void NexuizServerListTab_fill(entity me)
{
    entity e, slist, btn;

    slist  = makeNexuizServerList();

    me.TR(me);
    me.TD(me, 1, 0.4, e = makeNexuizTextLabel(0, "Filter:"));
    me.TD(me, 1, 0.6, btn = makeNexuizButton("Clear", '0 0 0'));
    btn.onClick = InputBox_Clear_Click;
    me.TD(me, 1, me.columns - 0.6 * 4 - 0.4, e = makeNexuizInputBox(0, string_null));
    e.onChange = ServerList_Filter_Change;
    e.onChangeEntity = slist;
    btn.onClickEntity = e;
    slist.controlledTextbox = e;
    me.TD(me, 1, 0.6, e = makeNexuizCheckBox(0, "menu_slist_showempty", "Empty"));
    slist.filterShowEmpty = e.checked;
    e.onClickEntity = slist;
    e.onClick = ServerList_ShowEmpty_Click;
    me.TD(me, 1, 0.6, e = makeNexuizCheckBox(0, "menu_slist_showfull", "Full"));
    slist.filterShowFull = e.checked;
    e.onClickEntity = slist;
    e.onClick = ServerList_ShowFull_Click;
    me.TD(me, 1, 0.6, e = makeNexuizCheckBox(0, "net_slist_pause", "Pause"));

    me.TR(me);
    me.TD(me, 1, 1, slist.sortButton1 = makeNexuizButton(string_null, '0 0 0'));
    me.TD(me, 1, 1, slist.sortButton2 = makeNexuizButton(string_null, '0 0 0'));
    me.TD(me, 1, 1, slist.sortButton3 = makeNexuizButton(string_null, '0 0 0'));
    me.TD(me, 1, 1, slist.sortButton4 = makeNexuizButton(string_null, '0 0 0'));
    me.TD(me, 1, 1, slist.sortButton5 = makeNexuizButton(string_null, '0 0 0'));
    me.TR(me);
    me.TD(me, me.rows - 4, me.columns, slist);

    me.gotoRC(me, me.rows - 2, 0);
    me.TD(me, 1, 0.6, e = makeNexuizTextLabel(0, "Address:"));
    me.TD(me, 1, 2.9, e = makeNexuizInputBox(0, string_null));
    e.onEnter = ServerList_Connect_Click;
    e.onEnterEntity = slist;
    slist.ipAddressBox = e;
    me.TD(me, 1, 1.5, e = makeNexuizButton("", '0 0 0'));
    e.onClick = ServerList_Favorite_Click;
    e.onClickEntity = slist;
    slist.favoriteButton = e;
    me.TD(me, 1, 1.5, e = makeNexuizButton("Info", '0 0 0'));
    e.onClick = ServerList_Info_Click;
    e.onClickEntity = slist;
    slist.infoButton = e;
    me.TR(me);
    me.TD(me, 1, me.columns, e = makeNexuizButton("Join!", '0 0 0'));
    e.onClick = ServerList_Connect_Click;
    e.onClickEntity = slist;
    slist.connectButton = e;
}
void fillNexuizDemoBrowserTab(entity me)
{
	entity e;
	entity btn;
	entity dlist;

