalanceHeight != aConfig.mColMaxHeight) {
    mLastBalanceHeight = aConfig.mColMaxHeight;
    // XXX Seems like this could fire if incremental reflow pushed the column set
    // down so we reflow incrementally with a different available height.
    // We need a way to do an incremental reflow and be sure availableHeight
    // changes are taken account of! Right now I think block frames with absolute
    // children might exit early.
    //NS_ASSERTION(aKidReason != eReflowReason_Incremental,
    //             "incremental reflow should not have changed the balance height");
  }

  // get our border and padding
  const nsMargin &borderPadding = aReflowState.mComputedBorderPadding;
  
  nsRect contentRect(0, 0, 0, 0);
  nsOverflowAreas overflowRects;

  nsIFrame* child = mFrames.FirstChild();
  nsPoint childOrigin = nsPoint(borderPadding.left, borderPadding.top);
  // For RTL, figure out where the last column's left edge should be. Since the
  // columns might not fill the frame exactly, we need to account for the
  // slop. Otherwise we'll waste time moving the columns by some tiny
  // amount unnecessarily.
  nscoord targetX = borderPadding.left;
  if (RTL) {
    nscoord availWidth = aReflowState.availableWidth;
    if (aReflowState.ComputedWidth() != NS_INTRINSICSIZE) {
      availWidth = aReflowState.ComputedWidth();
    }
    if (availWidth != NS_INTRINSICSIZE) {
      childOrigin.x += availWidth - aConfig.mColWidth;
      targetX += aConfig.mExpectedWidthLeftOver;
#ifdef DEBUG_roc
      printf("*** childOrigin.x = %d\n", childOrigin.x);
#endif
    }
  }
  int columnCount = 0;
  int contentBottom = 0;
  bool reflowNext = false;

  while (child) {
    // Try to skip reflowing the child. We can't skip if the child is dirty. We also can't
    // skip if the next column is dirty, because the next column's first line(s)
    // might be pullable back to this column. We can't skip if it's the last child
    // because we need to obtain the bottom margin. We can't skip
    // if this is the last column and we're supposed to assign unbounded
    // height to it, because that could change the available height from
    // the last time we reflowed it and we should try to pull all the
    // content from its next sibling. (Note that it might be the last
    // column, but not be the last child because the desired number of columns
    // has changed.)
    bool skipIncremental = !aReflowState.ShouldReflowAllKids()
      && !NS_SUBTREE_DIRTY(child)
      && child->GetNextSibling()
      && !(aUnboundedLastColumn && columnCount == aConfig.mBalanceColCount - 1)
      && !NS_SUBTREE_DIRTY(child->GetNextSibling());
    // If we need to pull up content from the prev-in-flow then this is not just
    // a height shrink. The prev in flow will have set the dirty bit.
    // Check the overflow rect YMost instead of just the child's content height. The child
    // may have overflowing content that cares about the available height boundary.
    // (It may also have overflowing content that doesn't care about the available height
    // boundary, but if so, too bad, this optimization is defeated.)
    // We want scrollable overflow here since this is a calculation that
    // affects layout.
    bool skipResizeHeightShrink = shrinkingHeightOnly
      && child->GetScrollableOverflowRect().YMost() <= aConfig.mColMaxHeight;

    nscoord childContentBottom = 0;
    if (!reflowNext && (skipIncremental || skipResizeHeightShrink)) {
      // This child does not need to be reflowed, but we may need to move it
      MoveChildTo(this, child, childOrigin);
      
      // If this is the last frame then make sure we get the right status
      nsIFrame* kidNext = child->GetNextSibling();
      if (kidNext) {
        aStatus = (kidNext->GetStateBits() & NS_FRAME_IS_OVERFLOW_CONTAINER)
                  ? NS_FRAME_OVERFLOW_INCOMPLETE
                  : NS_FRAME_NOT_COMPLETE;
      } else {
        aStatus = mLastFrameStatus;
      }
      childContentBottom = nsLayoutUtils::CalculateContentBottom(child);
#ifdef DEBUG_roc
      printf("*** Skipping child #%d %p (incremental %d, resize height shrink %d): status = %d\n",
             columnCount, (void*)child, skipIncremental, skipResizeHeightShrink, aStatus);
#endif
    } else {
      nsSize availSize(aConfig.mColWidth, aConfig.mColMaxHeight);
      
      if (aUnboundedLastColumn && columnCount == aConfig.mBalanceColCount - 1) {
        availSize.height = GetAvailableContentHeight(aReflowState);
      }
  
      if (reflowNext)
        child->AddStateBits(NS_FRAME_IS_DIRTY);

      nsHTMLReflowState kidReflowState(PresContext(), aReflowState, child,
                                       availSize, availSize.width,
                                       aReflowState.ComputedHeight());
      kidReflowState.mFlags.mIsTopOfPage = PR_TRUE;
      kidReflowState.mFlags.mTableIsSplittable = PR_FALSE;
          
