static void setup_random_colormap (struct state *st, XWindowAttributes *xgwa) { XGCValues gcv; int lose = 0; int ncolors = st->count - 1; int n; XColor *colors = (XColor *) calloc (sizeof(*colors), st->count*2); //colors[0].pixel = get_pixel_resource (st->dpy, xgwa->colormap, // "background", "Background"); colors[0].pixel = load_color(st->dpy, xgwa->colormap, background); make_random_colormap (xgwa->screen, xgwa->visual, xgwa->colormap, colors+1, &ncolors, True, True, 0, True); if (ncolors < 1) { fprintf (stderr, "%s: couldn't allocate any colors\n", progname); exit (-1); } ncolors++; st->count = ncolors; memcpy (colors + st->count, colors, st->count * sizeof(*colors)); //colors[st->count].pixel = get_pixel_resource (st->dpy, xgwa->colormap, // "foreground", "Foreground"); colors[st->count].pixel = load_color(st->dpy, xgwa->colormap, foreground); for (n = 1; n < st->count; n++) { int m = n + st->count; colors[n].red = colors[m].red / 2; colors[n].green = colors[m].green / 2; colors[n].blue = colors[m].blue / 2; if (!XAllocColor (st->dpy, xgwa->colormap, &colors[n])) { lose++; colors[n] = colors[m]; } } if (lose) { fprintf (stderr, "%s: unable to allocate %d half-intensity colors.\n", progname, lose); } for (n = 0; n < st->count*2; n++) { gcv.foreground = colors[n].pixel; st->coloredGCs[n] = XCreateGC (st->dpy, st->window, GCForeground, &gcv); } free (colors); }
/* Construct and return in COLORS and N_COLORS a new set of colors, depending on the resource settings. */ static void setup_colormap (struct state *st, XColor **colors, int *n_colors) { Bool writable; char const * color_scheme; /* Make a colormap */ *n_colors = get_integer_resource (st->dpy, "ncolors", "Integer"); if (*n_colors < 3) *n_colors = 3; *colors = (XColor *) calloc (sizeof(XColor), *n_colors); if (!*colors) { fprintf (stderr, "%s:%d: can't allocate memory for colors\n", __FILE__, __LINE__); return; } writable = False; color_scheme = get_string_resource (st->dpy, "colorscheme", "ColorScheme"); if (!strcmp (color_scheme, "random")) { make_random_colormap (st->wattr.screen, st->wattr.visual, st->wattr.colormap, *colors, n_colors, True, True, &writable, True); } else if (!strcmp (color_scheme, "smooth")) { make_smooth_colormap (st->wattr.screen, st->wattr.visual, st->wattr.colormap, *colors, n_colors, True, &writable, True); } else { make_uniform_colormap (st->wattr.screen, st->wattr.visual, st->wattr.colormap, *colors, n_colors, True, &writable, True); } }
void init_toneclock(ModeInfo * mi) { Display *display = MI_DISPLAY(mi); Window window = MI_WINDOW(mi); int i, size_hour, istart; toneclockstruct *tclock; /* initialize */ if (toneclocks == NULL) { if ((toneclocks = (toneclockstruct *) calloc(MI_NUM_SCREENS(mi), sizeof (toneclockstruct))) == NULL) return; } tclock = &toneclocks[MI_SCREEN(mi)]; tclock->mi = mi; if (tclock->gc == None) { if (MI_IS_INSTALL(mi) && MI_NPIXELS(mi) > 2) { XColor color; #ifndef STANDALONE tclock->fg = MI_FG_PIXEL(mi); tclock->bg = MI_BG_PIXEL(mi); #endif tclock->blackpixel = MI_BLACK_PIXEL(mi); tclock->whitepixel = MI_WHITE_PIXEL(mi); if ((tclock->cmap = XCreateColormap(display, window, MI_VISUAL(mi), AllocNone)) == None) { free_toneclock(display, tclock); return; } XSetWindowColormap(display, window, tclock->cmap); (void) XParseColor(display, tclock->cmap, "black", &color); (void) XAllocColor(display, tclock->cmap, &color); MI_BLACK_PIXEL(mi) = color.pixel; (void) XParseColor(display, tclock->cmap, "white", &color); (void) XAllocColor(display, tclock->cmap, &color); MI_WHITE_PIXEL(mi) = color.pixel; #ifndef STANDALONE (void) XParseColor(display, tclock->cmap, background, &color); (void) XAllocColor(display, tclock->cmap, &color); MI_BG_PIXEL(mi) = color.pixel; (void) XParseColor(display, tclock->cmap, foreground, &color); (void) XAllocColor(display, tclock->cmap, &color); MI_FG_PIXEL(mi) = color.pixel; #endif tclock->colors = (XColor *) NULL; tclock->ncolors = 0; } if ((tclock->gc = XCreateGC(display, MI_WINDOW(mi), (unsigned long) 0, (XGCValues *) NULL)) == None) { free_toneclock(display, tclock); return; } } /* Clear Display */ MI_CLEARWINDOW(mi); tclock->painted = False; XSetFunction(display, tclock->gc, GXxor); /*Set up toneclock data */ if (MI_IS_FULLRANDOM(mi)) { if (NRAND(10)) tclock->original = False; else tclock->original = True; } else { tclock->original = original; } tclock->direction = (LRAND() & 1) ? 