	me.TR(me);
		me.TD(me, 1, me.columns, e = makeNexuizCheckBox(0, "cl_autodemo", "Record demos while playing"));
	me.TR(me);
	dlist = makeNexuizDemoList();
	me.TR(me);
		me.TD(me, 1, 0.5, e = makeNexuizTextLabel(0, "Filter:"));
		me.TD(me, 1, 0.5, btn = makeNexuizButton("Clear", '0 0 0'));
			btn.onClick = InputBox_Clear_Click;
		me.TD(me, 1, me.columns - 1, e = makeNexuizInputBox(0, NULL));
			e.onChange = DemoList_Filter_Change;
			e.onChangeEntity = dlist;
			btn.onClickEntity = e;
			dlist.controlledTextbox = e;
	me.TR(me);
		me.TD(me, me.rows - 4, me.columns, dlist);
	me.gotoRC(me, me.rows - 1, 0);
		me.TD(me, 1, me.columns / 2, e = makeNexuizButton("Timedemo", '0 0 0'));
			e.onClick = TimeDemo_Click;
			e.onClickEntity = dlist;
		me.TD(me, 1, me.columns / 2, e = makeNexuizButton("Play", '0 0 0'));
			e.onClick = StartDemo_Click;
			e.onClickEntity = dlist;
}
void fillNexuizCvarsDialog(entity me)
{
	entity e, cvarlist, btn;
	cvarlist = makeNexuizCvarList();
	me.TR(me);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Cvar filter:"));
		me.TD(me, 1, 0.5, btn = makeNexuizButton("Clear", '0 0 0'));
		me.TD(me, 1, me.columns - 1.5, e = makeNexuizInputBox(0, NULL));
			e.onChange = CvarList_Filter_Change;
			e.onChangeEntity = cvarlist;
			btn.onClick = InputBox_Clear_Click;
			btn.onClickEntity = e;
			cvarlist.controlledTextbox = e; // this COULD also be the Value box, but this leads to accidentally editing stuff
	me.TR(me);
		me.TD(me, me.rows - me.currentRow - 7, me.columns, cvarlist);
	me.gotoRC(me, me.rows - 7, 0);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Setting:"));
		me.TD(me, 1, me.columns - 1, e = makeNexuizTextLabel(0, NULL));
			cvarlist.cvarNameBox = e;
	me.TR(me);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Type:"));
		me.TD(me, 1, me.columns - 1, e = makeNexuizTextLabel(0, NULL));
			cvarlist.cvarTypeBox = e;
	me.TR(me);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Value:"));
		me.TD(me, 1, me.columns - 2, e = makeNexuizInputBox(0, NULL));
			cvarlist.cvarValueBox = e;
			e.onChange = CvarList_Value_Change;
			e.onChangeEntity = cvarlist;
		me.TD(me, 1, 1, e = makeNexuizButton(NULL, SKINCOLOR_CVARLIST_REVERTBUTTON));
			cvarlist.cvarDefaultBox = e;
			e.onClick = CvarList_Revert_Click;
			e.onClickEntity = cvarlist;
			e.allowCut = 1;
			e.marginLeft = e.marginRight = 0.5;
	me.TR(me);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Description:"));
		me.TD(me, 1, me.columns - 1, e = makeNexuizTextLabel(0, NULL));
			cvarlist.cvarDescriptionBox = e;
			e.allowWrap = 1;
	me.gotoRC(me, me.rows - 1, 0);
		me.TD(me, 1, me.columns, e = makeNexuizButton("OK", '0 0 0'));
			e.onClick = Dialog_Close;
			e.onClickEntity = me;
}
void fillNexuizServerListTab(entity me)
{
	entity e, slist, clearbtn;

	slist  = makeNexuizServerList();

	me.TR(me);
		me.TD(me, 1, 0.5, e = makeNexuizTextLabel(0, _("Filter:")));
		me.TD(me, 1, 0.5, clearbtn = makeNexuizButton(_("Clear"), '0 0 0'));
			clearbtn.onClick = InputBox_Clear_Click;
		me.TD(me, 1, me.columns - 2.5, e = makeNexuizInputBox(0, string_null));
			e.onChange = ServerList_Filter_Change;
			e.onChangeEntity = slist;
			clearbtn.onClickEntity = e;
			slist.controlledTextbox = e;
		me.TD(me, 1, 0.5, e = makeNexuizCheckBox(0, "menu_slist_showempty", _("Empty")));
			slist.filterShowEmpty = e.checked;
			e.onClickEntity = slist;
			e.onClick = ServerList_ShowEmpty_Click;
		me.TD(me, 1, 0.5, e = makeNexuizCheckBox(0, "menu_slist_showfull", _("Full")));
			slist.filterShowFull = e.checked;
			e.onClickEntity = slist;
			e.onClick = ServerList_ShowFull_Click;
		me.TD(me, 1, 0.5, e = makeNexuizCheckBox(0, "net_slist_pause", _("Pause")));

