/** * @brief Scroll vertically a section of the screen. * @note Optional. * @note If x,y + cx,cy is off the screen, the result is undefined. * @note If lines is >= cy, it is equivelent to a area fill with bgcolor. * * @param[in] x, y The start of the area to be scrolled * @param[in] cx, cy The size of the area to be scrolled * @param[in] lines The number of lines to scroll (Can be positive or negative) * @param[in] bgcolor The color to fill the newly exposed area. * * @notapi */ void GDISP_LLD(verticalscroll)(coord_t x, coord_t y, coord_t cx, coord_t cy, int lines, color_t bgcolor) { /* This is marked as "TODO: Test this" in the original GLCD driver. * For now we just leave the GDISP_HARDWARE_SCROLL off. */ static color_t buf[((SCREEN_HEIGHT > SCREEN_WIDTH ) ? SCREEN_HEIGHT : SCREEN_WIDTH)]; coord_t row0, row1; unsigned i, gap, abslines; abslines = lines < 0 ? -lines : lines; #if GDISP_NEED_VALIDATION if (cx < 1 || cy < 1 || x >= GDISP.Width || y >= GDISP.Height) return; if (x+cx > GDISP.Width) cx = GDISP.Width - x; if (y+cy > GDISP.Height) cy = GDISP.Height - y; #endif if (!abslines) return; if (abslines >= cy) { abslines = cy; gap = 0; } else { gap = cy - abslines; for(i = 0; i < gap; i++) { if(lines > 0) { row0 = y + i + lines; row1 = y + i; } else { row0 = (y - i - 1) + lines; row1 = (y - i - 1); } /* read row0 into the buffer and then write at row1*/ lld_lcdSetViewPort(x, row0, cx, 1); lld_lcdReadStreamStart(); lld_lcdReadStream(buf, cx); lld_lcdReadStreamStop(); lld_lcdSetViewPort(x, row1, cx, 1); lld_lcdWriteStreamStart(); lld_lcdWriteStream(buf, cx); lld_lcdWriteStreamStop(); } } /* fill the remaining gap */ lld_lcdSetViewPort(x, lines > 0 ? (y+gap) : y, cx, abslines); lld_lcdWriteStreamStart(); gap = cx*abslines; for(i = 0; i < gap; i++) lld_lcdWriteData(bgcolor); lld_lcdWriteStreamStop(); lld_lcdResetViewPort(); }
/** * @brief Scroll vertically a section of the screen. * @note Optional. * @note If x,y + cx,cy is off the screen, the result is undefined. * @note If lines is >= cy, it is equivelent to a area fill with bgcolor. * * @param[in] x, y The start of the area to be scrolled * @param[in] cx, cy The size of the area to be scrolled * @param[in] lines The number of lines to scroll (Can be positive or negative) * @param[in] bgcolor The color to fill the newly exposed area. * * @notapi */ void GDISP_LLD(verticalscroll)(coord_t x, coord_t y, coord_t cx, coord_t cy, int lines, color_t bgcolor) { static color_t buf[((SCREEN_HEIGHT > SCREEN_WIDTH ) ? SCREEN_HEIGHT : SCREEN_WIDTH)]; coord_t row0, row1; unsigned i, gap, abslines; #if GDISP_NEED_VALIDATION || GDISP_NEED_CLIP if (x < GDISP.clipx0) { cx -= GDISP.clipx0 - x; x = GDISP.clipx0; } if (y < GDISP.clipy0) { cy -= GDISP.clipy0 - y; y = GDISP.clipy0; } if (!lines || cx <= 0 || cy <= 0 || x >= GDISP.clipx1 || y >= GDISP.clipy1) return; if (x+cx > GDISP.clipx1) cx = GDISP.clipx1 - x; if (y+cy > GDISP.clipy1) cy = GDISP.clipy1 - y; #endif abslines = lines < 0 ? -lines : lines; if (abslines >= cy) { abslines = cy; gap = 0; } else { gap = cy - abslines; for(i = 0; i < gap; i++) { if(lines > 0) { row0 = y + i + lines; row1 = y + i; } else { row0 = (y - i - 1) + lines; row1 = (y - i - 1); } /* read row0 into the buffer and then write at row1*/ lld_lcdSetViewPort(x, row0, cx, 1); lld_lcdReadStreamStart(); lld_lcdReadStream(buf, cx); lld_lcdReadStreamStop(); lld_lcdSetViewPort(x, row1, cx, 1); lld_lcdWriteStreamStart(); lld_lcdWriteStream(buf, cx); lld_lcdWriteStreamStop(); } } /* fill the remaining gap */ lld_lcdSetViewPort(x, lines > 0 ? (y+gap) : y, cx, abslines); lld_lcdWriteStreamStart(); gap = cx*abslines; for(i = 0; i < gap; i++) lld_lcdWriteData(bgcolor); lld_lcdWriteStreamStop(); lld_lcdResetViewPort(); }