#ifdef DEBUG_roc
      printf("*** Reflowing child #%d %p: availHeight=%d\n",
             columnCount, (void*)child,availSize.height);
#endif

      // Note if the column's next in flow is not being changed by this incremental reflow.
      // This may allow the current column to avoid trying to pull lines from the next column.
      if (child->GetNextSibling() &&
          !(GetStateBits() & NS_FRAME_IS_DIRTY) &&
        !(child->GetNextSibling()->GetStateBits() & NS_FRAME_IS_DIRTY)) {
        kidReflowState.mFlags.mNextInFlowUntouched = PR_TRUE;
      }
    
      nsHTMLReflowMetrics kidDesiredSize(aDesiredSize.mFlags);

      // XXX it would be cool to consult the float manager for the
      // previous block to figure out the region of floats from the
      // previous column that extend into this column, and subtract
      // that region from the new float manager.  So you could stick a
      // really big float in the first column and text in following
      // columns would flow around it.

      // Reflow the frame
      ReflowChild(child, PresContext(), kidDesiredSize, kidReflowState,
                  childOrigin.x + kidReflowState.mComputedMargin.left,
                  childOrigin.y + kidReflowState.mComputedMargin.top,
                  0, aStatus);

      reflowNext = (aStatus & NS_FRAME_REFLOW_NEXTINFLOW) != 0;
    
#ifdef DEBUG_roc
      printf("*** Reflowed child #%d %p: status = %d, desiredSize=%d,%d\n",
             columnCount, (void*)child, aStatus, kidDesiredSize.width, kidDesiredSize.height);
#endif

      NS_FRAME_TRACE_REFLOW_OUT("Column::Reflow", aStatus);

      *aBottomMarginCarriedOut = kidDesiredSize.mCarriedOutBottomMargin;
      
      FinishReflowChild(child, PresContext(), &kidReflowState, 
                        kidDesiredSize, childOrigin.x, childOrigin.y, 0);

      childContentBottom = nsLayoutUtils::CalculateContentBottom(child);
      if (childContentBottom > aConfig.mColMaxHeight) {
        allFit = PR_FALSE;
      }
      if (childContentBottom > availSize.height) {
        aColData.mMaxOverflowingHeight = NS_MAX(childContentBottom,
            aColData.mMaxOverflowingHeight);
      }
    }

    contentRect.UnionRect(contentRect, child->GetRect());

    ConsiderChildOverflow(overflowRects, child);
    contentBottom = NS_MAX(contentBottom, childContentBottom);
    aColData.mLastHeight = childContentBottom;
    aColData.mSumHeight += childContentBottom;

    // Build a continuation column if necessary
    nsIFrame* kidNextInFlow = child->GetNextInFlow();

    if (NS_FRAME_IS_FULLY_COMPLETE(aStatus) && !NS_FRAME_IS_TRUNCATED(aStatus)) {
      NS_ASSERTION(!kidNextInFlow, "next in flow should have been deleted");
      child = nsnull;
      break;
    } else {
      ++columnCount;
      // Make sure that the column has a next-in-flow. If not, we must
      // create one to hold the overflowing stuff, even if we're just
      // going to put it on our overflow list and let *our*
      // next in flow handle it.
      if (!kidNextInFlow) {
        NS_ASSERTION(aStatus & NS_FRAME_REFLOW_NEXTINFLOW,
                     "We have to create a continuation, but the block doesn't want us to reflow it?");

        // We need to create a continuing column
        nsresult rv = CreateNextInFlow(PresContext(), child, kidNextInFlow);
        
        if (NS_FAILED(rv)) {
          NS_NOTREACHED("Couldn't create continuation");
          child = nsnull;
          break;
        }
      }