	me.TR(me);
		me.TD(me, 1, 1, slist.sortButton1 = makeNexuizButton(string_null, '0 0 0'));
		me.TD(me, 1, 1, slist.sortButton2 = makeNexuizButton(string_null, '0 0 0'));
		me.TD(me, 1, 1, slist.sortButton3 = makeNexuizButton(string_null, '0 0 0'));
		me.TD(me, 1, 1, slist.sortButton4 = makeNexuizButton(string_null, '0 0 0'));
	me.TR(me);
		me.TD(me, me.rows - 3, me.columns, slist);

	me.gotoRC(me, me.rows - 1, 0);
		me.TD(me, 1, me.columns, e = makeNexuizButton(_("Join!"), '0 0 0'));
			e.onClick = ServerList_Connect_Click;
			e.onClickEntity = slist;
			slist.connectButton = e;
}
void NexuizPlayerSettingsTab_fill(entity me)
{
	entity e, pms, sl, label, e0, box;
	float i, r, m, n;

	me.TR(me);
		me.TD(me, 1, 0.5, me.playerNameLabel = makeNexuizTextLabel(0, "Name:"));
			me.playerNameLabelAlpha = me.playerNameLabel.alpha;
		me.TD(me, 1, 2.5, label = makeNexuizTextLabel(0, string_null));
			label.allowCut = 1;
			label.allowColors = 1;
			label.alpha = 1;
	me.TR(me);
		me.TD(me, 1, 3.0, box = makeNexuizInputBox(1, "_cl_name"));
			box.forbiddenCharacters = "\r\n\\\"$"; // don't care, isn't getting saved
			box.maxLength = -63; // negativ means encoded length in bytes
			label.textEntity = box;
	me.TR(me);
		me.TD(me, 5, 1, e = makeNexuizColorpicker(box));
		me.TD(me, 5, 2, e = makeNexuizCharmap(box));
	me.TR(me);
	me.TR(me);
	me.TR(me);
	me.TR(me);
	me.TR(me);
	me.TR(me);
	me.gotoRC(me, 8, 0.0);
		pms = makeNexuizPlayerModelSelector();
		me.TD(me, 1, 0.6, e = makeNexuizTextLabel(1, "Model:"));
		me.TD(me, 1, 0.3, e = makeNexuizButton("<<", '0 0 0'));
			e.onClick = PlayerModelSelector_Prev_Click;
			e.onClickEntity = pms;
		me.TD(me, me.rows - me.currentRow - 1, 1.8, pms);
		me.TD(me, 1, 0.3, e = makeNexuizButton(">>", '0 0 0'));
			e.onClick = PlayerModelSelector_Next_Click;
			e.onClickEntity = pms;
	me.TR(me);
		r = me.currentRow;
		m = me.rows - r - 2;
		n = 16 - !cvar("developer");
		m = m / (n - 1);
		for(i = 0; i < n; ++i)
		{
			me.gotoRC(me, r + i * m, 0.1);
			me.TDNoMargin(me, m, 0.2, e = makeNexuizColorButton(1, 0, i), '0 1 0');
		}
		for(i = 0; i < n; ++i)
		{
			me.gotoRC(me, r + i * m, 0.4);
			me.TDNoMargin(me, m, 0.2, e = makeNexuizColorButton(2, 1, i), '0 1 0');
		}

