/** * menu_load_content: * * Loads content into currently selected core. * Will also optionally push the content entry to the history playlist. * * Returns: true (1) if successful, otherwise false (0). **/ bool menu_load_content(enum rarch_core_type type) { menu_handle_t *menu = menu_driver_get_ptr(); menu_display_t *disp = menu_display_get_ptr(); driver_t *driver = driver_get_ptr(); global_t *global = global_get_ptr(); /* redraw menu frame */ if (disp) disp->msg_force = true; menu_iterate(true, MENU_ACTION_NOOP); menu_iterate_render(); if (!(main_load_content(0, NULL, NULL, menu_environment_get, driver->frontend_ctx->process_args))) { char name[PATH_MAX_LENGTH] = {0}; char msg[PATH_MAX_LENGTH] = {0}; fill_pathname_base(name, global->path.fullpath, sizeof(name)); snprintf(msg, sizeof(msg), "Failed to load %s.\n", name); rarch_main_msg_queue_push(msg, 1, 90, false); if (disp) disp->msg_force = true; return false; } menu_shader_manager_init(menu); event_command(EVENT_CMD_HISTORY_INIT); if (*global->path.fullpath || (menu && menu->load_no_content)) menu_push_to_history_playlist(); event_command(EVENT_CMD_VIDEO_SET_ASPECT_RATIO); event_command(EVENT_CMD_RESUME); return true; }
int main(int argc, char *argv[]) #endif { frontend_ctx = (frontend_ctx_driver_t*)frontend_ctx_init_first(); if (frontend_ctx && frontend_ctx->init) frontend_ctx->init(); rarch_main_clear_state(); #ifndef __APPLE__ rarch_get_environment(argc, argv); #endif #if !defined(RARCH_CONSOLE) #if defined(__APPLE__) struct rarch_main_wrap* argdata = (struct rarch_main_wrap*)args; int init_ret = rarch_main_init_wrap(argdata); apple_free_main_wrap(argdata); if (init_ret) { rarch_main_clear_state(); dispatch_async_f(dispatch_get_main_queue(), (void*)1, apple_rarch_exited); return 0; } #else rarch_init_msg_queue(); int init_ret; if ((init_ret = rarch_main_init(argc, argv))) return init_ret; #endif #endif #ifdef HAVE_MENU menu_init(); #ifndef __APPLE__ if (frontend_ctx && frontend_ctx->process_args) frontend_ctx->process_args(argc, argv); #endif #ifdef RARCH_CONSOLE g_extern.lifecycle_mode_state |= 1ULL << MODE_LOAD_GAME; #else g_extern.lifecycle_mode_state |= 1ULL << MODE_GAME; #endif #ifndef RARCH_CONSOLE // If we started a ROM directly from command line, // push it to ROM history. if (!g_extern.libretro_dummy) menu_rom_history_push_current(); #endif for (;;) { if (g_extern.system.shutdown) break; else if (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME)) { load_menu_game_prepare(); // If ROM load fails, we exit RetroArch. On console it might make more sense to go back to menu though ... if (load_menu_game()) g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME); else { #if defined(RARCH_CONSOLE) || defined(__QNX__) g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU); #else if (frontend_ctx && frontend_ctx->shutdown) frontend_ctx->shutdown(true); return 1; #endif } g_extern.lifecycle_mode_state &= ~(1ULL << MODE_LOAD_GAME); } else if (g_extern.lifecycle_mode_state & (1ULL << MODE_GAME)) { #ifdef RARCH_CONSOLE driver.input->poll(NULL); #endif if (driver.video_poke->set_aspect_ratio) driver.video_poke->set_aspect_ratio(driver.video_data, g_settings.video.aspect_ratio_idx); while ((g_extern.is_paused && !g_extern.is_oneshot) ? rarch_main_idle_iterate() : rarch_main_iterate()) { if (frontend_ctx && frontend_ctx->process_events) frontend_ctx->process_events(); if (!