Exemple #1
0
static void
get_some_skills(int who, int body, int chance)
{
  struct skill_ent *e;
  int parent;

/*
 *  First do category skills
 */

  loop_char_skill_known(body, e) {
    parent = skill_school(e->skill);
    if (parent != e->skill)
      continue;

    if (has_skill(who, e->skill))
      continue;

    if (e->skill == sk_adv_sorcery)
      continue;

    /*
     *  Fri Sep 20 12:49:59 1996 -- Scott Turner
     *
     *  Can't learn religions by eating the dead!
     *
     */
    if (rp_relig_skill(e->skill))
      continue;

    if (rnd(1, 100) > chance)
      continue;

    learn_skill(who, e->skill);
  }
Exemple #2
0
/** Talente von Dämonen verschieben sich.
 */
static void demon_skillchanges(void)
{
  region *r;

  for (r = regions; r; r = r->next) {
    unit *u;
    for (u = r->units; u; u = u->next) {
        if (u_race(u) == get_race(RC_DAEMON)) {
        skill *sv = u->skills;
        int upchance = 15;
        int downchance = 10;

        if (fval(u, UFL_HUNGER)) {
          /* hungry demons only go down, never up in skill */
          static int rule_hunger = -1;
          if (rule_hunger < 0) {
            rule_hunger =
              get_param_int(global.parameters, "hunger.demon.skill", 0);
          }
          if (rule_hunger) {
            upchance = 0;
            downchance = 15;
          }
        }

        while (sv != u->skills + u->skill_size) {
          int roll = rng_int() % 100;
          if (sv->level > 0 && roll < upchance + downchance) {
            int weeks = 1 + rng_int() % 3;
            if (roll < downchance) {
              reduce_skill(u, sv, weeks);
              if (sv->level < 1) {
                /* demons should never forget below 1 */
                set_level(u, sv->id, 1);
              }
            } else {
              while (weeks--)
                learn_skill(u, sv->id, 1.0);
            }
            if (sv->old > sv->level) {
              if (verbosity >= 3) {
                log_printf(stdout, "%s dropped from %u to %u:%u in %s\n",
                  unitname(u), sv->old, sv->level, sv->weeks, skillname(sv->id,
                    NULL));
              }
            }
          }
          ++sv;
        }
      }
    }
  }
}
Exemple #3
0
static bool improve_all(faction * f, skill_t sk, int by_weeks)
{
    unit *u;
    bool result = false;
    for (u = f->units; u; u = u->nextF) {
        if (has_skill(u, sk)) {
            learn_skill(u, sk, by_weeks * STUDYDAYS);
            result = true;
        }
    }
    return result;
}
Exemple #4
0
  loop_char_skill_known(body, e) {
    parent = skill_school(e->skill);
    if (parent == e->skill)
      continue;

    if (has_skill(who, e->skill) || has_skill(who, parent) == 0)
      continue;

    if (rnd(1, 100) > chance)
      continue;

    learn_skill(who, e->skill);
  }
Exemple #5
0
int
v_fix2(struct command *c)
{
  int i;

  loop_char(i) {
    if (char_auraculum(i))
      learn_skill(i, sk_adv_sorcery);
  }
  next_char;

  return TRUE;
}
Exemple #6
0
int
v_know(struct command *c)
{

  if (kind(c->a) != T_skill) {
    wout(c->who, "%s is not a skill.", c->parse[1]);
    return FALSE;
  }

#if 1
  learn_skill(c->who, c->a);
#else
  set_skill(c->who, c->a, SKILL_know);
#endif
  return TRUE;
}
Exemple #7
0
static int improve_all(faction * f, skill_t sk, int by_weeks)
{
  unit *u;
  bool ret = by_weeks;

  for (u = f->units; u; u = u->nextF) {
    if (has_skill(u, sk)) {
      int weeks = 0;
      for (; weeks != by_weeks; ++weeks) {
        learn_skill(u, sk, 1.0);
        ret = 0;
      }
    }
  }