	me.gotoRC(me, 0, 3.5); me.setFirstColumn(me, me.currentColumn);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Field of view:"));
		me.TD(me, 1, 2, e = makeNexuizSlider(60, 130, 1, "fov"));
	me.TR(me);
		sl = makeNexuizSlider(0.45, 0.75, 0.01, "cl_bobcycle");
		me.TD(me, 1, 1, e = makeNexuizSliderCheckBox(0, 1, sl, "View bobbing:"));
		makeMulti(sl, "cl_bob2cycle");
		me.TD(me, 1, 2, sl);
	me.TR(me);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Zoom factor:"));
		me.TD(me, 1, 2, e = makeNexuizSlider(2, 16, 0.5, "cl_zoomfactor"));
	me.TR(me);
		sl = makeNexuizSlider(1, 8, 0.5, "cl_zoomspeed");
		me.TD(me, 1, 1, e = makeNexuizSliderCheckBox(-1, 1, sl, "Zoom speed:"));
		me.TD(me, 1, 2, sl);
	me.TR(me);
		me.TD(me, 1, 1.5, e = makeNexuizButton("Weapon settings...", '0 0 0'));
			e.onClick = DialogOpenButton_Click;
			e.onClickEntity = main.weaponsDialog;
		me.TD(me, 1, 1.5, e0 = makeNexuizTextLabel(0, string_null));
			e0.textEntity = main.weaponsDialog;
			e0.allowCut = 1;
	me.TR(me);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair:"));
		me.TD(me, 1, 2, e = makeNexuizCheckBox(0, "crosshair_per_weapon", "Per weapon"));
	me.TR(me);
		me.TDempty(me, 0.2);
		for(i = 1; i <= 10; ++i) {
			me.TDNoMargin(me, 1, 2 / 10, e = makeNexuizCrosshairButton(3, i), '1 1 0');
			setDependent(e, "crosshair_per_weapon", 0, 0);
		}
		// show a larger preview of the selected crosshair
		me.TDempty(me, 0.2);
		me.TDNoMargin(me, 2, 2 / 5, e = makeNexuizCrosshairButton(4, -1), '1 1 0'); // crosshair -1 makes this a preview
		setDependent(e, "crosshair_per_weapon", 0, 0);
	me.TR(me);
		me.TDempty(me, 0.2);
		for(i = 11; i <= 20; ++i) {
			me.TDNoMargin(me, 1, 2 / 10, e = makeNexuizCrosshairButton(3, i), '1 1 0');
			setDependent(e, "crosshair_per_weapon", 0, 0);
		}
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair size:"));
		me.TD(me, 1, 1.8, e = makeNexuizSlider(0.10, 1.5, 0.05, "crosshair_size"));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair alpha:"));
		me.TD(me, 1, 1.8, e = makeNexuizSlider(0, 1, 0.1, "crosshair_alpha"));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair color:"));
		me.TD(me, 2, 1.8, e = makeNexuizColorpickerString("crosshair_color", "crosshair_color"));
		setDependent(e, "crosshair_color_per_weapon", 0, 0);
	me.TR(me);
		me.TDempty(me, 0.3);
		me.TD(me, 1, 0.7, e = makeNexuizCheckBox(0, "crosshair_color_per_weapon", "Per weapon"));
	me.TR(me);
		me.TD(me, 1, 3, e = makeNexuizCheckBox(0, "crosshair_dot", "Enable centered dot"));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 0.5, e = makeNexuizTextLabel(0, "Size:"));
		me.TD(me, 1, 0.9, e = makeNexuizSlider(0.2, 2, 0.1, "crosshair_dot_size"));
			setDependent(e, "crosshair_dot", 1, 1);
		me.TD(me, 1, 0.5, e = makeNexuizTextLabel(0, "Alpha:"));
		me.TD(me, 1, 0.9, e = makeNexuizSlider(0.10, 1, 0.1, "crosshair_dot_alpha"));
			setDependent(e, "crosshair_dot", 1, 1);
	me.TR(me);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Hit test:"));
		me.TD(me, 1, 2/3, e = makeNexuizRadioButton(5, "crosshair_hittest", "0",    "None"));
		me.TD(me, 1, 2/3, e = makeNexuizRadioButton(5, "crosshair_hittest", "1",    "TrueAim"));
		me.TD(me, 1, 2/3, e = makeNexuizRadioButton(5, "crosshair_hittest", "1.25", "Enemies"));
	me.TR(me);
		me.TDempty(me, 0.4);
		me.TD(me, 1, 2.2, e = makeNexuizButton("Waypoints setup...", '0 0 0'));
			e.onClick = DialogOpenButton_Click;
			e.onClickEntity = main.waypointDialog;
		me.TDempty(me, 0.5);
	me.TR(me);
		me.TDempty(me, 0.4);
		me.TD(me, 1, 2.2, e = makeNexuizButton("Enter HUD editor", '0 0 0'));
			e.onClick = HUDSetup_Join_Click;
			e.onClickEntity = me;
		me.TDempty(me, 0.5);
	me.TR(me);
	me.TR(me);
	#ifdef ALLOW_FORCEMODELS
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Force models:"));
		me.TD(me, 1, 2/3, e = makeNexuizRadioButton(6, string_null, string_null, "None"));
		me.TD(me, 1, 2/3, e = makeNexuizRadioButton(6, "cl_forceplayermodelsfromnexuiz", string_null, "Custom"));
		me.TD(me, 1, 2/3, e = makeNexuizRadioButton(6, "cl_forceplayermodels", string_null, "All"));
	#endif
		me.TD(me, 1, 3, e = makeNexuizCheckBox(0, "cl_gentle", "Disable gore effects"));
	me.TR(me);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Gibs:"));
		me.TD(me, 1, 2, e = makeNexuizTextSlider("cl_nogibs"));
			e.addValue(e, "None", "1");
			e.addValue(e, "Few", "0.75");
			e.addValue(e, "Many", "0.5");
			e.addValue(e, "Lots", "0");
			e.configureNexuizTextSliderValues(e);
			setDependent(e, "cl_gentle", 0, 0);
	me.TR(me);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Damage splash:"));
		me.TD(me, 1, 2, e = makeNexuizSlider(0, 1, 0.05, "hud_damage"));

