int lua_cocos2dx_physics_PhysicsWorld_rayCast(lua_State* tolua_S) { int argc = 0; cocos2d::PhysicsWorld* cobj = nullptr; bool ok = true; #if COCOS2D_DEBUG >= 1 tolua_Error tolua_err; #endif #if COCOS2D_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"cc.PhysicsWorld",0,&tolua_err)) goto tolua_lerror; #endif cobj = (cocos2d::PhysicsWorld*)tolua_tousertype(tolua_S,1,0); #if COCOS2D_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_physics_PhysicsWorld_rayCast'", NULL); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 3) { std::function<bool (cocos2d::PhysicsWorld &, const cocos2d::PhysicsRayCastInfo &, void *)> arg0; cocos2d::Point arg1; cocos2d::Point arg2; LUA_FUNCTION handler = toluafix_ref_function(tolua_S, 2, 0); do { arg0 = [handler, tolua_S](cocos2d::PhysicsWorld &world, const cocos2d::PhysicsRayCastInfo &info, void * data) -> bool { tolua_pushusertype(tolua_S, (void*)(&world), getLuaTypeName(&world, "cc.PhysicsWorld")); physics_raycastinfo_to_luaval(tolua_S, info); return LuaEngine::getInstance()->getLuaStack()->executeFunctionByHandler(handler, 2); }; } while(0); ok &= luaval_to_point(tolua_S, 3, &arg1); ok &= luaval_to_point(tolua_S, 4, &arg2); if(!ok) return 0; cobj->rayCast(arg0, arg1, arg2, nullptr); toluafix_remove_function_by_refid(tolua_S, handler); return 0; } CCLOG("%s has wrong number of arguments: %d, was expecting %d \n", "rayCast",argc, 4); return 0; #if COCOS2D_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_physics_PhysicsWorld_rayCast'.",&tolua_err); #endif return 0; }
int lua_cocos2dx_physics_PhysicsShapePolygon_calculateMoment(lua_State* tolua_S) { int argc = 0; bool ok = true; #if COCOS2D_DEBUG >= 1 tolua_Error tolua_err; #endif #if COCOS2D_DEBUG >= 1 if (!tolua_isusertable(tolua_S,1,"cc.PhysicsShapePolygon",0,&tolua_err)) goto tolua_lerror; #endif argc = lua_gettop(tolua_S) - 1; if (argc == 2) { double arg0; cocos2d::Point* arg1; int arg2 = 0; ok &= luaval_to_number(tolua_S, 2,&arg0); do { ok = luaval_to_array_of_Point(tolua_S, 3, &arg1, &arg2); if (nullptr == arg1){ LUA_PRECONDITION( arg1, "Invalid Native Object"); }} while (0); if(!ok) { CC_SAFE_FREE(arg1); return 0; } double ret = cocos2d::PhysicsShapePolygon::calculateMoment(arg0, arg1, arg2); CC_SAFE_FREE(arg1); tolua_pushnumber(tolua_S,(lua_Number)ret); return 1; } if (argc == 2) { double arg0; cocos2d::Point* arg1; int arg2 = 0; cocos2d::Point arg3; ok &= luaval_to_number(tolua_S, 2,&arg0); do { ok = luaval_to_array_of_Point(tolua_S, 3, &arg1, &arg2); if (nullptr == arg1){ LUA_PRECONDITION( arg1, "Invalid Native Object"); }} while (0); ok &= luaval_to_point(tolua_S, 4, &arg3); if(!ok) { CC_SAFE_FREE(arg1); return 0; } double ret = cocos2d::PhysicsShapePolygon::calculateMoment(arg0, arg1, arg2, arg3); CC_SAFE_FREE(arg1); tolua_pushnumber(tolua_S,(lua_Number)ret); return 1; } CCLOG("%s has wrong number of arguments: %d, was expecting %d\n ", "calculateMoment",argc, 3); return 0; #if COCOS2D_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_physics_PhysicsShapePolygon_calculateMoment'.",&tolua_err); #endif return 0; }