      // Make sure we reflow a next-in-flow when it switches between being
      // normal or overflow container
      if (NS_FRAME_OVERFLOW_IS_INCOMPLETE(aStatus)) {
        if (!(kidNextInFlow->GetStateBits() & NS_FRAME_IS_OVERFLOW_CONTAINER)) {
          aStatus |= NS_FRAME_REFLOW_NEXTINFLOW;
          reflowNext = PR_TRUE;
          kidNextInFlow->AddStateBits(NS_FRAME_IS_OVERFLOW_CONTAINER);
        }
      }
      else if (kidNextInFlow->GetStateBits() & NS_FRAME_IS_OVERFLOW_CONTAINER) {
        aStatus |= NS_FRAME_REFLOW_NEXTINFLOW;
        reflowNext = PR_TRUE;
        kidNextInFlow->RemoveStateBits(NS_FRAME_IS_OVERFLOW_CONTAINER);
      }
        
      if (columnCount >= aConfig.mBalanceColCount) {
        // No more columns allowed here. Stop.
        aStatus |= NS_FRAME_REFLOW_NEXTINFLOW;
        kidNextInFlow->AddStateBits(NS_FRAME_IS_DIRTY);
        
        // Move any of our leftover columns to our overflow list. Our
        // next-in-flow will eventually pick them up.
        const nsFrameList& continuationColumns = mFrames.RemoveFramesAfter(child);
        if (continuationColumns.NotEmpty()) {
          SetOverflowFrames(PresContext(), continuationColumns);
        }
        child = nsnull;
        break;
      }
    }

    if (PresContext()->HasPendingInterrupt()) {
      // Stop the loop now while |child| still points to the frame that bailed
      // out.  We could keep going here and condition a bunch of the code in
      // this loop on whether there's an interrupt, or even just keep going and
      // trying to reflow the blocks (even though we know they'll interrupt
      // right after their first line), but stopping now is conceptually the
      // simplest (and probably fastest) thing.
      break;
    }

    // Advance to the next column
    child = child->GetNextSibling();

    if (child) {
      if (!RTL) {
        childOrigin.x += aConfig.mColWidth + aConfig.mColGap;
      } else {
        childOrigin.x -= aConfig.mColWidth + aConfig.mColGap;
      }
      
#ifdef DEBUG_roc
      printf("*** NEXT CHILD ORIGIN.x = %d\n", childOrigin.x);
#endif
    }
  }

  if (PresContext()->CheckForInterrupt(this) &&
      (GetStateBits() & NS_FRAME_IS_DIRTY)) {
    // Mark all our kids starting with |child| dirty

    // Note that this is a CheckForInterrupt call, not a HasPendingInterrupt,
    // because we might have interrupted while reflowing |child|, and since
    // we're about to add a dirty bit to |child| we need to make sure that
    // |this| is scheduled to have dirty bits marked on it and its ancestors.
    // Otherwise, when we go to mark dirty bits on |child|'s ancestors we'll
    // bail out immediately, since it'll already have a dirty bit.
    for (; child; child = child->GetNextSibling()) {
      child->AddStateBits(NS_FRAME_IS_DIRTY);
    }
  }
  
  // If we're doing RTL, we need to make sure our last column is at the left-hand side of the frame.
  if (RTL && childOrigin.x != targetX) {
    overflowRects.Clear();
    contentRect = nsRect(0, 0, 0, 0);
    PRInt32 deltaX = targetX - childOrigin.x;
#ifdef DEBUG_roc
    printf("*** CHILDORIGIN.x = %d, targetX = %d, DELTAX = %d\n", childOrigin.x, targetX, deltaX);
#endif
    for (child = mFrames.FirstChild(); child; child = child->GetNextSibling()) {
      MoveChildTo(this, child, child->GetPosition() + nsPoint(deltaX, 0));
      ConsiderChildOverflow(overflowRects, child);
      contentRect.UnionRect(contentRect, child->GetRect());
    }
  }
  aColData.mMaxHeight = contentBottom;
  contentRect.height = NS_MAX(contentRect.height, contentBottom);
  mLastFrameStatus = aStatus;
  
  // contentRect included the borderPadding.left,borderPadding.top of the child rects
  contentRect -= nsPoint(borderPadding.left, borderPadding.top);
  
  nsSize contentSize = nsSize(contentRect.XMost(), contentRect.YMost());

