Exemple #1
0
static void drawbutton(gl_button *bt) {
    Int32 lw = getlwidth();
    Int32 cl = getcolor();
    Int32 oriwin = winget();
    int cfg, bg;
    
    winset(bt->win);
    linewidth(1);
    locate_button(bt);
    
    cfg = *(bt->state)?bt->bg:bt->fg;
    bg  = *(bt->state)?((bt->type == BUTTON)?bt->fg:bt->active_c):bt->bg;
	
    color(bg);
    rectf(bt->x, bt->y, bt->x + bt->width, bt->y + bt->height);
    
    color(bt->fg);
    rect (bt->x, bt->y, bt->x + bt->width, bt->y + bt->height);

    if (bt->label != NULL) {
	color(cfg);
	cmov2(bt->x, bt->y + 0.05 * bt->height);
	charstr(bt->label);
    }
    
    winset(oriwin);
    color(cl);
    linewidth(lw);
    
    sleep(0);
}
Exemple #2
0
// render ecef geometry
void miniview::render_ecef_geometry(double)
   {
   // render plain globe for z-values:

   static miniglobe globe;

   static const int gltess = 32;
   static const double glscale = 0.999;
   static const double glzscale = 1.05;

   globe.settess(gltess);
   globe.setscale(1.0);
   globe.setdynscale(glscale);
   globe.setZscale(glzscale);

   disableRGBAwriting();
   globe.render();
   enableRGBAwriting();

   initstate();

   // render ecef z-axis:

   linewidth(2);
   enablelinesmooth();

   static const miniv3d zacolor(0.25, 0.25, 0.5);

   color(zacolor);
   renderline(miniv3d(0.0, 0.0, -1.1*getorbradius()),
              miniv3d(0.0, 0.0, -getorbradius()));
   renderline(miniv3d(0.0, 0.0, getorbradius()),
              miniv3d(0.0, 0.0, 1.1*getorbradius()));

   // render equator:

   linewidth(1);
   disableZwriting();

   static const int eqlines = 100;
   static const miniv3d eqcolor(0.25, 0.25, 0.25);

   color(eqcolor);
   for (int i=0; i<=eqlines; i++)
      {
      minicoord c(miniv3d((double)i/eqlines*360*3600, 0.0, 0.0),minicoord::MINICOORD_LLH);
      c.convert2(minicoord::MINICOORD_ECEF);

      static minicoord c0;

      if (i>0) renderline(c0.vec, c.vec);
      c0 = c;
      }

   enableZwriting();
   disablelinesmooth();

   exitstate();
   }
Exemple #3
0
static void drawslider(gl_slider *sl) {
    Int32 lw = getlwidth();
    Int32 cl = getcolor();
    Int32 oriwin = winget();
    long co;
    int i;
    Screencoord x, y;
    Int32 xo, yo;
    
    winset(sl->win);
    linewidth(1);
   
    update_slider_value(sl);
    locate_slider(sl);
    
    if (sl->txbg == -1) {
	/* first time, get bg color */
	cmov2(sl->x + sl->len + sl->thick, sl->y);
	getcpos(&x, &y);
	getorigin(&xo, &yo);
	x -= xo;
	y -= yo;
	i = lrectread(x, y, x, y, &co);
	sl->txbg = co;
#ifdef DEBUG
	printf("textbg = %d, bytes = %d x %d (soll %g) y %d (soll %g)\n",
	       co,i,x,sl->x + sl->len + sl->thick,
	       y,sl->y);	
#endif
    }
    color(sl->bg);
    rectf(sl->x, sl->y, sl->x+sl->thick+sl->len, sl->y+sl->height);
    color(sl->fg);
    rect (sl->x, sl->y, sl->x+sl->thick+sl->len, sl->y+sl->height);
    rectf(sl->x + sl->len * (sl->value - sl->min)/(sl->max - sl->min),
	  sl->y,
	  sl->x + sl->len * (sl->value - sl->min)/(sl->max - sl->min) + sl->thick,
	  sl->y + sl->height);
    if (sl->buf != NULL) {
	color(sl->txbg);
	cmov2(sl->x + sl->len + sl->thick, sl->y);
	charstr(sl->buf);
	color(sl->fg);
	sprintf(sl->buf + 1, sl->format, sl->value);
	cmov2(sl->x + sl->len + sl->thick, sl->y);
	charstr(sl->buf);
    }
    
    winset(oriwin);
    color(cl);
    linewidth(lw);
    
    sleep(0);
}
void WarpPerspective::draw( bool controls )
{
	// only draw grid while editing
	if( isEditModeEnabled() ) {
		gl::pushModelMatrix();
		gl::multModelMatrix( getTransform() );

