Exemple #1
0
bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buffer, bool onlyHeader) {
	size_t soundResourceLength;
	bool result = false;
	GameSoundType resourceType = kSoundPCM;
	int rate = 0, size = 0;
	Common::File *file;

	if (resourceId == (uint32)-1) {
		return false;
	}

#ifdef ENABLE_IHNM
	//TODO: move to resource_res so we can use normal "getResourceData" and "getFile" methods
	if (_vm->getGameId() == GID_IHNM && _vm->isMacResources()) {
		char soundFileName[40];
		int dirIndex = resourceId / 64;

		if ((context->fileType() & GAME_VOICEFILE) != 0) {
			if (_voiceSerial == 0) {
				sprintf(soundFileName, "Voices/VoicesS/Voices%d/VoicesS%03x", dirIndex, resourceId);
			} else {
				sprintf(soundFileName, "Voices/Voices%d/Voices%d/Voices%d%03x", _voiceSerial, dirIndex, _voiceSerial, resourceId);
			}
		} else {
			sprintf(soundFileName, "SFX/SFX%d/SFX%03x", dirIndex, resourceId);
		}

		file = new Common::File();

		file->open(soundFileName);
		soundResourceLength = file->size();
	} else
#endif
	{
		ResourceData* resourceData = context->getResourceData(resourceId);
		file = context->getFile(resourceData);

		file->seek(resourceData->offset);
		soundResourceLength = resourceData->size;
	}

	Common::SeekableReadStream &readS = *file;
	bool uncompressedSound = false;

	if (soundResourceLength >= 8) {
		byte header[8];

		readS.read(&header, 8);
		readS.seek(readS.pos() - 8);

		if (!memcmp(header, "Creative", 8)) {
			resourceType = kSoundVOC;
		} else if (!memcmp(header, "RIFF", 4) != 0) {
			resourceType = kSoundWAV;
		} else if (!memcmp(header, "FORM", 4) != 0) {
			resourceType = kSoundAIFF;
		} else if (!memcmp(header, "ajkg", 4) != 0) {
			resourceType = kSoundShorten;
		}

		// If patch data exists for sound resource 4 (used in ITE intro), don't treat this sound as compressed
		// Patch data for this resource is in file p2_a.iaf or p2_a.voc
		if (_vm->getGameId() == GID_ITE && resourceId == 4 && context->getResourceData(resourceId)->patchData != NULL)
			uncompressedSound = true;

		// FIXME: Currently, the SFX.RES file in IHNM cannot be compressed
		if (_vm->getGameId() == GID_IHNM && (context->fileType() & GAME_SOUNDFILE))
			uncompressedSound = true;

		if (context->isCompressed() && !uncompressedSound) {
			if (header[0] == char(0)) {
				resourceType = kSoundMP3;
			} else if (header[0] == char(1)) {
				resourceType = kSoundOGG;
			} else if (header[0] == char(2)) {
				resourceType = kSoundFLAC;
			}
		}

	}

	// Default sound type is 16-bit signed PCM, used in ITE
	byte rawFlags = Audio::FLAG_16BITS;

	if (_vm->getGameId() == GID_ITE) {
		if (context->fileType() & GAME_MACBINARY) {
			// ITE Mac has sound in the Mac snd format
			resourceType = kSoundMacSND;
		} else if (_vm->getFeatures() & GF_8BIT_UNSIGNED_PCM) {	// older ITE demos
			rawFlags |= Audio::FLAG_UNSIGNED;
			rawFlags &= ~Audio::FLAG_16BITS;
		} else if (!uncompressedSound && !scumm_stricmp(context->fileName(), "voicesd.rsc")) {
			// Voice files in newer ITE demo versions are OKI ADPCM (VOX) encoded.
			resourceType = kSoundVOX;
		}
	}

	buffer.stream = 0;