  // Apply computed and min/max values
  if (aReflowState.ComputedHeight() != NS_INTRINSICSIZE) {
    contentSize.height = aReflowState.ComputedHeight();
  } else {
    if (NS_UNCONSTRAINEDSIZE != aReflowState.mComputedMaxHeight) {
      contentSize.height = NS_MIN(aReflowState.mComputedMaxHeight, contentSize.height);
    }
    if (NS_UNCONSTRAINEDSIZE != aReflowState.mComputedMinHeight) {
      contentSize.height = NS_MAX(aReflowState.mComputedMinHeight, contentSize.height);
    }
  }
  if (aReflowState.ComputedWidth() != NS_INTRINSICSIZE) {
    contentSize.width = aReflowState.ComputedWidth();
  } else {
    if (NS_UNCONSTRAINEDSIZE != aReflowState.mComputedMaxWidth) {
      contentSize.width = NS_MIN(aReflowState.mComputedMaxWidth, contentSize.width);
    }
    if (NS_UNCONSTRAINEDSIZE != aReflowState.mComputedMinWidth) {
      contentSize.width = NS_MAX(aReflowState.mComputedMinWidth, contentSize.width);
    }
  }
    
  aDesiredSize.height = borderPadding.top + contentSize.height +
    borderPadding.bottom;
  aDesiredSize.width = contentSize.width + borderPadding.left + borderPadding.right;
  aDesiredSize.mOverflowAreas = overflowRects;
  aDesiredSize.UnionOverflowAreasWithDesiredBounds();

#ifdef DEBUG_roc
  printf("*** DONE PASS feasible=%d\n", allFit && NS_FRAME_IS_FULLY_COMPLETE(aStatus)
         && !NS_FRAME_IS_TRUNCATED(aStatus));
#endif
  return allFit && NS_FRAME_IS_FULLY_COMPLETE(aStatus)
    && !NS_FRAME_IS_TRUNCATED(aStatus);
}
void
nsAbsoluteContainingBlock::ReflowAbsoluteFrame(nsIFrame*                aDelegatingFrame,
                                               nsPresContext*           aPresContext,
                                               const nsHTMLReflowState& aReflowState,
                                               const nsRect&            aContainingBlock,
                                               bool                     aConstrainHeight,
                                               nsIFrame*                aKidFrame,
                                               nsReflowStatus&          aStatus,
                                               nsOverflowAreas*         aOverflowAreas)
{
#ifdef DEBUG
  if (nsBlockFrame::gNoisyReflow) {
    nsFrame::IndentBy(stdout,nsBlockFrame::gNoiseIndent);
    printf("abs pos ");
    if (aKidFrame) {
      nsAutoString name;
      aKidFrame->GetFrameName(name);
      printf("%s ", NS_LossyConvertUTF16toASCII(name).get());
    }

    char width[16];
    char height[16];
    PrettyUC(aReflowState.AvailableWidth(), width);
    PrettyUC(aReflowState.AvailableHeight(), height);
    printf(" a=%s,%s ", width, height);
    PrettyUC(aReflowState.ComputedWidth(), width);
    PrettyUC(aReflowState.ComputedHeight(), height);
    printf("c=%s,%s \n", width, height);
  }
  AutoNoisyIndenter indent(nsBlockFrame::gNoisy);
#endif // DEBUG

  nscoord availWidth = aContainingBlock.width;
  if (availWidth == -1) {
    NS_ASSERTION(aReflowState.ComputedWidth() != NS_UNCONSTRAINEDSIZE,
                 "Must have a useful width _somewhere_");
    availWidth =
      aReflowState.ComputedWidth() + aReflowState.ComputedPhysicalPadding().LeftRight();
  }

  nsHTMLReflowMetrics kidDesiredSize(aReflowState);
  nsHTMLReflowState kidReflowState(aPresContext, aReflowState, aKidFrame,
                                   nsSize(availWidth, NS_UNCONSTRAINEDSIZE),
                                   aContainingBlock.width,
                                   aContainingBlock.height);

  // Send the WillReflow() notification and position the frame
  aKidFrame->WillReflow(aPresContext);

  // Get the border values
  const nsMargin& border = aReflowState.mStyleBorder->GetComputedBorder();

  bool constrainHeight = (aReflowState.AvailableHeight() != NS_UNCONSTRAINEDSIZE)
    && aConstrainHeight
       // Don't split if told not to (e.g. for fixed frames)
    && (aDelegatingFrame->GetType() != nsGkAtoms::inlineFrame)
       //XXX we don't handle splitting frames for inline absolute containing blocks yet
    && (aKidFrame->GetRect().y <= aReflowState.AvailableHeight());
       // Don't split things below the fold. (Ideally we shouldn't *have*
       // anything totally below the fold, but we can't position frames
       // across next-in-flow breaks yet.
  if (constrainHeight) {
    kidReflowState.AvailableHeight() = aReflowState.AvailableHeight() - border.top
                                     - kidReflowState.ComputedPhysicalMargin().top;
    if (NS_AUTOOFFSET != kidReflowState.ComputedPhysicalOffsets().top)
      kidReflowState.AvailableHeight() -= kidReflowState.ComputedPhysicalOffsets().top;
  }

