Exemple #1
0
void RecentFileMenu::onRecentFileTriggered()
{
    QAction* action = ( QAction* )QObject::sender();
    QString filePath = action->data().toString();

    if ( !filePath.isEmpty() )
    {
        emit loadRecentFile( filePath );
    }
}
Exemple #2
0
void MainWindow2::createMenus()
{
    // ---------- File Menu -------------
    connect( ui->actionNew, &QAction::triggered, this, &MainWindow2::newDocument );
    connect( ui->actionOpen, &QAction::triggered, this, &MainWindow2::openDocument );
    connect( ui->actionSave_as, &QAction::triggered, this, &MainWindow2::saveAsNewDocument );
    connect( ui->actionSave, &QAction::triggered, this, &MainWindow2::saveDocument );
    connect( ui->actionExit, &QAction::triggered, this, &MainWindow2::close );

    /// --- Export Menu ---
    connect( ui->actionExport_X_sheet, &QAction::triggered, editor, &Editor::exportX );
    connect( ui->actionExport_Image_Sequence, &QAction::triggered, editor, &Editor::exportSeq );
    connect( ui->actionExport_Image, &QAction::triggered, editor, &Editor::exportImage );
    connect( ui->actionExport_Movie, &QAction::triggered, editor, &Editor::exportMov );

    //exportFlashAct = new QAction(tr("&Flash/SWF..."), this);
    //exportFlashAct->setShortcut(tr("Ctrl+Alt+F"));
    //connect(exportFlashAct, SIGNAL(triggered()), editor, SLOT(exportFlash()));

    connect( ui->actionExport_Palette, &QAction::triggered, this, &MainWindow2::exportPalette );
    
    /// --- Import Menu ---
    //connect( ui->actionExport_Svg_Image, &QAction::triggered, editor, &Editor::saveSvg );
    connect( ui->actionImport_Image, &QAction::triggered, editor, &Editor::importImageFromDialog );
    connect( ui->actionImport_Image_Sequence, &QAction::triggered, editor, &Editor::importImageSequence );
    connect( ui->actionImport_Movie, &QAction::triggered, editor, &Editor::importMov );
    //connect( ui->actionImport_Sound, &QAction::triggered, editor, &Editor::importSound );
    ui->actionImport_Sound->setEnabled( false );
    connect( ui->actionImport_Palette, &QAction::triggered, this, &MainWindow2::importPalette );
    
    /// --- Edit Menu ---
    connect( ui->actionUndo, &QAction::triggered, editor, &Editor::undo );
    connect( ui->actionRedo, &QAction::triggered, editor, &Editor::redo );
    connect( ui->actionCut, &QAction::triggered, editor, &Editor::cut );
    connect( ui->actionCopy, &QAction::triggered, editor, &Editor::copy );
    connect( ui->actionPaste, &QAction::triggered, editor, &Editor::paste );
    connect( ui->actionClearFrame, &QAction::triggered, editor, &Editor::clearCurrentFrame );
    connect( ui->actionCrop, &QAction::triggered, editor, &Editor::crop );
    connect( ui->actionCrop_To_Selection, &QAction::triggered, editor, &Editor::croptoselect );
    connect( ui->actionSelect_All, &QAction::triggered, editor, &Editor::selectAll );
    connect( ui->actionDeselect_All, &QAction::triggered, editor, &Editor::deselectAll );
    connect( ui->actionPreference, &QAction::triggered, this, &MainWindow2::showPreferences );

    ui->actionRedo->setEnabled( false );
    
    /// --- Layer Menu ---
    connect( ui->actionNew_Bitmap_Layer, &QAction::triggered, editor, &Editor::newBitmapLayer );
    connect( ui->actionNew_Vector_Layer, &QAction::triggered, editor, &Editor::newVectorLayer );
    connect( ui->actionNew_Sound_Layer, &QAction::triggered, editor, &Editor::newSoundLayer );
    connect( ui->actionNew_Camera_Layer, &QAction::triggered, editor, &Editor::newCameraLayer );
    connect( ui->actionDelete_Current_Layer, &QAction::triggered, editor, &Editor::deleteCurrentLayer );

