void vswitch(int cnt) { if (cnt <= 1) { char mbuf[MB_LEN_MAX+4]; int n0, n1; setLAST(); mbuf[0] = 'r'; cswitch(&mbuf[1], &n1, cursor, &n0); if (cursor[n1] != '\0') mbuf[1+n1++] = ' '; mbuf[1+n1] = '\0'; macpush(mbuf, 1); } else { /* cnt > 1 */ char *mbuf = smalloc(MAXDIGS + cnt*(mb_cur_max+1) + 5); register char *p = &mbuf[MAXDIGS + 1]; int num, n0, n1, m; setLAST(); *p++ = 's'; for (num = 0, m = 0; num < cnt && cursor[m] != '\0'; num++) { *p++ = CTRL('v'); cswitch(p, &n1, &cursor[m], &n0); p += n1; m += n0; } *p++ = ESCAPE; if (cursor[m]) *p++ = ' '; *p++ = '\0'; macpush(p_dconv((long)num, mbuf), 1); lastvgk = 0; free(mbuf); } }
vmain() { register int c, cnt, i; char esave[TUBECOLS]; char *oglobp; char d; line *addr; int ind, nlput; int shouldpo = 0; int onumber, olist, (*OPline)(), (*OPutchar)(); vch_mac = VC_NOTINMAC; /* * If we started as a vi command (on the command line) * then go process initial commands (recover, next or tag). */ if (initev) { oglobp = globp; globp = initev; hadcnt = cnt = 0; i = tchng; addr = dot; goto doinit; } /* * NB: * * The current line is always in the line buffer linebuf, * and the cursor at the position cursor. You should do * a vsave() before moving off the line to make sure the disk * copy is updated if it has changed, and a getDOT() to get * the line back if you mung linebuf. The motion * routines in ex_vwind.c handle most of this. */ for (;;) { /* * Decode a visual command. * First sync the temp file if there has been a reasonable * amount of change. Clear state for decoding of next * command. */ TSYNC(); vglobp = 0; vreg = 0; hold = 0; seenprompt = 1; wcursor = 0; Xhadcnt = hadcnt = 0; Xcnt = cnt = 1; splitw = 0; if (i = holdupd) { if (state == VISUAL) ignore(peekkey()); holdupd = 0; /* if (LINE(0) < ZERO) { vclear(); vcnt = 0; i = 3; } */ if (state != VISUAL) { vcnt = 0; vsave(); vrepaint(cursor); } else if (i == 3) vredraw(WTOP); else vsync(WTOP); vfixcurs(); } /* * Gobble up counts and named buffer specifications. */ for (;;) { looptop: #ifdef MDEBUG if (trace) fprintf(trace, "pc=%c",peekkey()); #endif if (isdigit(peekkey()) && peekkey() != '0') { hadcnt = 1; cnt = vgetcnt(); forbid (cnt <= 0); } if (peekkey() != '"') break; ignore(getkey()), c = getkey(); /* * Buffer names be letters or digits. * But not '0' as that is the source of * an 'empty' named buffer spec in the routine * kshift (see ex_temp.c). */ forbid (c == '0' || !isalpha(c) && !isdigit(c)); vreg = c; } reread: /* * Come to reread from below after some macro expansions. * The call to map allows use of function key pads * by performing a terminal dependent mapping of inputs. */ #ifdef MDEBUG if (trace) fprintf(trace,"pcb=%c,",peekkey()); #endif op = getkey(); maphopcnt = 0; do { /* * Keep mapping the char as long as it changes. * This allows for double mappings, e.g., q to #, * #1 to something else. */ c = op; op = map(c,arrows); #ifdef MDEBUG if (trace) fprintf(trace,"pca=%c,",c); #endif /* * Maybe the mapped to char is a count. If so, we have * to go back to the "for" to interpret it. Likewise * for a buffer name. */ if ((isdigit(c) && c!='0') || c == '"') { ungetkey(c); goto looptop; } if (!value(REMAP)) { c = op; break; } if (++maphopcnt > 256) error("Infinite macro loop"); } while (c != op); /* * Begin to build an image of this command for possible * later repeat in the buffer workcmd. It will be copied * to lastcmd by the routine setLAST * if/when completely specified. */ lastcp = workcmd; if (!vglobp) *lastcp++ = c; /* * First level command decode. */ switch (c) { /* * ^L Clear screen e.g. after transmission error. */ /* * ^R Retype screen, getting rid of @ lines. * If in open, equivalent to ^L. * On terminals where the right arrow key sends * ^L we make ^R act like ^L, since there is no * way to get ^L. These terminals (adm31, tvi) * are intelligent