1 : -1; tclock->win_width = MI_WIDTH(mi); tclock->win_height = MI_HEIGHT(mi); if (tclock->hour != NULL) free_hour(tclock); if ( tclock->original ) { tclock->num_hour = 12; } else { tclock->num_hour = MI_COUNT(mi); } tclock->x0 = tclock->win_width / 2; tclock->y0 = tclock->win_height / 2; if (tclock->num_hour == 0) { tclock->num_hour = DEF_NUM_hour; } else if (tclock->num_hour < 0) { tclock->num_hour = NRAND(-tclock->num_hour) + 1; } if ( tclock->num_hour < 12 ) istart = NRAND( 12 - tclock->num_hour ); else istart = 0; if ((tclock->hour = (toneclockhour *) calloc(tclock->num_hour, sizeof (toneclockhour))) == NULL) { free_toneclock(display, tclock); return; } if (MI_IS_INSTALL(mi) && MI_NPIXELS(mi) > 2) { /* Set up colour map */ if (tclock->colors != NULL) { if (tclock->ncolors && !tclock->no_colors) free_colors(display, tclock->cmap, tclock->colors, tclock->ncolors); free(tclock->colors); tclock->colors = (XColor *) NULL; } tclock->ncolors = MI_NCOLORS(mi); if (tclock->ncolors < 2) tclock->ncolors = 2; if (tclock->ncolors <= 2) tclock->mono_p = True; else tclock->mono_p = False; if (tclock->mono_p) tclock->colors = (XColor *) NULL; else if ((tclock->colors = (XColor *) malloc(sizeof (*tclock->colors) * (tclock->ncolors + 1))) == NULL) { free_toneclock(display, tclock); return; } tclock->cycle_p = has_writable_cells(mi); if (tclock->cycle_p) { if (MI_IS_FULLRANDOM(mi)) { if (!NRAND(8)) tclock->cycle_p = False; else tclock->cycle_p = True; } else { tclock->cycle_p = cycle_p; } } if (!tclock->mono_p) { if (!(LRAND() % 10)) make_random_colormap( #ifdef STANDALONE MI_DISPLAY(mi), MI_WINDOW(mi), #else mi, #endif tclock->cmap, tclock->colors, &tclock->ncolors, True, True, &tclock->cycle_p); else if (!(LRAND() % 2)) make_uniform_colormap( #ifdef STANDALONE MI_DISPLAY(mi), MI_WINDOW(mi), #else mi, #endif tclock->cmap, tclock->colors, &tclock->ncolors, True, &tclock->cycle_p); else make_smooth_colormap( #ifdef STANDALONE MI_DISPLAY(mi), MI_WINDOW(mi), #else mi, #endif tclock->cmap, tclock->colors, &tclock->ncolors, True, &tclock->cycle_p); } XInstallColormap(display, tclock->cmap); if (tclock->ncolors < 2) { tclock->ncolors = 2; tclock->no_colors = True; } else tclock->no_colors = False; if (tclock->ncolors <= 2) tclock->mono_p = True; if (tclock->mono_p) tclock->cycle_p = False; } #ifndef NO_DBUF if (tclock->dbuf != None) XFreePixmap(display, tclock->dbuf); tclock->dbuf = XCreatePixmap(display, window, tclock->win_width, tclock->win_height, MI_DEPTH(mi)); /* Allocation checked */ if (tclock->dbuf != None) { XGCValues gcv; gcv.foreground = 0; gcv.background = 0; gcv.graphics_exposures = False; gcv.function = GXcopy; if (tclock->dbuf_gc != None) XFreeGC(display, tclock->dbuf_gc); if ((tclock->dbuf_gc = XCreateGC(display, (Drawable) tclock->dbuf, GCForeground | GCBackground | GCGraphicsExposures | GCFunction, &gcv)) == None) { XFreePixmap(display, tclock->dbuf); tclock->dbuf = None; } else { XFillRectangle(display, (Drawable) tclock->dbuf, tclock->dbuf_gc, 0, 0, tclock->win_width, tclock->win_height); /*XSetBackground(display, MI_GC(mi), MI_BLACK_PIXEL(mi)); XSetFunction(display, MI_GC(mi), GXcopy);*/ } } #endif tclock->angle = NRAND(360) * PI_RAD; tclock->velocity = (NRAND(7) - 3) * PI_RAD; size_hour = MIN( tclock->win_width , tclock->win_height) / 3; tclock->pulsating = False; tclock->moving = False; tclock->anglex = 0.0; tclock->angley = 0.0; tclock->fill = 0; tclock->radius = size_hour; tclock->max_radius =0.0; if ( ( !tclock->original && NRAND( 15 ) == 3 ) || tclock->num_hour > 12 ) tclock->randomhour = True; else tclock->randomhour = False; if ( !tclock->original && tclock->win_width > 20 ) { if ( abs( MI_SIZE(mi) ) > size_hour ) { if ( MI_SIZE( mi ) < 0 ) { size_hour = -size_hour; } } else { size_hour = MI_SIZE(mi); } if ( size_hour < 0 ) { tclock->radius = MIN(NRAND( size_hour - 10) + 10, tclock->radius ); } else { tclock->radius = MIN( size_hour , tclock->radius ); } if ( MI_IS_FULLRANDOM( mi ) ) { if ( NRAND(2) ) tclock->pulsating = True; else tclock->pulsating = False; tclock->fill = NRAND( 101 ); } else { tclock->pulsating = pulsating; tclock->fill = fill; } } tclock->phase = 0.0; if ( tclock->pulsating ) tclock->ph_vel = (NRAND(7) - 3) * PI_RAD; for (i = 0; i < tclock->num_hour; i++) { toneclockhour *hour0; hour0 = &tclock->hour[i]; if (MI_IS_INSTALL(mi) && MI_NPIXELS(mi) > 2) { if (tclock->ncolors > 2) hour0->colour = NRAND(tclock->ncolors - 2) + 2; else hour0->colour = 1; /* Just in case */ XSetForeground(display, tclock->gc, tclock->colors[hour0->colour].pixel); } else { if (MI_NPIXELS(mi) > 2) hour0->colour = MI_PIXEL(mi, NRAND(MI_NPIXELS(mi))); else hour0->colour = 1; /*Xor'red so WHITE may not be appropriate */ XSetForeground(display, tclock->gc, hour0->colour); } hour0->angle = NRAND(360) * PI_RAD; hour0->velocity = (NRAND(7) - 3) * PI_RAD; hour0->radius = tclock->radius / 5.0; tclock->max_radius = MAX( tclock->max_radius , hour0->radius ); hour0->num_point = 12; hour0->num_point1 = 16; if ( tclock->randomhour ) { int j; hour0->point_numbers = tclock->hexadecimal_clock + i * hour0->num_point1; if ( NRAND( 14 ) == 4 ) { for (j = 0; j < ( hour0->num_point1 / 4 ) - 1 ; j++) { hour0->point_numbers[ j * 4 ] = NRAND( 12 ) + 1; hour0->point_numbers[ j * 4 + 1 ] = NRAND( 12 ) + 1; hour0->point_numbers[ j * 4 + 2 ] = NRAND( 12 ) + 