Exemple #1
0
int main(void)
{
  int x, y;
  char c;
  char custom_char[] = {0x01, 0x03, 0x03, 0x07, 0x07, 0x0F, 0x0F, 0x1F};

  lcd_init();
  lcd_on();
  c = 0x1F;

  lcd_custom_char(0, custom_char);
  while(1){
    for(y = 0; y < 2; y++) {
      c++;
      if(c > 0xFE)
        c = 0x1F;
      for(x = 0; x < 16; x++) {
        lcd_moveto(x,y);
        //lcd_write(c);
        lcd_write(0x00);
      }
    }
    //lcd_clear();
    _delay_ms(500);
  }
  return 0;   /* never reached */
}
Exemple #2
0
int main(void) {
    unsigned char new_state, old_state;
    unsigned char a, b;
    int count = 0;		// Count to display
	char count_str[30];
	int note;

    // Initialize DDR and PORT registers and LCD
    DDRC &= ~(1<<1) | ~(1<<5);
    DDRB |= (1<<4);
    PORTC |= (1<<1) | (1<<5);
	lcd_init();

    // Write a splash screen to the LCD
	lcd_writecommand(1);
	lcd_stringout("Melissa Ahn");
		
    // Use lcd_moveto to start at an appropriate column 
    //in the bottom row to appear centered 
    lcd_moveto(1, 4);
    lcd_stringout("ee109 Lab7");
    // Delay 1 second
    _delay_ms(1000); 
    lcd_writecommand(1);

    // Read the A and B inputs to determine the initial state
    // Warning: Do NOT read A and B separately.  You should read BOTH inputs
    // at the same time, then determine the A and B values from that value.    
	lcd_moveto(0, 0);
	lcd_writedata(count);
	
	unsigned char temp = PORTC;
	b = temp & (1<< 5);
	a = temp & (1<< 1);
   
    if (!b && !a)
	old_state = 0;
    else if (!b && a)
	old_state = 1;
    else if (b && !a)
	old_state = 2;
    else
	old_state = 3;

    new_state = old_state;

    while (1) {   
        /*unsigned char i;
        for (i = 0; i < 8; i++) {
            play_note(frequency[i]);
            _delay_ms(200);
        }*/
	    // Read the input bits and determine A and B
        temp = PINC;
	    b = temp & (1<< 5);
	    a = temp & (1<< 1);

	    if (old_state == 0) {

	        // Handle A and B inputs for state 0
		    if (!b && a)
		        new_state = 1;
	        else if (b && !a)
		        new_state = 3;

	    }
	    else if (old_state == 1) {

	        // Handle A and B inputs for state 1
            if (b && a)
		        new_state = 2;
	        else if (!b && !a)
		        new_state = 0;
	    }
	    else if (old_state == 2) {

	        // Handle A and B inputs for state 2
            if (b && !a)
		        new_state = 3;
	        else if (!b && a)
		        new_state = 1;
	    }
	    else {   // old_state = 3

	        // Handle A and B inputs for state 3
            if (!b && !a)
		        new_state = 0;
	        else if (b && a)
		        new_state = 2;
	    }

        if (new_state != old_state) { // Did state change?

	        // Output count to LCD
	        if (new_state > old_state)
				count++;
			else
				count--;
			lcd_writecommand(1);
	        snprintf(count_str, 30, "%03d", count);
            lcd_stringout(count_str);
			old_state = new_state;

	        // Do we play a note?
	        if ((count % 8) == 0) {
		        // Determine which note (0-7) to play
                note = (abs(count) % 64) / 8;
		        // Find the frequency of the note
                unsigned short freq = frequency[note];
		        // Call play_note and pass it the frequency
                play_note(freq);
	        }

        }
    }
}
Exemple #3
0
int main(void)
{
    unsigned char adc_result;


    // Initialize the LCD
    lcd_init();

    // Initialize the ADC
    adc_init(3);

    // Use the ADC to find a seed for rand();
    adc_result = adc_sample();
    srand(adc_result << 8 | adc_result);  // Make a 16-bit number for srand()

    // Write splash screen
	lcd_writecommand(1);
	lcd_stringout("Melissa Ahn");
		
    // Use lcd_moveto to start at an appropriate column 
    //in the bottom row to appear centered 
    lcd_moveto(1, 4);
    lcd_stringout("ee109 Lab6");
    // Delay 1 second
    _delay_ms(1000); 


    // Find a random initial position of the 'X'
	// n = 16; returns a value 0 - 15
	int pos_x = rand() % 16;


    // Display the 'X' on the screen
	lcd_writecommand(1);
    lcd_moveto(0, pos_x);
	lcd_writedata('X');

	//initializes carrot's position
	int pos_carrot = adc_sample() / 16;//rounds down
	int second_counter = 0;
	lcd_moveto(1, pos_carrot);
	lcd_writedata('^');

    while (1)               // Loop forever
	{
        
		// Do a conversion
        int new_pos_carrot = adc_sample() / 16;

	    // Move '^' to new position
        if (pos_carrot != new_pos_carrot)
	    {
		    lcd_moveto(1, pos_carrot);
		    lcd_writedata(' ');
		    lcd_moveto(1, new_pos_carrot);
		    lcd_writedata('^');
		    pos_carrot = new_pos_carrot;
	    }
	

	    // Delay
        _delay_ms(10);
	
	
        // Check if '^' is aligned with 'X'
        if (pos_carrot == pos_x)
	    {
		    second_counter++; //increase 10ms counter

        }
	
	    else
	    {
		    second_counter = 0; //reset to 0
	    }
	
	    if (second_counter != 0 && second_counter % 200 == 0)
	    {
		    lcd_moveto(1, 0);
		    lcd_stringout("You won!!!");
		    
			while(1){} //infinite loop; game ends
	    }
	
	}
	
	

    return 0;   /* never reached */
}