Exemple #1
0
/**
 * @brief Sets a jump's known state.
 *
 * @usage j:setKnown( false ) -- Makes jump unknown.
 *    @luaparam j Jump to set known.
 *    @luaparam b Whether or not to set as known (defaults to true).
 * @luafunc setKnown( j, b )
 */
static int jumpL_setKnown( lua_State *L )
{
   int b, offset, changed;
   JumpPoint *jp;

   jp = luaL_validjumpSystem(L, 1, &offset, NULL);

   /* True if boolean isn't supplied. */
   if (lua_gettop(L) > offset)
      b  = lua_toboolean(L, 1 + offset);
   else
      b = 1;

   changed = (b != (int)jp_isKnown(jp));

   if (b)
      jp_setFlag( jp, JP_KNOWN );
   else
      jp_rmFlag( jp, JP_KNOWN );

   /* Update outfits image array. */
   if (changed)
      outfits_updateEquipmentOutfits();

   return 0;
}
Exemple #2
0
/**
 * @brief Gets the system that a jump point exists in.
 *
 * @usage s = j:system()
 *    @luaparam j Jump to get the system of.
 *    @luareturn The jump's system.
 * @luafunc system( j )
 */
static int jumpL_system( lua_State *L )
{
   StarSystem *sys;

   luaL_validjumpSystem(L, 1, NULL, &sys);
   lua_pushsystem(L,sys->id);
   return 1;
}
Exemple #3
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/**
 * @brief Gets the system that a jump point exists in.
 *
 * @usage s = j:system()
 *    @luaparam j Jump to get the system of.
 *    @luareturn The jump's system.
 * @luafunc system( j )
 */
static int jumpL_system( lua_State *L )
{
   StarSystem *sys;
   LuaSystem ls;

   luaL_validjumpSystem(L, 1, NULL, &sys);
   ls.id = sys->id;
   lua_pushsystem(L,ls);
   return 1;
}
Exemple #4
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/**
 * @brief Sets a jump's known state.
 *
 * @usage j:setKnown( false ) -- Makes jump unknown.
 *    @luaparam j Jump to set known.
 *    @luaparam b Whether or not to set as known (defaults to true).
 * @luafunc setKnown( j, b )
 */
static int jumpL_setKnown( lua_State *L )
{
   int b, offset;
   JumpPoint *jp;

   jp = luaL_validjumpSystem(L, 1, &offset, NULL);

   /* True is boolean isn't supplied. */
   if (lua_gettop(L) > offset )
      b  = lua_toboolean(L, 1 + offset);
   else
      b = 1;

   if (b)
      jp_setFlag( jp, JP_KNOWN );
   else
      jp_rmFlag( jp, JP_KNOWN );
   return 0;
}
Exemple #5
0
/**
 * @brief Gets a jump directly.
 *
 *    @param L Lua state to get jump from.
 *    @param ind Index to check.
 *    @param[out] sys System the jump exists in.
 *    @return Jump found at the index in the state.
 */
JumpPoint* luaL_validjump( lua_State *L, int ind )
{
   return luaL_validjumpSystem(L, ind, NULL, NULL);
}