so ^R is useless. Soroc * will probably foul this up, but nobody has * one of them. */ case CTRL(l): case CTRL(r): if (c == CTRL(l) || (KR && *KR==CTRL(l))) { vclear(); vdirty(0, vcnt); } if (state != VISUAL) { /* * Get a clean line, throw away the * memory of what is displayed now, * and move back onto the current line. */ vclean(); vcnt = 0; vmoveto(dot, cursor, 0); continue; } vredraw(WTOP); /* * Weird glitch -- when we enter visual * in a very small window we may end up with * no lines on the screen because the line * at the top is too long. This forces the screen * to be expanded to make room for it (after * we have printed @'s ick showing we goofed). */ if (vcnt == 0) vrepaint(cursor); vfixcurs(); continue; /* * $ Escape just cancels the current command * with a little feedback. */ case ESCAPE: beep(); continue; /* * @ Macros. Bring in the macro and put it * in vmacbuf, point vglobp there and punt. */ case '@': c = getesc(); if (c == 0) continue; if (c == '@') c = lastmac; if (isupper(c)) c = tolower(c); forbid(!islower(c)); lastmac = c; vsave(); CATCH char tmpbuf[BUFSIZ]; regbuf(c,tmpbuf,sizeof(vmacbuf)); macpush(tmpbuf, 1); ONERR lastmac = 0; splitw = 0; getDOT(); vrepaint(cursor); continue; ENDCATCH vmacp = vmacbuf; goto reread; /* * . Repeat the last (modifying) open/visual command. */ case '.': /* * Check that there was a last command, and * take its count and named buffer unless they * were given anew. Special case if last command * referenced a numeric named buffer -- increment * the number and go to a named buffer again. * This allows a sequence like "1pu.u.u... * to successively look for stuff in the kill chain * much as one does in EMACS with C-Y and M-Y. */ forbid (lastcmd[0] == 0); if (hadcnt) lastcnt = cnt; if (vreg) lastreg = vreg; else if (isdigit(lastreg) && lastreg < '9') lastreg++; vreg = lastreg; cnt = lastcnt; hadcnt = lasthad; vglobp = lastcmd; goto reread; /* * ^U Scroll up. A count sticks around for * future scrolls as the scroll amount. * Attempt to hold the indentation from the * top of the screen (in logical lines). * * BUG: A ^U near the bottom of the screen * on a dumb terminal (which can't roll back) * causes the screen to be cleared and then * redrawn almost as it was. In this case * one should simply move the cursor. */ case CTRL(u): if (hadcnt) vSCROLL = cnt; cnt = vSCROLL; if (state == VISUAL) ind = vcline, cnt += ind; else ind = 0; vmoving = 0; vup(cnt, ind, 1); vnline(NOSTR); continue; /* * ^D Scroll down. Like scroll up. */ case CTRL(d): #ifdef TRACE if (trace) fprintf(trace, "before vdown in ^D, dot=%d, wdot=%d, dol=%d\n", lineno(dot), lineno(wdot), lineno(dol)); #endif if (hadcnt) vSCROLL = cnt; cnt = vSCROLL; if (state == VISUAL) ind = vcnt - vcline - 1, cnt += ind; else ind = 0; vmoving = 0; vdown(cnt, ind, 1); #ifdef TRACE if (trace) fprintf(trace, "before vnline in ^D, dot=%d, wdot=%d, dol=%d\n", lineno(dot), lineno(wdot), lineno(dol)); #endif vnline(NOSTR); #ifdef TRACE if (trace) fprintf(trace, "after vnline in ^D, dot=%d, wdot=%d, dol=%d\n", lineno(dot), lineno(wdot), lineno(dol)); #endif continue; /* * ^E Glitch the screen down (one) line. * Cursor left on same line in file. */ case CTRL(e): if (state != VISUAL) continue; if (!hadcnt) cnt = 1; /* Bottom line of file already on screen */ forbid(lineDOL()-lineDOT() <= vcnt-1-vcline); ind = vcnt - vcline - 1 + cnt; vdown(ind, ind, 1); vnline(cursor); continue; /* * ^Y Like ^E but up */ case CTRL(y): if (state != VISUAL) continue; if (!hadcnt) cnt = 1; forbid(lineDOT()-1<=vcline); /* line 1 already there */ ind = vcline + cnt; vup(ind, ind, 1); vnline(cursor); continue; /* * m Mark position in mark register given * by following letter. Return is * accomplished via ' or `; former * to beginning of line where mark * was set, latter to column where marked. */ case 