int main() { BTree tree; tree.add_vector({1,2,3,4,5,6,7,8,9,10}); vector<int> ret = level_display(tree.get_root()); print(ret); }
void game_display(struct game* game) { assert(game); int map_w, map_h; window_clear(); if(game->nb_player == 1) { map_w = map_get_width(level_get_curr_map(game->curr_level)); map_h = map_get_height(level_get_curr_map(game->curr_level)); for(int i = 0; i < map_w; i++) for(int j = 0; j < map_h+2; j++) window_display_image(sprite_get_empty(), i * SIZE_BLOC, j * SIZE_BLOC); } level_display(game_get_curr_level(game)); monster_display(level_get_curr_map(game->curr_level)); bomb_display(game, level_get_curr_map(game->curr_level)); game_banner_display(game); if(game->nb_player == 1) { // Single player struct player* player = game->players[0]; // Always display player_display(player); if(game->game_state == PLAYING) { player_move(game, player, level_get_curr_map(game->curr_level)); monster_move(game, level_get_curr_map(game->curr_level), player); player_update(player); monster_update(level_get_curr_map(game->curr_level)); } } else { // Multi player struct player* players_in_order[game->nb_player]; for(int i=0; i<game->nb_player; i++) players_in_order[i] = game->players[i]; game_order_players_array(game, players_in_order); for(int i = 0; i < game->nb_player; i++) { player_display(players_in_order[i]); if(game->game_state == PLAYING) { player_move(game, players_in_order[i], level_get_curr_map(game->curr_level)); player_update(players_in_order[i]); } } // end for each player } // end Multi player if(game->game_state == PLAYING) { bomb_update(level_get_curr_map(game->curr_level)); } else if(game->game_state == PAUSED) { map_w = map_get_width(level_get_curr_map(game->curr_level)); map_h = map_get_height(level_get_curr_map(game->curr_level)); int mid_w = map_w / 2 * SIZE_BLOC + map_w%2 * SIZE_BLOC / 2; int mid_h = map_h / 2 * SIZE_BLOC + map_h%2 * SIZE_BLOC / 2; menu_display(mid_w, mid_h); } window_refresh(); }
void multi_display(struct game* game) { assert(game); struct map* map = NULL; int w, h; int* scores; switch(game_get_state(game)) { case PLAYING: case PAUSED: game_display(game); if(player_get_nb_player_alive(game) == 1) multi_change_state(game, SCORE); break; case CHOOSE_MAP: map = level_get_curr_map(game_get_curr_level(game)); w = 10 + 15 + sprite_get_max_width() + 50 + SIZE_BLOC * map_get_width(map); h = max(30 * (sprite_get_nb_map_multi() + 1), SIZE_BLOC * map_get_height(map)); window_resize( w, h); window_clear(); for(int i = 0; i < sprite_get_nb_map_multi(); i++) { window_display_image( sprite_get_map_multi(i), 10 + 15, 15 + 30 * i); } window_display_image(sprite_get_menu(M_S_SELECT_BLACK), 10, 15 + 30 * game_get_pos(game)); map_display( map, 10 + 15 + sprite_get_max_width() + 50, (h-(SIZE_BLOC * map_get_height(map))) / 2); window_refresh(); break; case SCORE: window_clear(); level_display(game_get_curr_level(game)); bomb_display(game, level_get_curr_map(game_get_curr_level(game))); for(int i = 0; i < game_get_nb_player(game); i++) player_display(game_get_player(game, i+1)); int map_w = map_get_width(level_get_curr_map(game_get_curr_level(game))); int map_h = map_get_height(level_get_curr_map(game_get_curr_level(game))); int mid_w = map_w / 2 * SIZE_BLOC + map_w%2 * SIZE_BLOC / 2; int mid_h = map_h / 2 * SIZE_BLOC + map_h%2 * SIZE_BLOC / 2; window_display_image( sprite_get_menu(M_BG_GREY), mid_w - 240, mid_h - 262); window_display_image( sprite_get_score(player_get_id_player_alive(game)), mid_w - 200, mid_h - 222); scores = game_get_scores(game); for(int i = 0; i < game_get_nb_player(game); i++) { window_display_sprite( sprite_get_players(i+1), sprite_get_rect_player_anim(0, i+1, SOUTH), mid_w - 200, mid_h - 222 + 80 + 80 * i); window_display_image( sprite_get_number_white(scores[i]), mid_w - 140, mid_h - 222 + 100 + 80 * i); } window_refresh(); break; } }