int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR, int nCmdShow) { MSG msg; WNDCLASS wndclass,wndclass2; short seed; if (!hPrevInstance) { wndclass.style = CS_HREDRAW | CS_VREDRAW | CS_BYTEALIGNWINDOW; wndclass.lpfnWndProc = WndProc; wndclass.cbClsExtra = 0; wndclass.cbWndExtra = 0; wndclass.hInstance = hInstance; wndclass.hIcon = LoadIcon(hInstance,MAKEINTRESOURCE(10)); wndclass.hCursor = NULL; wndclass.hbrBackground = (HBRUSH) GetStockObject(WHITE_BRUSH); wndclass.lpszMenuName = MAKEINTRESOURCE(1); wndclass.lpszClassName = szAppName; RegisterClass(&wndclass); wndclass2.style = CS_HREDRAW | CS_VREDRAW | CS_BYTEALIGNWINDOW; wndclass2.lpfnWndProc = WndProc; wndclass2.cbClsExtra = 0; wndclass2.cbWndExtra = 0; wndclass2.hInstance = hInstance; wndclass2.hIcon = LoadIcon(hInstance,MAKEINTRESOURCE(10)); wndclass2.hCursor = NULL; wndclass2.hbrBackground = (HBRUSH) GetStockObject(WHITE_BRUSH); wndclass2.lpszMenuName = NULL; wndclass2.lpszClassName = szWinName; RegisterClass(&wndclass2); } mainPtr = CreateWindow (szAppName, "Classic Blades of Exile Character Editor", WS_OVERLAPPEDWINDOW, 0, 0, 536, 478, NULL, NULL, hInstance, NULL); if (!hPrevInstance) { // initialize Get_Path(file_path_name); //store the path to the executable store_hInstance = hInstance; accel = LoadAccelerators(hInstance, MAKEINTRESOURCE(1)); get_reg_data(); load_cursors(); seed = (short) GetCurrentTime(); srand(seed); max_window(mainPtr); Set_up_win (); font = CreateFont(-9,0,0,0,0, 0,0,0, 0,0, 0,0,0,"MS Sans Serif"); small_bold_font = CreateFont(12,0,0,0,700, 0,0,0, 0,0, 0,0,0,"MS Sans Serif"); italic_font = CreateFont(12,0,0,0,0, 1,0,0, 0,0, 0,0,0,"MS Sans Serif"); underline_font = CreateFont(12,0,0,0,0, 0,1,0, 0,0, 0,0,0,"MS Sans Serif"); bold_font = CreateFont(14,0,0,0,700, 0,0,0, 0,0, 0,0,0,"MS Sans Serif"); tiny_font = font; load_sounds(); ShowWindow(mainPtr,nCmdShow); init_main_buttons(); file_initialize(); check_colors(); cursor_stay(); update_item_menu(1); cd_init_dialogs(); FCD(900,0); } event_handled = FALSE; while(GetMessage(&msg,NULL,0,0)) { if (event_handled == FALSE) { if (!TranslateAccelerator(mainPtr, accel, &msg)) { TranslateMessage(&msg); DispatchMessage(&msg); } } } return msg.wParam; }
void init_stuff() { int seed; Uint32 (*my_timer_pointer) (unsigned int) = my_timer; //TODO: process command line options chdir(datadir); //Initialize all strings init_translatables(); #ifdef WRITE_XML load_translatables();//Write to the current working directory - hopefully we'll have write rights here... #endif //read the config file read_config(); //Parse command line options read_command_line(); //OK, we have the video mode settings... setup_video_mode(full_screen,video_mode); //now you may set the video mode using the %<foo> in-game video_mode_set=1; //Good, we should be in the right working directory - load all translatables from their files load_translatables(); init_video(); resize_window(); init_gl_extensions(); #ifdef CAL3D create_cal3d_model(); init_cal3d_model(); #endif seed = time (NULL); srand (seed); cache_system_init(MAX_CACHE_SYSTEM); init_texture_cache(); init_md2_cache(); init_e3d_cache(); init_2d_obj_cache(); load_ignores(); load_filters(); load_e3d_list(); load_e2d_list(); load_part_list(); load_knowledge_list(); load_cursors(); build_cursors(); change_cursor(CURSOR_ARROW); build_glow_color_table(); init_actors_lists(); memset(tile_list, 