void QImageButtonLR::mouseReleaseEvent(QMouseEvent *ev) { if(ev->button() == Qt::LeftButton) emit leftClick(); else if (ev->button() == Qt::RightButton) emit rightClick(); }
void CCgxTopRightWindow::disablePets() { if(!isCommandEnable(8)) { leftClick(8); } }
EvBox::EvBox(QWidget *parent) : QWidget(parent), ui(new Ui::EvBox) { ui->setupUi(this); QSlider *sliders[6] = {ui->hpslider, ui->atkslider, ui->defslider, ui->satkslider, ui->sdefslider, ui->speedslider}; QLabel *descs[6] = {ui->hpdesc, ui->atkdesc, ui->defdesc, ui->satkdesc, ui->sdefdesc, ui->speeddesc}; QLabel *labels[6] = {ui->hplabel, ui->atklabel, ui->deflabel, ui->satklabel, ui->sdeflabel, ui->speedlabel}; QLineEdit *edits[6] = {ui->hpedit, ui->atkedit, ui->defedit, ui->satkedit, ui->sdefedit, ui->speededit}; QImageButtonLR *boosts[6] = {ui->hpboost, ui->atkboost, ui->defboost, ui->satkboost, ui->sdefboost, ui->speedboost}; memcpy(m_sliders, sliders, sizeof(sliders)); memcpy(m_descs, descs, sizeof(descs)); memcpy(m_stats, labels, sizeof(labels)); memcpy(m_evs, edits, sizeof(edits)); memcpy(m_boosts, boosts, sizeof(boosts)); #define setNums(var) for (int i = 0; i < 6; i++) { var[i]->setProperty("stat", i);} setNums(m_sliders); setNums(m_evs); setNums(m_boosts); #undef setNums for(int i = 0; i < 6; i++) { connect(m_sliders[i], SIGNAL(valueChanged(int)), this, SLOT(changeEV(int))); connect(m_evs[i], SIGNAL(textChanged(QString)), this, SLOT(changeEV(QString))); connect(m_boosts[i], SIGNAL(rightClick()), this, SLOT(changeToMinusBoost())); connect(m_boosts[i], SIGNAL(leftClick()), this, SLOT(changeToPlusBoost())); } }
void cVideoLabel::mousePressEvent(QMouseEvent *ev) { this->xCoord = ev->pos().x(); this->yCoord = ev->pos().y(); if (ev->button() == Qt::LeftButton) { emit leftClick(); } if (ev->button() == Qt::RightButton) { this->xInitialCoord = ev->pos().x(); this->yInitialCoord = ev->pos().y(); setCursor(Qt::BlankCursor); emit rightClick(); } }
bool Scene::onEvent(M4EventType eventType, int32 param1, int x, int y, bool &captureEvents) { //if (_vm->getGameType() != GType_Burger) // return false; // If the game is currently paused, don't do any scene processing if (_vm->_kernel->paused) return false; switch (eventType) { case MEVENT_LEFT_CLICK: leftClick(x, y); break; case MEVENT_RIGHT_CLICK: rightClick(x, y); break; case MEVENT_MOVE: mouseMove(x, y); break; default: return false; } return true; }
void RecipeWidget::init(HeadcookerWindow *win) { ui->setupUi(this); this->win = win; ui->bodyWidget->setObjectName("body"); ui->instructions->setObjectName("instructions"); ui->instructions->verticalScrollBar()->setObjectName("scrollbar"); ui->backButton->setObjectName("backButton"); ui->tagWidget->setObjectName("tagBox"); ui->ingredientBox->setObjectName("ingredientBox"); ui->instructionBox->setObjectName("instructionBox"); ui->recipeName->setObjectName("headline"); ui->subtitle->setObjectName("subtitle"); ui->servingsText->setObjectName("metaInfo"); ui->servingsEdit->setObjectName("inputArea"); connect(ui->backButton, SIGNAL(clicked()), this, SLOT(back())); ui->recipeName->setText(recipe->getTitle()); ui->subtitle->setText(recipe->getSubtitle()); ui->instructions->setText(recipe->getInstructions()); updateIngredients(); //Metainformations ui->servingsEdit->setText(QString::number(recipe->getServings())); if (ui->metaInfoWidget->layout() != NULL) delete ui->metaInfoWidget->layout(); FlowLayout *metaInfoLayout = new FlowLayout; ui->metaInfoWidget->setLayout(metaInfoLayout); for (QPair<QString, QString> metaInfo : recipe->getMetaInfo()) { QLabel *name = new QLabel(metaInfo.first); name->setObjectName("metaInfo"); QFont font = name->font(); font.setBold(true); name->setFont(font); QLabel *value = new QLabel(metaInfo.second); value->setObjectName("text"); metaInfoLayout->addWidget(name); metaInfoLayout->addWidget(value); } //Tags if (ui->tagWidget->layout()) { delete ui->tagWidget->layout(); } tagLayout = new FlowLayout; ui->tagWidget->setLayout(tagLayout); for (QString tag : recipe->getTags()) { addTag(tag); } ui->servingsEdit->setValidator(new QDoubleValidator); addAddTagButton(); connect(&leftClickMapper, SIGNAL(mapped(QString)), this, SLOT(leftClick(QString))); connect(&rightClickMapper, SIGNAL(mapped(QString)), this, SLOT(rightClick(QString))); connect(Options::ptr(), SIGNAL(updated()), this, SLOT(updateStylesheet())); connect(ui->servingsEdit, SIGNAL(textChanged(QString)), this, SLOT(updateIngredients(QString))); updateStylesheet(); }
/** Default constructor */ MainWindow::MainWindow() : QWidget() { /** constructor() that has in input file for scores */ ifstream fin; fin.open("scores.txt"); if(fin.fail()) { cout << "Could not find the scores file" << endl; } else { string temp; int temp2; getline(fin,temp,'|'); fin >> temp2; while(fin.good()) { scorenames.push_back(temp); scores.push_back(temp2); getline(fin,temp,'|'); fin >> temp2; } } /** Set the Pixmaps */ ez=new QPixmap("ezreal.png"); *ez=ez->scaled(75,75,Qt::KeepAspectRatioByExpanding); melee=new QPixmap("meleeminion.png"); *melee=melee->scaled(50,50,Qt::KeepAspectRatioByExpanding); caster=new QPixmap("casterminion.png"); *caster=caster->scaled(45,45,Qt::KeepAspectRatioByExpanding); siege=new QPixmap("siegeminion.png"); *siege=siege->scaled(65,65,Qt::KeepAspectRatioByExpanding); basic=new QPixmap("basicattack.gif"); *basic=basic->scaled(10,10,Qt::KeepAspectRatioByExpanding); mystic=new QPixmap("basicattack.gif"); *mystic=mystic->scaled(30,30,Qt::KeepAspectRatioByExpanding); trueshot=new QPixmap("trueshot.png"); *trueshot=trueshot->scaled(75,75,Qt::KeepAspectRatioByExpanding); heal=new QPixmap("heal.png"); *heal=heal->scaled(50,50,Qt::KeepAspectRatioByExpanding); clarity=new QPixmap("clarity.png"); *clarity=clarity->scaled(50,50,Qt::KeepAspectRatioByExpanding); ignite=new QPixmap("ignite.png"); *ignite=ignite->scaled(50,50,Qt::KeepAspectRatioByExpanding); energy=new QPixmap("energybolt.gif"); *energy=energy->scaled(50,50,Qt::KeepAspectRatioByExpanding); cannon=new QPixmap("cannonshot.png"); *cannon=cannon->scaled(55,55,Qt::KeepAspectRatioByExpanding); /** color is the default color set for spacers and background of widgets*/ color.setRgb(240,240,240,255); /** MainWidget which holds everything */ mainwidget= new QWidget; mainwidget->setFixedSize(1200,800); /** Main Layout for MainWindow */ mainLayout = new QVBoxLayout; mainwidget->setLayout(mainLayout); /** TITLE above row1*/ row0 = new QHBoxLayout; /** IconObject used to display QPixmap */ hold_spacer0 = new IconObject; /** Used to hold a space */ spacer0 = new QPixmap(100,64); spacer0->fill(color); /** IconObject used to display QPixmap */ hold_title = new IconObject; /** Ability display icon */ title = new QPixmap("title.png"); /** IconObject used to display QPixmap */ hold_spacer01 = new IconObject; /** Used to hold a space */ spacer01 = new QPixmap(100,64); spacer01->fill(color); // set pixmaps hold_spacer0->setPixmap(*spacer0); hold_title->setPixmap(title->scaled(700,40,Qt::KeepAspectRatioByExpanding)); hold_spacer0->setPixmap(*spacer01); //add to layout row0 row0->addWidget(hold_spacer0); row0->addWidget(hold_title); row0->addWidget(hold_spacer01); mainLayout->addLayout(row0); /** Horizontal box for row 1*/ row1= new QHBoxLayout; /** Button which initiates/restarts game*/ start= new QPushButton("Start"); /** Button which pauses/continues game*/ pause = new QPushButton("Pause"); /** quits the game*/ quit = new QPushButton("Quit"); /** Score display*/ name = new QTextEdit("Name"); name->setMaximumHeight(30); name->setMaximumWidth(200); /** level display*/ level = new QLabel("LEVEL: 00"); /** score display*/ score = new QLabel("SCORE: 