Exemple #1
0
void
screeninit(void)
{
	int fmt;
	int dx, dy;
	ProcessSerialNumber psn = { 0, kCurrentProcess };
	TransformProcessType(&psn, kProcessTransformToForegroundApplication);
	SetFrontProcess(&psn);

	fmt = XBGR32; //XRGB32;
	devRect = max_bounds();
	dx = devRect.size.width;
	dy = devRect.size.height;

	gscreen = allocmemimage(Rect(0,0,dx,dy), fmt);
	dataProviderRef = CGDataProviderCreateWithData(0, gscreen->data->bdata,
					dx * dy * 4, 0);
	fullScreenImage = CGImageCreate(dx, dy, 8, 32, dx * 4,
				CGColorSpaceCreateDeviceRGB(),
				kCGImageAlphaNoneSkipLast,
				dataProviderRef, 0, 0, kCGRenderingIntentDefault);

	devRect = CGDisplayBounds(CGMainDisplayID());

	kproc("osxscreen", winproc, nil, 0);
	kproc("osxflush", flushproc, nil, 0);
	Sleep(&rend, isready, nil);
}
Exemple #2
0
    bool Element::isPointWithin(glm::vec2 point) noexcept {
      auto translation = getTransform()->getLocalTranslation();

      glm::vec2 min_bounds(translation.x - width / 2.0, translation.y - height / 2.0);
      glm::vec2 max_bounds(translation.x + width / 2.0, translation.y + height / 2.0);
      min_bounds -= anchor_point;
      max_bounds -= anchor_point;

      if(point.x >= min_bounds.x && point.x <= max_bounds.x && point.y >= min_bounds.y && point.y <= max_bounds.y) {
        return true;
      }
      else {
        return false;
      }
    }