Exemple #1
0
/* The main entry */
int main( int argc, char** argv )
{
    osg::ArgumentParser arguments( &argc, argv );
    osg::ApplicationUsage* usage = arguments.getApplicationUsage();
    usage->setDescription( arguments.getApplicationName() +
                           " is the example which demonstrates how to render high-resolution images (posters).");
    usage->setCommandLineUsage( arguments.getApplicationName() + " [options] scene_file" );
    usage->addCommandLineOption( "-h or --help", "Display this information." );
    usage->addCommandLineOption( "--color <r> <g> <b>", "The background color." );
    usage->addCommandLineOption( "--ext <ext>", "The output tiles' extension (Default: bmp)." );
    usage->addCommandLineOption( "--poster <filename>", "The output poster's name (Default: poster.bmp)." );
    usage->addCommandLineOption( "--tilesize <w> <h>", "Size of each image tile (Default: 640 480)." );
    usage->addCommandLineOption( "--finalsize <w> <h>", "Size of the poster (Default: 6400 4800)." );
    usage->addCommandLineOption( "--enable-output-poster", "Output the final poster file (Default)." );
    usage->addCommandLineOption( "--disable-output-poster", "Don't output the final poster file." );
    //usage->addCommandLineOption( "--enable-output-tiles", "Output all tile files." );
    //usage->addCommandLineOption( "--disable-output-tiles", "Don't output all tile files (Default)." );
    usage->addCommandLineOption( "--use-fb", "Use Frame Buffer for rendering tiles (Default, recommended).");
    usage->addCommandLineOption( "--use-fbo", "Use Frame Buffer Object for rendering tiles.");
    usage->addCommandLineOption( "--use-pbuffer","Use Pixel Buffer for rendering tiles.");
    usage->addCommandLineOption( "--use-pbuffer-rtt","Use Pixel Buffer RTT for rendering tiles.");
    usage->addCommandLineOption( "--inactive", "Inactive capturing mode." );
    usage->addCommandLineOption( "--camera-eye <x> <y> <z>", "Set eye position in inactive mode." );
    usage->addCommandLineOption( "--camera-latlongheight <lat> <lon> <h>", "Set eye position on earth in inactive mode." );
    usage->addCommandLineOption( "--camera-hpr <h> <p> <r>", "Set eye rotation in inactive mode." );

    if ( arguments.read("-h") || arguments.read("--help") )
    {
        usage->write( std::cout );
        return 1;
    }

    // Poster arguments
    bool activeMode = true;
    bool outputPoster = true;
    //bool outputTiles = false;
    int tileWidth = 640, tileHeight = 480;
    int posterWidth = 640*2, posterHeight = 480*2;
    std::string posterName = "poster.bmp", extName = "bmp";
    osg::Vec4 bgColor(0.2f, 0.2f, 0.6f, 1.0f);
    osg::Camera::RenderTargetImplementation renderImplementation = osg::Camera::FRAME_BUFFER_OBJECT;

    while ( arguments.read("--inactive") ) { activeMode = false; }
    while ( arguments.read("--color", bgColor.r(), bgColor.g(), bgColor.b()) ) {}
    while ( arguments.read("--tilesize", tileWidth, tileHeight) ) {}
    while ( arguments.read("--finalsize", posterWidth, posterHeight) ) {}
    while ( arguments.read("--poster", posterName) ) {}
    while ( arguments.read("--ext", extName) ) {}
    while ( arguments.read("--enable-output-poster") ) { outputPoster = true; }
    while ( arguments.read("--disable-output-poster") ) { outputPoster = false; }
    //while ( arguments.read("--enable-output-tiles") ) { outputTiles = true; }
    //while ( arguments.read("--disable-output-tiles") ) { outputTiles = false; }
    while ( arguments.read("--use-fbo")) { renderImplementation = osg::Camera::FRAME_BUFFER_OBJECT; }
    while ( arguments.read("--use-pbuffer")) { renderImplementation = osg::Camera::PIXEL_BUFFER; }
    while ( arguments.read("--use-pbuffer-rtt")) { renderImplementation = osg::Camera::PIXEL_BUFFER_RTT; }
    while ( arguments.read("--use-fb")) { renderImplementation = osg::Camera::FRAME_BUFFER; }

    // Camera settings for inactive screenshot
    bool useLatLongHeight = true;
    osg::Vec3d eye;
    osg::Vec3d latLongHeight( 50.0, 10.0, 2000.0 );
    osg::Vec3d hpr( 0.0, 0.0, 0.0 );
    if ( arguments.read("--camera-eye", eye.x(), eye.y(), eye.z()) )
    {
        useLatLongHeight = false;
        activeMode = false;
    }
    else if ( arguments.read("--camera-latlongheight", latLongHeight.x(), latLongHeight.y(), latLongHeight.z()) )
    {
        activeMode = false;
        latLongHeight.x() = osg::DegreesToRadians( latLongHeight.x() );
        latLongHeight.y() = osg::DegreesToRadians( latLongHeight.y() );
    }
    if ( arguments.read("--camera-hpr", hpr.x(), hpr.y(), hpr.z()) )
    {
        activeMode = false;
        hpr.x() = osg::DegreesToRadians( hpr.x() );
        hpr.y() = osg::DegreesToRadians( hpr.y() );
        hpr.z() = osg::DegreesToRadians( hpr.z() );
    }

