void circle_out_leff (void) { lamplist_set_apply_delay (TIME_33MS); lamplist_apply (LAMPLIST_CIRCLE_OUT, leff_on); lamplist_apply (LAMPLIST_CIRCLE_OUT, leff_off); leff_exit (); }
CALLSET_ENTRY (mpf, lamp_update) { lamplist_apply (LAMPLIST_MPF, lamp_off); lamplist_apply (LAMPLIST_MPF, lamp_flash_off); switch (mpf_level) { case 0: lamp_flash_on (LM_MPF_100K); break; case 1: lamp_on (LM_MPF_100K); lamp_flash_on (LM_MPF_200K); break; case 2: lamp_on (LM_MPF_100K); lamp_on (LM_MPF_200K); lamp_flash_on (LM_MPF_300K); break; case 3: lamp_flash_on (LM_MPF_100K); lamp_flash_on (LM_MPF_200K); lamp_flash_on (LM_MPF_300K); callset_invoke (head_enable_divert); break; default: break; } }
void left_loop_leff (void) { lamplist_set_apply_delay (TIME_16MS); lamplist_apply (LAMPLIST_SORT3, leff_toggle); lamplist_apply (LAMPLIST_SORT3, leff_toggle); leff_exit (); }
void top2bot_leff (void) { lamplist_set_apply_delay (TIME_16MS); lamplist_apply (LAMPLIST_TOP_BOTTOM, leff_toggle); //toggle task_sleep (TIME_100MS); lamplist_apply (LAMPLIST_BOTTOM_TOP, leff_toggle); //toggle task_sleep (TIME_100MS); leff_exit (); }// end of function
void right2left_leff (void) { lamplist_set_apply_delay (TIME_16MS); lamplist_apply (LAMPLIST_RIGHT_LEFT, leff_toggle); //toggle task_sleep (TIME_100MS); lamplist_apply (LAMPLIST_LEFT_RIGHT, leff_toggle); //toggle task_sleep (TIME_100MS); leff_exit (); }// end of function
/**************************************************************************** * * cryo claw lighting effects * ****************************************************************************/ void claw_leff (void) { U8 i; gi_leff_disable (PINIO_GI_STRINGS); //turn off gi lamplist_apply_leff_alternating (LAMPLIST_AMODE_ALL, 0); //turn all lamps off for (i=0; i < 34; i++) { lamplist_apply (LAMPLIST_AMODE_ALL, leff_toggle); //toggle task_sleep (TIME_33MS); }//end of loop lamplist_apply (LAMPLIST_AMODE_ALL, leff_on); //restore to previous state gi_leff_enable (PINIO_GI_STRINGS); //turn on gi leff_exit(); }//end of function
void gangway_init (U8 spots) { lamplist_apply (LAMPLIST_GANGWAYS, lamp_off); lamplist_apply (LAMPLIST_GANGWAYS, lamp_flash_off); gangway_count = spots; while (spots > 0) { lamplist_build_increment (LAMPLIST_GANGWAYS, lamp_matrix); spots--; } lamp_tristate_flash (lamplist_index (LAMPLIST_GANGWAYS, gangway_count)); }
void flash_all_leff (void) { U8 i; // lamplist_set_apply_delay (0); lamplist_apply_leff_alternating (LAMPLIST_AMODE_ALL, 0); //turn all lamps off for (i=0; i < 34; i++) { lamplist_apply (LAMPLIST_AMODE_ALL, leff_toggle); //toggle task_sleep (TIME_66MS); }//end of loop lamplist_apply (LAMPLIST_AMODE_ALL, leff_on); //restore to previous state task_sleep_sec (1); leff_exit (); }// end of function
void multiball_running_leff (void) { for (;;) { lamplist_apply (LAMPLIST_CLOCK_HOURS, leff_on); task_sleep (TIME_400MS); lamplist_apply (LAMPLIST_CLOCK_MINUTES, leff_on); task_sleep (TIME_100MS); lamplist_apply (LAMPLIST_CLOCK_HOURS, leff_off); task_sleep (TIME_300MS); lamplist_apply (LAMPLIST_CLOCK_MINUTES, leff_off); task_sleep (TIME_200MS); } }
void computer_award_leff(void) { U8 i; gi_leff_disable (PINIO_GI_STRINGS); //turn off gi // lamplist_set_apply_delay (0); lamplist_apply_leff_alternating (LAMPLIST_AMODE_ALL, 0); //turn all lamps off for (i=0; i < 34; i++) { lamplist_apply (LAMPLIST_AMODE_ALL, leff_toggle); //toggle task_sleep (TIME_66MS); }//end of loop lamplist_apply (LAMPLIST_AMODE_ALL, leff_on); //restore to previous state gi_leff_enable (PINIO_GI_STRINGS); //turn on gi task_sleep_sec (TIME_1S); leff_exit(); }//end of function
