Exemple #1
0
QgsVisibilityPresets::QgsVisibilityPresets()
    : mMenu( new QMenu )
{

  mMenu->addAction( QgisApp::instance()->actionShowAllLayers() );
  mMenu->addAction( QgisApp::instance()->actionHideAllLayers() );
  mMenu->addAction( QgisApp::instance()->actionShowSelectedLayers() );
  mMenu->addAction( QgisApp::instance()->actionHideSelectedLayers() );
  mMenu->addSeparator();

  mMenu->addAction( tr( "Add Preset..." ), this, SLOT( addPreset() ) );
  mMenuSeparator = mMenu->addSeparator();

  mActionRemoveCurrentPreset = mMenu->addAction( tr( "Remove Current Preset" ), this, SLOT( removeCurrentPreset() ) );

  connect( mMenu, SIGNAL( aboutToShow() ), this, SLOT( menuAboutToShow() ) );

  connect( QgsMapLayerRegistry::instance(), SIGNAL( layersRemoved( QStringList ) ),
           this, SLOT( registryLayersRemoved( QStringList ) ) );

  connect( QgsProject::instance(), SIGNAL( readProject( const QDomDocument & ) ),
           this, SLOT( readProject( const QDomDocument & ) ) );
  connect( QgsProject::instance(), SIGNAL( writeProject( QDomDocument & ) ),
           this, SLOT( writeProject( QDomDocument & ) ) );
}
Exemple #2
0
HistoryButton::HistoryButton(QWidget *parent)
  : QToolButton(parent)
{
  m_menu = new QMenu(this);

  setAutoRaise(true);
  setIcon(QIcon(LS(":/images/History/book.png")));
  setPopupMode(QToolButton::InstantPopup);
  setMenu(m_menu);
  setStyleSheet(LS("QToolButton::menu-indicator {image:none}"));

  retranslateUi();

  connect(m_menu, SIGNAL(aboutToHide()), SLOT(menuAboutToHide()));
  connect(m_menu, SIGNAL(aboutToShow()), SLOT(menuAboutToShow()));
}
Exemple #3
0
EmoticonsButton::EmoticonsButton(Emoticons *emoticons, QWidget *parent)
  : QToolButton(parent)
  , m_emoticons(emoticons)
{
  m_menu = new QMenu(this);

  setAutoRaise(true);
  setIcon(QIcon(LS(":/images/Emoticons/edit.png")));
  setPopupMode(QToolButton::InstantPopup);
  setMenu(m_menu);
  setStyleSheet(LS("QToolButton::menu-indicator {image:none}"));

  retranslateUi();

  connect(m_menu, SIGNAL(aboutToHide()), SLOT(menuAboutToHide()));
  connect(m_menu, SIGNAL(aboutToShow()), SLOT(menuAboutToShow()));
}
TomahawkTrayIcon::TomahawkTrayIcon( QObject* parent )
    : QSystemTrayIcon( parent )
    , m_currentAnimationFrame( 0 )
    , m_showWindowAction( 0 )
    , m_stopContinueAfterTrackAction( 0 )
    , m_loveTrackAction( 0 )
{
#ifdef Q_OS_MAC
    QIcon icon( RESPATH "icons/tomahawk-grayscale-icon-128x128.png" );
#else
    QIcon icon( RESPATH "icons/tomahawk-icon-128x128.png" );
#endif

    setIcon( icon );

    refreshToolTip();

    m_contextMenu = new QMenu();
    m_contextMenu->setFont( TomahawkUtils::systemFont() );
    setContextMenu( m_contextMenu );

    m_loveTrackAction = new QAction( this );
    m_stopContinueAfterTrackAction = new QAction( this );

    ActionCollection *ac = ActionCollection::instance();
    m_contextMenu->addAction( ac->getAction( "playPause" ) );
    m_contextMenu->addAction( ac->getAction( "stop" ) );
    m_contextMenu->addSeparator();
    m_contextMenu->addAction( m_loveTrackAction );
    m_contextMenu->addAction( m_stopContinueAfterTrackAction );
    m_contextMenu->addSeparator();
    m_contextMenu->addAction( ac->getAction( "previousTrack" ) );
    m_contextMenu->addAction( ac->getAction( "nextTrack" ) );
    m_contextMenu->addSeparator();
    m_contextMenu->addAction( ActionCollection::instance()->getAction( "togglePrivacy" ) );

#ifdef Q_OS_MAC
    // On mac you can close the windows while leaving the app open. We then need a way to show the main window again
    m_contextMenu->addSeparator();
    m_showWindowAction = m_contextMenu->addAction( tr( "Hide Tomahawk Window" ) );
    m_showWindowAction->setData( true );
    connect( m_showWindowAction, SIGNAL( triggered() ), this, SLOT( showWindow() ) );

    connect( m_contextMenu, SIGNAL( aboutToShow() ), this, SLOT( menuAboutToShow() ) );
#endif

    m_contextMenu->addSeparator();
    m_contextMenu->addAction( ac->getAction( "quit" ) );

    connect( m_loveTrackAction, SIGNAL( triggered() ), SLOT( loveTrackTriggered() ) );
    connect( m_stopContinueAfterTrackAction, SIGNAL( triggered() ), SLOT( stopContinueAfterTrackActionTriggered() ) );

    connect( AudioEngine::instance(), SIGNAL( loading( Tomahawk::result_ptr ) ), SLOT( setResult( Tomahawk::result_ptr ) ) );
    connect( AudioEngine::instance(), SIGNAL( started( Tomahawk::result_ptr ) ), SLOT( onPlay() ) );
    connect( AudioEngine::instance(), SIGNAL( resumed() ), SLOT( onResume() ) );
    connect( AudioEngine::instance(), SIGNAL( stopped() ), SLOT( onStop() ) );
    connect( AudioEngine::instance(), SIGNAL( paused() ),  SLOT( onPause() ) );
    connect( AudioEngine::instance(), SIGNAL( stopAfterTrackChanged() ), SLOT( onStopContinueAfterTrackChanged() ) );

    connect( &m_animationTimer, SIGNAL( timeout() ), SLOT( onAnimationTimer() ) );
    connect( this, SIGNAL( activated( QSystemTrayIcon::ActivationReason ) ), SLOT( onActivated( QSystemTrayIcon::ActivationReason ) ) );

    onStop();
    show();
}
Exemple #5
0
void toEditMenu::slotAboutToShow()
{
    menuAboutToShow();
}