void kmGLPopMatrix(void) { km_mat4_stack_context *current_context = (km_mat4_stack_context *)pthread_getspecific(current_context_key); assert(current_context->initialized && "Cannot Pop empty matrix stack"); /*No need to lazy initialize, you shouldnt be popping first anyway!*/ km_mat4_stack_pop(current_context->current_stack, NULL); }
void kmGLPopMatrix(void) { assert(initialized && "Cannot Pop empty matrix stack"); //No need to lazy initialize, you shouldnt be popping first anyway! km_mat4_stack_pop(current_stack, NULL); }