ofxMSAPhysics* ofxMSAPhysics::addToCollision(ofxMSAParticle* p) { for(int i=0; i< numberOfParticles(); i++) { ofxMSAParticle *target = getParticle(i); if(target->hasCollision()) makeCollision(target, p); } return this; }
void ContactListener::report() { if (mReport.empty() || mRegistered.empty()) { mReport.clear(); return; } for (auto it=mReport.begin(), end=mReport.end(); it!=end; ++it) { auto found = mRegistered.find(it->mSprite); if (found != mRegistered.end() && found->second) { Collision c; c.mForce = it->mForce; makeCollision(*it, c); found->second(c); } } mReport.clear(); }