0, sizeof(tile_list)); memset(lights_list, 0, sizeof(lights_list)); init_particles_list(); memset(actors_defs, 0, sizeof(actors_defs)); init_actor_defs(); load_map_tiles(); //lights setup build_global_light_table(); build_sun_pos_table(); reset_material(); init_lights(); disable_local_lights(); init_colors(); clear_error_log(); clear_conn_log(); clear_thunders(); build_rain_table(); read_bin_cfg(); build_levels_table();//for some HUD stuff init_scale_array(); if(!no_sound)init_sound(); //initialize the fonts init_fonts(); check_gl_errors(); //load the necesary textures //font_text=load_texture_cache("./textures/font.bmp",0); icons_text=load_texture_cache("./textures/gamebuttons.bmp",0); hud_text=load_texture_cache("./textures/gamebuttons2.bmp",0); cons_text=load_texture_cache("./textures/console.bmp",255); sky_text_1=load_texture_cache("./textures/sky.bmp",70); particle_textures[0]=load_texture_cache("./textures/particle0.bmp",0); particle_textures[1]=load_texture_cache("./textures/particle1.bmp",0); particle_textures[2]=load_texture_cache("./textures/particle2.bmp",0); particle_textures[3]=load_texture_cache("./textures/particle3.bmp",0); particle_textures[4]=load_texture_cache("./textures/particle4.bmp",0); particle_textures[5]=load_texture_cache("./textures/particle5.bmp",0); particle_textures[6]=load_texture_cache("./textures/particle6.bmp",0); particle_textures[7]=load_texture_cache("./textures/particle7.bmp",0); items_text_1=load_texture_cache("./textures/items1.bmp",0); items_text_2=load_texture_cache("./textures/items2.bmp",0); items_text_3=load_texture_cache("./textures/items3.bmp",0); items_text_4=load_texture_cache("./textures/items4.bmp",0); items_text_5=load_texture_cache("./textures/items5.bmp",0); items_text_6=load_texture_cache("./textures/items6.bmp",0); items_text_7=load_texture_cache("./textures/items7.bmp",0); items_text_8=load_texture_cache("./textures/items8.bmp",0); items_text_9=load_texture_cache("./textures/items9.bmp",0); portraits1_tex=load_texture_cache("./textures/portraits1.bmp",0); portraits2_tex=load_texture_cache("./textures/portraits2.bmp",0); portraits3_tex=load_texture_cache("./textures/portraits3.bmp",0); portraits4_tex=load_texture_cache("./textures/portraits4.bmp",0); portraits5_tex=load_texture_cache("./textures/portraits5.bmp",0); halo_tex=load_texture_cache("./textures/halo.bmp",0); if(have_multitexture)ground_detail_text=load_texture_cache("./textures/ground_detail.bmp",255); check_gl_errors(); create_char_error_str[0]=0; init_opening_interface(); init_hud_interface(); if(SDLNet_Init()<0) { char str[120]; sprintf(str,"%s: %s\n",failed_sdl_net_init,SDLNet_GetError()); log_error(str); SDLNet_Quit(); SDL_Quit(); exit(2); } if(SDL_InitSubSystem(SDL_INIT_TIMER)<0) { char str[120]; sprintf(str, "%s: %s\n", failed_sdl_timer_init,SDL_GetError()); log_error(str); SDL_Quit(); exit(1); } SDL_SetTimer (1000/(18*4), my_timer_pointer); ReadXML("languages/en/Encyclopedia/index.xml"); read_key_config(); load_questlog(); init_buddy(); //initiate function pointers init_attribf(); //we might want to do this later. connect_to_server(); }
