Exemple #1
0
cDict *dict_from_slices(cList *slices)
{
    cList *keys, *values;
    cDict *dict;
    cData *d;

    /* Make lists for keys and values. */
    keys = list_new(list_length(slices));
    values = list_new(list_length(slices));

    for (d = list_first(slices); d; d = list_next(slices, d)) {
        if (d->type != LIST || list_length(d->u.list) != 2) {
            /* Invalid slice.  Throw away what we had and return NULL. */
            list_discard(keys);
            list_discard(values);
            return NULL;
        }
        keys = list_add(keys, list_elem(d->u.list, 0));
        values = list_add(values, list_elem(d->u.list, 1));
    }

    /* Slices were all valid; return new dict. */
    dict = dict_new(keys, values);
    list_discard(keys);
    list_discard(values);
    return dict;
}
Exemple #2
0
static int check_vectors(cList * l1, cList * l2, Int * len_ret)
{
    Int i, len;

    len = list_length(l1);
    if (list_length(l2) != len)
        THROW((range_id, "Arguments are not of the same length."));
    for (i = 0; i < len; i++) {
        if (list_elem(l1, i)->type != FLOAT)
            THROW((type_id, "Arguments must be lists of floats."));
        if (list_elem(l2, i)->type != FLOAT)
            THROW((type_id, "Arguments must be lists of floats."));
    }
    *len_ret = len;
    RETURN_TRUE;
}
Exemple #3
0
static int check_one_vector(cList * l1, Int * len_ret)
{
    Int i, len;

    len = list_length(l1);
    for (i = 0; i < len; i++) {
        if (list_elem(l1, i)->type != FLOAT)
            THROW((type_id, "Arguments must be lists of floats."));
    }
    *len_ret = len;
    RETURN_TRUE;
}
Exemple #4
0
void testListMod(void)
{
  yeInitMem();
  GameConfig cfg;
  Entity *gc = yeCreateArray(NULL, NULL);
  Entity *e1 = yeCreateInt(0, gc, NULL);
  Entity *e2 = yeCreateInt(0, gc, NULL);
  Entity *e3 = yeCreateInt(0, gc, NULL);

  Entity *l;
  Entity *l2;
  Entity *l3;

  g_assert(!ygInitGameConfig(&cfg, NULL, NONE));
  g_assert(!ygInit(&cfg));
  ygLoadMod(TESTS_PATH"../modules/list/");

#define list_init_from_array(elem, father, name) ysCall(ygGetTccManager(), \
							"list_init_from_array",	\
							elem, father, name)
#define list_elem(list) ysCall(ygGetTccManager(), "list_elem", list)
#define list_insert(list, elem) ysCall(ygGetTccManager(), "list_insert", \
				       list, elem)
#define list_next(list) ysCall(ygGetTccManager(), "list_next", list)
#define list_prev(list) ysCall(ygGetTccManager(), "list_prev", list)
#define list_head(list) ysCall(ygGetTccManager(), "list_head", list)
#define list_last(list) ysCall(ygGetTccManager(), "list_last", list)
#define list_pop(list) ysCall(ygGetTccManager(), "list_pop", list)
#define list_insert_before(list, elem) ysCall(ygGetTccManager(),	\
					      "list_insert_before",	\
					      list, elem)
#define list_roll(list) ysCall(ygGetTccManager(), "list_roll", list)
#define list_back_roll(list) ysCall(ygGetTccManager(), "list_back_roll", list)
#define list_to_array(list, father, name) ysCall(ygGetTccManager(),\
						 "list_to_array",  \
						 list, father, name)

  l = ysCall(ygGetTccManager(), "list_init", e1);
  g_assert(l);
  g_assert(list_elem(l) == e1);
  g_assert(list_prev(l) == l);
  g_assert(list_next(l) == l);

  /* test insert */
  g_assert(list_insert(l, e2) == l);
  g_assert(list_elem(list_next(l)) == e2);
  g_assert(list_elem(list_prev(l)) == e2);
  g_assert(list_elem(list_next(list_next(l))) == e1);
  g_assert(list_elem(list_next(list_prev(l))) == e1);

  /* pop second elem */
  l2 = list_pop(list_next(l));
  g_assert(l2 == l);
  g_assert(list_elem(l) == e1);
  g_assert(list_prev(l) == l);
  g_assert(list_next(l) == l);

  /* insert l2 before l1 */
  l2 = list_insert_before(l, e2);
  g_assert(l2 != l);
  g_assert(list_elem(l) == e1);
  g_assert(list_elem(l2) == e2);
  g_assert(list_elem(list_next(l)) == e2);
  g_assert(list_elem(list_prev(l)) == e2);
  g_assert(list_elem(list_next(list_next(l))) == e1);
  g_assert(list_elem(list_next(list_prev(l))) == e1);