(g_extern.lifecycle_mode_state & (1ULL << MODE_GAME))) break; } g_extern.lifecycle_mode_state &= ~(1ULL << MODE_GAME); } else if (g_extern.lifecycle_mode_state & (1ULL << MODE_MENU)) { g_extern.lifecycle_mode_state |= 1ULL << MODE_MENU_PREINIT; // Menu should always run with vsync on. video_set_nonblock_state_func(false); if (driver.audio_data) audio_stop_func(); while (!g_extern.system.shutdown && menu_iterate()) { if (frontend_ctx && frontend_ctx->process_events) frontend_ctx->process_events(); if (!(g_extern.lifecycle_mode_state & (1ULL << MODE_MENU))) break; } driver_set_nonblock_state(driver.nonblock_state); if (driver.audio_data && !audio_start_func()) { RARCH_ERR("Failed to resume audio driver. Will continue without audio.\n"); g_extern.audio_active = false; } g_extern.lifecycle_mode_state &= ~(1ULL << MODE_MENU); } else break; } g_extern.system.shutdown = false; menu_free(); if (g_extern.config_save_on_exit && *g_extern.config_path) config_save_file(g_extern.config_path); #ifdef GEKKO /* Per-core input config saving */ config_save_keybinds(g_extern.input_config_path); #endif #ifdef RARCH_CONSOLE global_uninit_drivers(); #endif #else while ((g_extern.is_paused && !g_extern.is_oneshot) ? rarch_main_idle_iterate() : rarch_main_iterate()); #endif rarch_main_deinit(); rarch_deinit_msg_queue(); #ifdef PERF_TEST rarch_perf_log(); #endif #if defined(HAVE_LOGGER) logger_shutdown(); #elif defined(HAVE_FILE_LOGGER) if (g_extern.log_file) fclose(g_extern.log_file); g_extern.log_file = NULL; #endif if (frontend_ctx && frontend_ctx->deinit) frontend_ctx->deinit(); if (g_extern.lifecycle_mode_state & (1ULL << MODE_EXITSPAWN) && frontend_ctx && frontend_ctx->exitspawn) frontend_ctx->exitspawn(); rarch_main_clear_state(); if (frontend_ctx && frontend_ctx->shutdown) frontend_ctx->shutdown(false); return 0; }
void* rarch_main_ios(void* args) { struct rarch_main_wrap* argdata = (struct rarch_main_wrap*)args; int init_ret = rarch_main_init_wrap(argdata); ios_free_main_wrap(argdata); if (init_ret) { rarch_main_clear_state(); dispatch_async_f(dispatch_get_main_queue(), (void*)1, ios_rarch_exited); return 0; } #ifdef HAVE_RGUI char* system_directory = ios_get_rarch_system_directory(); strlcpy(g_extern.savestate_dir, system_directory, sizeof(g_extern.savestate_dir)); strlcpy(g_extern.savefile_dir, system_directory, sizeof(g_extern.savefile_dir)); menu_init(); g_extern.lifecycle_mode_state |= 1ULL << MODE_GAME; // If we started a ROM directly from command line, // push it to ROM history. if (!g_extern.libretro_dummy) menu_rom_history_push_current(); for (;;) { if (g_extern.system.shutdown) break; else if (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME)) { load_menu_game_prepare(); // If ROM load fails, we exit RetroArch. On console it might make more sense to go back to menu though ... if (load_menu_game()) g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME); else { #ifdef RARCH_CONSOLE g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU); #else // This needs to be here to tell the GUI thread that the emulator loop has stopped, // the (void*)1 makes it display the 'Failed to load game' message. dispatch_async_f(dispatch_get_main_queue(), (void*)1, ios_rarch_exited); return 1; #endif } g_extern.lifecycle_mode_state &= ~(1ULL << MODE_LOAD_GAME); } else if (g_extern.lifecycle_mode_state & (1ULL << MODE_GAME)) { while ((g_extern.is_paused && !g_extern.is_oneshot) ? rarch_main_idle_iterate() : rarch_main_iterate()) process_events(); g_extern.lifecycle_mode_state &= ~(1ULL << MODE_GAME); } else if (g_extern.lifecycle_mode_state & (1ULL << MODE_MENU)) { g_extern.lifecycle_mode_state |= 1ULL << MODE_MENU_PREINIT; while (!g_extern.system.shutdown && menu_iterate()) process_events(); g_extern.lifecycle_mode_state &= ~(1ULL << MODE_MENU); } else break; } g_extern.system.shutdown = false; menu_free(); if (g_extern.config_save_on_exit && *g_extern.config_path) config_save_file(g_extern.config_path); if (g_extern.main_is_init) rarch_main_deinit(); free(system_directory); #else while ((g_extern.is_paused && !g_extern.is_oneshot) ? rarch_main_idle_iterate() : rarch_main_iterate()); rarch_main_deinit(); #endif rarch_deinit_msg_queue(); #ifdef PERF_TEST rarch_perf_log(); #endif rarch_main_clear_state(); dispatch_async_f(dispatch_get_main_queue(), 0, ios_rarch_exited); return 0; }
int rarch_main(int argc, char *argv[]) { //Initialize bps #ifndef HAVE_BB10 bps_initialize(); rarch_main_clear_state(); strlcpy(g_settings.libretro, "app/native/lib", sizeof(g_settings.libretro)); #endif strlcpy(g_extern.config_path, "app/native/retroarch.cfg", sizeof(g_extern.config_path)); strlcpy(g_settings.video.shader_dir, "app/native/shaders_glsl", sizeof(g_settings.video.shader_dir)); config_load(); g_extern.verbose = true; menu_init(); g_extern.lifecycle_mode_state |= (1ULL << MODE_LOAD_GAME); #ifdef HAVE_BB10 if (!g_extern.libretro_dummy) menu_rom_history_push_current(); #endif for (;;) { if (g_extern.system.shutdown) break; else if (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME)) { load_menu_game_prepare(); // If ROM load fails, we exit RetroArch. On console it might make more sense to go back to menu though ... if (load_menu_game()) g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME); else { #if defined(RARCH_CONSOLE) || defined(__BLACKBERRY_QNX__) g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU); #else return 1; #endif } g_extern.lifecycle_mode_state &= ~(1ULL << MODE_LOAD_GAME); } else if (g_extern.lifecycle_mode_state & (1ULL << MODE_GAME)) { while ((g_extern.is_paused && !g_extern.is_oneshot) ? rarch_main_idle_iterate() : rarch_main_iterate()); g_extern.lifecycle_mode_state &= ~(1ULL << MODE_GAME); } else if (g_extern.lifecycle_mode_state & (1ULL << MODE_MENU)) { g_extern.lifecycle_mode_state |= 1ULL << MODE_MENU_PREINIT; while (!g_extern.system.shutdown && menu_iterate()); g_extern.lifecycle_mode_state &= ~(1ULL << MODE_MENU); } else break; } g_extern.system.shutdown = false; menu_free(); if (g_extern.config_save_on_exit && *g_extern.config_path) config_save_file(g_extern.config_path); if (g_extern.main_is_init) rarch_main_deinit(); rarch_deinit_msg_queue(); #ifdef PERF_TEST rarch_perf_log(); #endif error: bps_shutdown(); return 0; }
static void *android_app_entry(void *data) { struct android_app* android_app = (struct android_app*)data; android_app->config = AConfiguration_new(); AConfiguration_fromAssetManager(android_app->config, android_app->activity->assetManager); print_cur_config(android_app); ALooper* looper = ALooper_prepare(ALOOPER_PREPARE_ALLOW_NON_CALLBACKS); ALooper_addFd(looper, android_app->msgread, LOOPER_ID_MAIN, ALOOPER_EVENT_INPUT, NULL, NULL); android_app->looper = looper; pthread_mutex_lock(&android_app->mutex); android_app->running = 1; pthread_cond_broadcast(&android_app->cond); pthread_mutex_unlock(&android_app->mutex); memset(&g_android, 0, sizeof(g_android)); g_android = android_app; RARCH_LOG("Native Activity started.