void set_new_video_mode(int fs,int mode) { int i; #ifndef NEW_TEXTURES int alpha; #endif /* NEW_TEXTURES */ full_screen=fs; video_mode=mode; //now, clear all the textures... #ifdef NEW_TEXTURES unload_texture_cache(); #else /* NEW_TEXTURES */ for(i = 0; i < TEXTURE_CACHE_MAX; i++) { if(texture_cache[i].file_name[0]) { glDeleteTextures(1,(GLuint*)&texture_cache[i].texture_id); texture_cache[i].texture_id=0;//force a reload CHECK_GL_ERRORS(); } } #ifndef MAP_EDITOR2 //do the same for the actors textures... for(i=0;i<max_actors;i++) { if(actors_list[i]) { if(actors_list[i]->remapped_colors || actors_list[i]->is_enhanced_model)//if it is not remapable, then it is already in the cache { glDeleteTextures(1,&actors_list[i]->texture_id); actors_list[i]->texture_id=0; CHECK_GL_ERRORS(); } } } #endif #endif /* NEW_TEXTURES */ if (use_vertex_buffers) { e3d_object * obj; #ifdef FASTER_MAP_LOAD for (i = 0; i < cache_e3d->num_items; i++) #else for (i = 0; i < cache_e3d->max_item; i++) #endif { if (!cache_e3d->cached_items[i]) continue; obj= cache_e3d->cached_items[i]->cache_item; free_e3d_va(obj); } CHECK_GL_ERRORS(); } #ifndef NEW_TEXTURES ec_clear_textures(); #endif /* NEW_TEXTURES */ //destroy the current context init_video(); #ifndef WINDOWS // Re-enable window manager events, since the killing of the video // subsystem turns them off. SDL_EventState (SDL_SYSWMEVENT, SDL_ENABLE); #endif resize_root_window(); init_lights(); disable_local_lights(); reset_material(); //reload the cursors load_cursors(); build_cursors(); change_cursor(current_cursor); ec_load_textures(); //now, reload the textures #ifndef NEW_TEXTURES for(i = 0; i < TEXTURE_CACHE_MAX; i++) { if (texture_cache[i].file_name[0] && !texture_cache[i].load_err) { alpha=texture_cache[i].alpha; //our texture was freed, we have to reload it if(alpha<=0) texture_cache[i].texture_id = load_bmp8_color_key (&(texture_cache[i]), alpha); else texture_cache[i].texture_id = load_bmp8_fixed_alpha (&(texture_cache[i]), alpha); } } reload_fonts(); #ifndef MAP_EDITOR2 //do the same for the actors textures... for(i=0;i<max_actors;i++) { if(actors_list[i]) { if(actors_list[i]->remapped_colors)//if it is not remapable, then it is already in the cache { //reload the skin //actors_list[i]->texture_id=load_bmp8_remapped_skin(actors_list[i]->skin_name, // 150,actors_list[i]->skin,actors_list[i]->hair,actors_list[i]->shirt, // actors_list[i]->pants,actors_list[i]->boots); } if(actors_list[i]->is_enhanced_model) { actors_list[i]->texture_id=load_bmp8_enhanced_actor(actors_list[i]->body_parts, 255); } } } #endif #endif /* NEW_TEXTURES */ //it is dependent on the window height... init_hud_interface (HUD_INTERFACE_LAST); new_minute(); set_all_intersect_update_needed(main_bbox_tree); skybox_init_gl(); // resize the EL root windows resize_all_root_windows (window_width, window_height); check_options(); reload_tab_map = 1; #ifdef NEW_CURSOR if (!sdl_cursors) { SDL_ShowCursor(0); SDL_WM_GrabInput(SDL_GRAB_OFF); } #endif // NEW_CURSOR }