		gl::ScopedGlslProg  shader( gl::getStockShader( gl::ShaderDef().color() ) );
		gl::ScopedLineWidth linewidth( 1.0f );
		glHint( GL_LINE_SMOOTH_HINT, GL_NICEST );

		gl::ScopedColor color( Color::white() );
		for( int i = 0; i <= 1; i++ ) {
			float s = i / 1.0f;
			gl::drawLine( vec2( s * (float)mWidth, 0.0f ), vec2( s * (float)mWidth, (float)mHeight ) );
			gl::drawLine( vec2( 0.0f, s * (float)mHeight ), vec2( (float)mWidth, s * (float)mHeight ) );
		}

		gl::drawLine( vec2( 0.0f, 0.0f ), vec2( (float)mWidth, (float)mHeight ) );
		gl::drawLine( vec2( (float)mWidth, 0.0f ), vec2( 0.0f, (float)mHeight ) );

		gl::popModelMatrix();

		if( controls && mSelected < mPoints.size() ) {
			// draw control points
			for( int i = 0; i < 4; i++ )
				queueControlPoint( mDestination[i], i == mSelected );

			drawControlPoints();
		}
	}
}
Exemple #5
0
// signpost post-render method
void minipointrndr_signpost::post(int pass)
   {
   if (pass==1)
      linewidth(1);
   else if (pass==2)
      disablelinesmooth();
   }
Exemple #6
0
// signpost pre-render method
void minipointrndr_signpost::pre(int pass)
   {
   if (pass==1)
      {
      linewidth(2);
      enablelinesmooth();

      color(0.25f,0.25f,0.5f);
      }
   else if (pass==2)
      minitext::configure_zfight(0.975f);
   }
Exemple #7
0
Material::Material(Material_t tag)
    : tag(tag),
      vertexShader(this),
      fragmentShader(this),
      index0AttributeName(this)
{
    mId = Material::MaterialIdCount++;

    mUuid = Math::generateUUID();

    mName = "";

    side() = kFrontSide;

    opacity() = 1.0f;
    transparent() = false;

    blending() = kNormalBlending;

    blendSrc() = kSrcAlphaFactor;
    blendDst() = kOneMinusSrcAlphaFactor;
    blendEquation() = kAddEquation;

    depthTest() = true;
    depthWrite() = true;

    polygonOffset() = false;
    polygonOffsetFactor() = 0;
    polygonOffsetUnits() = 0;

    // mAlphaTest = 0;

    overdraw() = 0; // Overdrawn pixels (typically between 0 and 1) for fixing antialiasing gaps in CanvasRenderer

    visible() = true;

    needsUpdate() = true;

    // By default, bind position to attribute index 0. In WebGL, attribute 0
    // should always be used to avoid potentially expensive emulation.
    index0AttributeName("position");

    linewidth() = 1.0f;
    metal() = false;
    perPixel() = true;
    shading() = kNoShading;
	vertexColors() = kNoColors;
    wireframe() = false;
    wireframeLinewidth() = 1.0f;
}
Exemple #8
0
void DrawLines::process() {
    utilgl::activateTargetAndCopySource(outport_, inport_, ImageType::ColorOnly);
    {
        utilgl::GlBoolState linesmooth(GL_LINE_SMOOTH, false);
        utilgl::LineWidthState linewidth(lineSize_);

        lineShader_.activate();
        lineShader_.setUniform("color", lineColor_);
        lineDrawer_.draw();
        lineShader_.deactivate();
    }
    utilgl::deactivateCurrentTarget();

    compositor_.composite(inport_, outport_, ImageType::ColorOnly);
}
Exemple #9
0
setup_lcube()
{
	window(-800.0, 800.0, -800.0, 800.0, -800.0, 800.0);
	lookat(0.0, 0.0, 1500.0, 0.0, 0.0, 0.0, 0);

	linewidth(3);

	/*
	 * Start with a very ordinary filled cube like the old demo..
	 */


	makecube(filledthing);
	makecube(outlinething);

	backbuffer(1);

}
static void 
_dxf_DRAW_ZOOMBOX (tdmInteractor I, void *udata, float rot[4][4], int draw)
{
  DEFDATA(I, tdmZoomData) ;

  ENTRY(("_dxf_DRAW_ZOOMBOX (0x%x, 0x%x, 0x%x, %d)",I, udata, rot, draw));

  if (draw)
  {
      if (_dxf_isFlagsSet(_dxf_SERVICES_FLAGS(), SF_INVALIDATE_BACKSTORE))
	  _dxf_captureZoomBox(I, udata, rot);

