void ProtocolLogin::onRecv(InputMessage& inputMessage)
{
    try {
        while(!inputMessage.eof()) {
            int opt = inputMessage.getU8();
            switch(opt) {
            case Proto::LoginServerError:
                parseError(inputMessage);
                break;
            case Proto::LoginServerMotd:
                parseMOTD(inputMessage);
                break;
            case Proto::LoginServerUpdateNeeded:
                callLuaField("onError", "Client needs update.");
                break;
            case Proto::LoginServerCharacterList:
                parseCharacterList(inputMessage);
                break;
            default:
                Fw::throwException("unknown opt byte ", opt);
                break;
            }
        }
    } catch(Exception& e) {
        logTraceError(e.what());
    }
    disconnect();
}
Exemple #2
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SoundFilePtr SoundFile::loadSoundFile(const std::string& filename)
{
    FileStreamPtr file = g_resources.openFile(filename);
    if(!file) {
        logTraceError("unable to open ", filename);
        return nullptr;
    }

    // cache file buffer to avoid lags from hard drive
    file->cache();

    char magic[4];
    file->read(magic, 4);
    file->seek(0);

    SoundFilePtr soundFile;
    if(strncmp(magic, "OggS", 4) == 0) {
        OggSoundFilePtr oggSoundFile = OggSoundFilePtr(new OggSoundFile(file));
        if(oggSoundFile->prepareOgg())
            soundFile = oggSoundFile;
    } else
        logError("unknown sound file format ", filename);

    return soundFile;
}
Exemple #3
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void UIWidget::lockChild(const UIWidgetPtr& child)
{
    if(m_destroyed)
        return;

    if(!child)
        return;

    if(!hasChild(child)) {
        logTraceError("cannot find child");
        return;
    }

    // prevent double locks
    if(isChildLocked(child))
        unlockChild(child);

    // disable all other children
    for(const UIWidgetPtr& otherChild : m_children) {
        if(otherChild == child)
            child->setEnabled(true);
        else
            otherChild->setEnabled(false);
    }

    m_lockedChildren.push_front(child);

    // lock child focus
    if(child->isFocusable())
        focusChild(child, Fw::ActiveFocusReason);
}
Exemple #4
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int Thing::getStackpos()
{
    if(m_position.x == 65535 && asItem()) // is inside a container
        return 0;
    else if(const TilePtr& tile = getTile())
        return tile->getThingStackpos(asThing());
    else {
        logTraceError("got a thing with invalid stackpos");
        return -1;
    }
}
Exemple #5
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void UIWidget::setStyle(const std::string& styleName)
{
    OTMLNodePtr styleNode = g_ui.getStyle(styleName);
    if(!styleNode) {
        logTraceError("unable to retrive style '", styleName, "': not a defined style");
        return;
    }
    applyStyle(styleNode);
    m_style = styleNode;
    updateStyle();
}
void ProtocolGame::parseCreatureMove(InputMessage& msg)
{
    Position oldPos = parsePosition(msg);
    int oldStackpos = msg.getU8();
    Position newPos = parsePosition(msg);

    ThingPtr thing = g_map.getTile(oldPos)->getThing(oldStackpos);
    if(!thing) {
        logTraceError("could not get thing");
        return;
    }

    CreaturePtr creature = thing->asCreature();
    if(!creature) {
        logTraceError("thing is not a creature");
        return;
    }

    // update map tiles
    g_map.removeThing(thing);
    g_map.addThing(thing, newPos);

    g_game.processCreatureMove(creature, oldPos, newPos);
}
Exemple #7
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void UIWidget::moveChildToIndex(const UIWidgetPtr& child, int index)
{
    if(m_destroyed)
        return;

    if(!child)
        return;

    // remove and push child again
    auto it = std::find(m_children.begin(), m_children.end(), child);
    if(it == m_children.end()) {
        logTraceError("cannot find child");
        return;
    }
    m_children.erase(it);
    m_children.insert(m_children.begin() + index - 1, child);
    updateChildrenIndexStates();
}
Exemple #8
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void UIWidget::raiseChild(UIWidgetPtr child)
{
    if(m_destroyed)
        return;

    if(!child)
        return;

    // remove and push child again
    auto it = std::find(m_children.begin(), m_children.end(), child);
    if(it == m_children.end()) {
        logTraceError("cannot find child");
        return;
    }
    m_children.erase(it);
    m_children.push_back(child);
    updateChildrenIndexStates();
}
Exemple #9
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void UIWidget::unlockChild(const UIWidgetPtr& child)
{
    if(m_destroyed)
        return;

    if(!child)
        return;

    if(!hasChild(child)) {
        logTraceError("cannot find child");
        return;
    }

    auto it = std::find(m_lockedChildren.begin(), m_lockedChildren.end(), child);
    if(it == m_lockedChildren.end())
        return;

    m_lockedChildren.erase(it);