1; hour0->point_numbers[ j * 4 + 3 ] = NRAND( 12 ) + 1; } hour0->point_numbers[ hour0->num_point1 / 4 ] = 1; hour0->point_numbers[ 1 + hour0->num_point1 / 4 ] = 1; hour0->point_numbers[ 2 + hour0->num_point1 / 4 ] = 1; hour0->point_numbers[ 3 + hour0->num_point1 / 4 ] = 1; } else { for (j = 0; j < hour0->num_point1 / 4 ; j++) { hour0->point_numbers[ j * 4 ] = NRAND( 12 ) + 1; hour0->point_numbers[ j * 4 + 1 ] = hour0->point_numbers[ j * 4 ]; hour0->point_numbers[ j * 4 + 2 ] = NRAND( 12 ) + 1; hour0->point_numbers[ j * 4 + 3 ] = NRAND( 12 ) + 1; } } } else hour0->point_numbers = original_clock[i+istart]; if ( NRAND( 100 ) >= tclock->fill ) hour0->draw = True; else hour0->draw = False; #ifdef NO_DBUF { int x0 , y0; x0 = (int) (tclock->radius * sin( -tclock->angle - PI_RAD * i * 360.0 / tclock->num_hour ) * 0.5 * ( 1 + cos( tclock->phase ) ) + tclock->x0 + tclock->a_x * sin( tclock->anglex ) ); y0 = (int) (tclock->radius * cos( -tclock->angle - PI_RAD * i * 360.0 / tclock->num_hour ) * 0.5 * ( 1 + cos( tclock->phase ) ) + tclock->y0 + tclock->a_y * sin( tclock->angley ) ); toneclock_drawhour(mi , hour0 , x0 , y0 ); } #endif } tclock->a_x = 0; tclock->a_y = 0; if ( !tclock->original && tclock->win_width > 20 ) { if ( tclock->radius < MIN( tclock->win_width , tclock->win_height) / 4 ) { if ( MI_IS_FULLRANDOM( mi ) ) { if ( NRAND(2) ) tclock->moving = True; } else { tclock->moving = move_clock; } if ( tclock->moving ) { tclock->a_x = (int) floor( ( tclock->win_width / 2 ) - 1.05 * ( tclock->radius + tclock->max_radius ) ); tclock->a_y = (int) floor( ( tclock->win_height / 2 ) - 1.05 * ( tclock->radius + tclock->max_radius ) ); tclock->vx = (NRAND(15) - 7) * PI_RAD; tclock->vy = (NRAND(15) - 7) * PI_RAD; } } } XFlush(display); XSetFunction(display, tclock->gc, GXcopy); }
static void * rocks_init (Display *d, Window w) { struct state *st = (struct state *) calloc (1, sizeof(*st)); int i; XGCValues gcv; Colormap cmap; XWindowAttributes xgwa; unsigned int bg; st->dpy = d; st->window = w; XGetWindowAttributes (st->dpy, st->window, &xgwa); st->width = xgwa.width; st->height = xgwa.height; st->midx = st->width/2; st->midy = st->height/2; cmap = xgwa.colormap; st->delay = get_integer_resource (st->dpy, "delay", "Integer"); if (st->delay < 0) st->delay = 0; st->speed = get_integer_resource (st->dpy, "speed", "Integer"); if (st->speed < 1) st->speed = 1; if (st->speed > 100) st->speed = 100; st->rotate_p = get_boolean_resource (st->dpy, "rotate", "Boolean"); st->move_p = get_boolean_resource (st->dpy, "move", "Boolean"); if (mono_p) st->ncolors = 2; else st->ncolors = get_integer_resource (st->dpy, "colors", "Colors"); if (st->ncolors < 2) { st->ncolors = 2; mono_p = True; } st->colors = (XColor *) malloc(st->ncolors * sizeof(*st->colors)); st->draw_gcs = (GC *) malloc(st->ncolors * sizeof(*st->draw_gcs)); bg = get_pixel_resource (st->dpy, cmap, "background", "Background"); st->colors[0].pixel = bg; st->colors[0].flags = DoRed|DoGreen|DoBlue; XQueryColor(st->dpy, cmap, &st->colors[0]); st->ncolors--; make_random_colormap(xgwa.screen, xgwa.visual, cmap, st->colors+1, &st->ncolors, True, True, 0, True); st->ncolors++; if (st->ncolors < 2) { st->ncolors = 2; mono_p = True; } if (mono_p) { unsigned int fg = get_pixel_resource(st->dpy, cmap, "foreground", "Foreground"); st->colors[1].pixel = fg; st->colors[1].flags = DoRed|DoGreen|DoBlue; XQueryColor(st->dpy, cmap, &st->colors[1]); gcv.foreground = fg; gcv.background = bg; st->draw_gcs[0] = XCreateGC (st->dpy, st->window, GCForeground|GCBackground, &gcv); st->draw_gcs[1] = st->draw_gcs[0]; } else for( i = 0; i < st->ncolors; i++ ) { gcv.foreground = st->colors[i].pixel; gcv.background = bg; st->draw_gcs[i] = XCreateGC (st->dpy, st->window, GCForeground|GCBackground, &gcv); } gcv.foreground = bg; st->erase_gc = XCreateGC (st->dpy, st->window, GCForeground|GCBackground, &gcv); st->max_dep = (st->move_p ? MAX_DEP : 0); for (i = 0; i < SIN_RESOLUTION; i++) { st->sins [i] = sin ((((double) i) / (SIN_RESOLUTION / 2)) * M_PI); st->coss [i] = cos ((((double) i) / (SIN_RESOLUTION / 2)) * M_PI); } /* we actually only need i/speed of these, but wtf */ for (i = 1; i < (sizeof (st->depths) / sizeof (st->depths[0])); i++) st->depths [i] = atan (((double) 0.5) / (((double) i) / DEPTH_SCALE)); st->depths [0] = M_PI/2; /* avoid division by 0 */ st->threed = get_boolean_resource(st->dpy, "use3d", "Boolean"); if (st->threed) { gcv.background = bg; gcv.foreground = get_pixel_resource (st->dpy, cmap, "left3d", "Foreground"); st->threed_left_gc = XCreateGC (st->dpy, st->window, GCForeground|GCBackground,&gcv); gcv.foreground = get_pixel_resource (st->dpy, cmap, "right3d", "Foreground"); st->threed_right_gc = XCreateGC (st->dpy, st->window,GCForeground|GCBackground,&gcv); st->threed_delta = get_float_resource(st->dpy, "delta3d", "Integer"); } /* don't want any exposure events from XCopyPlane */ for( i = 0; i < st->ncolors; i++) XSetGraphicsExposures (st->dpy, st->draw_gcs[i], False); XSetGraphicsExposures (st->dpy, st->erase_gc, False); st->nrocks = get_integer_resource (st->dpy, "count", "Count"); if (st->nrocks < 1) st->nrocks = 1; st->rocks = (struct rock *) calloc (st->nrocks, sizeof (struct rock)); init_pixmaps (st); XClearWindow (st->dpy, st->window); return st; }
