bool Texture::loadFromStream(InputStream& stream, const IntRect& area) { Image image; return image.loadFromStream(stream) && loadFromImage(image, area); }
bool Texture::loadFromFile(const std::string& filename, const IntRect& area) { Image image; return image.loadFromFile(filename) && loadFromImage(image, area); }
bool Texture::loadFromMemory(const void* data, std::size_t size, const IntRect& area) { Image image; return image.loadFromMemory(data, size) && loadFromImage(image, area); }