/************************************************************************** The main loop for the UI. This is called from main(), and when it exits the client will exit. **************************************************************************/ void ui_main(int argc, char *argv[]) { SDL_Event __Net_User_Event; SDL_Event __GGZ_User_Event; SDL_Event __Anim_User_Event; SDL_Event __Info_User_Event; SDL_Event __Flush_User_Event; SDL_Event __pMap_Scroll_User_Event; parse_options(argc, argv); __Net_User_Event.type = SDL_USEREVENT; __Net_User_Event.user.code = NET; __Net_User_Event.user.data1 = NULL; __Net_User_Event.user.data2 = NULL; pNet_User_Event = &__Net_User_Event; __GGZ_User_Event.type = SDL_USEREVENT; __GGZ_User_Event.user.code = GGZ; __GGZ_User_Event.user.data1 = NULL; __GGZ_User_Event.user.data2 = NULL; pGGZ_User_Event = &__GGZ_User_Event; __Anim_User_Event.type = SDL_USEREVENT; __Anim_User_Event.user.code = EVENT_ERROR; __Anim_User_Event.user.data1 = NULL; __Anim_User_Event.user.data2 = NULL; pAnim_User_Event = &__Anim_User_Event; __Info_User_Event.type = SDL_USEREVENT; __Info_User_Event.user.code = SHOW_WIDGET_INFO_LABBEL; __Info_User_Event.user.data1 = NULL; __Info_User_Event.user.data2 = NULL; pInfo_User_Event = &__Info_User_Event; __Flush_User_Event.type = SDL_USEREVENT; __Flush_User_Event.user.code = FLUSH; __Flush_User_Event.user.data1 = NULL; __Flush_User_Event.user.data2 = NULL; pFlush_User_Event = &__Flush_User_Event; __pMap_Scroll_User_Event.type = SDL_USEREVENT; __pMap_Scroll_User_Event.user.code = MAP_SCROLL; __pMap_Scroll_User_Event.user.data1 = NULL; __pMap_Scroll_User_Event.user.data2 = NULL; pMap_Scroll_User_Event = &__pMap_Scroll_User_Event; is_unit_move_blocked = FALSE; SDL_Client_Flags |= (CF_DRAW_PLAYERS_NEUTRAL_STATUS| CF_DRAW_PLAYERS_WAR_STATUS| CF_DRAW_PLAYERS_CEASEFIRE_STATUS| CF_DRAW_PLAYERS_PEACE_STATUS| CF_DRAW_PLAYERS_ALLIANCE_STATUS); tileset_init(tileset); tileset_load_tiles(tileset); tileset_use_prefered_theme(tileset); load_cursors(); callbacks = callback_list_new(); diplomacy_dialog_init(); intel_dialog_init(); clear_double_messages_call(); setup_auxiliary_tech_icons(); if (gui_sdl_fullscreen) { #ifdef SMALL_SCREEN #ifdef UNDER_CE /* set 320x240 fullscreen */ set_video_mode(gui_sdl_screen.width, gui_sdl_screen.height, SDL_SWSURFACE | SDL_ANYFORMAT | SDL_FULLSCREEN); #else /* UNDER_CE */ /* small screen on desktop -> don't set 320x240 fullscreen mode */ set_video_mode(gui_sdl_screen.width, gui_sdl_screen.height, SDL_SWSURFACE | SDL_ANYFORMAT); #endif /* UNDER_CE */ #else /* SMALL_SCREEN */ set_video_mode(gui_sdl_screen.width, gui_sdl_screen.height, SDL_SWSURFACE | SDL_ANYFORMAT | SDL_FULLSCREEN); #endif /* SMALL_SCREEN */ } else { #ifdef SMALL_SCREEN #ifdef UNDER_CE set_video_mode(gui_sdl_screen.width, gui_sdl_screen.height, SDL_SWSURFACE | SDL_ANYFORMAT); #else /* UNDER_CE */ set_video_mode(gui_sdl_screen.width, gui_sdl_screen.height, SDL_SWSURFACE | SDL_ANYFORMAT); #endif /* UNDER_CE */ #else /* SMALL_SCREEN */ set_video_mode(gui_sdl_screen.width, gui_sdl_screen.height, SDL_SWSURFACE | SDL_ANYFORMAT); #endif /* SMALL_SCREEN */ #if 0 /* * call this for other that X enviroments - currently not supported. */ center_main_window_on_screen(); #endif /* 0 */ } /* SDL_WM_SetCaption(_("SDL Client for Freeciv"), _("Freeciv")); */ /* this need correct Main.screen size */ init_mapcanvas_and_overview(); set_client_state(C_S_DISCONNECTED); /* Main game loop */ gui_event_loop(NULL, NULL, main_key_down_handler, main_key_up_handler, main_mouse_button_down_handler, main_mouse_button_up_handler, main_mouse_motion_handler); }