int lua_cocos2dx_physics_PhysicsShapePolygon_create(lua_State* tolua_S) { int argc = 0; bool ok = true; #if COCOS2D_DEBUG >= 1 tolua_Error tolua_err; #endif #if COCOS2D_DEBUG >= 1 if (!tolua_isusertable(tolua_S,1,"cc.PhysicsShapePolygon",0,&tolua_err)) goto tolua_lerror; #endif argc = lua_gettop(tolua_S) - 1; if (argc == 1) { cocos2d::Point* arg0; int arg1 = 0; do { ok = luaval_to_array_of_Point(tolua_S, 2, &arg0, &arg1); if (nullptr == arg0){ LUA_PRECONDITION( arg0, "Invalid Native Object"); }} while (0); if(!ok) { CC_SAFE_FREE(arg0); return 0; } cocos2d::PhysicsShapePolygon* ret = cocos2d::PhysicsShapePolygon::create(arg0, arg1); CC_SAFE_FREE(arg0); object_to_luaval<cocos2d::PhysicsShapePolygon>(tolua_S, "cc.PhysicsShapePolygon",(cocos2d::PhysicsShapePolygon*)ret); return 1; } if (argc == 2) { cocos2d::Point* arg0; int arg1 = 0; cocos2d::PhysicsMaterial arg2; do { ok = luaval_to_array_of_Point(tolua_S, 2, &arg0, &arg1); if (nullptr == arg0){ LUA_PRECONDITION( arg0, "Invalid Native Object"); }} while (0); ok &= luaval_to_physics_material(tolua_S, 3, &arg2); if(!ok) { CC_SAFE_FREE(arg0); return 0; } cocos2d::PhysicsShapePolygon* ret = cocos2d::PhysicsShapePolygon::create(arg0, arg1, arg2); CC_SAFE_FREE(arg0); object_to_luaval<cocos2d::PhysicsShapePolygon>(tolua_S, "cc.PhysicsShapePolygon",(cocos2d::PhysicsShapePolygon*)ret); return 1; } if (argc == 3) { cocos2d::Point* arg0; int arg1 = 0; cocos2d::PhysicsMaterial arg2; cocos2d::Point arg3; do { ok = luaval_to_array_of_Point(tolua_S, 2, &arg0, &arg1); if (nullptr == arg0){ LUA_PRECONDITION( arg0, "Invalid Native Object"); }} while (0); ok &= luaval_to_physics_material(tolua_S, 3, &arg2); ok &= luaval_to_point(tolua_S, 4, &arg3); if(!ok) { CC_SAFE_FREE(arg0); return 0; } cocos2d::PhysicsShapePolygon* ret = cocos2d::PhysicsShapePolygon::create(arg0, arg1, arg2, arg3); CC_SAFE_FREE(arg0); object_to_luaval<cocos2d::PhysicsShapePolygon>(tolua_S, "cc.PhysicsShapePolygon",(cocos2d::PhysicsShapePolygon*)ret); return 1; } CCLOG("%s has wrong number of arguments: %d, was expecting %d\n ", "create",argc, 2); return 0; #if COCOS2D_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_physics_PhysicsShapePolygon_create'.",&tolua_err); #endif return 0; }
int lua_cocos2dx_physics_PhysicsBody_createPolygon(lua_State* tolua_S) { int argc = 0; bool ok = true; #if COCOS2D_DEBUG >= 1 tolua_Error tolua_err; #endif #if COCOS2D_DEBUG >= 1 if (!tolua_isusertable(tolua_S,1,"cc.PhysicsBody",0,&tolua_err)) goto tolua_lerror; #endif argc = lua_gettop(tolua_S) - 1; if (argc == 1) { cocos2d::Point* arg0 = nullptr; int arg1 = 0; do { ok = luaval_to_array_of_Point(tolua_S, 2, &arg0, &arg1); if (nullptr == arg0){ LUA_PRECONDITION( arg0, "Invalid Native Object"); }} while (0); if(!ok) { CC_SAFE_FREE(arg0); return 0; } cocos2d::PhysicsBody* ret = cocos2d::PhysicsBody::createPolygon(arg0, arg1); CC_SAFE_FREE(arg0); do { if (nullptr != ret) { int ID = ret->_ID; int* luaID = &ret->_luaID; toluafix_pushusertype_ccobject(tolua_S,ID, luaID, (void*)ret, "cc.PhysicsBody"); } else { lua_pushnil(tolua_S); } } while (0); return 1; } if (argc == 2) { cocos2d::Point* arg0; int arg1 = 0; cocos2d::PhysicsMaterial arg2; do { ok = luaval_to_array_of_Point(tolua_S, 2, &arg0, &arg1); if (nullptr == arg0){ LUA_PRECONDITION( arg0, "Invalid Native Object"); }} while (0); ok &= luaval_to_physics_material(tolua_S, 3, &arg2); if(!ok) { CC_SAFE_FREE(arg0); return 0; } cocos2d::PhysicsBody* ret = cocos2d::PhysicsBody::createPolygon(arg0, arg1, arg2); CC_SAFE_FREE(arg0); do { if (nullptr != ret) { int ID = ret->_ID; int* luaID = &ret->_luaID; toluafix_pushusertype_ccobject(tolua_S,ID, luaID, (void*)ret, "cc.PhysicsBody"); } else { lua_pushnil(tolua_S); } } while (0); return 1; } if (argc == 3) { cocos2d::Point* arg0; int arg1 = 0; cocos2d::PhysicsMaterial arg2; cocos2d::Point arg3; do { ok = luaval_to_array_of_Point(tolua_S, 2, &arg0, &arg1); if (nullptr == arg0){ LUA_PRECONDITION( arg0, "Invalid Native Object"); }} while (0); ok &= luaval_to_physics_material(tolua_S, 3, &arg2); ok &= luaval_to_point(tolua_S, 4, &arg3); if(!ok) { CC_SAFE_FREE(arg0); return 0; } cocos2d::PhysicsBody* ret = cocos2d::PhysicsBody::createPolygon(arg0, arg1, arg2, arg3); CC_SAFE_FREE(arg0); do { if (nullptr != ret) { int ID = ret->_ID; int* luaID = &ret->_luaID; toluafix_pushusertype_ccobject(tolua_S,ID, luaID, (void*)ret, "cc.PhysicsBody"); } else { lua_pushnil(tolua_S); } } while (0); return 1; } CCLOG("%s has wrong number of arguments: %d, was expecting %d\n ", "createPolygon",argc, 2); return 0; #if COCOS2D_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_physics_PhysicsBody_createPolygon'.",&tolua_err); #endif return 0; }
int lua_cocos2dx_dhspine_DHSkeleton_getIntersectionBySlot(lua_State* tolua_S) { int argc = 0; cocos2d::DHSkeleton* cobj = nullptr; bool ok = true; #if COCOS2D_DEBUG >= 1 tolua_Error tolua_err; #endif #if COCOS2D_DEBUG >= 1 if (!tolua_isusertype(tolua_S,1,"cc.DHSkeleton",0,&tolua_err)) goto tolua_lerror; #endif cobj = (cocos2d::DHSkeleton*)tolua_tousertype(tolua_S,1,0); #if COCOS2D_DEBUG >= 1 if (!cobj) { tolua_error(tolua_S,"invalid 'cobj' in function 'lua_cocos2dx_dhspine_DHSkeleton_getIntersectionBySlot'", nullptr); return 0; } #endif argc = lua_gettop(tolua_S)-1; if (argc == 3) { const char* arg0; cocos2d::Point arg1; cocos2d::Point arg2; std::string arg0_tmp; ok &= luaval_to_std_string(tolua_S, 2, &arg0_tmp, "cc.DHSkeleton:getIntersectionBySlot"); arg0 = arg0_tmp.c_str(); ok &= luaval_to_point(tolua_S, 3, &arg1, "cc.DHSkeleton:getIntersectionBySlot"); ok &= luaval_to_point(tolua_S, 4, &arg2, "cc.DHSkeleton:getIntersectionBySlot"); if(!ok) { tolua_error(tolua_S,"invalid arguments in function 'lua_cocos2dx_dhspine_DHSkeleton_getIntersectionBySlot'", nullptr); return 0; } std::pair<bool, cocos2d::Vec2> ret = cobj->getIntersectionBySlot(arg0, arg1, arg2); lua_newtable(tolua_S); lua_pushstring(tolua_S, "intersect"); tolua_pushboolean(tolua_S, ret.first); lua_rawset(tolua_S, -3); lua_pushstring(tolua_S, "pointX"); lua_pushnumber(tolua_S, (lua_Number) ret.second.x); lua_rawset(tolua_S, -3); lua_pushstring(tolua_S, "pointY"); lua_pushnumber(tolua_S, (lua_Number) ret.second.y); lua_rawset(tolua_S, -3); return 1; } luaL_error(tolua_S, "%s has wrong number of arguments: %d, was expecting %d \n", "cc.DHSkeleton:getIntersectionBySlot",argc, 3); return 0; #if COCOS2D_DEBUG >= 1 tolua_lerror: tolua_error(tolua_S,"#ferror in function 'lua_cocos2dx_dhspine_DHSkeleton_getIntersectionBySlot'.",&tolua_err); #endif return 0; }