  // Do the reflow
  aKidFrame->Reflow(aPresContext, kidDesiredSize, kidReflowState, aStatus);

  // If we're solving for 'left' or 'top', then compute it now that we know the
  // width/height
  if ((NS_AUTOOFFSET == kidReflowState.ComputedPhysicalOffsets().left) ||
      (NS_AUTOOFFSET == kidReflowState.ComputedPhysicalOffsets().top)) {
    nscoord aContainingBlockWidth = aContainingBlock.width;
    nscoord aContainingBlockHeight = aContainingBlock.height;

    if (-1 == aContainingBlockWidth) {
      // Get the containing block width/height
      kidReflowState.ComputeContainingBlockRectangle(aPresContext,
                                                     &aReflowState,
                                                     aContainingBlockWidth,
                                                     aContainingBlockHeight);
    }

    if (NS_AUTOOFFSET == kidReflowState.ComputedPhysicalOffsets().left) {
      NS_ASSERTION(NS_AUTOOFFSET != kidReflowState.ComputedPhysicalOffsets().right,
                   "Can't solve for both left and right");
      kidReflowState.ComputedPhysicalOffsets().left = aContainingBlockWidth -
                                             kidReflowState.ComputedPhysicalOffsets().right -
                                             kidReflowState.ComputedPhysicalMargin().right -
                                             kidDesiredSize.Width() -
                                             kidReflowState.ComputedPhysicalMargin().left;
    }
    if (NS_AUTOOFFSET == kidReflowState.ComputedPhysicalOffsets().top) {
      kidReflowState.ComputedPhysicalOffsets().top = aContainingBlockHeight -
                                            kidReflowState.ComputedPhysicalOffsets().bottom -
                                            kidReflowState.ComputedPhysicalMargin().bottom -
                                            kidDesiredSize.Height() -
                                            kidReflowState.ComputedPhysicalMargin().top;
    }
  }

  // Position the child relative to our padding edge
  nsRect  rect(border.left + kidReflowState.ComputedPhysicalOffsets().left + kidReflowState.ComputedPhysicalMargin().left,
               border.top + kidReflowState.ComputedPhysicalOffsets().top + kidReflowState.ComputedPhysicalMargin().top,
               kidDesiredSize.Width(), kidDesiredSize.Height());

  // Offset the frame rect by the given origin of the absolute containing block.
  // If the frame is auto-positioned on both sides of an axis, it will be
  // positioned based on its containing block and we don't need to offset.
  if (aContainingBlock.TopLeft() != nsPoint(0, 0)) {
    if (!(kidReflowState.mStylePosition->mOffset.GetLeftUnit() == eStyleUnit_Auto &&
          kidReflowState.mStylePosition->mOffset.GetRightUnit() == eStyleUnit_Auto)) {
      rect.x += aContainingBlock.x;
    }
    if (!(kidReflowState.mStylePosition->mOffset.GetTopUnit() == eStyleUnit_Auto &&
          kidReflowState.mStylePosition->mOffset.GetBottomUnit() == eStyleUnit_Auto)) {
      rect.y += aContainingBlock.y;
    }
  }

  aKidFrame->SetRect(rect);

  nsView* view = aKidFrame->GetView();
  if (view) {
    // Size and position the view and set its opacity, visibility, content
    // transparency, and clip
    nsContainerFrame::SyncFrameViewAfterReflow(aPresContext, aKidFrame, view,
                                               kidDesiredSize.VisualOverflow());
  } else {
    nsContainerFrame::PositionChildViews(aKidFrame);
  }

  aKidFrame->DidReflow(aPresContext, &kidReflowState, nsDidReflowStatus::FINISHED);

#ifdef DEBUG
  if (nsBlockFrame::gNoisyReflow) {
    nsFrame::IndentBy(stdout,nsBlockFrame::gNoiseIndent - 1);
    printf("abs pos ");
    if (aKidFrame) {
      nsAutoString name;
      aKidFrame->GetFrameName(name);
      printf("%s ", NS_LossyConvertUTF16toASCII(name).get());
    }
    printf("%p rect=%d,%d,%d,%d\n", static_cast<void*>(aKidFrame),
           rect.x, rect.y, rect.width, rect.height);
  }
#endif

  if (aOverflowAreas) {
    aOverflowAreas->UnionWith(kidDesiredSize.mOverflowAreas + rect.TopLeft());
  }
}
NS_IMETHODIMP 
nsFieldSetFrame::Reflow(nsPresContext*           aPresContext,
                        nsHTMLReflowMetrics&     aDesiredSize,
                        const nsHTMLReflowState& aReflowState,
                        nsReflowStatus&          aStatus)
{
  DO_GLOBAL_REFLOW_COUNT("nsFieldSetFrame", aReflowState.reason);
  DISPLAY_REFLOW(aPresContext, this, aReflowState, aDesiredSize, aStatus);