	// Check for LE sounds
	if (!context->isBigEndian())
		rawFlags |= Audio::FLAG_LITTLE_ENDIAN;

	switch (resourceType) {
	case kSoundPCM: {
		// In ITE CD German, some voices are absent and contain just 5 zero bytes.
		// Round down to an even number when the audio is 16-bit so makeRawStream
		// will accept the data (needs to be an even size for 16-bit data).
		// See bug #1256701

		if ((soundResourceLength & 1) && (rawFlags & Audio::FLAG_16BITS))
			soundResourceLength &= ~1;

		Audio::SeekableAudioStream *audStream = Audio::makeRawStream(READ_STREAM(soundResourceLength), 22050, rawFlags);
		buffer.stream = audStream;
		buffer.streamLength = audStream->getLength();
		result = true;
		} break;
	case kSoundVOX:
		buffer.stream = Audio::makeADPCMStream(READ_STREAM(soundResourceLength), DisposeAfterUse::YES, soundResourceLength, Audio::kADPCMOki, 22050, 1);
		buffer.streamLength = Audio::Timestamp(0, soundResourceLength * 2, buffer.stream->getRate());
		result = true;
		break;
	case kSoundMacSND: {
		Audio::SeekableAudioStream *audStream = Audio::makeMacSndStream(READ_STREAM(soundResourceLength), DisposeAfterUse::YES);
		buffer.stream = audStream;
		buffer.streamLength = audStream->getLength();
		result = true;
		} break;
	case kSoundAIFF: {
		Audio::SeekableAudioStream *audStream = Audio::makeAIFFStream(READ_STREAM(soundResourceLength), DisposeAfterUse::YES);
		buffer.stream = audStream;
		buffer.streamLength = audStream->getLength();
		result = true;
		} break;
	case kSoundVOC: {
		Audio::SeekableAudioStream *audStream = Audio::makeVOCStream(READ_STREAM(soundResourceLength), Audio::FLAG_UNSIGNED, DisposeAfterUse::YES);
		buffer.stream = audStream;
		buffer.streamLength = audStream->getLength();
		result = true;
		} break;
	case kSoundWAV:
	case kSoundShorten:
		if (resourceType == kSoundWAV) {
			result = Audio::loadWAVFromStream(readS, size, rate, rawFlags);
#ifdef ENABLE_SAGA2
		} else if (resourceType == kSoundShorten) {
			result = loadShortenFromStream(readS, size, rate, rawFlags);
#endif
		}

		if (result) {
			Audio::SeekableAudioStream *audStream = Audio::makeRawStream(READ_STREAM(size), rate, rawFlags);
			buffer.stream = audStream;
			buffer.streamLength = audStream->getLength();
		}
		break;
	case kSoundMP3:
	case kSoundOGG:
	case kSoundFLAC: {
		readS.skip(9); // skip sfx header

		Audio::SeekableAudioStream *audStream = 0;
		Common::SeekableReadStream *memStream = READ_STREAM(soundResourceLength - 9);

		if (resourceType == kSoundMP3) {
#ifdef USE_MAD
			audStream = Audio::makeMP3Stream(memStream, DisposeAfterUse::YES);
#endif
		} else if (resourceType == kSoundOGG) {
#ifdef USE_VORBIS
			audStream = Audio::makeVorbisStream(memStream, DisposeAfterUse::YES);
#endif
		} else /* if (resourceType == kSoundFLAC) */ {
#ifdef USE_FLAC
			audStream = Audio::makeFLACStream(memStream, DisposeAfterUse::YES);
#endif
		}

		if (audStream) {
			buffer.stream = audStream;
			buffer.streamLength = audStream->getLength();
			result = true;
		} else {
			delete memStream;
		}