void init_mandelbrot(ModeInfo * mi) { Display *display = MI_DISPLAY(mi); Window window = MI_WINDOW(mi); mandelstruct *mp; if (mandels == NULL) { if ((mandels = (mandelstruct *) calloc(MI_NUM_SCREENS(mi), sizeof (mandelstruct))) == NULL) return; } mp = &mandels[MI_SCREEN(mi)]; mp->mi = mi; mp->screen_width = MI_WIDTH(mi); mp->screen_height = MI_HEIGHT(mi); mp->backwards = (Bool) (LRAND() & 1); if (mp->backwards) mp->column = mp->screen_width - 1; else mp->column = 0; mp->power = NRAND(3) + MINPOWER; mp->counter = 0; MI_CLEARWINDOW(mi); if (MI_IS_FULLRANDOM(mi)) { mp->binary = (Bool) (LRAND() & 1); mp->dem = (Bool) (LRAND() & 1); mp->interior = NRAND(interior_size); #if 0 /* too slow */ mp->pow = (NRAND(5) == 0); mp->sin = (NRAND(5) == 0); #endif } else { mp->binary = binary_p; mp->dem = dem_p; if (index_p) { mp->interior = INDEX; } else if(alpha_p) { mp->interior = ALPHA; } else if(lyap_p) { mp->interior = LYAPUNOV; } else { mp->interior = NONE; } mp->pow = pow_p; mp->sin = sin_p; } mp->reptop = 300; /* these could be tuned a little closer, but the selection ** process throws out the chaf anyway, it just takes slightly ** longer */ mp->extreme_ul.real = -3.0; mp->extreme_ul.imag = -3.0; mp->extreme_lr.real = 3.0; mp->extreme_lr.imag = 3.0; if (!mp->gc) { if (MI_IS_INSTALL(mi) && MI_NPIXELS(mi) > 2) { XColor color; #ifndef STANDALONE mp->fg = MI_FG_PIXEL(mi); mp->bg = MI_BG_PIXEL(mi); #endif mp->blackpixel = MI_BLACK_PIXEL(mi); mp->whitepixel = MI_WHITE_PIXEL(mi); if ((mp->cmap = XCreateColormap(display, window, MI_VISUAL(mi), AllocNone)) == None) { free_mandelbrot(display, mp); return; } XSetWindowColormap(display, window, mp->cmap); (void) XParseColor(display, mp->cmap, "black", &color); (void) XAllocColor(display, mp->cmap, &color); MI_BLACK_PIXEL(mi) = color.pixel; (void) XParseColor(display, mp->cmap, "white", &color); (void) XAllocColor(display, mp->cmap, &color); MI_WHITE_PIXEL(mi) = color.pixel; #ifndef STANDALONE (void) XParseColor(display, mp->cmap, background, &color); (void) XAllocColor(display, mp->cmap, &color); MI_BG_PIXEL(mi) = color.pixel; (void) XParseColor(display, mp->cmap, foreground, &color); (void) XAllocColor(display, mp->cmap, &color); MI_FG_PIXEL(mi) = color.pixel; #endif mp->colors = (XColor *) NULL; mp->ncolors = 0; } if ((mp->gc = XCreateGC(display, MI_WINDOW(mi), (unsigned long) 0, (XGCValues *) NULL)) == None) { free_mandelbrot(display, mp); return; } } MI_CLEARWINDOW(mi); /* Set up colour map */ mp->direction = (LRAND() & 1) ? 1 : -1; if (MI_IS_INSTALL(mi) && MI_NPIXELS(mi) > 2) { if (mp->colors != NULL) { if (mp->ncolors && !mp->no_colors) free_colors(display, mp->cmap, mp->colors, mp->ncolors); free(mp->colors); mp->colors = (XColor *) NULL; } mp->ncolors = MI_NCOLORS(mi); if (mp->ncolors < 2) mp->ncolors = 2; if (mp->ncolors <= 2) mp->mono_p = True; else mp->mono_p = False; if (mp->mono_p) mp->colors = (XColor *) NULL; else if ((mp->colors = (XColor *) malloc(sizeof (*mp->colors) * (mp->ncolors + 1))) == NULL) { free_mandelbrot(display, mp); return; } mp->cycle_p = has_writable_cells(mi); if (mp->cycle_p) { if (MI_IS_FULLRANDOM(mi)) { if (!NRAND(8)) mp->cycle_p = False; else mp->cycle_p = True; } else { mp->cycle_p = cycle_p; } } if (!mp->mono_p) { if (!(LRAND() % 10)) make_random_colormap( #if STANDALONE display, MI_WINDOW(mi), #else mi, #endif mp->cmap, mp->colors, &mp->ncolors, True, True, &mp->cycle_p); else if (!(LRAND() % 2)) make_uniform_colormap( #if STANDALONE display, MI_WINDOW(mi), #else mi, #endif mp->cmap, mp->colors, &mp->ncolors, True, &mp->cycle_p); else make_smooth_colormap( #if STANDALONE display, MI_WINDOW(mi), #else mi, #endif mp->cmap, mp->colors, &mp->ncolors, True, &mp->cycle_p); } XInstallColormap(display, mp->cmap); if (mp->ncolors < 2) { mp->ncolors = 2; mp->no_colors = True; } else mp->no_colors = False; if (mp->ncolors <= 2) mp->mono_p = True; if (mp->mono_p) mp->cycle_p = False; } if (MI_IS_INSTALL(mi) && MI_NPIXELS(mi) > 2) { if (mp->mono_p) { mp->cur_color = MI_BLACK_PIXEL(mi); } } Select(&mp->extreme_ul,&mp->extreme_lr, mp->screen_width,mp->screen_height, (int) mp->power,mp->reptop, mp->pow, mp->sin, &mp->ul,&mp->lr); }
