void LanguageManager::_load(xml::ElementPtr _node, const std::string& _file, Version _version) { std::string default_lang; bool event_change = false; // берем детей и крутимся, основной цикл xml::ElementEnumerator root = _node->getElementEnumerator(); while (root.next(XML_TYPE)) { // парсим атрибуты root->findAttribute("default", default_lang); // берем детей и крутимся xml::ElementEnumerator info = root->getElementEnumerator(); while (info.next("Info")) { // парсим атрибуты std::string name(info->findAttribute("name")); // доюавляем в карту пользователя if (name.empty()) { xml::ElementEnumerator source_info = info->getElementEnumerator(); while (source_info.next("Source")) { loadLanguage(source_info->getContent(), true); } } // добавляем в карту языков else { xml::ElementEnumerator source_info = info->getElementEnumerator(); while (source_info.next("Source")) { std::string file_source = source_info->getContent(); // добавляем в карту mMapFile[name].push_back(file_source); // если добавляемый файл для текущего языка, то подгружаем и оповещаем if (name == mCurrentLanguageName) { loadLanguage(file_source, false); event_change = true; } } } } } if (!default_lang.empty()) setCurrentLanguage(default_lang); else if (event_change) eventChangeLanguage(mCurrentLanguageName); }
RESULT eServiceEvent::parseFrom(Event *evt, int tsidonid) { m_begin = parseDVBtime(evt->getStartTimeMjd(), evt->getStartTimeBcd()); m_event_id = evt->getEventId(); uint32_t duration = evt->getDuration(); m_duration = fromBCD(duration>>16)*3600+fromBCD(duration>>8)*60+fromBCD(duration); if (m_language != "---" && loadLanguage(evt, m_language, tsidonid)) return 0; if (m_language_alternative != "---" && loadLanguage(evt, m_language_alternative, tsidonid)) return 0; if (loadLanguage(evt, "eng", tsidonid)) return 0; if (loadLanguage(evt, "---", tsidonid)) return 0; return 0; }
// try to determine the desired language file from system locale // otherwise use the english translation void MainWindow::selectDefaultLang() { QString locale = QLocale::system().name(); #if DEBUG std::cerr << "locale: " << locale.toAscii().data() << std::endl; #endif QStringList filters; filters << "language_*"+locale+".qm"; QStringList langFiles(mLangPath.entryList(filters, QDir::Files)); if (! langFiles.empty()) { loadLanguage(langFiles.front()); } else { loadLanguage("language_en_GB.qm"); } }
void LanguageSelection::onLanguageSelected(QAction* action) { Q_ASSERT(action != nullptr); const auto languageCode = LanguageCode::fromString( action->data().toString() ); loadLanguage(languageCode); }
void MainWindow::slotLanguageChanged(QAction* action) { WriteToLog(QtDebugMsg, QString("Translation->SlotStarted")); if(0 != action) { // load the language depending on the action content GlobalSettings::locale = m_currLang; lockTilesetBox=true; int doorType = ui->WarpType->currentIndex(); //backup combobox's index int npcGenType = ui->PROPS_NPCGenType->currentIndex(); //backup combobox's index loadLanguage(action->data().toString()); ui->WarpType->setCurrentIndex(doorType); //restore combobox's index ui->PROPS_NPCGenType->setCurrentIndex(npcGenType); lockTilesetBox=false; setLvlItemBoxes(); setLevelSectionData(); setEventData(-1); setSoundList(); WldLvlExitTypeListReset(); setCurrentWorldSettings(); setTileSetBox(); DevConsole::retranslate(); } }
// Change the language void SoundFactory::change(uint selectedLanguage) { QDomDocument layoutsDocument; bool ok = topLevel->loadLayout(layoutsDocument); if (ok) ok = loadLanguage(layoutsDocument, selectedLanguage); if (!ok) loadFailure(); }
