bool menu_animation_push(menu_animation_t *anim, float duration, float target_value, float* subject, enum menu_animation_easing_type easing_enum, int tag, tween_cb cb) { struct tween t; if (!subject) return false; t.alive = true; t.duration = duration; t.running_since = 0; t.initial_value = *subject; t.target_value = target_value; t.subject = subject; t.tag = tag; t.cb = cb; switch (easing_enum) { case EASING_LINEAR: t.easing = &easing_linear; break; /* Quad */ case EASING_IN_QUAD: t.easing = &easing_in_quad; break; case EASING_OUT_QUAD: t.easing = &easing_out_quad; break; case EASING_IN_OUT_QUAD: t.easing = &easing_in_out_quad; break; case EASING_OUT_IN_QUAD: t.easing = &easing_out_in_quad; break; /* Cubic */ case EASING_IN_CUBIC: t.easing = &easing_in_cubic; break; case EASING_OUT_CUBIC: t.easing = &easing_out_cubic; break; case EASING_IN_OUT_CUBIC: t.easing = &easing_in_out_cubic; break; case EASING_OUT_IN_CUBIC: t.easing = &easing_out_in_cubic; break; /* Quart */ case EASING_IN_QUART: t.easing = &easing_in_quart; break; case EASING_OUT_QUART: t.easing = &easing_out_quart; break; case EASING_IN_OUT_QUART: t.easing = &easing_in_out_quart; break; case EASING_OUT_IN_QUART: t.easing = &easing_out_in_quart; break; /* Quint */ case EASING_IN_QUINT: t.easing = &easing_in_quint; break; case EASING_OUT_QUINT: t.easing = &easing_out_quint; break; case EASING_IN_OUT_QUINT: t.easing = &easing_in_out_quint; break; case EASING_OUT_IN_QUINT: t.easing = &easing_out_in_quint; break; /* Sine */ case EASING_IN_SINE: t.easing = &easing_in_sine; break; case EASING_OUT_SINE: t.easing = &easing_out_sine; break; case EASING_IN_OUT_SINE: t.easing = &easing_in_out_sine; break; case EASING_OUT_IN_SINE: t.easing = &easing_out_in_sine; break; /* Expo */ case EASING_IN_EXPO: t.easing = &easing_in_expo; break; case EASING_OUT_EXPO: t.easing = &easing_out_expo; break; case EASING_IN_OUT_EXPO: t.easing = &easing_in_out_expo; break; case EASING_OUT_IN_EXPO: t.easing = &easing_out_in_expo; break; /* Circ */ case EASING_IN_CIRC: t.easing = &easing_in_circ; break; case EASING_OUT_CIRC: t.easing = &easing_out_circ; break; case EASING_IN_OUT_CIRC: t.easing = &easing_in_out_circ; break; case EASING_OUT_IN_CIRC: t.easing = &easing_out_in_circ; break; /* Bounce */ case EASING_IN_BOUNCE: t.easing = &easing_in_bounce; break; case EASING_OUT_BOUNCE: t.easing = &easing_out_bounce; break; case EASING_IN_OUT_BOUNCE: t.easing = &easing_in_out_bounce; break; case EASING_OUT_IN_BOUNCE: t.easing = &easing_out_in_bounce; break; default: t.easing = NULL; break; } /* ignore born dead tweens */ if (!t.easing || t.duration == 0 || t.initial_value == t.target_value) return false; menu_animation_push_internal(anim, &t); return true; }
static bool menu_animation_push(menu_animation_t *anim, void *data) { struct tween t; menu_animation_ctx_entry_t *entry = (menu_animation_ctx_entry_t*)data; if (!entry || !entry->subject) return false; t.alive = true; t.duration = entry->duration; t.running_since = 0; t.initial_value = *entry->subject; t.target_value = entry->target_value; t.subject = entry->subject; t.tag = entry->tag; t.cb = entry->cb; t.easing = NULL; switch (entry->easing_enum) { case EASING_LINEAR: t.easing = &easing_linear; break; /* Quad */ case EASING_IN_QUAD: t.easing = &easing_in_quad; break; case EASING_OUT_QUAD: t.easing = &easing_out_quad; break; case EASING_IN_OUT_QUAD: t.easing = &easing_in_out_quad; break; case EASING_OUT_IN_QUAD: t.easing = &easing_out_in_quad; break; /* Cubic */ case EASING_IN_CUBIC: t.easing = &easing_in_cubic; break; case EASING_OUT_CUBIC: t.easing = &easing_out_cubic; break; case EASING_IN_OUT_CUBIC: t.easing = &easing_in_out_cubic; break; case EASING_OUT_IN_CUBIC: t.easing = &easing_out_in_cubic; break; /* Quart */ case EASING_IN_QUART: t.easing = &easing_in_quart; break; case EASING_OUT_QUART: t.easing = &easing_out_quart; break; case EASING_IN_OUT_QUART: t.easing = &easing_in_out_quart; break; case EASING_OUT_IN_QUART: t.easing = &easing_out_in_quart; break; /* Quint */ case EASING_IN_QUINT: t.easing = &easing_in_quint; break; case EASING_OUT_QUINT: t.easing = &easing_out_quint; break; case EASING_IN_OUT_QUINT: t.easing = &easing_in_out_quint; break; case EASING_OUT_IN_QUINT: t.easing = &easing_out_in_quint; break; /* Sine */ case EASING_IN_SINE: t.easing = &easing_in_sine; break; case EASING_OUT_SINE: t.easing = &easing_out_sine; break; case EASING_IN_OUT_SINE: t.easing = &easing_in_out_sine; break; case EASING_OUT_IN_SINE: t.easing = &easing_out_in_sine; break; /* Expo */ case EASING_IN_EXPO: t.easing = &easing_in_expo; break; case EASING_OUT_EXPO: t.easing = &easing_out_expo; break; case EASING_IN_OUT_EXPO: t.easing = &easing_in_out_expo; break; case EASING_OUT_IN_EXPO: t.easing = &easing_out_in_expo; break; /* Circ */ case EASING_IN_CIRC: t.easing = &easing_in_circ; break; case EASING_OUT_CIRC: t.easing = &easing_out_circ; break; case EASING_IN_OUT_CIRC: t.easing = &easing_in_out_circ; break; case EASING_OUT_IN_CIRC: t.easing = &easing_out_in_circ; break; /* Bounce */ case EASING_IN_BOUNCE: t.easing = &easing_in_bounce; break; case EASING_OUT_BOUNCE: t.easing = &easing_out_bounce; break; case EASING_IN_OUT_BOUNCE: t.easing = &easing_in_out_bounce; break; case EASING_OUT_IN_BOUNCE: t.easing = &easing_out_in_bounce; break; default: break; } /* ignore born dead tweens */ if (!t.easing || t.duration == 0 || t.initial_value == t.target_value) return false; menu_animation_push_internal(anim, &t); return true; }