'm': /* * Getesc is generally used when a character * is read as a latter part of a command * to allow one to hit rubout/escape to cancel * what you have typed so far. These characters * are mapped to 0 by the subroutine. */ c = getesc(); if (c == 0) continue; /* * Markreg checks that argument is a letter * and also maps ' and ` to the end of the range * to allow '' or `` to reference the previous * context mark. */ c = markreg(c); forbid (c == 0); vsave(); names[c - 'a'] = (*dot &~ 01); ncols[c - 'a'] = cursor; anymarks = 1; continue; /* * ^F Window forwards, with 2 lines of continuity. * Count repeats. */ case CTRL(f): vsave(); if (vcnt > 2) { addr = dot + (vcnt - vcline) - 2 + (cnt-1)*basWLINES; forbid(addr > dol); dot = addr; vcnt = vcline = 0; } vzop(0, 0, '+'); continue; /* * ^B Window backwards, with 2 lines of continuity. * Inverse of ^F. */ case CTRL(b): vsave(); if (one + vcline != dot && vcnt > 2) { addr = dot - vcline - 2 + (cnt-1)*basWLINES; forbid (addr <= zero); dot = addr; vcnt = vcline = 0; } vzop(0, 0, '^'); continue; /* * z Screen adjustment, taking a following character: * z<CR> current line to top * z<NL> like z<CR> * z- current line to bottom * also z+, z^ like ^F and ^B. * A preceding count is line to use rather * than current line. A count between z and * specifier character changes the screen size * for the redraw. * */ case 'z': if (state == VISUAL) { i = vgetcnt(); if (i > 0) vsetsiz(i); c = getesc(); if (c == 0) continue; } vsave(); vzop(hadcnt, cnt, c); continue; /* * Y Yank lines, abbreviation for y_ or yy. * Yanked lines can be put later if no * changes intervene, or can be put in named * buffers and put anytime in this session. */ case 'Y': ungetkey('_'); c = 'y'; break; /* * J Join lines, 2 by default. Count is number * of lines to join (no join operator sorry.) */ case 'J': forbid (dot == dol); if (cnt == 1) cnt = 2; if (cnt > (i = dol - dot + 1)) cnt = i; vsave(); vmacchng(1); setLAST(); cursor = strend(linebuf); vremote(cnt, join, 0); notenam = "join"; vmoving = 0; killU(); vreplace(vcline, cnt, 1); if (!*cursor && cursor > linebuf) cursor--; if (notecnt == 2) notecnt = 0; vrepaint(cursor); continue; /* * S Substitute text for whole lines, abbrev for c_. * Count is number of lines to change. */ case 'S': ungetkey('_'); c = 'c'; break; /* * O Create a new line above current and accept new * input text, to an escape, there. * A count specifies, for dumb terminals when * slowopen is not set, the number of physical * line space to open on the screen. * * o Like O, but opens lines below. */ case 'O': case 'o': vmacchng(1); voOpen(c, cnt); continue; /* * C Change text to end of line, short for c$. */ case 'C': if (*cursor) { ungetkey('$'), c = 'c'; break; } goto appnd; /* * ~ Switch case of letter under cursor */ case '~': { char mbuf[4]; setLAST(); mbuf[0] = 'r'; mbuf[1] = *cursor; mbuf[2] = cursor[1]==0 ? 0 : ' '; mbuf[3] = 0; if (isalpha(mbuf[1])) mbuf[1] ^= ' '; /* toggle the case */ macpush(mbuf, 1); } continue; /* * A Append at end of line, short for $a. */ case 'A': operate('$', 1); appnd: c = 'a'; /* fall into ... */ /* * a Appends text after cursor. Text can continue * through arbitrary number of lines. */ case 'a': if (*cursor) { if (state == HARDOPEN) putchar(*cursor); cursor++; } goto insrt; /* * I Insert at beginning of whitespace of line, * short for ^i. */ case 'I': operate('^', 1); c = 'i'; /* fall into ... */ /* * R Replace characters, one for one, by input * (logically), like repeated r commands. * * BUG: This is like the typeover mode of many other * editors, and is only rarely useful. Its * implementation is a hack in a low level * routine and it doesn't work very well, e.g. * you can't move around within a R, etc. */ case 'R': /* fall into... */ /* * i Insert text to an escape in the buffer. * Text is arbitrary. This command reminds of * the i command in bare teco. */ case 'i': insrt: /* * Common code for all the insertion commands. * Save for redo, position cursor, prepare for append * at command and in visual undo. Note that nothing * is doomed, unless R when all is, and save the * current line in a the undo temporary buffer. */ vmacchng(1); setLAST(); vcursat(cursor); prepapp(); vnoapp(); doomed = c == 'R' ? 