void Speller::setLanguage(QString lang) { if (lang.isEmpty()) return; loadLanguage(lang); if (m_settings) m_settings->setLanguage(lang); }
void LanguageManager::loadLanguage(const VectorString & _list, const std::string & _group) { mMapLanguage.clear(); for (VectorString::const_iterator iter=_list.begin(); iter!=_list.end(); ++iter) { loadLanguage(*iter, _group); } }
void SoundFactory::loadFailure() { KMessageBox::error(klettres, i18n("Error while loading the sound names.")); klettres->slotChangeLevel(Prefs::level()-1); bool ok = loadLanguage(m_layoutsDocument, Prefs::language()); if (ok) { change(Prefs::language()); } }
CManager(const std::string &sResourceGroup, const std::string sPrefix = "", bool bLoadOnCreate = true) : m_sResourceGroup(sResourceGroup), m_sPrefix(sPrefix) { if (bLoadOnCreate) { loadLanguage(); } }
// ################## // ## CHECKCONFIG2 ## // ################## int checkConfig2() { FILE* EditorPTR; EditorPTR = fopen(CONFIG_FILE, "r"); if(EditorPTR) { if(loadExpansion() != 1 && loadExpansion() != 2 && loadExpansion() != 3) { gLog("[World of Warcraft Studio - Editor] - Expansion isn't selected\n"); exit(1); } else gLog("[World of Warcraft Studio - Editor] - Expansion: %d\n", loadExpansion()); /*if(loadPath() == NULL) gLog("[World of Warcraft Studio - Editor] - Path is selected from Registry\n"); else gLog("[World of Warcraft Studio - Editor] - Path is selected from Config - %s\n", loadPath()); */ if(loadGameVersion() != 1 && loadGameVersion() != 2 && loadGameVersion() != 3 && loadGameVersion() != 4 && loadGameVersion() != 5 && loadGameVersion() != 6) { gLog("[World of Warcraft Studio - Editor] - Game Version isn't selected\n"); exit(1); } else gLog("[World of Warcraft Studio - Editor] - GameVersion: %d\n", loadGameVersion()); if(loadLanguage() != 1 && loadLanguage() != 2 && loadLanguage() != 3) { gLog("[World of Warcraft Studio - Editor] - Language isn't selected\n"); exit(1); } else gLog("[World of Warcraft Studio - Editor] - Language: %d\n", loadLanguage()); } return 0; }
void LanguageSelection::handleChangeEvent(QEvent* event) { if(event == nullptr){ return; } if(event->type() == QEvent::LocaleChange){ const auto languageCode = LanguageCode::fromLanguageCountry( QLocale::system().name() ); loadLanguage(languageCode); } }
Translation::Translation(QObject *parent) : QObject(parent) { languages = new QMultiMap<QString, QString>(); foreach( QString qmFile, qmFiles()){ if(!languageName(qmFile).isEmpty()) languages->insert(languageName(qmFile), qmFile); } loadLanguage(); loadLanguageFile(); }
void SoundFactory::change(const QString ¤tLanguage) { //go load the sounds for the current language bool ok = loadLanguage(m_layoutsDocument, currentLanguage); //tell the user if there are no sounds or get the random sounds if (!ok) { loadFailure(); } else { setSoundSequence(); } }
void SettingsGeneral::on_revertChangesButton_clicked() { loadLanguage(); loadConfirmOpenOrder(); loadCloseToTray(); loadUpdates(); loadTime(); ui.revertChangesButton->setEnabled(false); ui.saveButton->setEnabled(false); }
/** * Loads the most appropriate language * given current system and game options. */ void Game::defaultLanguage() { std::string defaultLang = "en-US"; // No language set, detect based on system if (Options::language.empty()) { std::string locale = CrossPlatform::getLocale(); std::string lang = locale.substr(0, locale.find_first_of('-')); // Try to load full locale try { loadLanguage(locale); } catch (std::exception) { // Try to load language locale try { loadLanguage(lang); } // Give up, use default catch (std::exception) { loadLanguage(defaultLang); } } } else { // Use options language try { loadLanguage(Options::language); } // Language not found, use default catch (std::exception) { loadLanguage(defaultLang); } } }