/** * @brief Fill an area with a bitmap. * @note Optional - The high level driver can emulate using software. * * @param[in] x, y The start filled area * @param[in] cx, cy The width and height to be filled * @param[in] srcx, srcy The bitmap position to start the fill from * @param[in] srccx The width of a line in the bitmap. * @param[in] buffer The pixels to use to fill the area. * * @notapi */ void GDISP_LLD(blitareaex)(coord_t x, coord_t y, coord_t cx, coord_t cy, coord_t srcx, coord_t srcy, coord_t srccx, const pixel_t *buffer) { coord_t endx, endy; unsigned lg; #if GDISP_NEED_VALIDATION || GDISP_NEED_CLIP if (x < GDISP.clipx0) { cx -= GDISP.clipx0 - x; srcx += GDISP.clipx0 - x; x = GDISP.clipx0; } if (y < GDISP.clipy0) { cy -= GDISP.clipy0 - y; srcy += GDISP.clipy0 - y; y = GDISP.clipy0; } if (srcx+cx > srccx) cx = srccx - srcx; if (cx <= 0 || cy <= 0 || x >= GDISP.clipx1 || y >= GDISP.clipy1) return; if (x+cx > GDISP.clipx1) cx = GDISP.clipx1 - x; if (y+cy > GDISP.clipy1) cy = GDISP.clipy1 - y; #endif lld_lcdSetViewPort(x, y, cx, cy); lld_lcdWriteStreamStart(); endx = srcx + cx; endy = y + cy; lg = srccx - cx; buffer += srcx + srcy * srccx; for(; y < endy; y++, buffer += lg) for(x=srcx; x < endx; x++) lld_lcdWriteData(*buffer++); lld_lcdWriteStreamStop(); lld_lcdResetViewPort(); }
/** * @brief Clear the display. * @note Optional - The high level driver can emulate using software. * * @param[in] color The color of the pixel * * @notapi */ void GDISP_LLD(clear)(color_t color) { unsigned i; lld_lcdSetCursor(0, 0); lld_lcdWriteStreamStart(); for(i = 0; i < SCREEN_WIDTH * SCREEN_HEIGHT; i++) lld_lcdWriteData(color); lld_lcdWriteStreamStop(); }
void gdisp_lld_clear(color_t color) { unsigned i; lld_lcdSetCursor(0, 0); lld_lcdWriteStreamStart(); for(i = 0; i < GDISP_SCREEN_WIDTH * GDISP_SCREEN_HEIGHT; i++) lld_lcdWriteData(color); lld_lcdWriteStreamStop(); }
/** * @brief Get the color of a particular pixel. * @note Optional. * @note If x,y is off the screen, the result is undefined. * * @param[in] x, y The start of the text * * @notapi */ color_t GDISP_LLD(getpixelcolor)(coord_t x, coord_t y) { color_t color; #if GDISP_NEED_VALIDATION || GDISP_NEED_CLIP if (x < 0 || x >= GDISP.Width || y < 0 || y >= GDISP.Height) return 0; #endif lld_lcdSetCursor(x, y); lld_lcdWriteStreamStart(); color = lld_lcdReadData(); color = lld_lcdReadData(); lld_lcdWriteStreamStop(); return color; }
/** * @brief Fill an area with a color. * @note Optional - The high level driver can emulate using software. * * @param[in] x, y The start filled area * @param[in] cx, cy The width and height to be filled * @param[in] color The color of the fill * * @notapi */ void GDISP_LLD(fillarea)(coord_t x, coord_t y, coord_t cx, coord_t cy, color_t color) { #if GDISP_NEED_VALIDATION || GDISP_NEED_CLIP if (x < GDISP.clipx0) { cx -= GDISP.clipx0 - x; x = GDISP.clipx0; } if (y < GDISP.clipy0) { cy -= GDISP.clipy0 - y; y = GDISP.clipy0; } if (cx <= 0 || cy <= 0 || x >= GDISP.clipx1 || y >= GDISP.clipy1) return; if (x+cx > GDISP.clipx1) cx = GDISP.clipx1 - x; if (y+cy > GDISP.clipy1) cy = GDISP.clipy1 - y; #endif unsigned i, area; area = cx*cy; lld_lcdSetViewPort(x, y, cx, cy); lld_lcdWriteStreamStart(); for(i = 0; i < area; i++) lld_lcdWriteData(color); lld_lcdWriteStreamStop(); lld_lcdResetViewPort(); }
/** * @brief Get the color of a particular pixel. * @note Optional. * @note If x,y is off the screen, the result is undefined. * * @param[in] x, y The start of the text * * @notapi */ color_t GDISP_LLD(getpixelcolor)(coord_t x, coord_t y) { /* This routine is marked "DO NOT USE" in the original * GLCD driver. We just keep our GDISP_HARDWARE_READPIXEL * turned off for now. */ color_t color; #if GDISP_NEED_VALIDATION if (x >= GDISP.Width || y >= GDISP.Height) return 0; #endif lld_lcdSetCursor(x, y); lld_lcdWriteStreamStart(); color = lld_lcdReadData(); color = lld_lcdReadData(); lld_lcdWriteStreamStop(); return color; }