Exemple #1
0
int luaopen_sdl(lua_State *L)
{
    fps_ctrl* ctrl = (fps_ctrl*)lua_newuserdata(L, sizeof(fps_ctrl));
    ctrl->init();
    luaT_register(L, "sdl", sdllib);
    for (auto reg = sdllib_with_upvalue.begin(); reg->name; ++reg)
    {
        lua_pushvalue(L, -2);
        luaT_pushcclosure(L, reg->func, 1);
        lua_setfield(L, -2, reg->name);
    }

    load_extra(L, "audio", luaopen_sdl_audio);
    load_extra(L, "wm", luaopen_sdl_wm);

    return 1;
}
Exemple #2
0
int luaopen_sdl(lua_State *L)
{
    fps_ctrl* ctrl = (fps_ctrl*)lua_newuserdata(L, sizeof(fps_ctrl));
    ctrl->init();
    luaT_register(L, "sdl", sdllib);
    const luaL_Reg *pUpvaluedFunctions = sdllib_with_upvalue;
    for(; pUpvaluedFunctions->name; ++pUpvaluedFunctions)
    {
        lua_pushvalue(L, -2);
        luaT_pushcclosure(L, pUpvaluedFunctions->func, 1);
        lua_setfield(L, -2, pUpvaluedFunctions->name);
    }

    load_extra(L, "audio", luaopen_sdl_audio);
    load_extra(L, "wm", luaopen_sdl_wm);

    return 1;
}