void singleFile(TString name, double scalingFactor){ // get the files loadingFiles(name); // --------------------------------------- // !!! definition of output file(name) !!! // --------------------------------------- std::string path = (string)(name); size_t separator = path.find_last_of("/"); TString file = (TString)(path.substr(separator+1)); // std::cout << "path: " << path << std::endl; // std::cout << "separator: " << separator << std::endl; // std::cout << "file: " << file << std::endl; TString outputfile="./diffXSecFromSignal/analysisRootFilesL1CorrPU/"+file+".root"; TFile f(outputfile, "recreate"); std::cout << "output file: " << outputfile << std::endl; std::cout << "scaling factor: " << setprecision(9) << fixed << scalingFactor; // --------------------------------------------------------- // !!! list of plots you want to combine !!! // and their directories within the input samples // example: addAndWeight("MyPlotFolder", "MyPlot", luminosity, f) // --------------------------------------------------------- TString folder =""; TString plot = ""; // go to file files_[0]->cd(); // loop objects in file TIter fileIterator(gDirectory->GetListOfKeys()); TKey *fileKey; while( (fileKey = (TKey*)fileIterator()) ) { TObject *fileObject = fileKey->ReadObj(); // check if object is a directory if(fileObject->InheritsFrom("TDirectory")){ folder = (TString)fileObject->GetName(); std::cout << std::endl << " - folder: " << folder << std::endl << " plots: "; // go to directory ((TDirectory*)fileObject)->cd(); // loop objects in directory TIter folderIterator(gDirectory->GetListOfKeys()); TKey *folderKey; while( (folderKey = (TKey*)folderIterator()) ) { TObject *folderObject = folderKey->ReadObj(); // check if object is a TH1 or TH2 if( (folderObject->InheritsFrom("TH1")) || (folderObject->InheritsFrom("TH2"))){ plot = folderObject->GetName(); addAndWeight(folder, plot, f, scalingFactor); } } } } files_[0]->Close(); f.Close(); }
void StartGameLoading::loadImageCallBack(CCObject *pSender) { gLoadedCount++; //float percent = 90 * (float)gLoadedCount / gInGameImageFiles.size(); float percent = 100 * (float)gLoadedCount / gInGameImageFiles.size(); m_loadProgress->setPercentage(percent); if(gLoadedCount == gInGameImageFiles.size()) { loadingFiles(); } }