  /* insert l3 before l1 */
  /* l2 -> l3 -> l */
  l3 = list_insert_before(l, e3);
  g_assert(l3 == l2);
  l3 = list_next(l2);
  g_assert(list_head(l) == l2);
  g_assert(l3 != l2);
  g_assert(list_elem(l) == e1);
  g_assert(list_elem(l2) == e2);
  g_assert(list_elem(l3) == e3);

  g_assert(list_elem(list_next(l)) == e2);
  g_assert(list_elem(list_prev(l)) == e3);
  g_assert(list_elem(list_next(l3)) == e1);
  g_assert(list_elem(list_prev(l3)) == e2);
  g_assert(list_elem(list_next(list_next(l))) == e3);
  g_assert(list_elem(list_next(list_prev(l))) == e1);

  l3 = list_pop(l3);
  g_assert(l3 == l2);
  g_assert(list_head(l) == l2);
  g_assert(list_next(l2) == l);
  g_assert(list_prev(l2) == l);
  g_assert(list_next(l) == l2);
  g_assert(list_prev(l) == l2);

  l2 = list_pop(l2);
  g_assert(list_head(l) == l);
  g_assert(l == l2);
  g_assert(list_next(l) == l2);
  g_assert(list_prev(l) == l2);

  g_assert(list_insert(l, e2) == l);
  l2 = list_last(l);
  g_assert(list_insert(l2, e2) == l);
  l3 = list_last(l);
  g_assert(l != l2);
  g_assert(l2 != l3);
  g_assert(l != l3);
  g_assert(list_prev(l) == l3);
  g_assert(list_next(l) == l2);
  g_assert(list_next(l2) == l3);
  g_assert(list_head(l) == l);

  g_assert(l2 == list_roll(l3));
  g_assert(l3 == list_roll(l3));
  g_assert(l == list_roll(l3));

  g_assert(l3 == list_back_roll(l3));
  g_assert(l2 == list_back_roll(l3));
  g_assert(l == list_back_roll(l3));

  ysCall(ygGetTccManager(), "list_destroy", l);

  l = list_init_from_array(gc, gc, "list :p");
  g_assert(l);
  g_assert(list_elem(l) == e1);
  g_assert(list_elem(list_next(l)) == e2);
  g_assert(list_elem(list_prev(l)) == e3);
  g_assert(list_elem(list_next(list_next(l))) == e3);
  g_assert(list_elem(list_next(list_prev(l))) == e1);
  g_assert(yeGet(gc, "list :p") == l);
  Entity *ar2 = list_to_array(l, gc, "ar2");
  g_assert(ar2 && ar2 == yeGet(gc, "ar2"));
  g_assert(yeGet(ar2, 0) == e1);
  g_assert(yeGet(ar2, 1) == e2);
  g_assert(yeGet(ar2, 2) == e3);
  ysCall(ygGetTccManager(), "list_destroy", l);
  ygCleanGameConfig(&cfg);

  yeDestroy(gc);
  ygEnd();
}
Exemple #5
0
int main()
{
    init_util();

    cList *keys = list_new(2);
    cList *values = list_new(2);

    cData key1, key2;
    cData val1, val2;

    key1.type = STRING;
    key2.type = INTEGER;
    key1.u.str = string_from_chars("ab", 2);
    key2.u.val = 1106;

    val1.type = val2.type = INTEGER;
    val1.u.val = 10;
    val2.u.val = 20;

    list_add(keys, &key1);
    list_add(keys, &key2);

    values = list_add(values, &val1);
    values = list_add(values, &val2);

    cData keys_data, values_data;
    keys_data.type = values_data.type = LIST;
    keys_data.u.list = keys;
    values_data.u.list = values;

    cDict *mydict = dict_new(keys, values);
    cStr *lit = string_new(0);
    dict_add_literal_to_str(lit, mydict, 0);
    printf("%s\n", lit->s);
    printf("%s -> %d\n", key1.u.str->s, data_hash(&key1));
    printf("%d -> %d\n", key2.u.val, data_hash(&key2));

    puts("Testing dict!");

    int i;

    for (i = 0; i < mydict->hashtab_size; i++) {
        printf("dict->links[%d] = %d\n", i, mydict->links[i]);
    }
    puts("");
    for (i = 0; i < mydict->hashtab_size; i++) {
        printf("dict->hashtab[%d] = %d\n", i, mydict->hashtab[i]);
    }
    puts("");

    for (i = 0; i < list_length(values); i++) {
        printf("dict->values[%d] = %s\n", i, data_to_literal(list_elem(mydict->values, i), 0)->s);
        //printf("dict->values[%d] = %d\n", i, list_elem(values, i)->u.val);
    }

    /*puts("Find some valz!");
       cData ret;
       cData ret2;
       long res = dict_find(mydict, &key1, &ret);
       printf("%s => %d (%d)\n", key1.u.str->s, ret.u.val, res == keynf_id);

       res = dict_find(mydict, &key2, &ret2);
       printf("%s => %d (%d)\n", key2.u.str->s, ret2.u.val, res == keynf_id);
     */
    return 0;
}