		} break;
	default:
		error("SndRes::load Unknown sound type");
	}

	if (_vm->getGameId() == GID_IHNM && _vm->isMacResources()) {
		delete file;
	}

	if (onlyHeader) {
		delete buffer.stream;
		buffer.stream = 0;
	}

	return result;
}
Exemple #2
0
bool SndRes::load(ResourceContext *context, uint32 resourceId, SoundBuffer &buffer, bool onlyHeader) {
	Audio::AudioStream *voxStream;
	size_t soundResourceLength;
	bool result = false;
	GameSoundTypes resourceType = kSoundPCM;
	byte *data = 0;
	int rate = 0, size = 0;
	Common::File* file;

	if (resourceId == (uint32)-1) {
		return false;
	}

#ifdef ENABLE_IHNM
	//TODO: move to resource_res so we can use normal "getResourceData" and "getFile" methods
	if (_vm->getGameId() == GID_IHNM && _vm->isMacResources()) {
		char soundFileName[40];
		int dirIndex = resourceId / 64;

		if ((context->fileType() & GAME_VOICEFILE) != 0) {
			if (_voiceSerial == 0) {
				sprintf(soundFileName, "Voices/VoicesS/Voices%d/VoicesS%03x", dirIndex, resourceId);
			} else {
				sprintf(soundFileName, "Voices/Voices%d/Voices%d/Voices%d%03x", _voiceSerial, dirIndex, _voiceSerial, resourceId);
			}
		} else {
			sprintf(soundFileName, "SFX/SFX%d/SFX%03x", dirIndex, resourceId);
		}

		file = new Common::File();

		file->open(soundFileName);
		soundResourceLength = file->size();
	} else
#endif
	{
		ResourceData* resourceData = context->getResourceData(resourceId);
		file = context->getFile(resourceData);

		file->seek(resourceData->offset);
		soundResourceLength = resourceData->size;
	}

	Common::SeekableReadStream& readS = *file;
	bool uncompressedSound = false;

	if (soundResourceLength >= 8) {
		byte header[8];

		readS.read(&header, 8);
		readS.seek(readS.pos() - 8);

		if (!memcmp(header, "Creative", 8)) {
			resourceType = kSoundVOC;
		} else if (!memcmp(header, "RIFF", 4) != 0) {
			resourceType = kSoundWAV;
		} else if (!memcmp(header, "FORM", 4) != 0) {
			resourceType = kSoundAIFF;
		} else if (!memcmp(header, "ajkg", 4) != 0) {
			resourceType = kSoundShorten;
		}

		// If patch data exists for sound resource 4 (used in ITE intro), don't treat this sound as compressed
		// Patch data for this resource is in file p2_a.iaf or p2_a.voc
		if (_vm->getGameId() == GID_ITE && resourceId == 4 && context->getResourceData(resourceId)->patchData != NULL)
			uncompressedSound = true;

		// FIXME: Currently, the SFX.RES file in IHNM cannot be compressed
		if (_vm->getGameId() == GID_IHNM && (context->fileType() & GAME_SOUNDFILE))
			uncompressedSound = true;

		if (context->isCompressed() && !uncompressedSound) {
			if (header[0] == char(0)) {
				resourceType = kSoundMP3;
			} else if (header[0] == char(1)) {
				resourceType = kSoundOGG;
			} else if (header[0] == char(2)) {
				resourceType = kSoundFLAC;
			}
		}

	}

	// Default sound type is 16-bit signed PCM, used in ITE by PCM and VOX files
	buffer.isCompressed = context->isCompressed();
	buffer.soundType = resourceType;
	buffer.originalSize = 0;
	// Set default flags and frequency for PCM, VOC and VOX files, which got no header
	buffer.flags = Audio::FLAG_16BITS;
	buffer.frequency = 22050;
	if (_vm->getGameId() == GID_ITE) {
		if (_vm->getFeatures() & GF_8BIT_UNSIGNED_PCM) {	// older ITE demos
			buffer.flags |= Audio::FLAG_UNSIGNED;
			buffer.flags &= ~Audio::FLAG_16BITS;
		} else {
			// Voice files in newer ITE demo versions are OKI ADPCM (VOX) encoded
			if (!uncompressedSound && !scumm_stricmp(context->fileName(), "voicesd.rsc"))
				resourceType = kSoundVOX;
		}
	}
	buffer.buffer = NULL;