/************************************************************************** Entry point for GUI specific portion. Called from client_main() **************************************************************************/ void ui_main(int argc, char *argv[]) { int i; struct sprite *icon; parse_options(argc, argv); /* include later - pain to see the warning at every run */ XtSetLanguageProc(NULL, NULL, NULL); toplevel = XtVaAppInitialize( &app_context, /* Application context */ "Freeciv", /* application class name */ #ifdef UNUSED cmd_options, XtNumber(cmd_options), #else NULL, 0, #endif /* command line option list */ &argc, argv, /* command line args */ &fallback_resources[1], /* for missing app-defaults file */ XtNallowShellResize, True, NULL); XtGetApplicationResources(toplevel, &appResources, resources, XtNumber(resources), NULL, 0); /* XSynchronize(display, 1); XSetErrorHandler(myerr);*/ if(appResources.version==NULL) { freelog(LOG_FATAL, _("No version number in resources.")); freelog(LOG_FATAL, _("You probably have an old (circa V1.0)" " Freeciv resource file somewhere.")); exit(EXIT_FAILURE); } /* TODO: Use capabilities here instead of version numbers */ if (0 != strncmp(appResources.version, VERSION_STRING, strlen(appResources.version))) { freelog(LOG_FATAL, _("Game version does not match Resource version.")); freelog(LOG_FATAL, _("Game version: %s - Resource version: %s"), VERSION_STRING, appResources.version); freelog(LOG_FATAL, _("You might have an old Freeciv resourcefile" " in /usr/lib/X11/app-defaults")); exit(EXIT_FAILURE); } if(!appResources.gotAppDefFile) { freelog(LOG_NORMAL, _("Using fallback resources - which is OK")); } display = XtDisplay(toplevel); screen_number=XScreenNumberOfScreen(XtScreen(toplevel)); display_depth=DefaultDepth(display, screen_number); root_window=DefaultRootWindow(display); display_color_type=get_visual(); if(display_color_type!=COLOR_DISPLAY) { freelog(LOG_FATAL, _("Only color displays are supported for now...")); /* exit(EXIT_FAILURE); */ } { XGCValues values; char **missing_charset_list_return; int missing_charset_count_return; char *def_string_return; char *city_names_font, *city_productions_font_name; values.graphics_exposures = False; civ_gc = XCreateGC(display, root_window, GCGraphicsExposures, &values); city_names_font = mystrdup("-*-*-*-*-*-*-14-*"); city_productions_font_name = mystrdup("-*-*-*-*-*-*-14-*"); main_font_set = XCreateFontSet(display, city_names_font, &missing_charset_list_return, &missing_charset_count_return, &def_string_return); if (!main_font_set) { freelog(LOG_FATAL, _("Unable to open fontset: %s"), city_names_font); freelog(LOG_FATAL, _("Doing 'xset fp rehash' may temporarily solve a problem.")); exit(EXIT_FAILURE); } for (i = 0; i < missing_charset_count_return; i++) { freelog(LOG_ERROR, _("Font for charset %s is lacking"), missing_charset_list_return[i]); } values.foreground = get_color(tileset, COLOR_MAPVIEW_CITYTEXT)->color.pixel; values.background = get_color(tileset, COLOR_MAPVIEW_UNKNOWN)->color.pixel; font_gc= XCreateGC(display, root_window, GCForeground|GCBackground|GCGraphicsExposures, &values); prod_font_set = XCreateFontSet(display, city_productions_font_name, &missing_charset_list_return, &missing_charset_count_return, &def_string_return); if (!prod_font_set) { freelog(LOG_FATAL, _("Unable to open fontset: %s"), city_productions_font_name); freelog(LOG_FATAL, _("Doing 'xset fp rehash' may temporarily solve a problem.")); exit(EXIT_FAILURE); } for (i = 0; i < missing_charset_count_return; i++) { freelog(LOG_ERROR, _("Font for charset %s is lacking"), missing_charset_list_return[i]); } values.foreground = get_color(tileset, COLOR_MAPVIEW_CITYTEXT)->color.pixel; values.background = get_color(tileset, COLOR_MAPVIEW_UNKNOWN)->color.pixel; prod_font_gc= XCreateGC(display, root_window, GCForeground|GCBackground|GCGraphicsExposures, &values); values.line_width = BORDER_WIDTH; values.line_style = LineOnOffDash; values.cap_style = CapNotLast; values.join_style = JoinMiter; values.fill_style = FillSolid; border_line_gc = XCreateGC(display, root_window, GCGraphicsExposures|GCLineWidth|GCLineStyle |GCCapStyle|GCJoinStyle|GCFillStyle, &values); values.foreground = 0; values.background = 0; fill_bg_gc= XCreateGC(display, root_window, GCForeground|GCBackground|GCGraphicsExposures, &values); values.fill_style=FillStippled; fill_tile_gc= XCreateGC(display, root_window, GCForeground|GCBackground|GCFillStyle|GCGraphicsExposures, &values); } { char d1[]={0x03,0x0c,0x03,0x0c}; char d2[]={0x08,0x02,0x08,0x02}; gray50 = XCreateBitmapFromData(display, root_window, d1, 4, 4); gray25 = XCreateBitmapFromData(display, root_window, d2, 4, 4); } /* 135 below is rough value (could be more intelligent) --dwp */ num_units_below = 135 / tileset_full_tile_width(tileset); num_units_below = MIN(num_units_below,MAX_NUM_UNITS_BELOW); num_units_below = MAX(num_units_below,1); /* do setup_widgets before loading the rest of graphics to ensure that setup_widgets() has enough colors available: (on 256-colour systems) */ setup_widgets(); tileset_init(tileset); tileset_load_tiles(tileset); load_intro_gfx(); load_cursors(); /* FIXME: what about the mask? */ icon = get_icon_sprite(tileset, ICON_FREECIV); XtVaSetValues(toplevel, XtNiconPixmap, icon->pixmap, NULL); XtSetKeyboardFocus(bottom_form, inputline_text); XtSetKeyboardFocus(below_menu_form, map_canvas); InitializeActions(app_context); /* Do this outside setup_widgets() so after tiles are loaded */ fill_econ_label_pixmaps(); XtAddCallback(map_horizontal_scrollbar, XtNjumpProc, scrollbar_jump_callback, NULL); XtAddCallback(map_vertical_scrollbar, XtNjumpProc, scrollbar_jump_callback, NULL); XtAddCallback(map_horizontal_scrollbar, XtNscrollProc, scrollbar_scroll_callback, NULL); XtAddCallback(map_vertical_scrollbar, XtNscrollProc, scrollbar_scroll_callback, NULL); XtAddCallback(turn_done_button, XtNcallback, end_turn_callback, NULL); XtAppAddWorkProc(app_context, toplevel_work_proc, NULL); XtRealizeWidget(toplevel); x_interval_id = XtAppAddTimeOut(app_context, TIMER_INTERVAL, timer_callback, NULL); init_mapcanvas_and_overview(); fill_unit_below_pixmaps(); set_indicator_icons(client_research_sprite(), client_warming_sprite(), client_cooling_sprite(), client_government_sprite()); wm_delete_window = XInternAtom(XtDisplay(toplevel), "WM_DELETE_WINDOW", 0); XSetWMProtocols(display, XtWindow(toplevel), &wm_delete_window, 1); XtOverrideTranslations(toplevel, XtParseTranslationTable ("<Message>WM_PROTOCOLS: msg-quit-freeciv()")); XtSetSensitive(toplevel, FALSE); XtAppMainLoop(app_context); }