  // Initialize OUT parameter
  aStatus = NS_FRAME_COMPLETE;

  // Should we create a space manager?
  nsAutoSpaceManager autoSpaceManager(NS_CONST_CAST(nsHTMLReflowState &, aReflowState));

  // XXXldb If we start storing the space manager in the frame rather
  // than keeping it around only during reflow then we should create it
  // only when there are actually floats to manage.  Otherwise things
  // like tables will gain significant bloat.
  if (NS_BLOCK_SPACE_MGR & mState)
    autoSpaceManager.CreateSpaceManagerFor(aPresContext, this);

  
  //------------ Handle Incremental Reflow -----------------
  PRBool reflowContent = PR_TRUE;
  PRBool reflowLegend = PR_TRUE;
  nsReflowReason reason = aReflowState.reason;

  if (reason == eReflowReason_Incremental) {
      nsHTMLReflowCommand *command = aReflowState.path->mReflowCommand;

      // See if it's targeted at us
      if (command) {
        nsReflowType  reflowType;
        command->GetType(reflowType);

        switch (reflowType) {
          case eReflowType_StyleChanged:
            reason = eReflowReason_StyleChange;
            break;

          case eReflowType_ReflowDirty: 
            reason = eReflowReason_Dirty;
            break;

          default:
            NS_ERROR("Unexpected Reflow Type");
        }
      } else {
           reflowContent = PR_FALSE;
           reflowLegend = PR_FALSE;

           nsReflowPath::iterator iter = aReflowState.path->FirstChild();
           nsReflowPath::iterator end = aReflowState.path->EndChildren();

           for ( ; iter != end; ++iter) {
               if (*iter == mLegendFrame)
                   reflowLegend = PR_TRUE;
               else if (*iter == mContentFrame)
                   reflowContent = PR_TRUE;
           }
      }
  }

  if (aDesiredSize.mFlags & NS_REFLOW_CALC_MAX_WIDTH) {
    reflowLegend = PR_TRUE;
    reflowContent = PR_TRUE;
  } else if (reason == eReflowReason_Dirty) {
    // if dirty then check dirty flags
    if (GetStateBits() & NS_FRAME_IS_DIRTY) {
      reflowLegend = PR_TRUE;
      reflowContent = PR_TRUE;
    } else {
      if (reflowContent) {
        reflowContent = mContentFrame ?
          (mContentFrame->GetStateBits()
           & (NS_FRAME_IS_DIRTY | NS_FRAME_HAS_DIRTY_CHILDREN)) != 0 : PR_FALSE;
      }

      if (reflowLegend) {
        reflowLegend = mLegendFrame ?
          (mLegendFrame->GetStateBits()
           & (NS_FRAME_IS_DIRTY | NS_FRAME_HAS_DIRTY_CHILDREN)) != 0 : PR_FALSE;
      }
    }
  }

  // availSize could have unconstrained values, don't perform any addition on them
  nsSize availSize(aReflowState.mComputedWidth, aReflowState.availableHeight);

  // get our border and padding
  const nsMargin &borderPadding = aReflowState.mComputedBorderPadding;
  const nsMargin &padding       = aReflowState.mComputedPadding;
  nsMargin border = borderPadding - padding;
  if (aDesiredSize.mComputeMEW) {
    aDesiredSize.mMaxElementWidth = borderPadding.left + borderPadding.right;
  }
  

  // Figure out how big the legend is if there is one. 
  // get the legend's margin
  nsMargin legendMargin(0,0,0,0);
  // reflow the legend only if needed
  if (mLegendFrame) {
    const nsStyleMargin* marginStyle = mLegendFrame->GetStyleMargin();
    marginStyle->GetMargin(legendMargin);

    if (reflowLegend) {
      nsHTMLReflowState legendReflowState(aPresContext, aReflowState,
                                          mLegendFrame, nsSize(NS_INTRINSICSIZE,NS_INTRINSICSIZE),
                                          reason);