      /* draw the box */
      lmcolor(LMC_COLOR) ;
      cpack(0xffffffff) ;
      linewidth(1) ;
      recti(PDATA(x1), PDATA(y1), PDATA(x2), PDATA(y2)) ;
  }
  else
      _dxf_restoreZoomBox(I, udata, rot);

  EXIT((""));
}
static void 
_dxf_DRAW_GNOMON (tdmInteractor I, void *udata, float rot[4][4], int draw)
{
  /*
   *  draw == 1 to draw gnomon, draw == 0 to undraw.  This is done with
   *  two separate calls in order to support explicit erasure of edges for
   *  some implementations.  A draw is always preceded by an undraw and
   *  the pair of invocations is atomic.
   *
   *  Computations are done in normalized screen coordinates in order to
   *  render arrow heads correctly.
   */

  DEFDATA(I,tdmRotateData) ;
  DEFPORT(I_PORT_HANDLE) ;
  int dummy = 0 ;
  float origin[2] ;
  float xaxis[2],  yaxis[2],  zaxis[2] ;
  float xlabel[2], ylabel[2], zlabel[2] ;

  ENTRY(("_dxf_DRAW_GNOMON (0x%x, 0x%x, 0x%x, %d)",I, udata, rot, draw));

  if (PDATA(font) == -1)
    {
      /* font width for axes labels in normalized coordinates */
      font(0) ;
      PDATA(font) = 0 ;
      PDATA(swidth) = (float)strwidth("Z")/(float)GNOMONRADIUS ;

      /* 1 pixel in normalized coordinates */
      PDATA(nudge) = 1.0/(float)GNOMONRADIUS ;
    }
  else
      font(PDATA(font)) ;
  
  if (draw)
    {
      lmcolor(LMC_COLOR) ;
      cpack(0xffffffff) ;
      linewidth(1) ;
    }
  else
    {
      if (PDATA(redrawmode) != tdmViewEchoMode)
	{
	  /*
	   *  In tdmViewEchoMode (DX's Execute On Change), we are drawing
	   *  the gnomon echo on top of a background image that is redrawn
	   *  with every frame of a direct interaction.
	   *
	   *  If we're not in that mode, the background image is static
	   *  while the gnomon echo rotates in front of it, so erasing the
	   *  gnomon means we have to repair damage to the background.  We
	   *  do this by blitting a portion of the static image to the
	   *  back buffer, drawing the gnomon over that, then blitting the
	   *  combined results back to the front buffer.
	   */
	  
	  /* force graphics output into back buffer */
	  frontbuffer(FALSE) ;
	  backbuffer(TRUE) ;
	  
	  /* erase gnomon background */
	  lrectwrite (PDATA(illx), PDATA(illy),
		      PDATA(iurx), PDATA(iury), PDATA(background)) ;
	}

#ifndef NOSHADOW      
      /* draw wide black lines to ensure visibility against background */
      lmcolor(LMC_COLOR) ;
      cpack(0x0) ;
      linewidth(2) ;
#else
      EXIT(("No shadow"));
      return ;
#endif
    }

  origin[0] = 0 ;
  origin[1] = 0 ;

  xaxis[0] = 0.7 * rot[0][0] ; xaxis[1] = 0.7 * rot[0][1] ;
  yaxis[0] = 0.7 * rot[1][0] ; yaxis[1] = 0.7 * rot[1][1] ;
  zaxis[0] = 0.7 * rot[2][0] ; zaxis[1] = 0.7 * rot[2][1] ;

  xlabel[0] = 0.8 * rot[0][0] ; xlabel[1] = 0.8 * rot[0][1] ;
  ylabel[0] = 0.8 * rot[1][0] ; ylabel[1] = 0.8 * rot[1][1] ;
  zlabel[0] = 0.8 * rot[2][0] ; zlabel[1] = 0.8 * rot[2][1] ;

  pushmatrix() ;
  loadmatrix(identity) ;
  bgnline() ; v2f(origin) ; v2f(xaxis) ; endline() ;
  _dxf_DRAW_ARROWHEAD(PORT_CTX, xaxis[0], xaxis[1]) ;

  bgnline() ; v2f(origin) ; v2f(yaxis) ; endline() ;
  _dxf_DRAW_ARROWHEAD(PORT_CTX, yaxis[0], yaxis[1]) ;

  bgnline() ; v2f(origin) ; v2f(zaxis) ; endline() ;
  _dxf_DRAW_ARROWHEAD(PORT_CTX, zaxis[0], zaxis[1]) ;
  
  if (xlabel[0] <= 0) xlabel[0] -= PDATA(swidth) ;
  if (xlabel[1] <= 0) xlabel[1] -= PDATA(swidth) ;
  
  if (ylabel[0] <= 0) ylabel[0] -= PDATA(swidth) ;
  if (ylabel[1] <= 0) ylabel[1] -= PDATA(swidth) ;
  
  if (zlabel[0] <= 0) zlabel[0] -= PDATA(swidth) ;
  if (zlabel[1] <= 0) zlabel[1] -= PDATA(swidth) ;