void flash_all_leff (void) { U8 i; lamplist_set_apply_delay (0); triac_leff_enable (TRIAC_GI_MASK); lamplist_apply_leff_alternating (LAMPLIST_AMODE_ALL, 0); for (i=0; i < 32; i++) { lamplist_apply (LAMPLIST_AMODE_ALL, leff_toggle); task_sleep (TIME_66MS); } lamplist_apply (LAMPLIST_AMODE_ALL, leff_on); task_sleep_sec (1); leff_exit (); }
void amode_leff (void) { U8 i; triac_leff_enable (TRIAC_GI_MASK); for (;;) { amode_leff_subset = LAMPLIST_DOOR_PANELS_AND_HANDLE; leff_create_peer (amode_leff_subset_task); task_sleep (TIME_33MS); for (amode_leff_subset = LAMPLIST_DOOR_LOCKS_AND_GUMBALL; amode_leff_subset <= LAMPLIST_SPIRAL_AWARDS; amode_leff_subset++) { leff_create_peer (amode_leff_subset_task); task_sleep (TIME_33MS); } task_sleep_sec (15); task_kill_peers (); lamplist_apply_nomacro (LAMPLIST_SORT1, leff_off); lamplist_set_apply_delay (TIME_16MS); for (i=0 ; i < 10; i++) lamplist_apply (LAMPLIST_SORT1, leff_toggle); } }
void amode_leff_subset_task (void) { register U8 lamplist = amode_leff_subset; lamplist_set_apply_delay (TIME_100MS); for (;;) lamplist_apply (lamplist, leff_toggle); }
void clock_vibrate_leff1 (void) { for (;;) { lamplist_apply (LAMPLIST_CLOCK_HOURS_MINUTES, leff_toggle); task_sleep (TIME_100MS); } }
void inlane_cryoclaw_leff (void) { U8 i; for (i = 0; i < 10; i++) { lamplist_apply (LAMPLIST_RIGHT_RAMP_AWARDS, leff_toggle); task_sleep (TIME_133MS); }//end of loop leff_exit (); }//end of function
CALLSET_ENTRY (loop, start_ball) { total_loops = 0; right_loop_level = 0; left_loop_level = 0; last_right_loop_level = 1; last_left_loop_level = 1; lamplist_apply (LAMPLIST_RIGHT_LOOPS, lamp_off); }
static inline void award_rollover_completed (void) { bounded_increment (rollover_count, 99); score (SC_1M); /* Hack as I can't be bothered to fix the sw_right_inlane on my table */ if (!lamp_test (LM_DEAD_END)) lamp_on (LM_DEAD_END); /* Increment cameras_lit every 4 rollovers */ if (rollover_count % 4 == 0) bounded_increment (cameras_lit, 99); /* Show animation */ deff_start (DEFF_ROLLOVER_COMPLETED); /* Turn off inlane lamps */ lamplist_apply (LAMPLIST_INLANES, lamp_off); lamplist_apply (LAMPLIST_INLANES, lamp_flash_on); task_sleep_sec (1); lamplist_apply (LAMPLIST_INLANES, lamp_flash_off); }
void lock_leff (void) { lamplist_set_apply_delay (TIME_16MS); leff_create_peer (lock_leff_task); task_sleep (TIME_300MS); lamplist_apply (LAMPLIST_LOCK_TEST, leff_toggle); task_sleep (TIME_200MS); leff_exit (); }
void color_cycle_leff (void) { U8 i; const U8 count = 9; lamplist_set_apply_delay (0); i = count; lamplist_apply (LAMPLIST_RED_LAMPS, leff_on); do { lamplist_apply (LAMPLIST_RED_LAMPS, leff_toggle); task_sleep (TIME_100MS); } while (--i != 0); i = count; lamplist_apply (LAMPLIST_WHITE_LAMPS, leff_on); do { lamplist_apply (LAMPLIST_WHITE_LAMPS, leff_toggle); task_sleep (TIME_100MS); } while (--i != 0); i = count; lamplist_apply (LAMPLIST_YELLOW_LAMPS, leff_on); do { lamplist_apply (LAMPLIST_YELLOW_LAMPS, leff_toggle); task_sleep (TIME_100MS); } while (--i != 0); i = count; lamplist_apply (LAMPLIST_ORANGE_LAMPS, leff_on); do { lamplist_apply (LAMPLIST_ORANGE_LAMPS, leff_toggle); task_sleep (TIME_100MS); } while (--i != 0); i = count; lamplist_apply (LAMPLIST_AMBER_LAMPS, leff_on); do { lamplist_apply (LAMPLIST_AMBER_LAMPS, leff_toggle); task_sleep (TIME_100MS); } while (--i != 0); leff_exit (); }
void amode_leff1 (void) { register U8 my_lamplist = lamplist; if (lamplist == LAMPLIST_CLOCK_HOURS) lamplist_set_apply_delay (TIME_50MS); else lamplist_set_apply_delay (TIME_66MS); for (;;) lamplist_apply (my_lamplist, leff_toggle); }
CALLSET_ENTRY (challenge, start_ball) { lamplist_apply (LAMPLIST_CHALLENGE_SHOTS, lamp_off); challenge_shot_1 = 0; challenge_shot_2 = 0; shots_made = 0; challenge_shot_1_active = FALSE; challenge_shot_2_active = FALSE; challenge_pick_two_new_targets (); }