  return ret;
}
Exemple #8
0
/** Talente von Daemonen verschieben sich.
*/
void demon_skillchange(unit *u)
{
    skill *sv = u->skills;
    int upchance = 15, downchance = 10;
    static int config;
    static bool rule_hunger;
    static int cfgup, cfgdown;

    if (config_changed(&config)) {
        rule_hunger = config_get_int("hunger.demon.skills", 0) != 0;
        cfgup = config_get_int("skillchange.demon.up", 15);
        cfgdown = config_get_int("skillchange.demon.down", 10);
    }
    if (cfgup == 0) {
        /* feature is disabled */
        return;
    }
    upchance = cfgup;
    downchance = cfgdown;

    if (fval(u, UFL_HUNGER)) {
        /* hungry demons only go down, never up in skill */
        if (rule_hunger) {
            downchance = upchance;
            upchance = 0;
        }
    }

    while (sv != u->skills + u->skill_size) {
        int roll = rng_int() % 100;
        if (sv->level > 0 && roll < upchance + downchance) {
            int weeks = 1 + rng_int() % 3;
            if (roll < downchance) {
                reduce_skill(u, sv, weeks);
                if (sv->level < 1) {
                    /* demons should never forget below 1 */
                    set_level(u, sv->id, 1);
                }
            }
            else {
                learn_skill(u, sv->id, STUDYDAYS * u->number * weeks);
            }
        }
        ++sv;
    }
}
Exemple #9
0
void find_manual(region * r, unit * u)
{
  char zLocation[32];
  char zBook[32];
  skill_t skill = NOSKILL;
  message *msg;

  switch (rng_int() % 36) {
    case 0:
      skill = SK_MAGIC;
      break;
    case 1:
    case 2:
    case 3:
    case 4:
      skill = SK_WEAPONSMITH;
      break;
    case 5:
    case 6:
      skill = SK_TACTICS;
      break;
    case 7:
    case 8:
    case 9:
    case 10:
      skill = SK_SHIPBUILDING;
      break;
    case 11:
    case 12:
    case 13:
    case 14:
      skill = SK_SAILING;
      break;
    case 15:
    case 16:
    case 17:
      skill = SK_HERBALISM;
      break;
    case 18:
    case 19:
      skill = SK_ALCHEMY;
      break;
    case 20:
    case 21:
    case 22:
    case 23:
      skill = SK_BUILDING;
      break;
    case 24:
    case 25:
    case 26:
    case 27:
      skill = SK_ARMORER;
      break;
    case 28:
    case 29:
    case 30:
    case 31:
      skill = SK_MINING;
      break;
    case 32:
    case 33:
    case 34:
    case 35:
      skill = SK_ENTERTAINMENT;
      break;
  }

  slprintf(zLocation, sizeof(zLocation), "manual_location_%d",
    (int)(rng_int() % 4));
  slprintf(zBook, sizeof(zLocation), "manual_title_%s", skillnames[skill]);

  msg = msg_message("find_manual", "unit location book", u, zLocation, zBook);
  if (msg) {
      r_addmessage(r, u->faction, msg); 
      msg_release(msg);
  }

  if (improve_all(u->faction, skill, 3) == 3) {
    int i;
    for (i = 0; i != 9; ++i)
      learn_skill(u, skill, 1.0);
  }
}
Exemple #10
0
int study_cmd(unit * u, order * ord)
{
    region *r = u->region;
    int p;
    int l;
    int studycost, days;
    double multi = 1.0;
    attrib *a = NULL;
    teaching_info *teach = NULL;
    int money = 0;
    skill_t sk;
    int maxalchemy = 0;
    int speed_rule = (study_rule_t)config_get_int("study.speedup", 0);
    static const race *rc_snotling;
    static int rc_cache;

    if (rc_changed(&rc_cache)) {
        rc_snotling = get_race(RC_SNOTLING);
    }

    (void)init_order(ord, u->faction->locale);
    sk = getskill(u->faction->locale);

    if (!check_student(u, ord, sk)) {
        return -1;
    }

    /* snotlings koennen Talente nur bis T8 lernen */
    if (u_race(u) == rc_snotling) {
        if (get_level(u, sk) >= 8) {
            cmistake(u, ord, 308, MSG_EVENT);
            return -1;
        }
    }

    p = studycost = study_cost(u, sk);
    a = a_find(u->attribs, &at_learning);
    if (a != NULL) {
        teach = (teaching_info *)a->data.v;
    }

