int main(void)
{
    double dist, sqrt(double);
    struct point *pp, pt, middle, ptmp;
    struct rect screen;

    pt = makepoint(320,240);
    ptmp = makepoint(640,480);
    printf("%d, %d\n", pt.x, pt.y);
    printf("%d, %d\n", ptmp.x, ptmp.y);
    ptmp = addpoint(pt, ptmp);
    pp = &ptmp;
    printf("%d, %d\n", (*pp).x, (*pp).y);
    printf("%d, %d\n", pp->x, pp->y);
    dist = sqrt((double)pt.x * pt.x + (double)pt.y * pt.y);
    printf("%f\n", dist);

    screen = makerect(makepoint(0,0), makepoint(XMAX, YMAX));
    middle = makepoint((screen.pt1.x + screen.pt2.x)/2,
            (screen.pt1.y + screen.pt2.y)/2);
    printf("%d, %d\n", middle.x, middle.y);
    pt = makepoint(2000,2000);
    printf(ptinrect(pt, screen) == 1 ? "point is in rec.\n ":"point is out rect.\n");
    return 0;
}
Exemple #2
0
//
// structures
void structures()
{		
	t_point *pt = makepoint(2, 3, "alfa");
	printpoint(pt);
	
	t_rect *rect = makerect(*makepoint(10, 10, "p1"), *makepoint(20, 20, "p2"));
	
	printrect(rect);
	printf("Area: %d\n", calcarea(rect));
	printf("Area: %d\n", calcarea2(*rect));
	
	free(pt);
	free(rect);
					
}
Exemple #3
0
main() {
	int i;
	point x, origin = { 0, 0 }, maxpt = { 320, 320 };
	point pts[] = { -1, -1, 1, 1, 20, 300, 500, 400 };
	rect screen = makerect(addpoint(maxpt, makepoint(-10, -10)),
		addpoint(origin, makepoint(10, 10)));

	for (i = 0; i < sizeof pts/sizeof pts[0]; i++) {
		printf("(%d,%d) is ", pts[i].x,
			(x = makepoint(pts[i].x, pts[i].y)).y);
		if (ptinrect(x, screen) == 0)
			printf("not ");
		printf("within [%d,%d; %d,%d]\n", screen.pt1.x, screen.pt1.y,
			screen.pt2.x, screen.pt2.y);
	}
	odd(y);
	return 0;
}
int main() {
  struct point p, p1, p2;
  struct rect r;

  p1 = makepoint(4, 6);
  p2 = makepoint(6, 4);

  p = addpoints(p1, p2);

  /* p.x = 4;        // punkt, który ma odciętą 4
     p.y = 6;        // punkt, który ma odciętą 6
     (zamiast tego mamy makepoint) */

  printf("p = (%d, %d)\n", p.x, p.y);

  r = makerect(p1, p2);

  printf("r = (%d, %d) (%d, %d)\n", r.ll.x, r.ll.y, r.ur.x, r.ur.y);

  return 0;
}