    // find new child to lock
    UIWidgetPtr lockedChild;
    if(m_lockedChildren.size() > 0) {
        lockedChild = m_lockedChildren.front();
        assert(hasChild(lockedChild));
    }

    for(const UIWidgetPtr& otherChild : m_children) {
        // lock new child
        if(lockedChild) {
            if(otherChild == lockedChild)
                lockedChild->setEnabled(true);
            else
                otherChild->setEnabled(false);
        }
        // else unlock all
        else
            otherChild->setEnabled(true);
    }

    if(lockedChild) {
        if(lockedChild->isFocusable())
            focusChild(lockedChild, Fw::ActiveFocusReason);
    }
}
void ProtocolGame::parseCreatureSpeak(InputMessage& msg)
{
    msg.getU32(); // unkSpeak
    std::string name = msg.getString();
    int level = msg.getU16();
    int type = msg.getU8();
    int channelId = 0;
    Position creaturePos;

    switch(type) {
        case Proto::SpeakSay:
        case Proto::SpeakWhisper:
        case Proto::SpeakYell:
        case Proto::SpeakMonsterSay:
        case Proto::SpeakMonsterYell:
        case Proto::SpeakPrivateNpcToPlayer:
            creaturePos = parsePosition(msg);
            break;
        case Proto::SpeakChannelYellow:
        case Proto::SpeakChannelWhite:
        case Proto::SpeakChannelRed:
        case Proto::SpeakChannelRed2:
        case Proto::SpeakChannelOrange:
            channelId = msg.getU16();
            break;
        case Proto::SpeakPrivate:
        case Proto::SpeakPrivatePlayerToNpc:
        case Proto::SpeakBroadcast:
        case Proto::SpeakPrivateRed:
            break;
        case Proto::SpeakRVRChannel:
            msg.getU32();
            break;
        default:
            logTraceError("unknown speak type ", type);
            break;
    }

    std::string message = msg.getString();
    std::string typeDesc = Proto::translateSpeakType(type);

    g_game.processCreatureSpeak(name, level, typeDesc, message, channelId, creaturePos);
}
void ProtocolGame::setTileDescription(InputMessage& msg, Position position)
{
    g_map.cleanTile(position);

    int stackPos = 0;
    while(true) {
        int inspectTileId = msg.getU16(true);
        if(inspectTileId >= 0xFF00)
            return;
        else {
            if(stackPos >= 10)
                logTraceError("too many things, stackpos=", stackPos, " pos=", position);

            ThingPtr thing = internalGetThing(msg);
            if(thing)
                g_map.addThing(thing, position, 255);
        }
        stackPos++;
    }
}
Exemple #12
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void UIWidget::insertChild(int index, const UIWidgetPtr& child)
{
    if(!child) {
        logWarning("attempt to insert a null child into a UIWidget");
        return;
    }

    if(hasChild(child)) {
        logWarning("attempt to insert a child again into a UIWidget");
        return;
    }

    index = index <= 0 ? (m_children.size() + index) : index-1;

    if(!(index >= 0 && (uint)index <= m_children.size())) {
        logTraceError("attemp to insert a child in an invalid index");
        return;
    }

    // retrieve child by index
    auto it = m_children.begin() + index;
    m_children.insert(it, child);
    child->setParent(asUIWidget());

    // create default layout if needed
    if(!m_layout)
        m_layout = UIAnchorLayoutPtr(new UIAnchorLayout(asUIWidget()));

    // add to layout and updates it
    m_layout->addWidget(child);

    // update new child states
    child->updateStates();
    updateChildrenIndexStates();

    g_ui.onWidgetAppear(child);
}
void ProtocolGame::parseMessage(InputMessage& msg)
{
    try {
        while(!msg.eof()) {
            int opt = msg.getU8();