    /* keine kostenpflichtigen Talente fuer Migranten. Vertraute sind
     * keine Migranten, wird in is_migrant abgefangen. Vorsicht,
     * studycost darf hier noch nicht durch Akademie erhoeht sein */
    if (studycost > 0 && !ExpensiveMigrants() && is_migrant(u)) {
        ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "error_migrants_nolearn",
            ""));
        return -1;
    }
    /* Akademie: */
    if (active_building(u, bt_find("academy"))) {
        studycost = studycost * 2;
        if (studycost < 50) studycost = 50;
    }

    if (sk == SK_MAGIC) {
        magic_t mtype;
        if (u->number > 1) {
            cmistake(u, ord, 106, MSG_MAGIC);
            return -1;
        }
        if (is_familiar(u)) {
            /* Vertraute zaehlen nicht zu den Magiern einer Partei,
             * koennen aber nur Graue Magie lernen */
            mtype = M_GRAY;
        }
        else if (!has_skill(u, SK_MAGIC)) {
            int mmax = faction_skill_limit(u->faction, SK_MAGIC);
            /* Die Einheit ist noch kein Magier */
            if (faction_count_skill(u->faction, SK_MAGIC) + u->number > mmax) {
                ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "error_max_magicians",
                    "amount", mmax));
                return -1;
            }
            mtype = getmagicskill(u->faction->locale);
            if (mtype == M_NONE || mtype == M_GRAY) {
                /* wurde kein Magiegebiet angegeben, wird davon
                 * ausgegangen, dass das normal gelernt werden soll */
                if (u->faction->magiegebiet != 0) {
                    mtype = u->faction->magiegebiet;
                }
                else {
                    /* Es wurde kein Magiegebiet angegeben und die Partei
                     * hat noch keins gewaehlt. */
                    mtype = getmagicskill(u->faction->locale);
                    if (mtype == M_NONE) {
                        cmistake(u, ord, 178, MSG_MAGIC);
                        return -1;
                    }
                }
            }
            if (mtype != u->faction->magiegebiet) {
                /* Es wurde versucht, ein anderes Magiegebiet zu lernen
                 * als das der Partei */
                if (u->faction->magiegebiet != 0) {
                    cmistake(u, ord, 179, MSG_MAGIC);
                    return -1;
                }
                else {
                    /* Lernt zum ersten mal Magie und legt damit das
                     * Magiegebiet der Partei fest */
                    u->faction->magiegebiet = mtype;
                }
            }
            create_mage(u, mtype);
        }
        else {
            /* ist schon ein Magier und kein Vertrauter */
            if (u->faction->magiegebiet == 0) {
                /* die Partei hat noch kein Magiegebiet gewaehlt. */
                mtype = getmagicskill(u->faction->locale);
                if (mtype == M_NONE) {
                    mtype = getmagicskill(u->faction->locale);
                    if (mtype == M_NONE) {
                        cmistake(u, ord, 178, MSG_MAGIC);
                        return -1;
                    }
                }
                /* Legt damit das Magiegebiet der Partei fest */
                u->faction->magiegebiet = mtype;
            }
        }
    }
    if (sk == SK_ALCHEMY) {
        maxalchemy = effskill(u, SK_ALCHEMY, NULL);
        if (!has_skill(u, SK_ALCHEMY)) {
            int amax = faction_skill_limit(u->faction, SK_ALCHEMY);
            if (faction_count_skill(u->faction, SK_ALCHEMY) + u->number > amax) {
                ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "error_max_alchemists",
                    "amount", amax));
                return -1;
            }
        }
    }
    if (studycost) {
        int cost = studycost * u->number;
        money = get_pooled(u, get_resourcetype(R_SILVER), GET_DEFAULT, cost);
        if (money > cost) money = cost;
    }
    if (money < studycost * u->number) {
        studycost = p;              /* Ohne Univertreurung */
        if (money > studycost) money = studycost;
        if (p > 0 && money < studycost * u->number) {
            cmistake(u, ord, 65, MSG_EVENT);
            multi = money / (double)(studycost * u->number);
        }
    }