static void * deluxe_init (Display *dpy, Window window) { struct state *st = (struct state *) calloc (1, sizeof(*st)); XGCValues gcv; int i; st->dpy = dpy; st->window = window; st->count = get_integer_resource (st->dpy, "count", "Integer"); st->delay = get_integer_resource (st->dpy, "delay", "Integer"); st->ncolors = get_integer_resource (st->dpy, "ncolors", "Integer"); st->dbuf = get_boolean_resource (st->dpy, "doubleBuffer", "Boolean"); # ifdef HAVE_DOUBLE_BUFFER_EXTENSION st->dbeclear_p = get_boolean_resource (st->dpy, "useDBEClear", "Boolean"); #endif # ifdef HAVE_JWXYZ /* Don't second-guess Quartz's double-buffering */ st->dbuf = False; # endif XGetWindowAttributes (st->dpy, st->window, &st->xgwa); st->transparent_p = get_boolean_resource(st->dpy, "transparent", "Transparent"); st->colors = (XColor *) calloc (sizeof(*st->colors), st->ncolors); if (get_boolean_resource(st->dpy, "mono", "Boolean")) { MONO: st->ncolors = 1; st->colors[0].pixel = get_pixel_resource(st->dpy, st->xgwa.colormap, "foreground", "Foreground"); } #ifndef HAVE_JWXYZ else if (st->transparent_p) { st->nplanes = get_integer_resource (st->dpy, "planes", "Planes"); if (st->nplanes <= 0) st->nplanes = (random() % (st->xgwa.depth-2)) + 2; allocate_alpha_colors (st->xgwa.screen, st->xgwa.visual, st->xgwa.colormap, &st->nplanes, True, &st->plane_masks, &st->base_pixel); if (st->nplanes <= 1) { # if 0 fprintf (stderr, "%s: couldn't allocate any color planes; turning transparency off.\n", progname); # endif st->transparent_p = False; goto COLOR; } } #endif /* !HAVE_JWXYZ */ else { #ifndef HAVE_JWXYZ COLOR: #endif make_random_colormap (st->xgwa.screen, st->xgwa.visual, st->xgwa.colormap, st->colors, &st->ncolors, True, True, 0, True); if (st->ncolors < 2) goto MONO; } if (st->dbuf) { #ifdef HAVE_DOUBLE_BUFFER_EXTENSION if (st->dbeclear_p) st->b = xdbe_get_backbuffer (st->dpy, st->window, XdbeBackground); else st->b = xdbe_get_backbuffer (st->dpy, st->window, XdbeUndefined); st->backb = st->b; #endif /* HAVE_DOUBLE_BUFFER_EXTENSION */ if (!st->b) { st->ba = XCreatePixmap (st->dpy, st->window, st->xgwa.width, st->xgwa.height,st->xgwa.depth); st->bb = XCreatePixmap (st->dpy, st->window, st->xgwa.width, st->xgwa.height,st->xgwa.depth); st->b = st->ba; } } else { st->b = st->window; } st->throbbers = (struct throbber **) calloc (st->count, sizeof(struct throbber *)); for (i = 0; i < st->count; i++) st->throbbers[i] = make_throbber (st, st->b, st->xgwa.width, st->xgwa.height, st->colors[random() % st->ncolors].pixel); gcv.foreground = get_pixel_resource (st->dpy, st->xgwa.colormap, "background", "Background"); st->erase_gc = XCreateGC (st->dpy, st->b, GCForeground, &gcv); if (st->ba) XFillRectangle (st->dpy, st->ba, st->erase_gc, 0, 0, st->xgwa.width, st->xgwa.height); if (st->bb) XFillRectangle (st->dpy, st->bb, st->erase_gc, 0, 0, st->xgwa.width, st->xgwa.height); return st; }
static void hexadrop_init_1 (Display *dpy, Window window, state *st) { XGCValues gcv; char *s1, *s2; st->dpy = dpy; st->window = window; st->delay = get_integer_resource (st->dpy, "delay", "Integer"); st->ncolors = get_integer_resource (st->dpy, "ncolors", "Integer"); st->speed = get_float_resource (st->dpy, "speed", "Speed"); if (st->speed < 0) st->speed = 0; XGetWindowAttributes (st->dpy, st->window, &st->xgwa); if (st->ncolors < 2) st->ncolors = 2; st->colors = (XColor *) calloc (sizeof(*st->colors), st->ncolors); if (st->ncolors < 10) make_random_colormap (st->xgwa.screen, st->xgwa.visual, st->xgwa.colormap, st->colors, &st->ncolors, False, True, 0, True); else make_smooth_colormap (st->xgwa.screen, st->xgwa.visual, st->xgwa.colormap, st->colors, &st->ncolors, True, 0, True); XSetWindowBackground (dpy, window, st->colors[0].pixel); s1 = get_string_resource (st->dpy, "uniform", "Uniform"); s2 = get_string_resource (st->dpy, "lockstep", "Lockstep"); if ((!s1 || !*s1 || !strcasecmp(s1, "maybe")) && (!s2 || !*s2 || !strcasecmp(s2, "maybe"))) { /* When being random, don't do both. */ st->uniform_p = random() & 1; st->lockstep_p = st->uniform_p ? 0 : random() & 1; } else { if (!s1 || !*s1 || !strcasecmp(s1, "maybe")) st->uniform_p = random() & 1; else st->uniform_p = get_boolean_resource (st->dpy, "uniform", "Uniform"); if (!s2 || !*s2 || !strcasecmp(s2, "maybe")) st->lockstep_p = random() & 1; else st->lockstep_p = get_boolean_resource (st->dpy, "lockstep","Lockstep"); } st->sides = get_integer_resource (st->dpy, "sides", "Sides"); if (! (st->sides == 0 || st->sides == 3 || st->sides == 4 || st->sides == 6 || st->sides == 8)) { printf ("%s: invalid number of sides: %d\n", progname, st->sides); st->sides = 0; } if (! st->sides) { static int defs[] = { 3, 3, 3, 4, 6, 6, 6, 6, 8, 8, 8 }; st->sides = defs[random() % countof(defs)]; } make_cells (st); gcv.foreground = st->colors[0].pixel; st->gc = XCreateGC (dpy, window, GCForeground, &gcv); }
