static Lib3dsBool kfdata_write(Lib3dsFile *file, FILE *f) { Lib3dsChunk c; c.chunk=LIB3DS_KFDATA; if (!lib3ds_chunk_write_start(&c,f)) { return(LIB3DS_FALSE); } { /*---- LIB3DS_KFHDR ----*/ Lib3dsChunk c; c.chunk=LIB3DS_KFHDR; c.size=6 + 2 + strlen(file->name)+1 +4; lib3ds_chunk_write(&c,f); lib3ds_intw_write(file->keyf_revision,f); lib3ds_string_write(file->name, f); lib3ds_intd_write(file->frames, f); } { /*---- LIB3DS_KFSEG ----*/ Lib3dsChunk c; c.chunk=LIB3DS_KFSEG; c.size=14; lib3ds_chunk_write(&c,f); lib3ds_intd_write(file->segment_from,f); lib3ds_intd_write(file->segment_to,f); } { /*---- LIB3DS_KFCURTIME ----*/ Lib3dsChunk c; c.chunk=LIB3DS_KFCURTIME; c.size=10; lib3ds_chunk_write(&c,f); lib3ds_intd_write(file->current_frame,f); } lib3ds_viewport_write(&file->viewport_keyf, f); { Lib3dsNode *p; for (p=file->nodes; p!=0; p=p->next) { if (!lib3ds_node_write(p, file, f)) { return(LIB3DS_FALSE); } if (!nodes_write(p, file, f)) { return(LIB3DS_FALSE); } } } if (!lib3ds_chunk_write_end(&c,f)) { return(LIB3DS_FALSE); } return(LIB3DS_TRUE); }
/*! * \ingroup tcb */ Lib3dsBool lib3ds_tcb_write(Lib3dsTcb *tcb, FILE *f) { lib3ds_intd_write(tcb->frame,f); lib3ds_word_write(tcb->flags,f); if (tcb->flags&LIB3DS_USE_TENSION) { lib3ds_float_write(tcb->tens,f); } if (tcb->flags&LIB3DS_USE_CONTINUITY) { lib3ds_float_write(tcb->cont,f); } if (tcb->flags&LIB3DS_USE_BIAS) { lib3ds_float_write(tcb->bias,f); } if (tcb->flags&LIB3DS_USE_EASE_TO) { lib3ds_float_write(tcb->ease_to,f); } if (tcb->flags&LIB3DS_USE_EASE_FROM) { lib3ds_float_write(tcb->ease_from,f); } if (ferror(f)) { return(LIB3DS_FALSE); } return(LIB3DS_TRUE); }
/*! * \ingroup shadow */ Lib3dsBool lib3ds_shadow_write(Lib3dsShadow *shadow, FILE *f) { if (fabs(shadow->lo_bias)>LIB3DS_EPSILON) { /*---- LIB3DS_LO_SHADOW_BIAS ----*/ Lib3dsChunk c; c.chunk=LIB3DS_LO_SHADOW_BIAS; c.size=10; lib3ds_chunk_write(&c,f); lib3ds_float_write(shadow->lo_bias,f); } if (fabs(shadow->hi_bias)>LIB3DS_EPSILON) { /*---- LIB3DS_HI_SHADOW_BIAS ----*/ Lib3dsChunk c; c.chunk=LIB3DS_HI_SHADOW_BIAS; c.size=10; lib3ds_chunk_write(&c,f); lib3ds_float_write(shadow->hi_bias,f); } if (shadow->map_size) { /*---- LIB3DS_SHADOW_MAP_SIZE ----*/ Lib3dsChunk c; c.chunk=LIB3DS_SHADOW_MAP_SIZE; c.size=8; lib3ds_chunk_write(&c,f); lib3ds_intw_write(shadow->map_size,f); } if (shadow->samples) { /*---- LIB3DS_SHADOW_SAMPLES ----*/ Lib3dsChunk c; c.chunk=LIB3DS_SHADOW_SAMPLES; c.size=8; lib3ds_chunk_write(&c,f); lib3ds_intw_write(shadow->samples,f); } if (shadow->range) { /*---- LIB3DS_SHADOW_RANGE ----*/ Lib3dsChunk c; c.chunk=LIB3DS_SHADOW_RANGE; c.size=10; lib3ds_chunk_write(&c,f); lib3ds_intd_write(shadow->range,f); } if (fabs(shadow->filter)>LIB3DS_EPSILON) { /*---- LIB3DS_SHADOW_FILTER ----*/ Lib3dsChunk c; c.chunk=LIB3DS_SHADOW_FILTER; c.size=10; lib3ds_chunk_write(&c,f); lib3ds_float_write(shadow->filter,f); } if (fabs(shadow->ray_bias)>LIB3DS_EPSILON) { /*---- LIB3DS_RAY_BIAS ----*/ Lib3dsChunk c; c.chunk=LIB3DS_RAY_BIAS; c.size=10; lib3ds_chunk_write(&c,f); lib3ds_float_write(shadow->ray_bias,f); } return(LIB3DS_TRUE); }
static Lib3dsBool mdata_write(Lib3dsFile *file, FILE *f) { Lib3dsChunk c; c.chunk=LIB3DS_MDATA; if (!lib3ds_chunk_write_start(&c,f)) { return(LIB3DS_FALSE); } { /*---- LIB3DS_MESH_VERSION ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MESH_VERSION; c.size=10; lib3ds_chunk_write(&c,f); lib3ds_intd_write(file->mesh_version,f); } { /*---- LIB3DS_MASTER_SCALE ----*/ Lib3dsChunk c; c.chunk=LIB3DS_MASTER_SCALE; c.size=10; lib3ds_chunk_write(&c,f); lib3ds_float_write(file->master_scale,f); } { /*---- LIB3DS_O_CONSTS ----*/ int i; for (i=0; i<3; ++i) { if (fabs(file->construction_plane[i])>LIB3DS_EPSILON) { break; } } if (i<3) { Lib3dsChunk c; c.chunk=LIB3DS_O_CONSTS; c.size=18; lib3ds_chunk_write(&c,f); lib3ds_vector_write(file->construction_plane,f); } } { /*---- LIB3DS_AMBIENT_LIGHT ----*/ int i; for (i=0; i<3; ++i) { if (fabs(file->ambient[i])>LIB3DS_EPSILON) { break; } } if (i<3) { Lib3dsChunk c; c.chunk=LIB3DS_AMBIENT_LIGHT; c.size=42; lib3ds_chunk_write(&c,f); colorf_write(file->ambient,f); } } lib3ds_background_write(&file->background, f); lib3ds_atmosphere_write(&file->atmosphere, f); lib3ds_shadow_write(&file->shadow, f); lib3ds_viewport_write(&file->viewport, f); { Lib3dsMaterial *p; for (p=file->materials; p!=0; p=p->next) { if (!lib3ds_material_write(p,f)) { return(LIB3DS_FALSE); } } } { Lib3dsCamera *p; Lib3dsChunk c; for (p=file->cameras; p!=0; p=p->next) { c.chunk=LIB3DS_NAMED_OBJECT; if (!lib3ds_chunk_write_start(&c,f)) { return(LIB3DS_FALSE); } lib3ds_string_write(p->name,f); lib3ds_camera_write(p,f); if (!lib3ds_chunk_write_end(&c,f)) { return(LIB3DS_FALSE); } } } { Lib3dsLight *p; Lib3dsChunk c; for (p=file->lights; p!=0; p=p->next) { c.chunk=LIB3DS_NAMED_OBJECT; if (!lib3ds_chunk_write_start(&c,f)) { return(LIB3DS_FALSE); } lib3ds_string_write(p->name,f); lib3ds_light_write(p,f); if (!lib3ds_chunk_write_end(&c,f)) { return(LIB3DS_FALSE); } } } { Lib3dsMesh *p; Lib3dsChunk c; for (p=file->meshes; p!=0; p=p->next) { c.chunk=LIB3DS_NAMED_OBJECT; if (!lib3ds_chunk_write_start(&c,f)) { return(LIB3DS_FALSE); } lib3ds_string_write(p->name,f); lib3ds_mesh_write(p,f); if (!lib3ds_chunk_write_end(&c,f)) { return(LIB3DS_FALSE); } } } if (!lib3ds_chunk_write_end(&c,f)) { return(LIB3DS_FALSE); } return(LIB3DS_TRUE); }