    /// --- View Menu ---
    connect( ui->actionZoom_In, &QAction::triggered, editor, &Editor::setzoom );
    connect( ui->actionZoom_Out, &QAction::triggered, editor, &Editor::setzoom1 );
    connect( ui->actionRotate_Clockwise, &QAction::triggered, editor, &Editor::rotatecw );
    connect( ui->actionRotate_Anticlosewise, &QAction::triggered, editor, &Editor::rotateacw );
    connect( ui->actionReset_Windows, &QAction::triggered, this, &MainWindow2::dockAllPalettes );
    connect( ui->actionReset_View, &QAction::triggered, editor, &Editor::resetView );
    connect( ui->actionHorizontal_Flip, &QAction::triggered, editor, &Editor::toggleMirror );
    connect( ui->actionVertical_Flip, &QAction::triggered, editor, &Editor::toggleMirrorV );

    ui->actionPreview->setEnabled( false );
    //#	connect(previewAct, SIGNAL(triggered()), editor, SLOT(getCameraLayer()));//TODO: Preview view

    ui->actionGrid->setEnabled( false );
    connect( ui->actionGrid, &QAction::triggered, editor, &Editor::gridview ); //TODO: Grid view

    connect( ui->actionOnionPrevious, &QAction::triggered, editor, &Editor::toggleOnionPrev );
    connect( ui->actionOnionNext, &QAction::triggered, editor, &Editor::toggleOnionNext );
    connect( ui->actionMultiLayerOnionSkin, &QAction::triggered, editor, &Editor::toggleMultiLayerOnionSkin );

    connect( editor, SIGNAL( onionPrevChanged( bool ) ), ui->actionOnionPrevious, SLOT( setChecked( bool ) ) );
    connect( editor, SIGNAL( onionNextChanged( bool ) ), ui->actionOnionNext, SLOT( setChecked( bool ) ) );
    connect( editor, SIGNAL(multiLayerOnionSkinChanged(bool)), ui->actionMultiLayerOnionSkin, SLOT(setChecked(bool)));

    /// --- Animation Menu ---
    connect( ui->actionPlay, &QAction::triggered, editor, &Editor::play );
    connect( ui->actionLoop, &QAction::triggered, editor, &Editor::setLoop );
    connect( ui->actionLoop, SIGNAL(toggled(bool) ), editor, SIGNAL(toggleLoop(bool)) ); //TODO: WTF?
    connect( editor, SIGNAL( loopToggled(bool) ), ui->actionLoop, SLOT(setChecked(bool)) );

    // Loop Control
    connect(ui->actionLoopControl, SIGNAL(triggered(bool)), editor, SLOT(setLoopControl(bool)));
    connect(ui->actionLoopControl, SIGNAL(toggled(bool)), editor, SIGNAL(toggleLoopControl(bool)));
    connect(editor, SIGNAL(loopControlToggled(bool)), ui->actionLoopControl, SLOT(setChecked(bool)));
    // Loop Control

    connect(ui->actionAdd_Frame, &QAction::triggered, editor, &Editor::addNewKey );
    connect(ui->actionRemove_Frame, &QAction::triggered, editor, &Editor::removeKey );
    connect(ui->actionNext_Frame, &QAction::triggered, editor, &Editor::playNextFrame );
    connect(ui->actionPrevious_Frame, &QAction::triggered, editor, &Editor::playPrevFrame );
    connect(ui->actionNext_Keyframe, &QAction::triggered, editor, &Editor::scrubNextKeyframe );
    connect(ui->actionPrev_Keyframe, &QAction::triggered, editor, &Editor::scrubPreviousKeyframe );
    connect(ui->actionDuplicate_Frame, &QAction::triggered, editor, &Editor::duplicateKey );