	me.gotoRC(me, me.rows - 1, 0);
		me.TD(me, 1, me.columns, makeNexuizCommandButton("Apply immediately", '0 0 0', "color -1 -1;name \"$_cl_name\";cl_cmd sendcvar cl_weaponpriority;sendcvar cl_zoomfactor;sendcvar cl_zoomspeed;sendcvar cl_autoswitch;sendcvar cl_shownames;sendcvar cl_forceplayermodelsfromnexuiz;sendcvar cl_forceplayermodels;playermodel $_cl_playermodel;playerskin $_cl_playerskin", COMMANDBUTTON_APPLY));
}
void fillNexuizServerCreateTab(entity me)
{
	entity e, e0;
	float n;

	me.TR(me);
		n = 6;
		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_dm", "DM"));
			e0 = e;
		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_lms", "LMS"));
			if(e.checked) e0 = NULL;
		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_arena", "Arena"));
			if(e.checked) e0 = NULL;
		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_runematch", "Runematch"));
			if(e.checked) e0 = NULL;
		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_race", "Race"));
			if(e.checked) e0 = NULL;
		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_cts", "Race CTS"));
			if(e.checked) e0 = NULL;
	me.TR(me);
		n = 8;
		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_tdm", "TDM"));
			if(e.checked) e0 = NULL;
		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_ctf", "CTF"));
			if(e.checked) e0 = NULL;
		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_domination", "Domination"));
			if(e.checked) e0 = NULL;
		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_keyhunt", "Key Hunt"));
			if(e.checked) e0 = NULL;
		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_assault", "Assault"));
			if(e.checked) e0 = NULL;
		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_onslaught", "Onslaught"));
			if(e.checked) e0 = NULL;
		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_nexball", "Nexball"));
			if(e.checked) e0 = NULL;
		me.TD(me, 1, me.columns / n, e = makeNexuizGametypeButton(1, "g_freeze", "FreezeTag"));
			if(e.checked) e0 = NULL;
		if(e0)
		{
			//print("NO CHECK\n");
			e0.setChecked(e0, 1);
		}
	me.TR(me);
	me.TR(me);
		me.mapListBox = makeNexuizMapList();
		me.TD(me, 1, 3, e = makeNexuizTextLabel(0, "Map list:"));
			makeCallback(e, me.mapListBox, me.mapListBox.refilterCallback);
	me.TR(me);
		me.TD(me, me.rows - 7, 3, me.mapListBox);
	me.gotoRC(me, me.rows - 3, 0);
		me.TDempty(me, 0.5);
		me.TD(me, 1, 1, e = makeNexuizButton("All", '0 0 0'));
			e.onClick = MapList_All;
			e.onClickEntity = me.mapListBox;
		me.TD(me, 1, 1, e = makeNexuizButton("None", '0 0 0'));
			e.onClick = MapList_None;
			e.onClickEntity = me.mapListBox;
		me.TDempty(me, 0.5);