      // always give the legend as much size as it needs
      legendReflowState.mComputedWidth = NS_INTRINSICSIZE;
      legendReflowState.mComputedHeight = NS_INTRINSICSIZE;

      nsHTMLReflowMetrics legendDesiredSize(0,0);

      ReflowChild(mLegendFrame, aPresContext, legendDesiredSize, legendReflowState,
                  0, 0, NS_FRAME_NO_MOVE_FRAME, aStatus);
#ifdef NOISY_REFLOW
      printf("  returned (%d, %d)\n", legendDesiredSize.width, legendDesiredSize.height);
      if (legendDesiredSize.mComputeMEW)
        printf("  and maxEW %d\n", 
               legendDesiredSize.mMaxElementWidth);
#endif
      // figure out the legend's rectangle
      mLegendRect.width  = legendDesiredSize.width + legendMargin.left + legendMargin.right;
      mLegendRect.height = legendDesiredSize.height + legendMargin.top + legendMargin.bottom;
      mLegendRect.x = borderPadding.left;
      mLegendRect.y = 0;

      nscoord oldSpace = mLegendSpace;
      mLegendSpace = 0;
      if (mLegendRect.height > border.top) {
        // center the border on the legend
        mLegendSpace = mLegendRect.height - border.top;
      } else {
        mLegendRect.y = (border.top - mLegendRect.height)/2;
      }

      // if the legend space changes then we need to reflow the 
      // content area as well.
      if (mLegendSpace != oldSpace) {
        if (reflowContent == PR_FALSE || reason == eReflowReason_Dirty) {
          reflowContent = PR_TRUE;
          reason = eReflowReason_Resize;
        }
      }

      // if we are contrained then remove the legend from our available height.
      if (NS_INTRINSICSIZE != availSize.height) {
        if (availSize.height >= mLegendSpace)
          availSize.height -= mLegendSpace;
      }
  
      // don't get any smaller than the legend
      if (NS_INTRINSICSIZE != availSize.width) {
        if (availSize.width < mLegendRect.width)
          availSize.width = mLegendRect.width;
      }

      FinishReflowChild(mLegendFrame, aPresContext, &legendReflowState, 
                        legendDesiredSize, 0, 0, NS_FRAME_NO_MOVE_FRAME);    

    }
  } else {
    mLegendRect.Empty();
    mLegendSpace = 0;
  }

  nsRect contentRect;

  // reflow the content frame only if needed
  if (mContentFrame) {
    if (reflowContent) {
      availSize.width = aReflowState.mComputedWidth;

      nsHTMLReflowState kidReflowState(aPresContext, aReflowState, mContentFrame,
                                       availSize, reason);

      nsHTMLReflowMetrics kidDesiredSize(aDesiredSize.mComputeMEW, aDesiredSize.mFlags);
      // Reflow the frame
      ReflowChild(mContentFrame, aPresContext, kidDesiredSize, kidReflowState,
                  borderPadding.left + kidReflowState.mComputedMargin.left,
                  borderPadding.top + mLegendSpace + kidReflowState.mComputedMargin.top,
                  0, aStatus);

      // set the rect. make sure we add the margin back in.
      contentRect.SetRect(borderPadding.left,borderPadding.top + mLegendSpace,kidDesiredSize.width ,kidDesiredSize.height);
      if (aReflowState.mComputedHeight != NS_INTRINSICSIZE &&
          borderPadding.top + mLegendSpace+kidDesiredSize.height > aReflowState.mComputedHeight) {
        kidDesiredSize.height = aReflowState.mComputedHeight-(borderPadding.top + mLegendSpace);
      }

      FinishReflowChild(mContentFrame, aPresContext, &kidReflowState, 
                        kidDesiredSize, contentRect.x, contentRect.y, 0);
      if (aDesiredSize.mComputeMEW) {
        aDesiredSize.mMaxElementWidth = kidDesiredSize.mMaxElementWidth;
        if (eStyleUnit_Coord == aReflowState.mStylePosition->mWidth.GetUnit() &&
            NS_INTRINSICSIZE != aReflowState.mComputedWidth)
          aDesiredSize.mMaxElementWidth = aReflowState.mComputedWidth;
        if (eStyleUnit_Percent == aReflowState.mStylePosition->mWidth.GetUnit())
          aDesiredSize.mMaxElementWidth = 0;
        aDesiredSize.mMaxElementWidth += borderPadding.left + borderPadding.right;
      }
      if (aDesiredSize.mFlags & NS_REFLOW_CALC_MAX_WIDTH) {
        aDesiredSize.mMaximumWidth = kidDesiredSize.mMaximumWidth +
                                     borderPadding.left + borderPadding.right;
      }
      NS_FRAME_TRACE_REFLOW_OUT("FieldSet::Reflow", aStatus);