10000 : 0; if(FIXUNDO) vundkind = VCHNG; vmoving = 0; CP(vutmp, linebuf); /* * If this is a repeated command, then suppress * fake insert mode on dumb terminals which looks * ridiculous and wastes lots of time even at 9600B. */ if (vglobp) hold = HOLDQIK; vappend(c, cnt, 0); continue; /* * ^? An attention, normally a ^?, just beeps. * If you are a vi command within ex, then * two ATTN's will drop you back to command mode. */ case ATTN: beep(); if (initev || peekkey() != ATTN) continue; /* fall into... */ /* * ^\ A quit always gets command mode. */ case QUIT: /* * Have to be careful if we were called * g/xxx/vi * since a return will just start up again. * So we simulate an interrupt. */ if (inglobal) onintr(); /* fall into... */ #ifdef notdef /* * q Quit back to command mode, unless called as * vi on command line in which case dont do it */ case 'q': /* quit */ if (initev) { vsave(); CATCH error("Q gets ex command mode, :q leaves vi"); ENDCATCH splitw = 0; getDOT(); vrepaint(cursor); continue; } #endif /* fall into... */ /* * Q Is like q, but always gets to command mode * even if command line invocation was as vi. */ case 'Q': vsave(); /* * If we are in the middle of a macro, throw away * the rest and fix up undo. * This code copied from getbr(). */ if (vmacp) { vmacp = 0; if (inopen == -1) /* don't screw up undo for esc esc */ vundkind = VMANY; inopen = 1; /* restore old setting now that macro done */ } return; /* * ZZ Like :x */ case 'Z': forbid(getkey() != 'Z'); oglobp = globp; globp = "x"; vclrech(0); goto gogo; /* * P Put back text before cursor or before current * line. If text was whole lines goes back * as whole lines. If part of a single line * or parts of whole lines splits up current * line to form many new lines. * May specify a named buffer, or the delete * saving buffers 1-9. * * p Like P but after rather than before. */ case 'P': case 'p': vmoving = 0; #ifdef notdef forbid (!vreg && value(UNDOMACRO) && inopen < 0); #endif /* * If previous delete was partial line, use an * append or insert to put it back so as to * use insert mode on intelligent terminals. */ if (!vreg && DEL[0]) { forbid ((DEL[0] & (QUOTE|TRIM)) == OVERBUF); vglobp = DEL; ungetkey(c == 'p' ? 'a' : 'i'); goto reread; } /* * If a register wasn't specified, then make * sure there is something to put back. */ forbid (!vreg && unddol == dol); /* * If we just did a macro the whole buffer is in * the undo save area. We don't want to put THAT. */ forbid (vundkind == VMANY && undkind==UNDALL); vsave(); vmacchng(1); setLAST(); i = 0; if (vreg && partreg(vreg) || !vreg && pkill[0]) { /* * Restoring multiple lines which were partial * lines; will leave cursor in middle * of line after shoving restored text in to * split the current line. */ i++; if (c == 'p' && *cursor) cursor++; } else { /* * In whole line case, have to back up dot * for P; also want to clear cursor so * cursor will eventually be positioned * at the beginning of the first put line. */ cursor = 0; if (c == 'P') { dot--, vcline--; c = 'p'; } } killU(); /* * The call to putreg can potentially * bomb since there may be nothing in a named buffer. * We thus put a catch in here. If we didn't and * there was an error we would end up in command mode. */ addr = dol; /* old dol */ CATCH vremote(1, vreg ? putreg : put, vreg); ONERR if (vreg == -1) { splitw = 0; if (op == 'P') dot++, vcline++; goto pfixup; } ENDCATCH splitw = 0; nlput = dol - addr + 1; if (!i) { /* * Increment undap1, undap2 to make up * for their incorrect initialization in the * routine vremote before calling put/putreg. */ if (FIXUNDO) undap1++, undap2++; vcline++; nlput--; /* * After a put want current line first line, * and dot was made the last line put in code * run so far. This is why we increment vcline * above and decrease dot here. */ dot -= nlput - 1; } #ifdef TRACE if (trace) fprintf(trace, "vreplace(%d, %d, %d), undap1=%d, undap2=%d, dot=%d\n", vcline, i, nlput, lineno(undap1), lineno(undap2), lineno(dot)); #endif vreplace(vcline, i, nlput); if (state != VISUAL) { /* * Special case in open mode. * Force action on the screen when a single * line is put even if it is identical to * the current line, e.g. on YP; otherwise * you can't tell anything happened. */ vjumpto(dot, cursor, '.'); continue; } pfixup: vrepaint(cursor); vfixcurs(); continue; /* * ^^ Return to previous file. * Like a :e #, and thus can be used after a * "No Write" diagnostic. */ case CTRL(^): forbid (hadcnt); vsave(); ckaw(); oglobp = globp; if (value(AUTOWRITE)) globp = "e! #"; else globp = "e #"; goto gogo; /* * ^] Takes word after cursor as tag, and then does * tag command. Read ``go right to''. */ case CTRL(]): grabtag(); oglobp = globp; globp = "tag"; goto gogo; /* * & Like :& */ case '&': oglobp = globp; globp = "&"; goto gogo; /* * ^G Bring up a status line at the bottom of * the screen, like a :file command. * * BUG: Was ^S but doesn't work in cbreak mode */ case CTRL(g): oglobp = globp; globp = "file"; gogo: addr = dot; vsave(); goto doinit; #ifdef SIGTSTP /* * ^Z: suspend editor session and temporarily return * to shell. Only works with Berkeley/IIASA process * control in kernel. */ case CTRL(z): forbid(dosusp == 0 || !ldisc); vsave(); oglobp = globp; globp = "stop"; goto gogo; #endif /* * : Read a command from the echo area and * execute it in command mode. */ case ':': forbid (hadcnt); vsave(); i = tchng; addr = dot; if (readecho(c)) { esave[0] = 0; goto fixup; } getDOT(); /* * Use the visual undo buffer to store the global * string for command mode, since it is idle right now. */ oglobp = globp; strcpy(vutmp, genbuf+1); globp = vutmp; doinit: esave[0] = 0; fixech(); /* * Have to finagle around not to lose last * character after this command (when run from ex * command mode). This is clumsy. */ d = peekc; ungetchar(0); if (shouldpo) { /* * So after a "Hit return..." ":", we do * another "Hit return..." the next time */ pofix(); shouldpo = 0; } CATCH /* * Save old values of options so we can * notice when they change; switch into * cooked mode so we are interruptible. */ onumber = value(NUMBER); olist = value(LIST); OPline = Pline; OPutchar = Putchar; #ifndef CBREAK vcook(); #endif commands(1, 1); if (dot == zero && dol > zero) dot = one; #ifndef CBREAK vraw(); #endif ONERR #ifndef CBREAK vraw(); #endif copy(esave, vtube[WECHO], TUBECOLS); ENDCATCH fixol(); Pline = OPline; Putchar = OPutchar; ungetchar(d); globp = oglobp; /* * If we ended up with no lines in the buffer, make * a line, and don't consider the buffer changed. */ if (dot == zero) { fixzero(); sync(); } splitw = 0; /* * Special case: did list/number options change? */ if (onumber != value(NUMBER)) setnumb(value(NUMBER)); if (olist != value(LIST)) setlist(value(LIST)); fixup: /* * If a change occurred, other than * a write which clears changes, then * we should allow an undo even if . * didn't move. * * BUG: You can make this wrong by * tricking around with multiple commands * on one line of : escape, and including * a write command there, but its not * worth worrying about. */ if (FIXUNDO && tchng && tchng != i) vundkind = VMANY, cursor = 0; /* * If we are about to do another :, hold off * updating of screen. */ if (vcnt < 0 && Peekkey == ':') { getDOT(); shouldpo = 