    if (teach == NULL) {
        a = a_add(&u->attribs, a_new(&at_learning));
        teach = (teaching_info *)a->data.v;
        assert(teach);
        teach->teachers = NULL;
    }
    if (money > 0) {
        use_pooled(u, get_resourcetype(R_SILVER), GET_DEFAULT, money);
        ADDMSG(&u->faction->msgs, msg_message("studycost",
            "unit region cost skill", u, u->region, money, sk));
    }

    if (get_effect(u, oldpotiontype[P_WISE])) {
        l = get_effect(u, oldpotiontype[P_WISE]);
        if (l > u->number) l = u->number;
        teach->days += l * EXPERIENCEDAYS;
        change_effect(u, oldpotiontype[P_WISE], -l);
    }
    if (get_effect(u, oldpotiontype[P_FOOL])) {
        l = get_effect(u, oldpotiontype[P_FOOL]);
        if (l > u->number) l = u->number;
        teach->days -= l * STUDYDAYS;
        change_effect(u, oldpotiontype[P_FOOL], -l);
    }

    if (p != studycost) {
        /* ist_in_gebaeude(r, u, BT_UNIVERSITAET) == 1) { */
        /* p ist Kosten ohne Uni, studycost mit; wenn
         * p!=studycost, ist die Einheit zwangsweise
         * in einer Uni */
        teach->days += u->number * EXPERIENCEDAYS;
    }

    if (is_cursed(r->attribs, &ct_badlearn)) {
        teach->days -= u->number * EXPERIENCEDAYS;
    }

    multi *= study_speedup(u, sk, speed_rule);
    days = study_days(u, sk);
    days = (int)((days + teach->days) * multi);

    /* the artacademy currently improves the learning of entertainment
       of all units in the region, to be able to make it cumulative with
       with an academy */

    if (sk == SK_ENTERTAINMENT
        && buildingtype_exists(r, bt_find("artacademy"), false)) {
        days *= 2;
    }

    learn_skill(u, sk, days);
    if (a != NULL) {
        if (teach->teachers) {
            msg_teachers(teach->teachers, u, sk);
        }
        a_remove(&u->attribs, a);
        a = NULL;
    }
    u->flags |= (UFL_LONGACTION | UFL_NOTMOVING);

    /* Anzeigen neuer Traenke */
    /* Spruchlistenaktualiesierung ist in Regeneration */

    if (sk == SK_ALCHEMY) {
        faction *f = u->faction;
        int skill = effskill(u, SK_ALCHEMY, NULL);
        if (skill > maxalchemy) {
            show_potions(f, skill);
        }
    }
    init_order(NULL, NULL);
    return 0;
}
Exemple #11
0
int learn_cmd(unit * u, order * ord)
{
    region *r = u->region;
    int p;
    magic_t mtyp;
    int l;
    int studycost, days;
    double multi = 1.0;
    attrib *a = NULL;
    teaching_info *teach = NULL;
    int money = 0;
    skill_t sk;
    int maxalchemy = 0;
    int speed_rule = (study_rule_t)get_param_int(global.parameters, "study.speedup", 0);
    static int learn_newskills = -1;
    if (learn_newskills < 0) {
        const char *str = get_param(global.parameters, "study.newskills");
        if (str && strcmp(str, "false") == 0)
            learn_newskills = 0;
        else
            learn_newskills = 1;
    }
    if (!unit_can_study(u)) {
        ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "error_race_nolearn", "race",
            u_race(u)));
        return 0;
    }

    init_order(ord);
    sk = getskill(u->faction->locale);