#ifndef NOSHADOW  
  if (!draw)
    {
      /* offset text slightly for shadow */
      xlabel[0] += PDATA(nudge) ; xlabel[1] -= PDATA(nudge) ;
      ylabel[0] += PDATA(nudge) ; ylabel[1] -= PDATA(nudge) ;
      zlabel[0] += PDATA(nudge) ; zlabel[1] -= PDATA(nudge) ;
    }
#endif

  font(0) ;
  cmov2 (xlabel[0], xlabel[1]) ;
  charstr ("X") ;
  cmov2 (ylabel[0], ylabel[1]) ;
  charstr ("Y") ;
  cmov2 (zlabel[0], zlabel[1]) ;
  charstr ("Z") ;

  popmatrix() ;

  if (draw && PDATA(redrawmode) != tdmViewEchoMode)
    {
      /* copy rendered gnomon from back buffer to front buffer */
      readsource(SRC_BACK) ;
      frontbuffer(TRUE) ;
      backbuffer(FALSE) ;
      rectcopy (PDATA(illx), PDATA(illy), PDATA(iurx), PDATA(iury),
		PDATA(illx), PDATA(illy)) ;

      /* restore original buffer config from current tdmFrontBufferDraw */
      _dxf_BUFFER_RESTORE_CONFIG
	  (PORT_CTX, dummy, PDATA(buffermode), tdmFrontBufferDraw) ;
    }

  EXIT((""));
} 
static void 
_dxf_DRAW_GLOBE (tdmInteractor I, void *udata, float rot[4][4], int draw)
{
  /*
   *  draw == 1 to draw globe, draw == 0 to undraw.  This is done with two
   *  separate calls in order to support explicit erasure of edges for
   *  some implementations.  A draw is always preceded by an undraw and
   *  the pair of invocations is atomic.
   */

  DEFDATA(I,tdmRotateData) ;
  DEFPORT(I_PORT_HANDLE) ;
  int u, v, on, dummy = 0 ;

  /* globe edge visibility flags.  all globe instance share this data. */
  static struct {
    int latvis, longvis ;
  } edges[LATS][LONGS] ;

  /* globe and globeface defined in tdmGlobeEchoDef.h */
  register const float (*Globe)[LONGS][3] = globe ;
  register const struct Face (*Globeface)[LONGS] = globeface ;

  /* view normal */
  register float z0, z1, z2 ;
  z0 = rot[0][2] ; z1 = rot[1][2] ; z2 = rot[2][2] ;

#define FACEVISIBLE(u,v,z0,z1,z2) \
  (Globeface[u][v].norm[0] * z0 + \
   Globeface[u][v].norm[1] * z1 + \
   Globeface[u][v].norm[2] * z2 > 0.0)

  ENTRY(("_dxf_DRAW_GLOBE (0x%x, 0x%x, 0x%x, %d)",I, udata, rot, draw));

  if (draw)
    {
      lmcolor(LMC_COLOR) ;
      cpack(0xffffffff) ;
      linewidth(1) ;
    }
  else
    {
      if (PDATA(redrawmode) != tdmViewEchoMode)
	{
	  /*
	   *  In tdmViewEchoMode (DX's Execute On Change), we are drawing
	   *  the globe echo on top of a background image that is redrawn
	   *  with every frame of a direct interaction.
	   *
	   *  If we're not in that mode, the background image is static
	   *  while the globe echo rotates in front of it, so erasing the
	   *  globe means we have to repair damage to the background.  We
	   *  do this by blitting a portion of the static image to the
	   *  back buffer, drawing the globe over that, then blitting the
	   *  combined results back to the front buffer.
	   */
	  
	  /* force graphics output into back (draw) buffer */
	  frontbuffer(FALSE) ;
	  backbuffer(TRUE) ;
	  
	  /* erase globe background */
	  lrectwrite (PDATA(illx), PDATA(illy),
		      PDATA(iurx), PDATA(iury), PDATA(background)) ;
	}