	me.gotoRC(me, 3, 3.5); me.setFirstColumn(me, me.currentColumn);
		me.TD(me, 1, 3, e = makeNexuizTextLabel(0, "Match settings:"));
	me.TR(me);
		me.sliderTimelimit = makeNexuizSlider(1.0, 60.0, 0.5, "timelimit_override");
		me.TD(me, 1, 1, e = makeNexuizSliderCheckBox(0, 1, me.sliderTimelimit, "Time limit:"));
		me.TD(me, 1, 2, me.sliderTimelimit);
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 2.8, e = makeNexuizSliderCheckBox(-1, 0, me.sliderTimelimit, "Use map specified default"));
	me.TR(me);
		me.sliderFraglimit = makeNexuizSlider(1.0, 2000.0, 5, "fraglimit_override");
		me.TD(me, 1, 1, e = makeNexuizSliderCheckBox(0, 1, me.sliderFraglimit, "Point limit:"));
			me.checkboxFraglimit = e;
		me.TD(me, 1, 2, me.sliderFraglimit);
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 2.8, e = makeNexuizSliderCheckBox(-1, 0, me.sliderFraglimit, "Use map specified default"));
			me.checkboxFraglimitMapinfo = e;
	me.TR(me);
	me.TR(me);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Player slots:"));
		me.TD(me, 1, 2, makeNexuizSlider(1, 32, 1, "menu_maxplayers"));
	me.TR(me);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Number of bots:"));
		me.TD(me, 1, 2, makeNexuizSlider(0, 9, 1, "bot_number"));
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Bot skill:"));
			setDependent(e, "bot_number", 0, -1);
		me.TD(me, 1, 2, e = makeNexuizTextSlider("skill"));
			e.addValue(e, "Botlike", "0");
			e.addValue(e, "Beginner", "4");
			e.addValue(e, "You will win", "8");
			e.addValue(e, "You can win", "12");
			e.addValue(e, "You might win", "16");
			e.addValue(e, "Advanced", "20");
			e.addValue(e, "Expert", "24");
			e.addValue(e, "Pro", "28");
			e.addValue(e, "Assassin", "32");
			e.addValue(e, "Unhuman", "36");
			e.addValue(e, "Godlike", "40");
			e.configureNexuizTextSliderValues(e);
			setDependent(e, "bot_number", 0, -1);
	me.TR(me);
		me.TDempty(me, 0.2);
		me.TD(me, 1, 0.8, e = makeNexuizTextLabel(0, "Bot names:"));
		me.TD(me, 1, 0.7, e = makeNexuizInputBox(1, "bot_prefix"));
			setDependent(e, "bot_number", 0, -1);
		me.TD(me, 1, 0.6, e = makeNexuizTextLabel(0.5, "Shadow"));
			setDependent(e, "bot_number", 0, -1);
		me.TD(me, 1, 0.7, e = makeNexuizInputBox(1, "bot_suffix"));
			setDependent(e, "bot_number", 0, -1);
	me.TR(me);
	me.TR(me);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Map voting:"));
		me.TD(me, 1, 2, e = makeNexuizTextSlider("g_maplist_votable"));
			e.addValue(e, "No voting", "0");
			e.addValue(e, "2 choices", "2");
			e.addValue(e, "3 choices", "3");
			e.addValue(e, "4 choices", "4");
			e.addValue(e, "5 choices", "5");
			e.addValue(e, "6 choices", "6");
			e.addValue(e, "7 choices", "7");
			e.addValue(e, "8 choices", "8");
			e.addValue(e, "9 choices", "9");
			e.configureNexuizTextSliderValues(e);
	me.TR(me);
		me.TD(me, 1, 3, e = makeNexuizCheckBoxEx(0.5, 0, "sv_vote_simple_majority_factor", "Simple majority wins vcall"));
	me.TR(me);
	me.TR(me);
		me.TDempty(me, 0.5);
		me.TD(me, 1, 2, e = makeNexuizButton("Advanced settings...", '0 0 0'));
			e.onClick = DialogOpenButton_Click;
			e.onClickEntity = main.advancedDialog;
			main.advancedDialog.refilterEntity = me.mapListBox;
		me.TR(me);
		me.TR(me);
		me.TD(me, 1, 1, e = makeNexuizButton("Mutators...", '0 0 0'));
			e.onClick = DialogOpenButton_Click;
			e.onClickEntity = main.mutatorsDialog;
			main.mutatorsDialog.refilterEntity = me.mapListBox;
		me.TD(me, 1, 2, e0 = makeNexuizTextLabel(0, string_null));
			e0.textEntity = main.mutatorsDialog;
			e0.allowCut = 1;