void init_tik_tak(ModeInfo * mi) { Display *display = MI_DISPLAY(mi); Window window = MI_WINDOW(mi); int i, max_objects, size_object; tik_takstruct *tiktak; /* initialize */ if (tik_taks == NULL) { if ((tik_taks = (tik_takstruct *) calloc(MI_NUM_SCREENS(mi), sizeof (tik_takstruct))) == NULL) return; } tiktak = &tik_taks[MI_SCREEN(mi)]; tiktak->mi = mi; if (tiktak->gc == None) { if (MI_IS_INSTALL(mi) && MI_NPIXELS(mi) > 2) { XColor color; #ifndef STANDALONE tiktak->fg = MI_FG_PIXEL(mi); tiktak->bg = MI_BG_PIXEL(mi); #endif tiktak->blackpixel = MI_BLACK_PIXEL(mi); tiktak->whitepixel = MI_WHITE_PIXEL(mi); if ((tiktak->cmap = XCreateColormap(display, window, MI_VISUAL(mi), AllocNone)) == None) { free_tik_tak(display, tiktak); return; } XSetWindowColormap(display, window, tiktak->cmap); (void) XParseColor(display, tiktak->cmap, "black", &color); (void) XAllocColor(display, tiktak->cmap, &color); MI_BLACK_PIXEL(mi) = color.pixel; (void) XParseColor(display, tiktak->cmap, "white", &color); (void) XAllocColor(display, tiktak->cmap, &color); MI_WHITE_PIXEL(mi) = color.pixel; #ifndef STANDALONE (void) XParseColor(display, tiktak->cmap, background, &color); (void) XAllocColor(display, tiktak->cmap, &color); MI_BG_PIXEL(mi) = color.pixel; (void) XParseColor(display, tiktak->cmap, foreground, &color); (void) XAllocColor(display, tiktak->cmap, &color); MI_FG_PIXEL(mi) = color.pixel; #endif tiktak->colors = (XColor *) NULL; tiktak->ncolors = 0; } if ((tiktak->gc = XCreateGC(display, MI_WINDOW(mi), (unsigned long) 0, (XGCValues *) NULL)) == None) { free_tik_tak(display, tiktak); return; } } /* Clear Display */ MI_CLEARWINDOW(mi); tiktak->painted = False; XSetFunction(display, tiktak->gc, GXxor); /*Set up tik_tak data */ tiktak->direction = (LRAND() & 1) ? 1 : -1; tiktak->win_width = MI_WIDTH(mi); tiktak->win_height = MI_HEIGHT(mi); tiktak->num_object = MI_COUNT(mi); tiktak->x0 = tiktak->win_width / 2; tiktak->y0 = tiktak->win_height / 2; max_objects = MI_COUNT(mi); if (tiktak->num_object == 0) { tiktak->num_object = DEF_NUM_OBJECT; max_objects = DEF_NUM_OBJECT; } else if (tiktak->num_object < 0) { max_objects = -tiktak->num_object; tiktak->num_object = NRAND(-tiktak->num_object) + 1; } if (tiktak->object == NULL) if ((tiktak->object = (tik_takobject *) calloc(max_objects, sizeof (tik_takobject))) == NULL) { free_tik_tak(display, tiktak); return; } size_object = MIN( tiktak->win_width , tiktak->win_height) / 3; if ( abs( MI_SIZE(mi) ) > size_object) { if ( MI_SIZE( mi ) < 0 ) { size_object = -size_object; } } else { size_object = MI_SIZE(mi); } if (MI_IS_INSTALL(mi) && MI_NPIXELS(mi) > 2) { /* Set up colour map */ if (tiktak->colors != NULL) { if (tiktak->ncolors && !tiktak->no_colors) free_colors(display, tiktak->cmap, tiktak->colors, tiktak->ncolors); free(tiktak->colors); tiktak->colors = (XColor *) NULL; } tiktak->ncolors = MI_NCOLORS(mi); if (tiktak->ncolors < 2) tiktak->ncolors = 2; if (tiktak->ncolors <= 2) tiktak->mono_p = True; else tiktak->mono_p = False; if (tiktak->mono_p) tiktak->colors = (XColor *) NULL; else if ((tiktak->colors = (XColor *) malloc(sizeof (*tiktak->colors) * (tiktak->ncolors + 1))) == NULL) { free_tik_tak(display, tiktak); return; } tiktak->cycle_p = has_writable_cells(mi); if (tiktak->cycle_p) { if (MI_IS_FULLRANDOM(mi)) { if (!NRAND(8)) tiktak->cycle_p = False; else tiktak->cycle_p = True; } else { tiktak->cycle_p = cycle_p; } } if (!tiktak->mono_p) { if (!(LRAND() % 10)) make_random_colormap( #ifdef STANDALONE MI_DISPLAY(mi), MI_WINDOW(mi), #else mi, #endif tiktak->cmap, tiktak->colors, &tiktak->ncolors, True, True, &tiktak->cycle_p); else if (!(LRAND() % 2)) make_uniform_colormap( #ifdef STANDALONE MI_DISPLAY(mi), MI_WINDOW(mi), #else mi, #endif tiktak->cmap, tiktak->colors, &tiktak->ncolors, True, &tiktak->cycle_p); else make_smooth_colormap( #ifdef STANDALONE MI_DISPLAY(mi), MI_WINDOW(mi), #else mi, #endif tiktak->cmap, tiktak->colors, &tiktak->ncolors, True, &tiktak->cycle_p); } XInstallColormap(display, tiktak->cmap); if (tiktak->ncolors < 2) { tiktak->ncolors = 2; tiktak->no_colors = True; } else tiktak->no_colors = False; if (tiktak->ncolors <= 2) tiktak->mono_p = True; if (tiktak->mono_p) tiktak->cycle_p = False; } for (i = 0; i < tiktak->num_object; i++) { tik_takobject *object0; object0 = &tiktak->object[i]; if (MI_IS_INSTALL(mi) && MI_NPIXELS(mi) > 2) { if (tiktak->ncolors > 2) object0->colour = NRAND(tiktak->ncolors - 2) + 2; else object0->colour = 1; /* Just in case */ XSetForeground(display, tiktak->gc, tiktak->colors[object0->colour].pixel); } else { if (MI_NPIXELS(mi) > 2) object0->colour = MI_PIXEL(mi, NRAND(MI_NPIXELS(mi))); else object0->colour = 1; /*Xor'red so WHITE may not be appropriate */ XSetForeground(display, tiktak->gc, object0->colour); } object0->angle = NRAND(90) * PI_RAD; object0->angle1 = NRAND(90) * PI_RAD; object0->velocity_a = (NRAND(7) - 3) * PI_RAD; object0->velocity_a1 = (NRAND(7) - 3) * PI_RAD; if (size_object == 0) object0->size_ob = 9; else if (size_object > 0) object0->size_ob = size_object; else object0->size_ob = NRAND(-size_object) + 1; object0->size_ob++; object0->num_point = NRAND(6)+3; if (LRAND() & 