void KNMusicNowPlaying::setLoopState(const int &state) { //Save the new state. m_loopState=state % LoopCount; //Emit the loop state changed signal. emit loopStateChanged(m_loopState); }
void PlaybackManager::setLooping( bool isLoop ) { if ( mIsLooping != isLoop ) { mIsLooping = isLoop; emit loopStateChanged( mIsLooping ); } }