	// Check for LE sounds
	if (!context->isBigEndian())
		buffer.flags |= Audio::FLAG_LITTLE_ENDIAN;
	if ((context->fileType() & GAME_VOICEFILE) && (_vm->getFeatures() & GF_LE_VOICES))
		buffer.flags |= Audio::FLAG_LITTLE_ENDIAN;

	// Older Mac versions of ITE were Macbinary packed
	int soundOffset = (context->fileType() & GAME_MACBINARY) ? 36 : 0;

	switch (resourceType) {
	case kSoundPCM:
		buffer.size = soundResourceLength - soundOffset;
		if (!onlyHeader) {
			buffer.buffer = (byte *) malloc(buffer.size);
			if (soundOffset > 0)
				readS.skip(soundOffset);
			readS.read(buffer.buffer, buffer.size);
		}
		result = true;
		break;
	case kSoundVOX:
		buffer.size = soundResourceLength * 4;
		if (!onlyHeader) {
			voxStream = Audio::makeADPCMStream(&readS, DisposeAfterUse::NO, soundResourceLength, Audio::kADPCMOki);
			buffer.buffer = (byte *)malloc(buffer.size);
			voxStream->readBuffer((int16*)buffer.buffer, soundResourceLength * 2);
			delete voxStream;
		}
		result = true;
		break;
	case kSoundWAV:
	case kSoundAIFF:
	case kSoundShorten:
	case kSoundVOC:
		if (resourceType == kSoundWAV) {
			result = Audio::loadWAVFromStream(readS, size, rate, buffer.flags);
		} else if (resourceType == kSoundAIFF) {
			result = Audio::loadAIFFFromStream(readS, size, rate, buffer.flags);
#ifdef ENABLE_SAGA2
		} else if (resourceType == kSoundShorten) {
			result = loadShortenFromStream(readS, size, rate, buffer.flags);
#endif
		} else if (resourceType == kSoundVOC) {
			data = Audio::loadVOCFromStream(readS, size, rate);
			result = (data != NULL);
			if (onlyHeader)
				free(data);
			buffer.flags |= Audio::FLAG_UNSIGNED;
			buffer.flags &= ~Audio::FLAG_16BITS;
			buffer.flags &= ~Audio::FLAG_STEREO;
		}

		if (result) {
			buffer.frequency = rate;
			buffer.size = size;

			if (!onlyHeader) {
				if (resourceType == kSoundVOC) {
					buffer.buffer = data;
				} else {
					buffer.buffer = (byte *)malloc(size);
					readS.read(buffer.buffer, size);
				}
			}
		}
		break;
	case kSoundMP3:
	case kSoundOGG:
	case kSoundFLAC:
		ResourceData *resourceData;
		resourceData = context->getResourceData(resourceId);

		// Read compressed sfx header
		readS.readByte();	// Skip compression identifier byte
		buffer.frequency = readS.readUint16LE();
		buffer.originalSize = readS.readUint32LE();
		if (readS.readByte() == 8)	// read sample bits
			buffer.flags &= ~Audio::FLAG_16BITS;
		if (readS.readByte() != 0)	// read stereo flag
			buffer.flags |= Audio::FLAG_STEREO;

		buffer.size = soundResourceLength;
		buffer.soundType = resourceType;
		buffer.fileOffset = resourceData->offset + 9; // skip compressed sfx header: byte + uint16 + uint32 + byte + byte

		if (!onlyHeader) {
			buffer.buffer = (byte *)malloc(buffer.size);
			readS.read(buffer.buffer, buffer.size);
		}

		result = true;
		break;
	default:
		error("SndRes::load Unknown sound type");
	}


	if (_vm->getGameId() == GID_IHNM && _vm->isMacResources()) {
		delete file;
	}


	// In ITE CD De some voices are absent and contain just 5 bytes header
	// Round it to even number so soundmanager will not crash.
	// See bug #1256701
	buffer.size &= ~(0x1);

	return result;
}