1) object0->size_mult = 1.0; else { object0->num_point *= 2; object0->size_mult = 1.0 - ( 1.0 / (float) ((LRAND() & 1) + 2 ) ); } if (object0->xy != NULL) free(object0->xy); if ((object0->xy = (XPoint *) malloc(sizeof( XPoint ) * (2 * object0->num_point + 2))) == NULL) { free_tik_tak(display, tiktak); return; } if ((LRAND() & 1) || object0->size_ob < 10 ) { object0->inner = False; if ( object0->xy1 != NULL ) free( object0->xy1 ); object0->xy1 = (XPoint *) NULL; } else { object0->inner = True; object0->size_ob1 = object0->size_ob - NRAND( object0->size_ob / 5 ) - 1; object0->num_point1 = NRAND(6)+3; if (LRAND() & 1) object0->size_mult1 = 1.0; else { object0->num_point1 *= 2; object0->size_mult1 = 1.0 - ( 1.0 / (float) ((LRAND() & 1) + 2 ) ); } if (object0->xy1 != NULL) free(object0->xy1); if ((object0->xy1 = (XPoint *) malloc(sizeof( XPoint ) * (2 * object0->num_point1 + 2))) == NULL) { free_tik_tak(display, tiktak); return; } object0->size_mult1 = 1.0; } tik_tak_setupobject( mi , object0); tik_tak_reset_object( object0); tik_tak_drawobject(mi, object0 ); } XFlush(display); XSetFunction(display, tiktak->gc, GXcopy); }
BOOL InitPixelFormat(SCREENSAVER *ss) { ModeInfo *mi; int i; ss->modeinfo.gc = XCreateGC(ss->hdc, 0, 0, NULL); assert(ss->modeinfo.gc != NULL); if (hack_ncolors <= 0) hack_ncolors = 64; else if (hack_ncolors > MAX_COLORCELLS) hack_ncolors = MAX_COLORCELLS; mi = &ss->modeinfo; mi->install_p = fChildPreview; mi->writable_p = True; mi->black_pixel = 0; mi->white_pixel = 255; mi->npixels = hack_ncolors; mi->colors = NULL; mi->pixels = NULL; mi->threed = False; mi->threed_delta = 1.5; mi->threed_right_color = load_color(NULL, 0, "red"); mi->threed_left_color = load_color(NULL, 0, "blue"); mi->threed_both_color = load_color(NULL, 0, "magenta"); mi->threed_none_color = load_color(NULL, 0, "black"); if (hack_ncolors_enabled) { mi->colors = (XColor *) calloc(mi->npixels, sizeof(*mi->colors)); if (mi->colors == NULL) return FALSE; switch (hack_color_scheme) { case color_scheme_uniform: make_uniform_colormap(mi->xgwa.screen, mi->xgwa.visual, mi->xgwa.colormap, mi->colors, &mi->npixels, True, &mi->writable_p, True); break; case color_scheme_smooth: make_smooth_colormap(mi->xgwa.screen, mi->xgwa.visual, mi->xgwa.colormap, mi->colors, &mi->npixels, True, &mi->writable_p, True); break; case color_scheme_bright: case color_scheme_default: make_random_colormap(mi->xgwa.screen, mi->xgwa.visual, mi->xgwa.colormap, mi->colors, &mi->npixels, (hack_color_scheme == color_scheme_bright), True, &mi->writable_p, True); break; default: fprintf(stderr, "Bad color scheme\n"); abort(); } mi->pixels = (unsigned long *)calloc(mi->npixels, sizeof(*mi->pixels)); if (mi->pixels == NULL) { free(mi->colors); return FALSE; } for (i = 0; i < mi->npixels; i++) mi->pixels[i] = mi->colors[i].pixel; } return TRUE; }
static void * deco_init (Display *dpy, Window window) { struct state *st = (struct state *) calloc (1, sizeof(*st)); XGCValues gcv; //st->delay = get_integer_resource (dpy, "delay", "Integer"); st->delay = delay; //st->smoothColors = get_boolean_resource(dpy, "smoothColors", "Boolean"); st->smoothColors = smoothColors; st->old_line_width = 1; //st->goldenRatio = get_boolean_resource (dpy, "goldenRatio", "Boolean"); st->goldenRatio = goldenRatio; //st->max_depth = get_integer_resource (dpy, "maxDepth", "Integer"); st->max_depth = maxDepth; if (st->max_depth < 1) st->max_depth = 1; else if (st->max_depth > 1000) st->max_depth = 1000; //st->min_width = get_integer_resource (dpy, "minWidth", "Integer"); st->min_width = minWidth; if (st->min_width < 2) st->min_width = 2; //st->min_height = get_integer_resource (dpy, "minHeight", "Integer"); st->min_height = minHeight; if (st->min_height < 2) st->min_height = 2; //st->line_width = get_integer_resource (dpy, "lineWidth", "Integer"); st->line_width = lineWidth; XGetWindowAttributes (dpy, window, &st->xgwa); //st->ncolors = get_integer_resource (dpy, "ncolors", "Integer"); st->ncolors = ncolors; //gcv.foreground = get_pixel_resource(dpy, st->xgwa.colormap, // "foreground", "Foreground"); gcv.foreground = load_color(dpy, st->xgwa.colormap, foreground); st->fgc = XCreateGC (dpy, window, GCForeground, &gcv); //gcv.foreground = get_pixel_resource(dpy, st->xgwa.colormap, // "background", "Background"); gcv.foreground = load_color(dpy, st->xgwa.colormap, background); st->bgc = XCreateGC (dpy, window, GCForeground, &gcv); if (st->ncolors <= 2) mono_p = True; if (!mono_p) { GC tmp = st->fgc; st->fgc = st->bgc; st->bgc = tmp; } //st->mondrian = get_boolean_resource(dpy, "mondrian", "Boolean"); st->mondrian = mondrian; if (st->mondrian) { /* Mondrian, if true, overrides several other options. */ mondrian_set_sizes(st, st->xgwa.width, st->xgwa.height); /** set up red-yellow-blue-black-white colormap and fgc **/ make_mondrian_colormap(st->xgwa.screen, st->xgwa.visual, st->xgwa.colormap, st->colors, &st->ncolors, True, 0, True); /** put white in several cells **/ /** set min-height and min-width to about 10% of total w/h **/ } else if (st->smoothColors) make_smooth_colormap (st->xgwa.screen, st->xgwa.visual, st->xgwa.colormap, st->colors, &st->ncolors, True, 0, True); else make_random_colormap (st->xgwa.screen, st->xgwa.visual, st->xgwa.colormap, st->colors, &st->ncolors, False, True, 0, True); gcv.line_width = st->old_line_width = st->line_width; XChangeGC(dpy, st->fgc, GCLineWidth, &gcv); return st; }