    if (sk < 0) {
        cmistake(u, ord, 77, MSG_EVENT);
        return 0;
    }
    if (SkillCap(sk) && SkillCap(sk) <= effskill(u, sk)) {
        cmistake(u, ord, 771, MSG_EVENT);
        return 0;
    }
    /* Hack: Talente mit Malus -99 koennen nicht gelernt werden */
    if (u_race(u)->bonus[sk] == -99) {
        cmistake(u, ord, 771, MSG_EVENT);
        return 0;
    }
    if (learn_newskills == 0) {
        skill *sv = unit_skill(u, sk);
        if (sv == NULL) {
            /* we can only learn skills we already have */
            cmistake(u, ord, 771, MSG_EVENT);
            return 0;
        }
    }

    /* snotlings koennen Talente nur bis T8 lernen */
    if (u_race(u) == get_race(RC_SNOTLING)) {
        if (get_level(u, sk) >= 8) {
            cmistake(u, ord, 308, MSG_EVENT);
            return 0;
        }
    }

    p = studycost = study_cost(u, sk);
    a = a_find(u->attribs, &at_learning);
    if (a != NULL) {
        teach = (teaching_info *)a->data.v;
    }

    /* keine kostenpflichtigen Talente fuer Migranten. Vertraute sind
     * keine Migranten, wird in is_migrant abgefangen. Vorsicht,
     * studycost darf hier noch nicht durch Akademie erhoeht sein */
    if (studycost > 0 && !ExpensiveMigrants() && is_migrant(u)) {
        ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "error_migrants_nolearn",
            ""));
        return 0;
    }
    /* Akademie: */
  {
      struct building *b = inside_building(u);
      const struct building_type *btype = b ? b->type : NULL;

      if (btype && btype == bt_find("academy")) {
          studycost = _max(50, studycost * 2);
      }
  }

  if (sk == SK_MAGIC) {
      if (u->number > 1) {
          cmistake(u, ord, 106, MSG_MAGIC);
          return 0;
      }
      if (is_familiar(u)) {
          /* Vertraute zaehlen nicht zu den Magiern einer Partei,
           * koennen aber nur Graue Magie lernen */
          mtyp = M_GRAY;
          if (!is_mage(u))
              create_mage(u, mtyp);
      }
      else if (!has_skill(u, SK_MAGIC)) {
          int mmax = skill_limit(u->faction, SK_MAGIC);
          /* Die Einheit ist noch kein Magier */
          if (count_skill(u->faction, SK_MAGIC) + u->number > mmax) {
              ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "error_max_magicians",
                  "amount", mmax));
              return 0;
          }
          mtyp = getmagicskill(u->faction->locale);
          if (mtyp == M_NONE || mtyp == M_GRAY) {
              /* wurde kein Magiegebiet angegeben, wird davon
               * ausgegangen, dass das normal gelernt werden soll */
              if (u->faction->magiegebiet != 0) {
                  mtyp = u->faction->magiegebiet;
              }
              else {
                  /* Es wurde kein Magiegebiet angegeben und die Partei
                   * hat noch keins gewaehlt. */
                  mtyp = getmagicskill(u->faction->locale);
                  if (mtyp == M_NONE) {
                      cmistake(u, ord, 178, MSG_MAGIC);
                      return 0;
                  }
              }
          }
          if (mtyp != u->faction->magiegebiet) {
              /* Es wurde versucht, ein anderes Magiegebiet zu lernen
               * als das der Partei */
              if (u->faction->magiegebiet != 0) {
                  cmistake(u, ord, 179, MSG_MAGIC);
                  return 0;
              }
              else {
                  /* Lernt zum ersten mal Magie und legt damit das
                   * Magiegebiet der Partei fest */
                  u->faction->magiegebiet = mtyp;
              }
          }
          if (!is_mage(u))
              create_mage(u, mtyp);
      }
      else {
          /* ist schon ein Magier und kein Vertrauter */
          if (u->faction->magiegebiet == 0) {
              /* die Partei hat noch kein Magiegebiet gewaehlt. */
              mtyp = getmagicskill(u->faction->locale);
              if (mtyp == M_NONE) {
                  mtyp = getmagicskill(u->faction->locale);
                  if (mtyp == M_NONE) {
                      cmistake(u, ord, 178, MSG_MAGIC);
                      return 0;
                  }
              }
              /* Legt damit das Magiegebiet der Partei fest */
              u->faction->magiegebiet = mtyp;
          }
      }
  }
  if (sk == SK_ALCHEMY) {
      maxalchemy = eff_skill(u, SK_ALCHEMY, r);
      if (!has_skill(u, SK_ALCHEMY)) {
          int amax = skill_limit(u->faction, SK_ALCHEMY);
          if (count_skill(u->faction, SK_ALCHEMY) + u->number > amax) {
              ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "error_max_alchemists",
                  "amount", amax));
              return 0;
          }
      }
  }
  if (studycost) {
      int cost = studycost * u->number;
      money = get_pooled(u, get_resourcetype(R_SILVER), GET_DEFAULT, cost);
      money = _min(money, cost);
  }
  if (money < studycost * u->number) {
      studycost = p;              /* Ohne Univertreurung */
      money = _min(money, studycost);
      if (p > 0 && money < studycost * u->number) {
          cmistake(u, ord, 65, MSG_EVENT);
          multi = money / (double)(studycost * u->number);
      }
  }