void finale_start (void) { if (finale_can_be_started ()) { flag_off (FLAG_FINALE_LIT); lamp_tristate_flash (LM_GRAND_FINALE); lamplist_apply (LAMPLIST_MODES, lamp_flash_on); finale_level = 1; } }
static void jackpot_subleff (void) { lamplist_apply_nomacro (LAMPLIST_CIRCLE_OUT, leff_off); lamplist_apply (LAMPLIST_CIRCLE_OUT, leff_on); lamplist_apply_leff_alternating (LAMPLIST_CIRCLE_OUT, 1); for (;;) { lamplist_apply_nomacro (LAMPLIST_CIRCLE_OUT, leff_toggle); task_sleep (TIME_33MS); } task_exit (); }
/**************************************************************************** * * attract mode lighting effects * ***************************************************************************/ void amode_leff (void) { U8 i; gi_leff_enable (PINIO_GI_STRINGS); lamplist_set_apply_delay (TIME_16MS); for (;;) { lamplist_apply (LAMPLIST_BOTTOM_TOP, leff_toggle); //toggle task_sleep (TIME_100MS); lamplist_apply (LAMPLIST_TOP_BOTTOM, leff_toggle); //toggle task_sleep (TIME_100MS); for (i=0; i < 10; i++) { lamplist_apply (LAMPLIST_AMODE_ALL, leff_toggle); //toggle task_sleep (TIME_100MS); }//end of loop lamplist_apply (LAMPLIST_LEFT_RIGHT, leff_toggle); //toggle task_sleep (TIME_100MS); lamplist_apply (LAMPLIST_RIGHT_LEFT, leff_toggle); //toggle task_sleep (TIME_100MS); for (i=0; i < 10; i++) { lamplist_apply (LAMPLIST_AMODE_ALL, leff_toggle); //toggle task_sleep (TIME_100MS); }//end of loop }//end of endless loop task_exit (); }//end of function
void door_strobe_leff (void) { triac_leff_disable (TRIAC_GI_MASK); lamplist_apply (LAMPLIST_DOOR_PANELS, leff_off); lamplist_set_apply_delay (TIME_33MS); leff_create_peer (door_strobe_subtask); task_sleep (TIME_100MS); leff_create_peer (door_strobe_subtask); task_sleep_sec (2); task_kill_peers (); triac_leff_enable (TRIAC_GI_MASK); leff_exit (); }
void multiball_running_leff (void) { leff_on (LM_GUM); leff_off (LM_BALL); leff_off (LM_LOCK1); leff_on (LM_LOCK2); for (;;) { lamplist_apply (LAMPLIST_DOOR_LOCKS_AND_GUMBALL, leff_toggle); task_sleep (TIME_200MS); } leff_exit (); }
void rules_spiralaward2_leff (void) { for (;;) { lamplist_apply (LAMPLIST_SPIRAL_AWARDS, lamp_flash_on); lamp_tristate_flash (LM_RIGHT_SPIRAL); lamp_tristate_flash (LM_RIGHT_POWERBALL); task_sleep_sec (1); sol_request (SOL_LL_FLIP_POWER); lamp_tristate_off (LM_RIGHT_SPIRAL); lamp_tristate_off (LM_RIGHT_POWERBALL); task_sleep (TIME_500MS); } }
void high_score_leff (void) { gi_leff_enable (GI_ALL_ILLUMINATION); gi_leff_dim (GI_FRONT_PLAYFIELD, 3); gi_leff_dim (GI_REAR_PLAYFIELD, 3); lamplist_apply_leff_alternating (LAMPLIST_PLAYFIELD, 0); leff_create_peer (high_score_leff_flashers); for (;;) { lamplist_apply (LAMPLIST_PLAYFIELD, leff_toggle); flasher_pulse (FLASH_CLOCK_FLASHERS); task_sleep (TIME_300MS); } leff_exit (); }
void light_right_loop_lamps (void) { /* Turn off all lamps */ lamplist_apply (LAMPLIST_RIGHT_LOOPS, lamp_off); /* Light up previous lamps and flash the current level */ U8 i; for (i = 0; i < right_loop_level; i++) { lamp_tristate_on (right_loop_lamps[i]); } //lamp_tristate_flash (right_loop_lamps[right_loop_level]); /* Store right_loop_level */ last_right_loop_level = right_loop_level; }
CALLSET_ENTRY (jets, lamp_update) { if (!timed_mode_running_p (&jets_frenzy_mode)) { lamplist_apply (LAMPLIST_JETS_ENTER, lamp_off); if (score_compare (total_jets_score, score_table[SC_25K]) >= 0) lamp_on (LM_JETS_25K); if (score_compare (total_jets_score, score_table[SC_50K]) >= 0) lamp_on (LM_JETS_50K); if (score_compare (total_jets_score, score_table[SC_100K]) >= 0) lamp_on (LM_JETS_100K); if (score_compare (total_jets_score, score_table[SC_500K]) >= 0) lamp_on (LM_JETS_500K); } }