View_Main::View_Main() { qDebug() << "View_Main::View_Main() -> BEGIN"; // main window setWindowFlags(Qt::Window); setWindowTitle("Draughts (shashki)"); // main menu QAction *newgameBtn = new QAction("New game", this); connect(newgameBtn, SIGNAL(triggered()), SLOT(menuNewgame())); QAction *quitBtn = new QAction("Quit", this); connect(quitBtn, SIGNAL(triggered()), SLOT(menuQuit())); menuBar()->addAction(newgameBtn); menuBar()->addAction(quitBtn); qDebug() << "View_Main::View_Main() -> END"; }
void MainMenu::CursorEvent( OguiButtonEvent* eve ) { if( abortGame ) { MenuBaseImpl::CursorEvent( eve ); if( eve->eventType == OGUI_EMASK_CLICK ) { switch( eve->triggerButton->GetId() ) { case COMMANDS_YES: menuCollection->newMission(); break; case COMMANDS_NO: closeAbortMenu(); break; } } } else { MenuBaseImpl::CursorEvent( eve ); if( eve->eventType == OGUI_EMASK_CLICK ) { if( currentActive && eve->triggerButton->GetId() != COMMANDS_CONTINUE ) { currentActive->SetFont( fonts->medium.normal ); if( currentActive == eve->triggerButton ) { menuCollection->closeMenu(); return; } else { menuCollection->closeMenu(); } } currentActive = eve->triggerButton; if( currentActive ) currentActive->SetFont( fonts->medium.highlighted ); switch( eve->triggerButton->GetId() ) { case COMMANDS_RESUME: menuResume(); break; case COMMANDS_CONTINUE: menuContinue(); break; case COMMANDS_NEW_GAME: menuNewGame(); break; case COMMANDS_LOAD_GAME: menuLoadGame(); break; #ifdef PROJECT_SURVIVOR case COMMANDS_SURVIVAL: menuSurvival(); break; case COMMANDS_COOP: menuCoop(); break; #endif case COMMANDS_PROFILES: menuProfiles(); break; case COMMANDS_OPTIONS: menuOptions(); break; case COMMANDS_CREDITS: menuCredits(); break; case COMMANDS_QUIT: menuQuit(); break; case COMMANDS_EASY: case COMMANDS_NORMAL: case COMMANDS_HARD: selectDifficultButton( eve->triggerButton->GetId() ); break; default: // This should not happen assert( false ); break; }; } } }
MainSynthWindow::~MainSynthWindow (void) { menuQuit(); }