  if (teach == NULL) {
      a = a_add(&u->attribs, a_new(&at_learning));
      teach = (teaching_info *)a->data.v;
      teach->teachers[0] = 0;
  }
  if (money > 0) {
      use_pooled(u, get_resourcetype(R_SILVER), GET_DEFAULT, money);
      ADDMSG(&u->faction->msgs, msg_message("studycost",
          "unit region cost skill", u, u->region, money, sk));
  }

  if (get_effect(u, oldpotiontype[P_WISE])) {
      l = _min(u->number, get_effect(u, oldpotiontype[P_WISE]));
      teach->value += l * 10;
      change_effect(u, oldpotiontype[P_WISE], -l);
  }
  if (get_effect(u, oldpotiontype[P_FOOL])) {
      l = _min(u->number, get_effect(u, oldpotiontype[P_FOOL]));
      teach->value -= l * 30;
      change_effect(u, oldpotiontype[P_FOOL], -l);
  }

  if (p != studycost) {
      /* ist_in_gebaeude(r, u, BT_UNIVERSITAET) == 1) { */
      /* p ist Kosten ohne Uni, studycost mit; wenn
       * p!=studycost, ist die Einheit zwangsweise
       * in einer Uni */
      teach->value += u->number * 10;
  }

  if (is_cursed(r->attribs, C_BADLEARN, 0)) {
      teach->value -= u->number * 10;
  }

  multi *= study_speedup(u, sk, speed_rule);
  days = study_days(u, sk);
  days = (int)((days + teach->value) * multi);

  /* the artacademy currently improves the learning of entertainment
     of all units in the region, to be able to make it cumulative with
     with an academy */

  if (sk == SK_ENTERTAINMENT
      && buildingtype_exists(r, bt_find("artacademy"), false)) {
      days *= 2;
  }

  if (fval(u, UFL_HUNGER))
      days /= 2;

  while (days) {
      if (days >= u->number * 30) {
          learn_skill(u, sk, 1.0);
          days -= u->number * 30;
      }
      else {
          double chance = (double)days / u->number / 30;
          learn_skill(u, sk, chance);
          days = 0;
      }
  }
  if (a != NULL) {
      if (teach != NULL) {
          int index = 0;
          while (teach->teachers[index] && index != MAXTEACHERS) {
              unit *teacher = teach->teachers[index++];
              if (teacher->faction != u->faction) {
                  bool feedback = alliedunit(u, teacher->faction, HELP_GUARD);
                  if (feedback) {
                      ADDMSG(&teacher->faction->msgs, msg_message("teach_teacher",
                          "teacher student skill level", teacher, u, sk,
                          effskill(u, sk)));
                  }
                  ADDMSG(&u->faction->msgs, msg_message("teach_student",
                      "teacher student skill", teacher, u, sk));
              }
          }
      }
      a_remove(&u->attribs, a);
      a = NULL;
  }
  fset(u, UFL_LONGACTION | UFL_NOTMOVING);