1; continue; } shouldpo = 0; /* * In the case where the file being edited is * new; e.g. if the initial state hasn't been * saved yet, then do so now. */ if (unddol == truedol) { vundkind = VNONE; Vlines = lineDOL(); if (!inglobal) savevis(); addr = zero; vcnt = 0; if (esave[0] == 0) copy(esave, vtube[WECHO], TUBECOLS); } /* * If the current line moved reset the cursor position. */ if (dot != addr) { vmoving = 0; cursor = 0; } /* * If current line is not on screen or if we are * in open mode and . moved, then redraw. */ i = vcline + (dot - addr); if (i < 0 || i >= vcnt && i >= -vcnt || state != VISUAL && dot != addr) { if (state == CRTOPEN) vup1(); if (vcnt > 0) vcnt = 0; vjumpto(dot, (char *) 0, '.'); } else { /* * Current line IS on screen. * If we did a [Hit return...] then * restore vcnt and clear screen if in visual */ vcline = i; if (vcnt < 0) { vcnt = -vcnt; if (state == VISUAL) vclear(); else if (state == CRTOPEN) { vcnt = 0; } } /* * Limit max value of vcnt based on $ */ i = vcline + lineDOL() - lineDOT() + 1; if (i < vcnt) vcnt = i; /* * Dirty and repaint. */ vdirty(0, LINES); vrepaint(cursor); } /* * If in visual, put back the echo area * if it was clobberred. */ if (state == VISUAL) { int sdc = destcol, sdl = destline; splitw++; vigoto(WECHO, 0); for (i = 0; i < TUBECOLS - 1; i++) { if (esave[i] == 0) break; vputchar(esave[i]); } splitw = 0; vgoto(sdl, sdc); } continue; /* * u undo the last changing command. */ case 'u': vundo(1); continue; /* * U restore current line to initial state. */ case 'U': vUndo(); continue; fonfon: beep(); vmacp = 0; inopen = 1; /* might have been -1 */ continue; } /* * Rest of commands are decoded by the operate * routine. */ operate(c, cnt); } }
/* * Get a line into genbuf after gcursor. * Cnt limits the number of input characters * accepted and is used for handling the replace * single character command. Aescaped is the location * where we stick a termination indicator (whether we * ended with an ESCAPE or a newline/return. * * We do erase-kill type processing here and also * are careful about the way we do this so that it is * repeatable. (I.e. so that your kill doesn't happen, * when you repeat an insert if it was escaped with \ the * first time you did it. commch is the command character * involved, including the prompt for readline. */ char * vgetline(int cnt, char *gcursor, bool *aescaped, int commch) { register int c, ch; register char *cp; int x, y, iwhite, backsl=0; cell *iglobp; char cstr[2]; int (*OO)(int) = Outchar; /* * Clear the output state and counters * for autoindent backwards motion (counts of ^D, etc.) * Remember how much white space at beginning of line so * as not to allow backspace over autoindent. */ *aescaped = 0; ogcursor = gcursor; flusho(); CDCNT = 0; HADUP = 0; HADZERO = 0; gobbled = 0; iwhite = whitecnt(genbuf); iglobp = vglobp; /* * Carefully avoid using vinschar in the echo area. */ if (splitw) Outchar = vputchar; else { Outchar = vinschar; vprepins(); } for (;;) { backsl = 0; if (gobblebl) gobblebl--; if (cnt != 0) { cnt--; if (cnt == 0) goto vadone; } c = getkey(); if (c != ATTN) c &= (QUOTE|TRIM); ch = c; maphopcnt = 0; if (vglobp == 0 && Peekkey == 0 && commch != 'r') while ((ch = map(c, immacs)) != c) { c = ch; if (!value(REMAP)) break; if (++maphopcnt > 256) error(catgets(catd, 1, 234, "Infinite macro loop")); } if (!iglobp) { /* * Erase-kill type processing. * Only happens if we were not reading * from untyped input when we started. * Map users erase to ^H, kill to -1 for switch. */ if (c == tty.c_cc[VERASE]) c = CTRL('h'); else if (c == tty.c_cc[VKILL]) c = -1; if (c == ATTN) goto case_ATTN; switch (c) { /* * ^? Interrupt drops you back to visual * command mode with an unread interrupt * still in the input buffer. * * ^\ Quit does the same as interrupt. * If you are a ex command rather