#ifndef NOSHADOW      
      /* draw wide black lines to ensure visibility against background */
      lmcolor(LMC_COLOR) ;
      cpack(0x0) ;
      linewidth(2) ;
#else
      EXIT(("No shadow"));
      return ;
#endif
    }

#ifndef FACEVIS
  /*
   *  Compute visible edges explicitly.  This method might be faster and
   *  works in XOR mode but as implemented here is applicable only for a
   *  globe-type object rendered with latitude and longitude lines.
   */
#ifndef NOSHADOW
  if (!draw)
#endif
      for (u=0 ; u<LATS-1 ; u++)
	{
	  if (FACEVISIBLE(u, 0, z0, z1, z2))
	    {
	      edges[u][LONGS-1].latvis++ ;
	      edges[u+1][LONGS-1].latvis++ ;
	      edges[u][0].longvis++ ;
	      edges[u][LONGS-1].longvis++ ;
	    }
	  for (v=1 ; v<LONGS ; v++)
	      if (FACEVISIBLE(u, v, z0, z1, z2))
		{
		  edges[u][v-1].latvis++ ;
		  edges[u+1][v-1].latvis++ ;
		  edges[u][v].longvis++ ;
		  edges[u][v-1].longvis++ ;
		}
	}

  /* north pole */
  if (z1 > 0.0)
      for (v=0 ; v<LONGS ; v++)
	  edges[LATS-1][v].latvis++ ;

  /* south pole */
  if (z1 < 0.0)
      for (v=0 ; v<LONGS ; v++)
	  edges[0][v].latvis++ ;

  /*
   *  Draw each visible edge exactly once.
   */
  for (u=0 ; u<LATS ; u++)
    {
      for (v=0, on=0 ; v<LONGS-1 ; v++)
	  if (edges[u][v].latvis)
	    {
	      if (!on)
		{
		  on = 1 ;
		  bgnline() ;
		  v3f(Globe[u][v]) ;
		}
	      v3f (Globe[u][v+1]) ;
#ifndef NOSHADOW
	      if (draw)
#endif
		  edges[u][v].latvis = 0 ;
	    }
	  else if (on)
	    {
	      on = 0 ;
	      endline() ;
	    }

      /* close latitude line if necessary */
      if (edges[u][LONGS-1].latvis)
	{
	  if (!on)
	    {
	      bgnline() ;
	      v3f(Globe[u][LONGS-1]) ;
	    }
	  v3f (Globe[u][0]) ;
	  endline() ;
#ifndef NOSHADOW
	  if (draw)
#endif
	      edges[u][LONGS-1].latvis = 0 ;
	}
      else if (on)
	  endline() ;
    }
      
  /* longitude lines */
  for (v=0 ; v<LONGS ; v++)
    {
      for (u=0, on=0 ; u<LATS-1 ; u++)
	  if (edges[u][v].longvis)
	    {
	      if (!on)
		{
		  on = 1 ;
		  bgnline() ;
		  v3f(Globe[u][v]) ;
		}
	      v3f(Globe[u+1][v]) ;
#ifndef NOSHADOW
	      if (draw)
#endif
		  edges[u][v].longvis = 0 ;
	    }
	  else if (on)
	    {
	      on = 0 ;
	      endline() ;
	    }
      if (on)
	  endline() ;
    }
#else  
  /*
   *  Do it the easy way:  draw all visible faces regardless of shared
   *  edges.  Most edges are drawn twice, so this is slower and not
   *  compatible with XOR rendering.
   */
  for (u=0 ; u<LATS-1 ; u++)
      for (v=0 ; v<LONGS ; v++)
	  if (FACEVISIBLE(u, v, z0, z1, z2))
	      poly (4, Globeface[u][v].face) ;

  /* north pole */
  if (z1 > 0.0)
      poly (LONGS, Globe[LATS-1]) ;

  /* south pole */
  if (z1 < 0.0)
      poly (LONGS, Globe[0]) ;

#endif /* ifndef FACEVIS */

  if (draw && PDATA(redrawmode) != tdmViewEchoMode)
    {
      /* copy rendered globe from back buffer to front buffer */
      readsource(SRC_BACK) ;
      frontbuffer(TRUE) ;
      backbuffer(FALSE) ;
      rectcopy (PDATA(illx), PDATA(illy), PDATA(iurx), PDATA(iury),
		PDATA(illx), PDATA(illy)) ;

      /* restore original buffer config from current tdmFrontBufferDraw */
      _dxf_BUFFER_RESTORE_CONFIG
	  (PORT_CTX, dummy, PDATA(buffermode), tdmFrontBufferDraw) ;
    }
  EXIT((""));
}