  /* Anzeigen neuer Traenke */
  /* Spruchlistenaktualiesierung ist in Regeneration */

  if (sk == SK_ALCHEMY) {
      const potion_type *ptype;
      faction *f = u->faction;
      int skill = eff_skill(u, SK_ALCHEMY, r);
      if (skill > maxalchemy) {
          for (ptype = potiontypes; ptype; ptype = ptype->next) {
              if (skill == ptype->level * 2) {
                  attrib *a = a_find(f->attribs, &at_showitem);
                  while (a && a->type == &at_showitem && a->data.v != ptype)
                      a = a->next;
                  if (a == NULL || a->type != &at_showitem) {
                      a = a_add(&f->attribs, a_new(&at_showitem));
                      a->data.v = (void *)ptype->itype;
                  }
              }
          }
      }
  }
  else if (sk == SK_MAGIC) {
      sc_mage *mage = get_mage(u);
      if (!mage) {
          mage = create_mage(u, u->faction->magiegebiet);
      }
  }

  return 0;
}
Exemple #12
0
int teach_cmd(unit * u, struct order *ord)
{
    static const curse_type *gbdream_ct = NULL;
    plane *pl;
    region *r = u->region;
    int teaching, i, j, count, academy = 0;
    skill_t sk = NOSKILL;

    if (gbdream_ct == 0)
        gbdream_ct = ct_find("gbdream");
    if (gbdream_ct) {
        if (get_curse(u->region->attribs, gbdream_ct)) {
            ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "gbdream_noteach", ""));
            return 0;
        }
    }

    if ((u_race(u)->flags & RCF_NOTEACH) || fval(u, UFL_WERE)) {
        cmistake(u, ord, 274, MSG_EVENT);
        return 0;
    }

    pl = rplane(r);
    if (pl && fval(pl, PFL_NOTEACH)) {
        cmistake(u, ord, 273, MSG_EVENT);
        return 0;
    }

    teaching = u->number * 30 * TEACHNUMBER;

    if ((i = get_effect(u, oldpotiontype[P_FOOL])) > 0) { /* Trank "Dumpfbackenbrot" */
        i = _min(i, u->number * TEACHNUMBER);
        /* Trank wirkt pro Schueler, nicht pro Lehrer */
        teaching -= i * 30;
        change_effect(u, oldpotiontype[P_FOOL], -i);
        j = teaching / 30;
        ADDMSG(&u->faction->msgs, msg_message("teachdumb", "teacher amount", u, j));
    }
    if (teaching == 0)
        return 0;

    count = 0;

    init_order(ord);

#if TEACH_ALL
    if (getparam(u->faction->locale) == P_ANY) {
        unit *student = r->units;
        skill_t teachskill[MAXSKILLS];
        int i = 0;
        do {
            sk = getskill(u->faction->locale);
            teachskill[i++] = sk;
        } while (sk != NOSKILL);
        while (teaching && student) {
            if (student->faction == u->faction) {
                if (LongHunger(student))
                    continue;
                if (getkeyword(student->thisorder) == K_STUDY) {
                    /* Input ist nun von student->thisorder !! */
                    init_order(student->thisorder);
                    sk = getskill(student->faction->locale);
                    if (sk != NOSKILL && teachskill[0] != NOSKILL) {
                        for (i = 0; teachskill[i] != NOSKILL; ++i)
                            if (sk == teachskill[i])
                                break;
                        sk = teachskill[i];
                    }
                    if (sk != NOSKILL
                        && eff_skill_study(u, sk,
                        r) - TEACHDIFFERENCE > eff_skill_study(student, sk, r)) {
                        teaching -= teach_unit(u, student, teaching, sk, true, &academy);
                    }
                }
            }
            student = student->next;
        }
#ifdef TEACH_FRIENDS
        while (teaching && student) {
            if (student->faction != u->faction
                && alliedunit(u, student->faction, HELP_GUARD)) {
                if (LongHunger(student))
                    continue;
                if (getkeyword(student->thisorder) == K_STUDY) {
                    /* Input ist nun von student->thisorder !! */
                    init_order(student->thisorder);
                    sk = getskill(student->faction->locale);
                    if (sk != NOSKILL
                        && eff_skill_study(u, sk, r) - TEACHDIFFERENCE >= eff_skill(student,
                        sk, r)) {
                        teaching -= teach_unit(u, student, teaching, sk, true, &academy);
                    }
                }
            }
            student = student->next;
        }
#endif
    }
    else
#endif
    {
        char zOrder[4096];
        order *new_order;