than * a vi command this will drop you * back to command mode for sure. */ case QUIT: case_ATTN: ungetkey(c); goto vadone; /* * ^H Backs up a character in the input. * * BUG: Can't back around line boundaries. * This is hard because stuff has * already been saved for repeat. */ case CTRL('h'): bakchar: cp = gcursor + skipleft(ogcursor, gcursor); if (cp < ogcursor) { if (splitw) { /* * Backspacing over readecho * prompt. Pretend delete but * don't beep. */ ungetkey(c); goto vadone; } beep(); continue; } goto vbackup; /* * ^W Back up a white/non-white word. */ case CTRL('w'): wdkind = 1; for (cp = gcursor; cp > ogcursor && isspace(cp[-1]&0377); cp--) continue; for (c = wordch(cp - 1); cp > ogcursor && wordof(c, cp - 1); cp--) continue; goto vbackup; /* * users kill Kill input on this line, back to * the autoindent. */ case -1: cp = ogcursor; vbackup: if (cp == gcursor) { beep(); continue; } endim(); *cp = 0; c = cindent(); vgotoCL(qcolumn(cursor + skipleft(linebuf, cursor), genbuf)); if (doomed >= 0) doomed += c - cindent(); gcursor = cp; continue; /* * \ Followed by erase or kill * maps to just the erase or kill. */ case '\\': x = destcol, y = destline; putchar('\\'); vcsync(); c = getkey(); if (c == tty.c_cc[VERASE] || c == tty.c_cc[VKILL]) { vgoto(y, x); if (doomed >= 0) doomed++; goto def; } ungetkey(c), c = '\\'; backsl = 1; break; /* * ^Q Super quote following character * Only ^@ is verboten (trapped at * a lower level) and \n forces a line * split so doesn't really go in. * * ^V Synonym for ^Q */ case CTRL('q'): case CTRL('v'): x = destcol, y = destline; putchar('^'); vgoto(y, x); c = getkey(); if (c != NL) { if (doomed >= 0) doomed++; goto def; } break; } } /* * If we get a blank not in the echo area * consider splitting the window in the wrapmargin. */ if (c != NL && !splitw) { if (c == ' ' && gobblebl) { gobbled = 1; continue; } if (value(WRAPMARGIN) && (outcol >= OCOLUMNS - value(WRAPMARGIN) || (backsl && outcol == 0)) && commch != 'r') { /* * At end of word and hit wrapmargin. * Move the word to next line and keep going. */ wdkind = 1; gappend(c); if (backsl) gappend(getkey()); *gcursor = 0; /* * Find end of previous word if we are past it. */ for (cp=gcursor; cp>ogcursor && isspace(cp[-1]&0377); cp--) ; if (outcol+(backsl?OCOLUMNS:0) - (gcursor-cp) >= OCOLUMNS - value(WRAPMARGIN)) { /* * Find beginning of previous word. */ for (; cp>ogcursor && !isspace(cp[-1]&0377); cp--) ; if (cp <= ogcursor) { /* * There is a single word that * is too long to fit. Just * let it pass, but beep for * each new letter to warn * the luser. */ c = *--gcursor; *gcursor = 0; beep(); goto dontbreak; } /* * Save it for next line. */ macpush(cp, 0); cp--; } macpush("\n", 0); /* * Erase white space before the word. */ while (cp > ogcursor && isspace(cp[-1]&0377)) cp--; /* skip blank */ gobblebl = 3; goto vbackup; } dontbreak:; } /* * Word abbreviation mode. */ cstr[0] = c; if (anyabbrs && gcursor > ogcursor && !wordch(cstr) && wordch(gcursor-1)) { int wdtype, abno; cstr[1] = 0; wdkind = 1; cp = gcursor + skipleft(ogcursor, gcursor); for (wdtype = wordch(cp - 1); cp > ogcursor && wordof(wdtype, cp - 1); cp--) ; *gcursor = 0; for (abno=0; abbrevs[abno].mapto; abno++) { if (!abbrevs[abno].hadthis && eq(cp, abbrevs[abno].cap)) { abbrevs[abno].hadthis++; macpush(cstr, 0); macpush(abbrevs[abno].mapto, 0); goto vbackup; } } } #ifdef BIT8 if (c == OVERBUF) goto btrp; #endif switch (c) { /* * ^M Except in repeat maps to \n. */ case CR: if (vglobp) goto def; c = '\n'; /* presto chango ... */ /* * \n Start new line. */ case NL: *aescaped = c; goto vadone; /* * escape End insert unless repeat and more to repeat. */ case ESCAPE: if (lastvgk) goto def; goto vadone; /* * ^D Backtab. * ^T Software forward tab. * * Unless in repeat where this means these * were superquoted in. */ case