static GF_Err HEVC_ProcessData(GF_MediaDecoder *ifcg, char *inBuffer, u32 inBufferLength, u16 ES_ID, u32 *CTS, char *outBuffer, u32 *outBufferLength, u8 PaddingBits, u32 mmlevel) { GF_Err e; int got_pic; HEVCDec *ctx = (HEVCDec*) ifcg->privateStack; if (!inBuffer) { if ( libOpenHevcDecode(ctx->openHevcHandle, NULL, 0, 0) ) { return HEVC_flush_picture(ctx, outBuffer, outBufferLength, CTS); } //quick hack, we have an issue with openHEVC resuming after being flushed ... ctx->had_pic = GF_FALSE; libOpenHevcClose(ctx->openHevcHandle); ctx->openHevcHandle = NULL; ctx->is_init = GF_FALSE; HEVC_ConfigureStream(ctx, ctx->esd); return GF_OK; } if (!ES_ID) { *outBufferLength = 0; return GF_OK; } if (*outBufferLength < ctx->out_size) { *outBufferLength = ctx->out_size; return GF_BUFFER_TOO_SMALL; } *outBufferLength = 0; if (ctx->had_pic) { ctx->had_pic = GF_FALSE; return HEVC_flush_picture(ctx, outBuffer, outBufferLength, CTS); } ctx->dec_frames++; got_pic = libOpenHevcDecode(ctx->openHevcHandle, (u8 *) inBuffer, inBufferLength, *CTS); if (ctx->raw_out) fwrite((u8 *) inBuffer, 1, inBufferLength, ctx->raw_out); GF_LOG(GF_LOG_DEBUG, GF_LOG_CODEC, ("[HEVC Decoder] Decode CTS %d - size %d - got pic %d\n", *CTS, inBufferLength, got_pic)); if (got_pic>0) { e = HEVC_flush_picture(ctx, outBuffer, outBufferLength, CTS); if (e) return e; got_pic = 0; } return GF_OK; }
static GF_Err HEVC_DetachStream(GF_BaseDecoder *ifcg, u16 ES_ID) { HEVCDec *ctx = (HEVCDec*) ifcg->privateStack; if (ctx->openHevcHandle) { libOpenHevcClose(ctx->openHevcHandle); ctx->openHevcHandle = NULL; } ctx->is_init = GF_FALSE; ctx->width = ctx->height = ctx->out_size = 0; if (ctx->conv_buffer) gf_free(ctx->conv_buffer); ctx->conv_buffer = NULL; return GF_OK; }
static GF_Err HEVC_SetCapabilities(GF_BaseDecoder *ifcg, GF_CodecCapability capability) { HEVCDec *ctx = (HEVCDec*) ifcg->privateStack; switch (capability.CapCode) { case GF_CODEC_DISPLAY_BPP: ctx->display_bpp = capability.cap.valueInt; return GF_OK; case GF_CODEC_WAIT_RAP: if (ctx->dec_frames) { //quick hack, we have an issue with openHEVC resuming after being flushed ... ctx->had_pic = GF_FALSE; libOpenHevcClose(ctx->openHevcHandle); ctx->openHevcHandle = NULL; ctx->is_init = GF_FALSE; HEVC_ConfigureStream(ctx, ctx->esd); } return GF_OK; case GF_CODEC_MEDIA_SWITCH_QUALITY: if (ctx->nb_layers==1) return GF_OK; /*switch up*/ if (capability.cap.valueInt > 0) { libOpenHevcSetViewLayers(ctx->openHevcHandle, 1); libOpenHevcSetActiveDecoders(ctx->openHevcHandle, 1); } else { libOpenHevcSetViewLayers(ctx->openHevcHandle, 0); libOpenHevcSetActiveDecoders(ctx->openHevcHandle, 0); } return GF_OK; case GF_CODEC_RAW_MEMORY: ctx->direct_output = GF_TRUE; ctx->pack_mode = GF_FALSE; if (ctx->conv_to_8bit && ctx->out_size) ctx->conv_buffer = (char*)gf_realloc(ctx->conv_buffer, sizeof(char)*ctx->out_size); return GF_OK; } /*return unsupported to avoid confusion by the player (like color space changing ...) */ return GF_NOT_SUPPORTED; }