bool LanguageManager::setCurrentLanguage(const std::string & _name) { mCurrentLanguage = mMapFile.find(_name); if (mCurrentLanguage == mMapFile.end()) { MYGUI_LOG(Error, "Language '" << _name << "' is not found"); return false; } loadLanguage(mCurrentLanguage->second, ResourceManager::getInstance().getResourceGroup()); eventChangeLanguage(mCurrentLanguage->first); return true; }
/* give the index of the language to set to -- sets the appropriate * lang variables if we have a font. * * ASSUMPTION: languages exists */ static void setLangEnv (int i) { if (i > numLanguages) return; if (strcmp(languages[i].font, "latarcyrheb-sun16")) return; logMessage(INFO, "setting language to %s", languages[i].lc_all); setenv("LANG", languages[i].lc_all, 1); setenv("LANGKEY", languages[i].key, 1); setenv("LINGUAS", languages[i].lang, 1); loadLanguage (NULL); }
// Constructor SoundFactory::SoundFactory(TopLevel *parent, const char *name, uint selectedLanguage) : QObject(parent, name) { topLevel = parent; namesList = filesList = 0; QDomDocument layoutsDocument; bool ok = topLevel->loadLayout(layoutsDocument); if (ok) ok = registerLanguages(layoutsDocument); if (ok) ok = loadLanguage(layoutsDocument, selectedLanguage); if (!ok) loadFailure(); }
void LanguageManager::_load(xml::ElementPtr _node, const std::string & _file, Version _version) { std::string def; // берем детей и крутимся, основной цикл xml::ElementEnumerator root = _node->getElementEnumerator(); while (root.next(XML_TYPE)) { // парсим атрибуты root->findAttribute("default", def); // берем детей и крутимся xml::ElementEnumerator info = root->getElementEnumerator(); while (info.next("Info")) { // парсим атрибуты std::string name(info->findAttribute("name")); // доюавляем в карту пользователя if (name.empty()) { xml::ElementEnumerator source_info = info->getElementEnumerator(); while (source_info.next("Source")) { loadLanguage(source_info->getContent(), ResourceManager::getInstance().getResourceGroup(), true); }; } // добавляем в карту языков else { MapListString::iterator lang = mMapFile.find(name); if (lang == mMapFile.end()) { lang = mMapFile.insert(std::make_pair(name, VectorString())).first; } xml::ElementEnumerator source_info = info->getElementEnumerator(); while (source_info.next("Source")) { lang->second.push_back(source_info->getContent()); }; } }; }; if ( ! def.empty()) setCurrentLanguage(def); }
void LanguageManager::setCurrentLanguage(const std::string& _name) { MapListString::iterator item = mMapFile.find(_name); if (item == mMapFile.end()) { MYGUI_LOG(Error, "Language '" << _name << "' is not found"); return; } mMapLanguage.clear(); mCurrentLanguageName = _name; for (VectorString::const_iterator iter = item->second.begin(); iter != item->second.end(); ++iter) { loadLanguage(*iter, false); } eventChangeLanguage(mCurrentLanguageName); }
void MainWindow::useSystemLocaleTriggered() { // reformat spinbox values if (actionUseSystemLocale->isChecked()) { // use system settings for decimal operator mLocale = QLocale::system(); } else { // force . decimal operator mLocale = QLocale::c(); } // disable decimal grouping mLocale.setNumberOptions(QLocale::OmitGroupSeparator|QLocale::RejectGroupSeparator); // reconfigure input fields ntrDensity->setLocale(mLocale); ntrXrayEn->setLocale(mLocale); ntrNeutronWl->setLocale(mLocale); // reload the current language file loadLanguage(mLangFile); }