    // Construct scene graph
    osg::ref_ptr<osg::Node> scene = osgDB::readRefNodeFiles( arguments );
    if ( !scene ) scene = osgDB::readRefNodeFile( "cow.osgt" );
    if ( !scene )
    {
        std::cout << arguments.getApplicationName() <<": No data loaded" << std::endl;
        return 1;
    }

    // Create camera for rendering tiles offscreen. FrameBuffer is recommended because it requires less memory.
    osg::ref_ptr<osg::Camera> camera = new osg::Camera;
    camera->setClearColor( bgColor );
    camera->setClearMask( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
    camera->setReferenceFrame( osg::Transform::ABSOLUTE_RF );
    camera->setRenderOrder( osg::Camera::PRE_RENDER );
    camera->setRenderTargetImplementation( renderImplementation );
    camera->setViewport( 0, 0, tileWidth, tileHeight );
    camera->addChild( scene );

    // Set the printer
    osg::ref_ptr<PosterPrinter> printer = new PosterPrinter;
    printer->setTileSize( tileWidth, tileHeight );
    printer->setPosterSize( posterWidth, posterHeight );
    printer->setCamera( camera.get() );

    osg::ref_ptr<osg::Image> posterImage = 0;
    if ( outputPoster )
    {
        posterImage = new osg::Image;
        posterImage->allocateImage( posterWidth, posterHeight, 1, GL_RGBA, GL_UNSIGNED_BYTE );
        printer->setFinalPoster( posterImage.get() );
        printer->setOutputPosterName( posterName );
    }

#if 0
    // While recording sub-images of the poster, the scene will always be traversed twice, from its two
    // parent node: root and camera. Sometimes this may not be so comfortable.
    // To prevent this behaviour, we can use a switch node to enable one parent and disable the other.
    // However, the solution also needs to be used with care, as the window will go blank while taking
    // snapshots and recover later.
    osg::ref_ptr<osg::Switch> root = new osg::Switch;
    root->addChild( scene, true );
    root->addChild( camera.get(), false );
#else
    osg::ref_ptr<osg::Group> root = new osg::Group;
    root->addChild( scene );
    root->addChild( camera.get() );
#endif

    osgViewer::Viewer viewer;
    viewer.setSceneData( root.get() );
    viewer.getDatabasePager()->setDoPreCompile( false );

    if ( renderImplementation==osg::Camera::FRAME_BUFFER )
    {
        // FRAME_BUFFER requires the window resolution equal or greater than the to-be-copied size
        viewer.setUpViewInWindow( 100, 100, tileWidth, tileHeight );
    }
    else
    {
        // We want to see the console output, so just render in a window
        viewer.setUpViewInWindow( 100, 100, 800, 600 );
    }

    if ( activeMode )
    {
        viewer.addEventHandler( new PrintPosterHandler(printer.get()) );
        viewer.addEventHandler( new osgViewer::StatsHandler );
        viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) );
        viewer.setCameraManipulator( new osgGA::TrackballManipulator );
        viewer.run();
    }
    else
    {
        osg::Camera* camera = viewer.getCamera();
        if ( !useLatLongHeight ) computeViewMatrix( camera, eye, hpr );
        else computeViewMatrixOnEarth( camera, scene.get(), latLongHeight, hpr );

        osg::ref_ptr<CustomRenderer> renderer = new CustomRenderer( camera );
        camera->setRenderer( renderer.get() );
        viewer.setThreadingModel( osgViewer::Viewer::SingleThreaded );

        // Realize and initiate the first PagedLOD request
        viewer.realize();
        viewer.frame();

        printer->init( camera );
        while ( !printer->done() )
        {
            viewer.advance();

            // Keep updating and culling until full level of detail is reached
            renderer->setCullOnly( true );
            while ( viewer.getDatabasePager()->getRequestsInProgress() )
            {
                viewer.updateTraversal();
                viewer.renderingTraversals();
            }

            renderer->setCullOnly( false );
            printer->frame( viewer.getFrameStamp(), viewer.getSceneData() );
            viewer.renderingTraversals();
        }
    }
    return 0;
}
Exemple #2
0
/* The main entry */
int render(osg::Node *scene,osg::ref_ptr<osg::Image> &image,osg::GraphicsContext &gc,osg::Matrix &toScreen,const osg::Vec4 &sizes)
{
    // Poster arguments
    bool activeMode = false;
    bool outputPoster = true;
    assert(sizes[2]== sizes[3]);
    int tileWidth = sizes[0], tileHeight = sizes[1];
    int posterWidth = sizes[2], posterHeight = sizes[3];
    std::string posterName = "poster.bmp", extName = "bmp";
    osg::Vec4 bgColor(0.2f, 0.2f, 0.6f, 1.0f);
    osg::Camera::RenderTargetImplementation renderImplementation =  osg::Camera::FRAME_BUFFER_OBJECT;



