Exemple #1
0
void throwGrenade( gentity_t *ent )
{
  int fuse_left;

  G_CombatStats_Fire( ent, CSW_GRENADE, GRENADE_DAMAGE );

  fuse_left = GRENADE_FUSE_TIME - ent->client->ps.stats[ STAT_MISC ];

  if( fuse_left < 0 )
  {
    fuse_left = 0;
  }

  launch_grenade( ent, muzzle, forward, fuse_left );

  ent->client->ps.stats[ STAT_MISC ] = 0;
}
Exemple #2
0
void throwGrenade( gentity_t *ent )
{
	launch_grenade( ent, muzzle, forward );
}