00"); row1->addWidget(start); row1->addWidget(pause); row1->addWidget(quit); row1->addWidget(name); row1->addWidget(level); row1->addWidget(score); mainLayout->addLayout(row1); /** Horizontal box for row 2*/ row2 = new QHBoxLayout; /** Scene which holds monsters, player and powerups*/ scene = new QGraphicsScene; /** View which holds gameplay*/ view = new GameWindow(scene); row2->addWidget(view); mainLayout->addLayout(row2); /** Horizontal box for row 3*/ row3 = new QHBoxLayout; //left /** IconObject used to display QPixmap */ hold_basicattackicon = new IconObject; /** Ability display icon */ basicattackicon = new QPixmap("basicattack.gif"); /** IconObject used to display QPixmap */ hold_mysticshoticon = new IconObject; /** Ability display icon */ mysticshoticon = new QPixmap("basicattack.gif"); //mysticshoticon->scaledToHeight(64,Qt::FastTransformation); /** IconObject used to display QPixmap */ hold_trueshoticon = new IconObject; /** Ability display icon */ trueshoticon = new QPixmap("trueshot.png"); /** IconObject used to display QPixmap */ hold_spacer1 = new IconObject; /** Used to hold a space */ spacer1 = new QPixmap(400,64); spacer1->fill(color); //midleft /** IconObject used to display QPixmap */ hold_heart = new IconObject; /** Heart Icon */ heart = new QPixmap("heart.gif"); /** Health display */ health = new QLabel("200"); health->setMaximumHeight(25); /** IconObject used to display QPixmap */ hold_spacer2 = new IconObject; /** Used to hold a space */ spacer2 = new QPixmap(64,64); spacer2->fill(color); //midright /** IconObject used to display QPixmap */ hold_potion = new IconObject; /** Mana Icon */ potion = new QPixmap("mana.gif"); /** Mana display */ mana= new QLabel("50"); mana->setMaximumHeight(25); /*Add the Pixmaps to the IconObjects*/ hold_basicattackicon->setPixmap(basicattackicon->scaledToHeight(10)); hold_mysticshoticon->setPixmap(mysticshoticon->scaledToHeight(20)); hold_trueshoticon->setPixmap(trueshoticon->scaled(40,60,Qt::KeepAspectRatioByExpanding)); hold_spacer1->setPixmap(*spacer1); hold_heart->setPixmap(*heart); hold_spacer2->setPixmap(*spacer2); hold_potion->setPixmap(*potion); /* Add IconObjects to row3 */ row3->addWidget(hold_basicattackicon); row3->addWidget(hold_mysticshoticon); row3->addWidget(hold_trueshoticon); row3->addWidget(hold_spacer1); row3->addWidget(hold_heart); row3->addWidget(health); row3->addWidget(hold_spacer2); row3->addWidget(hold_potion); row3->addWidget(mana); /* Add layout to main widget*/ mainLayout->addLayout(row3); // set player //objects.push_back( //set bool variables trueshotfiring = false; inGame = false; gamePaused = false; playerAlive = false; up = false; down = false; left = false; right = false; grabbedignite=false; lostgame=false; //set counters /** Level identifies which level the game is at */ levelff=1; /** Leftclickcounter determines how many times left click is pressed */ leftclickcounter=0; /** Leftclickholdcounter determines how long left click is pressed */ leftclickholdcounter=0; /** Spawn counter for a meleeminoin */ spawnmelee=0; /** Spawn counter for a Siegeminion*/ spawnsiege=0; /** Spawn counter for a Casterminion*/ spawncaster=0; /** Ez can not be hurt immediately at next clock *giving the player time to move out of the way*/ ezhurt=0; /** Points scored*/ points=0; /** Icon spawning at 200*/ iconspawn=0; // set timer timer = new QTimer(this);// timer->start(val) later on in show() //connections connect(start,SIGNAL(clicked()),this,SLOT(clickedStart())); connect(pause,SIGNAL(clicked()),this,SLOT(clickedPause())); connect(view,SIGNAL(leftButtonClicked()),this,SLOT(leftClick())); connect(view,SIGNAL(rightButtonClicked()),this,SLOT(rightClick())); connect(view,SIGNAL(leftButtonHoldStart()),this,SLOT(leftHoldstart())); connect(view,SIGNAL(leftButtonHoldCancel()),this,SLOT(leftHoldcancel())); connect(view,SIGNAL(uparrow()),this,SLOT(moveup())); connect(view,SIGNAL(downarrow()),this,SLOT(movedown())); connect(view,SIGNAL(leftarrow()),this,SLOT(moveleft())); connect(view,SIGNAL(rightarrow()),this,SLOT(moveright())); connect(timer,SIGNAL(timeout()),this,SLOT(handleTimer())); connect(quit,SIGNAL(clicked()),this,SLOT(clickedQuit())); }