            switch(opt) {
            case Proto::GameServerInitGame:
                parsePlayerLogin(msg);
                break;
            case Proto::GameServerGMActions:
                parseGMActions(msg);
                break;
            case Proto::GameServerLoginError:
                parseLoginError(msg);
                break;
            case Proto::GameServerLoginAdvice:
                parseFYIMessage(msg);
                break;
            case Proto::GameServerLoginWait:
                parseWaitList(msg);
                break;
            case Proto::GameServerPing:
                parsePing(msg);
                break;
            //case Proto::GameServerChallange:
            case Proto::GameServerDead:
                parseDeath(msg);
                break;
            case Proto::GameServerFullMap:
                parseMapDescription(msg);
                break;
            case Proto::GameServerMapTopRow:
                parseMoveNorth(msg);
                break;
            case Proto::GameServerMapRightRow:
                parseMoveEast(msg);
                break;
            case Proto::GameServerMapBottomRow:
                parseMoveSouth(msg);
                break;
            case Proto::GameServerMapLeftRow:
                parseMoveWest(msg);
                break;
            case Proto::GameServerTileData:
                parseUpdateTile(msg);
                break;
            case Proto::GameServerCreateOnMap:
                parseTileAddThing(msg);
                break;
            case Proto::GameServerChangeOnMap:
                parseTileTransformThing(msg);
                break;
            case Proto::GameServerDeleteOnMap:
                parseTileRemoveThing(msg);
                break;
            case Proto::GameServerMoveCreature:
                parseCreatureMove(msg);
                break;
            case Proto::GameServerOpenContainer:
                parseOpenContainer(msg);
                break;
            case Proto::GameServerCloseContainer:
                parseCloseContainer(msg);
                break;
            case Proto::GameServerCreateContainer:
                parseContainerAddItem(msg);
                break;
            case Proto::GameServerChangeInContainer:
                parseContainerUpdateItem(msg);
                break;
            case Proto::GameServerDeleteInContainer:
                parseContainerRemoveItem(msg);
                break;
            case Proto::GameServerSetInventory:
                parseAddInventoryItem(msg);
                break;
            case Proto::GameServerDeleteInventory:
                parseRemoveInventoryItem(msg);
                break;
            case Proto::GameServerNpcOffer:
                parseOpenShopWindow(msg);
                break;
            case Proto::GameServerPlayerGoods:
                parsePlayerCash(msg);
                break;
            case Proto::GameServerCloseNpcTrade:
                parseCloseShopWindow(msg);
                break;
            case Proto::GameServerOwnOffer:
                parseSafeTradeRequest(msg);
                break;
            case Proto::GameServerCounterOffer:
                parseSafeTradeRequest(msg);
                break;
            case Proto::GameServerCloseTrade:
                parseSafeTradeClose(msg);
                break;
            case Proto::GameServerAmbient:
                parseWorldLight(msg);
                break;
            case Proto::GameServerGraphicalEffect:
                parseMagicEffect(msg);
                break;
            case Proto::GameServerTextEffect:
                parseAnimatedText(msg);
                break;
            case Proto::GameServerMissleEffect:
                parseDistanceMissile(msg);
                break;
            case Proto::GameServerMarkCreature:
                parseCreatureSquare(msg);
                break;
            //case Proto::GameServerTrappers
            case Proto::GameServerCreatureHealth:
                parseCreatureHealth(msg);
                break;
            case Proto::GameServerCreatureLight:
                parseCreatureLight(msg);
                break;
            case Proto::GameServerCreatureOutfit:
                parseCreatureOutfit(msg);
                break;
            case Proto::GameServerCreatureSpeed:
                parseCreatureSpeed(msg);
                break;
            case Proto::GameServerCreatureSkull:
                parseCreatureSkulls(msg);
                break;
            case Proto::GameServerCreatureParty:
                parseCreatureShields(msg);
                break;
            // case Proto::GameServerCreatureUnpass
            case Proto::GameServerEditText:
                parseItemTextWindow(msg);
                break;
            case Proto::GameServerEditList:
                parseHouseTextWindow(msg);
                break;
            case Proto::GameServerPlayerData:
                parsePlayerStats(msg);
                break;
            case Proto::GameServerPlayerSkills:
                parsePlayerSkills(msg);
                break;
            case Proto::GameServerPlayerState:
                parsePlayerIcons(msg);
                break;
            case Proto::GameServerClearTarget:
                parsePlayerCancelAttack(msg);
                break;
            //case Proto::GameServerSpellDelay:
            //case Proto::GameServerSpellGroupDelay:
            case Proto::GameServerTalk:
                parseCreatureSpeak(msg);
                break;
            case Proto::GameServerChannels:
                parseChannelList(msg);
                break;
            case Proto::GameServerOpenChannel:
                parseOpenChannel(msg);
                break;
            case Proto::GameServerPrivateChannel:
                parseOpenPrivatePlayerChat(msg);
                break;
            case Proto::GameServerRuleViolationChannel:
                msg.getU16();
                break;
            case Proto::GameServerRuleViolationRemove:
                msg.getString();
                break;
            case Proto::GameServerRuleViolationCancel:
                msg.getString();
                break;
            case Proto::GameServerRuleViolationLock:
                break;
            case Proto::GameServerOpenOwnChannel:
                parseCreatePrivateChannel(msg);
                break;
            case Proto::GameServerCloseChannel:
                parseClosePrivateChannel(msg);
                break;
            case Proto::GameServerMessage:
                parseTextMessage(msg);
                break;
            case Proto::GameServerSnapBack:
                parseCancelWalk(msg);
                break;
            //case Proto::GameServerWait:
            case Proto::GameServerTopFloor:
                parseFloorChangeUp(msg);
                break;
            case Proto::GameServerBottomFloor:
                parseFloorChangeDown(msg);
                break;
            case Proto::GameServerOutfit:
                parseOutfitWindow(msg);
                break;
            case Proto::GameServerBuddyData:
                parseVipState(msg);
                break;
            case Proto::GameServerBuddyLogin:
                parseVipLogin(msg);
                break;
            case Proto::GameServerBuddyLogout:
                parseVipLogout(msg);
                break;
            case Proto::GameServerTutorialHint:
                parseShowTutorial(msg);
                break;
            case Proto::GameServerAutomapFlag:
                parseAddMarker(msg);
                break;
            case Proto::GameServerQuestLog:
                parseQuestList(msg);
                break;
            case Proto::GameServerQuestLine:
                parseQuestPartList(msg);
                break;
            //case Proto::GameServerChannelEvent:
            //case Proto::GameServerObjectInfo:
            //case Proto::GameServerPlayerInventory:
            default:
                Fw::throwException("unknown opt byte ", (int)opt);
                break;
            }
        }
    } catch(Exception& e) {
        logTraceError(e.what());
    }
}
ThingPtr ProtocolGame::internalGetThing(InputMessage& msg)
{
    ThingPtr thing;