    } else {
      // if we don't need to reflow just get the old size
      contentRect = mContentFrame->GetRect();
      const nsStyleMargin* marginStyle = mContentFrame->GetStyleMargin();

      nsMargin m(0,0,0,0);
      marginStyle->GetMargin(m);
      contentRect.Inflate(m);
    }
  }

  // use the computed width if the inner content does not fill it
  if (aReflowState.mComputedWidth != NS_INTRINSICSIZE &&
      aReflowState.mComputedWidth > contentRect.width) {
    contentRect.width = aReflowState.mComputedWidth;
  }

  if (mLegendFrame) {
    // if the content rect is larger then the  legend we can align the legend
    if (contentRect.width > mLegendRect.width) {
      PRInt32 align = ((nsLegendFrame*)mLegendFrame)->GetAlign();

      switch(align) {
        case NS_STYLE_TEXT_ALIGN_RIGHT:
          mLegendRect.x = contentRect.width - mLegendRect.width + borderPadding.left;
          break;
        case NS_STYLE_TEXT_ALIGN_CENTER:
          float p2t;
          p2t = aPresContext->PixelsToTwips();
          mLegendRect.x = NSIntPixelsToTwips((nscoord) NSToIntRound((float)(contentRect.width/2 - mLegendRect.width/2 + borderPadding.left) / p2t),p2t);
          break;
      }
  
    } else {
      //otherwise make place for the legend
      contentRect.width = mLegendRect.width;
    }
    // place the legend
    nsRect actualLegendRect(mLegendRect);
    actualLegendRect.Deflate(legendMargin);

    nsPoint curOrigin = mLegendFrame->GetPosition();

    // only if the origin changed
    if ((curOrigin.x != mLegendRect.x) || (curOrigin.y != mLegendRect.y)) {
      mLegendFrame->SetPosition(nsPoint(actualLegendRect.x , actualLegendRect.y));
      nsContainerFrame::PositionFrameView(mLegendFrame);

      // We need to recursively process the legend frame's
      // children since we're moving the frame after Reflow.
      nsContainerFrame::PositionChildViews(mLegendFrame);
    }
  }

  // Return our size and our result
  if (aReflowState.mComputedHeight == NS_INTRINSICSIZE) {
    aDesiredSize.height = mLegendSpace + 
                          borderPadding.top +
                          contentRect.height +
                          borderPadding.bottom;
  } else {
    nscoord min = borderPadding.top + borderPadding.bottom + mLegendRect.height;
    aDesiredSize.height = aReflowState.mComputedHeight + borderPadding.top + borderPadding.bottom;
    if (aDesiredSize.height < min)
      aDesiredSize.height = min;
  }
  aDesiredSize.width = contentRect.width + borderPadding.left + borderPadding.right;
  aDesiredSize.ascent  = aDesiredSize.height;
  aDesiredSize.descent = 0;
  if (aDesiredSize.mComputeMEW) {
    // if the legend is wider use it
    if (aDesiredSize.mMaxElementWidth < mLegendRect.width + borderPadding.left + borderPadding.right)
      aDesiredSize.mMaxElementWidth = mLegendRect.width + borderPadding.left + borderPadding.right;
  }
  aDesiredSize.mOverflowArea = nsRect(0, 0, aDesiredSize.width, aDesiredSize.height);
  // make the mMaximumWidth large enough if the legendframe determines the size
  if ((aDesiredSize.mFlags & NS_REFLOW_CALC_MAX_WIDTH) && mLegendFrame) {
    aDesiredSize.mMaximumWidth = PR_MAX(aDesiredSize.mMaximumWidth, mLegendRect.width +
                                        borderPadding.left + borderPadding.right);
  }
  if (mLegendFrame)
    ConsiderChildOverflow(aDesiredSize.mOverflowArea, mLegendFrame);
  if (mContentFrame)
    ConsiderChildOverflow(aDesiredSize.mOverflowArea, mContentFrame);
  FinishAndStoreOverflow(&aDesiredSize);

  Invalidate(aDesiredSize.mOverflowArea);

  NS_FRAME_SET_TRUNCATION(aStatus, aReflowState, aDesiredSize);
  return NS_OK;
}