        zOrder[0] = '\0';
        init_order(ord);

        while (!parser_end()) {
            unit *u2;
            bool feedback;

            getunit(r, u->faction, &u2);
            ++count;

            /* Falls die Unit nicht gefunden wird, Fehler melden */

            if (!u2) {
                char tbuf[20];
                const char *uid;
                const char *token;
                /* Finde den string, der den Fehler verursacht hat */
                parser_pushstate();
                init_order(ord);

                for (j = 0; j != count - 1; ++j) {
                    /* skip over the first 'count' units */
                    getunit(r, u->faction, NULL);
                }

                token = getstrtoken();

                /* Beginne die Fehlermeldung */
                if (isparam(token, u->faction->locale, P_TEMP)) {
                    token = getstrtoken();
                    sprintf(tbuf, "%s %s", LOC(u->faction->locale,
                        parameters[P_TEMP]), token);
                    uid = tbuf;
                }
                else {
                    uid = token;
                }
                ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "unitnotfound_id",
                    "id", uid));

                parser_popstate();
                continue;
            }

            feedback = u->faction == u2->faction
                || alliedunit(u2, u->faction, HELP_GUARD);

            /* Neuen Befehl zusammenbauen. TEMP-Einheiten werden automatisch in
             * ihre neuen Nummern uebersetzt. */
            if (zOrder[0])
                strcat(zOrder, " ");
            strcat(zOrder, unitid(u2));

            if (getkeyword(u2->thisorder) != K_STUDY) {
                ADDMSG(&u->faction->msgs,
                    msg_feedback(u, ord, "teach_nolearn", "student", u2));
                continue;
            }

            /* Input ist nun von u2->thisorder !! */
            parser_pushstate();
            init_order(u2->thisorder);
            sk = getskill(u2->faction->locale);
            parser_popstate();

            if (sk == NOSKILL) {
                ADDMSG(&u->faction->msgs,
                    msg_feedback(u, ord, "teach_nolearn", "student", u2));
                continue;
            }

            /* u is teacher, u2 is student */
            if (eff_skill_study(u2, sk, r) > eff_skill_study(u, sk,
                r) - TEACHDIFFERENCE) {
                if (feedback) {
                    ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "teach_asgood",
                        "student", u2));
                }
                continue;
            }
            if (sk == SK_MAGIC) {
                /* ist der Magier schon spezialisiert, so versteht er nur noch
                 * Lehrer seines Gebietes */
                sc_mage *mage1 = get_mage(u);
                sc_mage *mage2 = get_mage(u2);
                if (!mage2 || !mage1 || (mage2->magietyp != M_GRAY
                    && mage1->magietyp != mage2->magietyp)) {
                    if (feedback) {
                        ADDMSG(&u->faction->msgs, msg_feedback(u, ord,
                            "error_different_magic", "target", u2));
                    }
                    continue;
                }
            }

            teaching -= teach_unit(u, u2, teaching, sk, false, &academy);
        }
        new_order = create_order(K_TEACH, u->faction->locale, "%s", zOrder);
        replace_order(&u->orders, ord, new_order);
        free_order(new_order);      /* parse_order & set_order have each increased the refcount */
    }
    if (academy && sk != NOSKILL) {
        academy = academy / 30;     /* anzahl gelehrter wochen, max. 10 */
        learn_skill(u, sk, academy / 30.0 / TEACHNUMBER);
    }
    return 0;
}