	me.gotoRC(me, me.rows - 1, 0);
		//me.TD(me, 1, 2, e = makeNexuizModButton("Multiplayer_Create"));
		me.TD(me, 1, me.columns, e = makeNexuizButton("Start Multiplayer!", '0 0 0'));
			e.onClick = MapList_LoadMap;
			e.onClickEntity = me.mapListBox;
			me.mapListBox.startButton = e;

	me.gameTypeChangeNotify(me);
}
void fillNexuizPlayerSettingsTab(entity me)
{
	entity e, pms, sl, label, e0, box;
	float i, r, m, n;

	me.TR(me);
		me.TD(me, 1, 0.5, me.playerNameLabel = makeNexuizTextLabel(0, "Name:"));
			me.playerNameLabelAlpha = me.playerNameLabel.alpha;
		me.TD(me, 1, 2.5, label = makeNexuizTextLabel(0, string_null));
			label.allowCut = 1;
			label.allowColors = 1;
			label.alpha = 1;
	me.TR(me);
		me.TD(me, 1, 3.0, box = makeNexuizInputBox(1, "_cl_name"));
			box.forbiddenCharacters = "\r\n\\\"$"; // don't care, isn't getting saved
			box.maxLength = 63;
			label.textEntity = box;
	me.TR(me);
		me.TD(me, 5, 1, e = makeNexuizColorpicker(box));
		me.TD(me, 5, 2, e = makeNexuizCharmap(box));
	me.TR(me);
	me.TR(me);
	me.TR(me);
	me.TR(me);
	me.TR(me);
	me.TR(me);
	me.gotoRC(me, 8, 0.0);
		pms = makeNexuizPlayerModelSelector();
		me.TD(me, 1, 0.6, e = makeNexuizTextLabel(1, "Model:"));
		me.TD(me, 1, 0.3, e = makeNexuizButton("<<", '0 0 0'));
			e.onClick = PlayerModelSelector_Prev_Click;
			e.onClickEntity = pms;
		me.TD(me, me.rows - me.currentRow - 1, 1.8, pms);
		me.TD(me, 1, 0.3, e = makeNexuizButton(">>", '0 0 0'));
			e.onClick = PlayerModelSelector_Next_Click;
			e.onClickEntity = pms;
	me.TR(me);
		r = me.currentRow;
		m = me.rows - r - 2;
		n = 16 - !cvar("developer");
		m = m / (n - 1);
		for(i = 0; i < n; ++i)
		{
			me.gotoRC(me, r + i * m, 0.1);
			me.TDNoMargin(me, m, 0.2, e = makeNexuizColorButton(1, 0, i), '0 1 0');
		}
		for(i = 0; i < n; ++i)
		{
			me.gotoRC(me, r + i * m, 0.4);
			me.TDNoMargin(me, m, 0.2, e = makeNexuizColorButton(2, 1, i), '0 1 0');
		}