    /// --- Tool Menu ---
    connect(ui->actionMove, &QAction::triggered, m_pToolSet, &ToolSetWidget::moveOn );
    connect(ui->actionSelect, &QAction::triggered, m_pToolSet, &ToolSetWidget::selectOn );
    connect(ui->actionBrush, &QAction::triggered, m_pToolSet, &ToolSetWidget::brushOn );
    connect(ui->actionPolyline, &QAction::triggered, m_pToolSet, &ToolSetWidget::polylineOn );
    connect(ui->actionSmudge, &QAction::triggered, m_pToolSet, &ToolSetWidget::smudgeOn );
    connect(ui->actionPen, &QAction::triggered, m_pToolSet, &ToolSetWidget::penOn );
    connect(ui->actionHand, &QAction::triggered, m_pToolSet, &ToolSetWidget::handOn );
    connect(ui->actionPencil, &QAction::triggered, m_pToolSet, &ToolSetWidget::pencilOn );
    connect(ui->actionBucket, &QAction::triggered, m_pToolSet, &ToolSetWidget::bucketOn );
    connect(ui->actionEyedropper, &QAction::triggered, m_pToolSet, &ToolSetWidget::eyedropperOn );
    connect(ui->actionEraser, &QAction::triggered, m_pToolSet, &ToolSetWidget::eraserOn );
    connect(ui->actionTogglePalette, &QAction::triggered, m_pScribbleArea,&ScribbleArea::togglePopupPalette );
    connect(ui->actionResetToolsDefault, &QAction::triggered, this, &MainWindow2::resetToolsSettings );

    /// --- Window Menu ---
    connect(ui->actionToolsWidget, SIGNAL(toggled(bool)), editor->m_pToolSet, SLOT(setVisible(bool)));
    connect(editor->m_pToolSet, SIGNAL(visibilityChanged(bool)), ui->actionToolsWidget, SLOT(setChecked(bool)));
    connect(ui->actionOptionsWidget, SIGNAL(toggled(bool)), m_pToolOptionWidget, SLOT(setVisible(bool)));
    connect(m_pToolOptionWidget, SIGNAL(visibilityChanged(bool)), ui->actionOptionsWidget, SLOT(setChecked(bool)));
    connect(ui->actionColorWheel, SIGNAL(toggled(bool)), m_pColorPalette, SLOT(setVisible(bool)));
    connect(m_pColorPalette, SIGNAL(visibilityChanged(bool)), ui->actionColorWheel, SLOT(setChecked(bool)));
    connect(ui->actionTimeline, SIGNAL(toggled(bool)), m_pTimeLine, SLOT(setVisible(bool)));
    connect(m_pTimeLine, SIGNAL(visibilityChanged(bool)), ui->actionTimeline, SLOT(setChecked(bool)));
    connect(ui->actionDisplayOptions, SIGNAL(toggled(bool)), m_pDisplayOptionWidget, SLOT(setVisible(bool)));
    connect(m_pDisplayOptionWidget, SIGNAL(visibilityChanged(bool)), ui->actionDisplayOptions, SLOT(setChecked(bool)));

    /// --- Help Menu ---
    connect( ui->actionHelp, &QAction::triggered, this, &MainWindow2::helpBox);
    connect( ui->actionAbout, &QAction::triggered, this, &MainWindow2::aboutPencil );

    // --------------- Menus ------------------
    m_recentFileMenu = new RecentFileMenu( tr("Open Recent"), this );
    m_recentFileMenu->loadFromDisk();
    ui->menuFile->insertMenu( ui->actionSave, m_recentFileMenu );

    QObject::connect( m_recentFileMenu, SIGNAL( loadRecentFile( QString ) ),
        this, SLOT( openFile( QString ) ) );

    connect( ui->menuEdit, SIGNAL( aboutToShow() ), this, SLOT( undoActSetText() ) );
    connect( ui->menuEdit, SIGNAL( aboutToHide() ), this, SLOT( undoActSetEnabled() ) );
}