/*- * init_swirl * * Initialise things for swirling * * - win is the window to draw in */ void init_swirl(ModeInfo * mi) { Display *display = MI_DISPLAY(mi); Window window = MI_WINDOW(mi); swirlstruct *sp; /* does the swirls array exist? */ if (swirls == NULL) { int i; /* allocate an array, one entry for each screen */ if ((swirls = (swirlstruct *) calloc(MI_NUM_SCREENS(mi), sizeof (swirlstruct))) == NULL) return; /* initialise them all */ for (i = 0; i < MI_NUM_SCREENS(mi); i++) initialise_swirl(&swirls[i]); } /* get a pointer to this swirl */ sp = &(swirls[MI_SCREEN(mi)]); sp->mi = mi; /* get window parameters */ sp->width = MI_WIDTH(mi); sp->height = MI_HEIGHT(mi); sp->depth = MI_DEPTH(mi); sp->rdepth = sp->depth; sp->visual = MI_VISUAL(mi); if (sp->depth > 16) sp->depth = 16; /* initialise image for speeding up drawing */ if (!initialise_image(display, sp)) { free_swirl(display, sp); return; } MI_CLEARWINDOW(mi); if (!sp->gc) { if (MI_IS_INSTALL(mi) && MI_NPIXELS(mi) > 2) { XColor color; #ifndef STANDALONE sp->fg = MI_FG_PIXEL(mi); sp->bg = MI_BG_PIXEL(mi); #endif sp->blackpixel = MI_BLACK_PIXEL(mi); sp->whitepixel = MI_WHITE_PIXEL(mi); if ((sp->cmap = XCreateColormap(display, window, MI_VISUAL(mi), AllocNone)) == None) { free_swirl(display, sp); return; } XSetWindowColormap(display, window, sp->cmap); (void) XParseColor(display, sp->cmap, "black", &color); (void) XAllocColor(display, sp->cmap, &color); MI_BLACK_PIXEL(mi) = color.pixel; (void) XParseColor(display, sp->cmap, "white", &color); (void) XAllocColor(display, sp->cmap, &color); MI_WHITE_PIXEL(mi) = color.pixel; #ifndef STANDALONE (void) XParseColor(display, sp->cmap, background, &color); (void) XAllocColor(display, sp->cmap, &color); MI_BG_PIXEL(mi) = color.pixel; (void) XParseColor(display, sp->cmap, foreground, &color); (void) XAllocColor(display, sp->cmap, &color); MI_FG_PIXEL(mi) = color.pixel; #endif sp->colors = (XColor *) NULL; sp->ncolors = 0; } if ((sp->gc = XCreateGC(display, MI_WINDOW(mi), (unsigned long) 0, (XGCValues *) NULL)) == None) { free_swirl(display, sp); return; } } MI_CLEARWINDOW(mi); /* Set up colour map */ sp->direction = (LRAND() & 1) ? 1 : -1; if (MI_IS_INSTALL(mi) && MI_NPIXELS(mi) > 2) { if (sp->colors != NULL) { if (sp->ncolors && !sp->no_colors) free_colors(display, sp->cmap, sp->colors, sp->ncolors); free(sp->colors); sp->colors = (XColor *) NULL; } sp->ncolors = MI_NCOLORS(mi); if (sp->ncolors < 2) sp->ncolors = 2; if (sp->ncolors <= 2) sp->mono_p = True; else sp->mono_p = False; if (sp->mono_p) sp->colors = (XColor *) NULL; else if ((sp->colors = (XColor *) malloc(sizeof (*sp->colors) * (sp->ncolors + 1))) == NULL) { free_swirl(display, sp); return; } sp->cycle_p = has_writable_cells(mi); if (sp->cycle_p) { if (MI_IS_FULLRANDOM(mi)) { if (!NRAND(8)) sp->cycle_p = False; else sp->cycle_p = True; } else { sp->cycle_p = cycle_p; } } if (!sp->mono_p) { if (!(LRAND() % 10)) make_random_colormap( #if STANDALONE display, MI_WINDOW(mi), #else mi, #endif sp->cmap, sp->colors, &sp->ncolors, True, True, &sp->cycle_p); else if (!(LRAND() % 2)) make_uniform_colormap( #if STANDALONE display, MI_WINDOW(mi), #else mi, #endif sp->cmap, sp->colors, &sp->ncolors, True, &sp->cycle_p); else make_smooth_colormap( #if STANDALONE display, MI_WINDOW(mi), #else mi, #endif sp->cmap, sp->colors, &sp->ncolors, True, &sp->cycle_p); } XInstallColormap(display, sp->cmap); if (sp->ncolors < 2) { sp->ncolors = 2; sp->no_colors = True; } else sp->no_colors = False; if (sp->ncolors <= 2) sp->mono_p = True; if (sp->mono_p) sp->cycle_p = False; } if (MI_IS_INSTALL(mi) && MI_NPIXELS(mi) > 2) { if (sp->mono_p) { sp->cur_color = MI_BLACK_PIXEL(mi); } } /* resolution starts off chunky */ sp->resolution = MIN_RES + 1; /* calculate the pixel step for this resulution */ sp->r = (1 << (sp->resolution - 1)); /* how many knots? */ sp->n_knots = random_no((unsigned int) MI_COUNT(mi) / 2) + MI_COUNT(mi) + 1; /* what type of knots? */ sp->knot_type = ALL; /* for now */ /* use two_plane mode occaisionally */ if (random_no(100) <= TWO_PLANE_PCNT) { sp->two_plane = sp->first_plane = True; sp->max_resolution = 2; } else sp->two_plane = False; /* fix the knot values */ if (!create_knots(sp)) { free_swirl(display, sp); return; } /* we are off */ sp->started = True; sp->drawing = False; }