CTRL('d'): case CTRL('t'): if (vglobp) goto def; /* fall into ... */ /* * ^D|QUOTE Is a backtab (in a repeated command). */ #ifndef BIT8 case CTRL('d') | QUOTE: #else btrp: #endif *gcursor = 0; cp = vpastwh(genbuf); c = whitecnt(genbuf); if (ch == CTRL('t')) { /* * ^t just generates new indent replacing * current white space rounded up to soft * tab stop increment. */ if (cp != gcursor) /* * BUG: Don't hack ^T except * right after initial * white space. */ continue; cp = genindent(iwhite = backtab(c + value(SHIFTWIDTH) + 1)); ogcursor = cp; goto vbackup; } /* * ^D works only if we are at the (end of) the * generated autoindent. We count the ^D for repeat * purposes. */ if (c == iwhite && c != 0) { if (cp == gcursor) { iwhite = backtab(c); CDCNT++; ogcursor = cp = genindent(iwhite); goto vbackup; } else if (&cp[1] == gcursor && (*cp == '^' || *cp == '0')) { /* * ^^D moves to margin, then back * to current indent on next line. * * 0^D moves to margin and then * stays there. */ HADZERO = *cp == '0'; ogcursor = cp = genbuf; HADUP = 1 - HADZERO; CDCNT = 1; endim(); back1(); vputchar(' '); goto vbackup; } } if (vglobp && vglobp - iglobp >= 2 && (vglobp[-2] == '^' || vglobp[-2] == '0') && gcursor == ogcursor + 1) goto bakchar; continue; default: /* * Possibly discard control inputs. */ if (!vglobp && junk(c)) { beep(); continue; } def: if (!backsl) { /* int cnt; */ putchar(c); flush(); } if (gcursor > &genbuf[LBSIZE - 2]) error(catgets(catd, 1, 235, "Line too long")); gappend(c & TRIM); vcsync(); if (value(SHOWMATCH) && !iglobp) if (c == ')' || c == '}') lsmatch(gcursor); continue; } } vadone: *gcursor = 0; if (Outchar != termchar) Outchar = OO; endim(); return (gcursor); }
int map(int c, struct maps *maps) { register int d; register char *p, *q; char b[10]; /* Assumption: no keypad sends string longer than 10 */ /* * Mapping for special keys on the terminal only. * BUG: if there's a long sequence and it matches * some chars and then misses, we lose some chars. * * For this to work, some conditions must be met. * 1) Keypad sends SHORT (2 or 3 char) strings * 2) All strings sent are same length & similar * 3) The user is unlikely to type the first few chars of * one of these strings very fast. * Note: some code has been fixed up since the above was laid out, * so conditions 1 & 2 are probably not required anymore. * However, this hasn't been tested with any first char * that means anything else except escape. */ #ifdef MDEBUG if (trace) fprintf(trace,"map(%c): ",c); #endif /* * If c==0, the char came from getesc typing escape. Pass it through * unchanged. 0 messes up the following code anyway. */ if (c==0) return(0); b[0] = c; b[1] = 0; for (d=0; maps[d].mapto; d++) { #ifdef MDEBUG if (trace) fprintf(trace,"\ntry '%s', ",maps[d].cap); #endif if ((p = maps[d].cap)) { for (q=b; *p; p++, q++) { #ifdef MDEBUG if (trace) fprintf(trace,"q->b[%d], ",q-b); #endif if (*q==0) { /* * Is there another char waiting? * * This test is oversimplified, but * should work mostly. It handles the * case where we get an ESCAPE that * wasn't part of a keypad string. */ if ((c=='#' ? peekkey() : fastpeekkey()) == 0) { #ifdef MDEBUG if (trace) fprintf(trace,"fpk=0: return '%c'",c); #endif /* * Nothing waiting. Push back * what we peeked at & return * failure (c). * * We want to be able to undo * commands, but it's nonsense * to undo part of an insertion * so if in input mode don't. */ macpush(&b[1],maps == arrows); return(c); } *q = getkey(); q[1] = 0; } if (*p != *q) goto contin; } macpush(maps[d].mapto,maps == arrows); c = getkey(); #ifdef MDEBUG if (trace) fprintf(trace,"Success: push(%s), return %c",maps[d].mapto, c); #endif return(c); /* first char of map string */ contin:; } } #ifdef MDEBUG if (trace) fprintf(trace,"Fail: push(%s), return %c", &b[1], c); #endif macpush(&b[1],0); return(c); }