SettingsGeneral::SettingsGeneral() : QWidget() { ui.setupUi(this); iniSettings=new QSettings(baseValues.iniFileName,QSettings::IniFormat,this); mainSettings=new QSettings(appDataDir+"/QtBitcoinTrader.cfg",QSettings::IniFormat); loadLanguage(); loadConfirmOpenOrder(); loadCloseToTray(); loadUpdates(); loadTime(); ui.revertChangesButton->setEnabled(false); ui.saveButton->setEnabled(false); #ifdef Q_OS_MAC ui.closeToTrayLabel->setVisible(false); ui.closeToTrayCheckBox->setVisible(false); #endif }
void LanguageSelection::createLanguageSelectionActions(QObject* parent) { Q_ASSERT(mLanguageSelectionActions.isEmpty()); const auto currentLanguageCode = LanguageCode::fromLanguageCountry( QLocale::system().name() ); const auto availableLanguageCodes = mTranslations.toLanguageCodeList(); auto *actionGroup = new QActionGroup(parent); actionGroup->setExclusive(true); connect( actionGroup, &QActionGroup::triggered, this, &LanguageSelection::onLanguageSelected ); for(const auto & languageCode : availableLanguageCodes){ const auto locale = QLocale(languageCode.toString()); const auto language = QLocale::languageToString( locale.language() ); auto *action = new QAction(language, parent); action->setCheckable(true); action->setData(languageCode.toString()); actionGroup->addAction(action); if(languageCode == currentLanguageCode){ action->setChecked(true); loadLanguage(languageCode); } mLanguageSelectionActions.append(action); } }
Musec::Musec(QMainWindow* parent) : QMainWindow(parent) { setupUi(this); setWindowFlags(Qt::FramelessWindowHint); setAttribute(Qt::WA_TranslucentBackground, true); fTranslator = new QTranslator(this); fScore = new Score(); fNetMgr = new NetMgr(this); fPlayer = new QMediaPlayer(this, QMediaPlayer::LowLatency); fPlaylist = new QMediaPlaylist(this); fPlayer->setPlaylist(fPlaylist); fTimer = new QTimer(this); fTimer->setSingleShot(true); fTimer->setInterval(TIME_HARD * 1000); fStartTime = -1; fDiffLock = kHard; fIsActive = false; fDragging = false; loadLanguage(getConfig("lang", QLocale::system().name())); fExtensions << "*.mp3" << "*.m4a"; // These should contain meta data btnMenuMusic->setMenu(menuMusic); btnMenuInfo->setMenu(menuInfo); btnMenuLanguage->setMenu(menuLanguage); btnMenuHelp->setMenu(menuHelp); connect(fScore, &Score::multiplierChanged, this, &Musec::multiplierChanged); connect(fNetMgr, &NetMgr::done, this, &Musec::scoreSubmitted); connect(fTimer, &QTimer::timeout, fPlayer, &QMediaPlayer::stop); connect(fPlayer, &QMediaPlayer::mediaStatusChanged, this, &Musec::mediaStatusChanged); connect(fPlaylist, &QMediaPlaylist::loaded, this, &Musec::playlistLoaded); connect(fPlaylist, &QMediaPlaylist::loadFailed, this, &Musec::playlistLoadFailed); connect(slDifficulty, &QSlider::valueChanged, this, &Musec::difficultyChanged); qsrand(QTime(0,0,0).secsTo(QTime::currentTime())); }
bool Speller::initialize() { if (initialized()) return true; m_dictionaryPath = getDictionaryPath(); QString defLanguage; if (m_settings) defLanguage = m_settings->language(); else defLanguage = QLocale::system().name(); if (!availableLanguages().contains(defLanguage)) defLanguage = availableLanguages().keys().first(); loadLanguage(defLanguage); if (!m_settings) m_enabled = true; return initialized(); }
void MainWindow::on_language_changed(QAction *action) { loadLanguage(action->data().toString()); }
void Musec::on_actLangFr_triggered() { loadLanguage("fr"); }
void Musec::on_actLangDe_triggered() { loadLanguage("de"); }
void Musec::on_actLangEn_triggered() { loadLanguage("en"); }