void throwGrenade( gentity_t *ent ) { int fuse_left; G_CombatStats_Fire( ent, CSW_GRENADE, GRENADE_DAMAGE ); fuse_left = GRENADE_FUSE_TIME - ent->client->ps.stats[ STAT_MISC ]; if( fuse_left < 0 ) { fuse_left = 0; } launch_grenade( ent, muzzle, forward, fuse_left ); ent->client->ps.stats[ STAT_MISC ] = 0; }
void throwGrenade( gentity_t *ent ) { launch_grenade( ent, muzzle, forward ); }