	me.gotoRC(me, 0, 3.5); me.setFirstColumn(me, me.currentColumn);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Field of View:"));
		me.TD(me, 1, 2, e = makeNexuizSlider(60, 130, 1, "fov"));
	me.TR(me);
		sl = makeNexuizSlider(0.45, 0.75, 0.01, "cl_bobcycle");
		me.TD(me, 1, 1, e = makeNexuizSliderCheckBox(0, 1, sl, "View bobbing:"));
		me.TD(me, 1, 2, sl);
	me.TR(me);
	me.TR(me);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Zoom Factor:"));
		me.TD(me, 1, 2, e = makeNexuizSlider(2, 16, 0.5, "cl_zoomfactor"));
	me.TR(me);
		sl = makeNexuizSlider(1, 8, 0.5, "cl_zoomspeed");
		me.TD(me, 1, 1, e = makeNexuizSliderCheckBox(-1, 1, sl, "Zoom speed:"));
		me.TD(me, 1, 2, sl);
	me.TR(me);
	me.TR(me);
		me.TD(me, 1, 1.5, e = makeNexuizButton("Weapon settings...", '0 0 0'));
			e.onClick = DialogOpenButton_Click;
			e.onClickEntity = main.weaponsDialog;
		me.TD(me, 1, 1.5, e0 = makeNexuizTextLabel(0, string_null));
			e0.textEntity = main.weaponsDialog;
			e0.allowCut = 1;
	me.TR(me);
	me.TR(me);
		me.TD(me, 1, 2, e = makeNexuizCheckBox(0, "crosshair_per_weapon", "Per weapon crosshairs"));
		me.TD(me, 1, 1.3, e = makeNexuizCheckBox(1, "crosshair_color_override", "& crosshair colors"));
		setDependent(e, "crosshair_per_weapon", 1, 1);
	me.TR(me);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair:"));
		for(i = 1; i <= 10; ++i) {
			me.TDNoMargin(me, 1, 2 / 10, e = makeNexuizCrosshairButton(3, i), '1 1 0');
			setDependent(e, "crosshair_per_weapon", 0, 0);
		}
	me.TR(me);
		me.TDempty(me, 1);
		for(i = 11; i <= 20; ++i) {
			me.TDNoMargin(me, 1, 2 / 10, e = makeNexuizCrosshairButton(3, i), '1 1 0');
			setDependent(e, "crosshair_per_weapon", 0, 0);
		}
	me.TR(me);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair Size:"));
		me.TD(me, 1, 2, e = makeNexuizSlider(0.40, 2, 0.05, "crosshair_size"));
	me.TR(me);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair Alpha:"));
		me.TD(me, 1, 2, e = makeNexuizSlider(0, 1, 0.01, "crosshair_color_alpha"));
	me.TR(me);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair Red:"));
		me.TD(me, 1, 2, e = makeNexuizSlider(0, 1, 0.01, "crosshair_color_red"));
		setDependentOR(e, "crosshair_per_weapon", 0, 0, "crosshair_color_override", 1, 1);
	me.TR(me);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair Green:"));
		me.TD(me, 1, 2, e = makeNexuizSlider(0, 1, 0.01, "crosshair_color_green"));
		setDependentOR(e, "crosshair_per_weapon", 0, 0, "crosshair_color_override", 1, 1);
	me.TR(me);
		me.TD(me, 1, 1, e = makeNexuizTextLabel(0, "Crosshair Blue:"));
		me.TD(me, 1, 2, e = makeNexuizSlider(0, 1, 0.01, "crosshair_color_blue"));
		setDependentOR(e, "crosshair_per_weapon", 0, 0, "crosshair_color_override", 1, 1);
	me.TR(me);
	me.TR(me);
		me.TDempty(me, 0.4);
		me.TD(me, 1, 2.2, e = makeNexuizButton("Radar, HUD & Waypoints...", '0 0 0'));
			e.onClick = DialogOpenButton_Click;
			e.onClickEntity = main.radarDialog;
		me.TDempty(me, 0.5);
	me.TR(me);

	me.gotoRC(me, me.rows - 1, 0);
		me.TD(me, 1, me.columns, makeNexuizCommandButton("Apply immediately", '0 0 0', "color -1 -1;name \"$_cl_name\";sendcvar cl_weaponpriority;sendcvar cl_zoomfactor;sendcvar cl_zoomspeed;sendcvar cl_autoswitch;sendcvar cl_shownames", COMMANDBUTTON_APPLY));
}