void editLevelStateClass::update(sf::RenderWindow& window) { sf::Event event; while(window.pollEvent(event)) { if(event.type == sf::Event::Closed) { window.close(); } else if(event.type == sf::Event::KeyPressed) { switch(event.key.code) { case sf::Keyboard::Escape: { setNoMode(); break; } case sf::Keyboard::A: { drawAllFloor = !drawAllFloor; break; } case sf::Keyboard::F: { setAddFloorMode(); break; } case sf::Keyboard::W: { setAddWallMode("WALL"); break; } case sf::Keyboard::X: { setAddWallMode("STICKMAN_WALL"); break; } case sf::Keyboard::P: { currentMode = PLACE_PLAYER; break; } case sf::Keyboard::Return: { returnPressed(); break; } case sf::Keyboard::BackSpace: { backspacePressed(); break; } case sf::Keyboard::Delete: { deletePressed(); break; } case sf::Keyboard::LShift: { speedFactor = 5; break; } case sf::Keyboard::O: { saveLevel(); break; } case sf::Keyboard::I: { loadLevel(); break; } case sf::Keyboard::H: { moveAllLevel(-1, 0); break; } case sf::Keyboard::J: { moveAllLevel(0, 1); break; } case sf::Keyboard::K: { moveAllLevel(0, -1); break; } case sf::Keyboard::L: { moveAllLevel(1, 0); break; } case sf::Keyboard::F10: { global::activeGameStateStack->set(new mainMenuStateClass()); return; } case sf::Keyboard::Add: { if(static_cast<unsigned int>(currentFloor - 1) < listOfFloor.size()) { ++currentFloor; } break; } case sf::Keyboard::Subtract: { if(currentFloor > 0) { --currentFloor; } break; } case sf::Keyboard::B: { if(chooseNameOfLevel == false) { chooseNameOfLevel = true; tmpIndexOfLevel = currentIndexOfLevel; } else { --tmpIndexOfLevel; if(tmpIndexOfLevel < 0) { tmpIndexOfLevel = listOfLevel.size() - 1; } } nameOfLevelTextHasChanged(); break; } case sf::Keyboard::N: { if(chooseNameOfLevel == false) { chooseNameOfLevel = true; tmpIndexOfLevel = currentIndexOfLevel; } else { ++tmpIndexOfLevel; if(static_cast<unsigned int>(tmpIndexOfLevel) >= listOfLevel.size()) { tmpIndexOfLevel = 0; } } nameOfLevelTextHasChanged(); break; } case sf::Keyboard::M: { if(chooseNameOfLevel == true) { chooseNameOfLevel = false; currentIndexOfLevel = tmpIndexOfLevel; loadThisLevel(listOfLevel[currentIndexOfLevel]); } break; } default: { break; } } } else if(event.type == sf::Event::KeyReleased) { if(event.key.code == sf::Keyboard::LShift) { speedFactor = 1; } } else if(event.type == sf::Event::MouseButtonPressed) { if(event.mouseButton.button == sf::Mouse::Left) { leftClick(view.getCenter().x - ((WIDTH_SCREEN / 2) * zoomLevel) + event.mouseButton.x * zoomLevel, view.getCenter().y - ((HEIGHT_SCREEN / 2) * zoomLevel) + event.mouseButton.y * zoomLevel); } else if(event.mouseButton.button == sf::Mouse::Right) { rightClick(view.getCenter().x - ((WIDTH_SCREEN / 2) * zoomLevel) + event.mouseButton.x * zoomLevel, view.getCenter().y - ((HEIGHT_SCREEN / 2) * zoomLevel) + event.mouseButton.y * zoomLevel); } } else if(event.type == sf::Event::MouseWheelMoved) { zoomView(event.mouseWheel.delta); } if(event.type == sf::Event::TextEntered) { char character = static_cast<char>(event.text.unicode); if(character >= 48 && character <= 57 && currentMode == NO_MODE) { if(character - 48 < static_cast<char>(listOfFloor.size())) { currentFloor = character - 48; } } } } if(sf::Keyboard::isKeyPressed(sf::Keyboard::Q)) { moveView(-speedView * zoomLevel - 1, 0); } if(sf::Keyboard::isKeyPressed(sf::Keyboard::D)) { moveView(speedView * zoomLevel + 1, 0); } if(sf::Keyboard::isKeyPressed(sf::Keyboard::Z)) { moveView(0, -speedView * zoomLevel - 1); } if(sf::Keyboard::isKeyPressed(sf::Keyboard::S)) { moveView(0, speedView * zoomLevel + 1); } if(chooseNameOfLevel == true) { updateNameOfLevelText(); } }