    // Camera settings for inactive screenshot
    osg::Vec3d latLongHeight( 50.0, 10.0, 2000.0 );
    osg::Vec3d hpr( 0.0, 0.0, 0.0 );
    const osg::BoundingSphere &bs=scene->getBound();
    osg::Vec3d eye(bs.center()+osg::Vec3(0,0,3.5*bs.radius()));

    osg::ComputeBoundsVisitor cbbv(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN);
    scene->traverse(cbbv);
    osg::BoundingBox bb = cbbv.getBoundingBox();

    if ( !scene )
    {
        std::cout << "No data loaded" << std::endl;
        return 1;
    }

    // Create camera for rendering tiles offscreen. FrameBuffer is recommended because it requires less memory.
    osg::ref_ptr<osg::Camera> camera = new osg::Camera;
    camera->setClearColor( bgColor );
    camera->setClearMask( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
    camera->setReferenceFrame( osg::Transform::ABSOLUTE_RF );
    camera->setRenderOrder( osg::Camera::PRE_RENDER );
    camera->setRenderTargetImplementation( renderImplementation );
    camera->setViewport( 0, 0, tileWidth, tileHeight );
    camera->addChild( scene );

    // Set the printer
    osg::ref_ptr<PosterPrinter> printer = new PosterPrinter;
    printer->setTileSize( tileWidth, tileHeight );
    printer->setPosterSize( posterWidth, posterHeight );
    printer->setCamera( camera.get() );

    if ( outputPoster )
    {
        image = new osg::Image;
        image->allocateImage( posterWidth, posterHeight, 1, GL_RGBA, GL_UNSIGNED_BYTE );
        printer->setFinalPoster( image.get() );
        printer->setOutputPosterName( posterName );
    }

#if 0
    // While recording sub-images of the poster, the scene will always be traversed twice, from its two
    // parent node: root and camera. Sometimes this may not be so comfortable.
    // To prevent this behaviour, we can use a switch node to enable one parent and disable the other.
    // However, the solution also needs to be used with care, as the window will go blank while taking
    // snapshots and recover later.
    osg::ref_ptr<osg::Switch> root = new osg::Switch;
    root->addChild( scene, true );
    root->addChild( camera.get(), false );
#else
    osg::ref_ptr<osg::Group> root = new osg::Group;
    root->addChild( scene );
    root->addChild( camera.get() );
#endif

    osgViewer::Viewer viewer;
    viewer.setSceneData( root.get() );
    viewer.getDatabasePager()->setDoPreCompile( false );
    viewer.getCamera()->setGraphicsContext(&gc);

    if ( renderImplementation==osg::Camera::FRAME_BUFFER )
    {
        // FRAME_BUFFER requires the window resolution equal or greater than the to-be-copied size
        viewer.setUpViewInWindow( 200, 200, tileWidth, tileHeight );
    }
    else
    {
        // We want to see the console output, so just render in a window
        //   viewer.setUpViewInWindow( 200, 200, tileWidth, tileHeight );
        viewer.getCamera()->setViewport(new osg::Viewport(0,0,tileWidth,tileHeight));

    }

    if ( activeMode )
    {
        //viewer.addEventHandler( new PrintPosterHandler(printer.get()) );
        viewer.addEventHandler( new osgViewer::StatsHandler );
        viewer.addEventHandler( new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()) );
        viewer.setCameraManipulator( new osgGA::TrackballManipulator );
        viewer.run();
    }
    else
    {
        osg::Camera* camera = viewer.getCamera();
        computeViewMatrix( camera, eye, hpr );
        osg::Vec3 centeredMin,centeredMax;
        centeredMin=(bb._min-bb.center());
        centeredMax=(bb._max-bb.center());
        // camera->setProjectionMatrixAsOrtho2D(-bs.radius(),bs.radius(),-bs.radius(),bs.radius());
        camera->setProjectionMatrixAsOrtho2D(centeredMin[0],centeredMax[0],centeredMin[1],centeredMax[1]);
        toScreen=getToScreenMatrix(camera,osg::Vec2(posterWidth,posterHeight));
        osg::ref_ptr<CustomRenderer> renderer = new CustomRenderer( camera );
        camera->setRenderer( renderer.get() );
        viewer.setThreadingModel( osgViewer::Viewer::SingleThreaded );

        // Realize and initiate the first PagedLOD request
        viewer.realize();
        viewer.frame();

        printer->init( camera );
        while ( !printer->done() )
        {
            viewer.advance();

            // Keep updating and culling until full level of detail is reached
            renderer->setCullOnly( true );
            while ( viewer.getDatabasePager()->getRequestsInProgress() )
            {
                viewer.updateTraversal();
                viewer.renderingTraversals();
            }

            renderer->setCullOnly( false );
            printer->frame( viewer.getFrameStamp(), viewer.getSceneData() );
            viewer.renderingTraversals();
        }
    }
    return 0;


}