    int thingId = msg.getU16();
    assert(thingId != 0);
    if(thingId == 0x0061 || thingId == 0x0062) { // add new creature
        CreaturePtr creature;

        if(thingId == 0x0062) { //creature is known
            uint id = msg.getU32();

            CreaturePtr knownCreature = g_map.getCreatureById(id);
            if(knownCreature)
                creature = knownCreature;
            else
                logTraceError("server says creature is known, but its not on creatures list");
        } else if(thingId == 0x0061) { //creature is not known
            uint removeId = msg.getU32();
            uint id = msg.getU32();
            std::string name = msg.getString();

            if(name.length() > 0) // every creature name must start with a capital letter
                name[0] = toupper(name[0]);

            g_map.removeCreatureById(removeId);

            if(id == m_localPlayer->getId())
                creature = m_localPlayer;
            else if(id >= Proto::PlayerStartId && id < Proto::PlayerEndId)
                creature = PlayerPtr(new Player);
            else if(id >= Proto::MonsterStartId && id < Proto::MonsterEndId)
                creature = MonsterPtr(new Monster);
            else if(id >= Proto::NpcStartId && id < Proto::NpcEndId)
                creature = NpcPtr(new Npc);
            else
                logTraceError("creature id is invalid");

            creature->setId(id);
            creature->setName(name);
        }

        uint8 healthPercent = msg.getU8();
        Otc::Direction direction = (Otc::Direction)msg.getU8();
        Outfit outfit = internalGetOutfit(msg);

        Light light;
        light.intensity = msg.getU8();
        light.color = msg.getU8();

        int speed = msg.getU16();
        int skull = msg.getU8();
        int shield = msg.getU8();

        int emblem = -1;
        if(thingId == 0x0061) // emblem is sent only in packet type 0x61
            emblem = msg.getU8();

        bool passable = (msg.getU8() == 0);

        if(creature) {
            creature->setHealthPercent(healthPercent);
            creature->setDirection(direction);
            creature->setOutfit(outfit);
            creature->setLight(light);
            creature->setSpeed(speed);
            creature->setSkull(skull);
            creature->setShield(shield);
            if(emblem != -1)
                creature->setEmblem(emblem);
            creature->setPassable(passable);
            creature->setDirection(direction);

            if(creature == m_localPlayer) {
                m_localPlayer->setKnown(true);
            }
        }

        thing = creature;
    } else if(thingId == 0x0063) { // creature turn
        parseCreatureTurn(msg);
    } else // item
        thing = internalGetItem(msg, thingId);

    return thing;
}