\n"); rarch_main_clear_state(); while (!android_app->window) { if (!android_run_events(android_app)) goto exit; } rarch_init_msg_queue(); if (!android_app_start_main(android_app)) { g_settings.input.overlay[0] = 0; // threaded video doesn't work right for just displaying one frame g_settings.video.threaded = false; init_drivers(); driver.video_poke->set_aspect_ratio(driver.video_data, ASPECT_RATIO_SQUARE); rarch_render_cached_frame(); sleep(2); goto exit; } if (!g_extern.libretro_dummy) menu_rom_history_push_current(); for (;;) { if (g_extern.system.shutdown) break; else if (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME)) { load_menu_game_prepare(); // If ROM load fails, we exit RetroArch. On console it might make more sense to go back to menu though ... if (load_menu_game()) g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME); else { #ifdef RARCH_CONSOLE g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU); #else return NULL; #endif } g_extern.lifecycle_mode_state &= ~(1ULL << MODE_LOAD_GAME); } else if (g_extern.lifecycle_mode_state & (1ULL << MODE_GAME)) { driver.input->poll(NULL); if (driver.video_poke->set_aspect_ratio) driver.video_poke->set_aspect_ratio(driver.video_data, g_settings.video.aspect_ratio_idx); if (g_extern.lifecycle_mode_state & (1ULL << MODE_VIDEO_THROTTLE_ENABLE)) audio_start_func(); // Main loop while (rarch_main_iterate()); if (g_extern.lifecycle_mode_state & (1ULL << MODE_VIDEO_THROTTLE_ENABLE)) audio_stop_func(); g_extern.lifecycle_mode_state &= ~(1ULL << MODE_GAME); } else if(g_extern.lifecycle_mode_state & (1ULL << MODE_MENU)) { g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU_PREINIT); while((input_key_pressed_func(RARCH_PAUSE_TOGGLE)) ? android_run_events(android_app) : menu_iterate()); g_extern.lifecycle_mode_state &= ~(1ULL << MODE_MENU); } else break; } exit: android_app->activityState = APP_CMD_DEAD; RARCH_LOG("Deinitializing RetroArch...\n"); menu_free(); if (g_extern.config_save_on_exit && *g_extern.config_path) config_save_file(g_extern.config_path); if (g_extern.main_is_init) rarch_main_deinit(); rarch_deinit_msg_queue(); #ifdef PERF_TEST rarch_perf_log(); #endif rarch_main_clear_state(); RARCH_LOG("android_app_destroy!"); if (android_app->inputQueue != NULL) AInputQueue_detachLooper(android_app->inputQueue); AConfiguration_delete(android_app->config); // exit() here is nasty. // pthread_exit(NULL) or return NULL; causes hanging ... // Should probably called ANativeActivity_finsih(), but it's bugged, it will hang our app. exit(0); }
/** * rarch_main_iterate: * * Run Libretro core in RetroArch for one frame. * * Returns: 0 on success, 1 if we have to wait until button input in order * to wake up the loop, -1 if we forcibly quit out of the RetroArch iteration loop. **/ int rarch_main_iterate(void) { unsigned i; retro_input_t trigger_input, old_input; event_cmd_state_t cmd = {0}; int ret = 0; static retro_input_t last_input = 0; driver_t *driver = driver_get_ptr(); settings_t *settings = config_get_ptr(); global_t *global = global_get_ptr(); runloop_t *runloop = rarch_main_get_ptr(); retro_input_t input = input_keys_pressed(driver, settings, global); rarch_system_info_t *system = rarch_system_info_get_ptr(); old_input = last_input; last_input = input; if (driver->flushing_input) driver->flushing_input = (input) ? input_flush(runloop, &input) : false; trigger_input = input & ~old_input; rarch_main_cmd_get_state(&cmd, input, old_input, trigger_input); if (time_to_exit(driver, global, runloop, &cmd)) return rarch_main_iterate_quit(settings, global); if (system->frame_time.callback) rarch_update_frame_time(driver, settings, runloop); do_pre_state_checks(settings, global, runloop, &cmd); #ifdef HAVE_OVERLAY rarch_main_iterate_linefeed_overlay(driver, settings); #endif #ifdef HAVE_MENU if (menu_driver_alive()) { menu_handle_t *menu = menu_driver_get_ptr(); if (menu) if (menu_iterate(input, old_input, trigger_input) == -1) rarch_main_set_state(RARCH_ACTION_STATE_MENU_RUNNING_FINISHED); if (!input && settings->menu.pause_libretro) ret = 1; goto success; } #endif if (global->exec) { global->exec = false; return rarch_main_iterate_quit(settings, global); } if (do_state_checks(driver, settings, global, runloop, &cmd)) { /* RetroArch has been paused */ driver->retro_ctx.poll_cb(); rarch_sleep(10); return 1; } #if defined(HAVE_THREADS) lock_autosave(); #endif #ifdef HAVE_NETPLAY if (driver->netplay_data) netplay_pre_frame((netplay_t*)driver->netplay_data); #endif if (global->bsv.movie) bsv_movie_set_frame_start(global->bsv.movie); if (system->camera_callback.caps) driver_camera_poll(); /* Update binds for analog dpad modes. */ for (i = 0; i < settings->input.max_users; i++) { if (!settings->input.analog_dpad_mode[i]) continue; input_push_analog_dpad(settings->input.binds[i], settings->input.analog_dpad_mode[i]); input_push_analog_dpad(settings->input.autoconf_binds[i], settings->input.analog_dpad_mode[i]); } if ((settings->video.frame_delay > 0) && !driver->nonblock_state) rarch_sleep(settings->video.frame_delay); /* Run libretro for one frame. */ pretro_run(); for (i = 0; i < settings->input.max_users; i++) { if (!settings->input.analog_dpad_mode[i]) continue; input_pop_analog_dpad(settings->input.binds[i]); input_pop_analog_dpad(settings->input.autoconf_binds[i]); } if (global->bsv.movie) bsv_movie_set_frame_end(global->bsv.movie); #ifdef HAVE_NETPLAY if (driver->netplay_data) netplay_post_frame((netplay_t*)driver->netplay_data); #endif #if defined(HAVE_THREADS) unlock_autosave(); #endif success: if (settings->fastforward_ratio_throttle_enable) rarch_limit_frame_time(settings, runloop); return ret; }
/** * rarch_main_iterate: * * Run Libretro core in RetroArch for one frame. * * Returns: 0 on success, 1 if we have to wait until button input in order * to wake up the loop, -1 if we forcibly quit out of the RetroArch iteration loop. **/ int rarch_main_iterate(unsigned *sleep_ms) { unsigned i; retro_input_t trigger_input; event_cmd_state_t cmd; bool do_quit = false; static retro_input_t last_input = 0; driver_t *driver = driver_get_ptr(); settings_t *settings = config_get_ptr(); global_t *global = global_get_ptr(); retro_input_t input = input_keys_pressed(driver, settings, global); rarch_system_info_t *system = rarch_system_info_get_ptr(); retro_input_t old_input = last_input; last_input = input; if (driver->flushing_input) { driver->flushing_input = false; if (input) { input = 0; /* If core was paused before entering menu, evoke * pause toggle to wake it up. */ if (main_is_paused) BIT64_SET(input, RARCH_PAUSE_TOGGLE); driver->flushing_input = true; } } trigger_input = input & ~old_input; rarch_main_cmd_get_state(driver, settings, &cmd, input, old_input, trigger_input); if (time_to_exit(driver, global, system, &cmd)) do_quit = true; if (system->frame_time.callback) rarch_update_frame_time(driver, settings->slowmotion_ratio, system); do_pre_state_checks(settings, global, &cmd); #ifdef HAVE_OVERLAY rarch_main_iterate_linefeed_overlay(driver, settings); #endif if (global->exec) { global->exec = false; do_quit = true; } if (do_quit) { /* Quits out of RetroArch main loop. * On special case, loads dummy core * instead of exiting RetroArch completely. * Aborts core shutdown if invoked. */ if (global->core_shutdown_initiated && settings->load_dummy_on_core_shutdown) { if (!event_command(EVENT_CMD_PREPARE_DUMMY)) return -1; system->shutdown = false; global->core_shutdown_initiated = false; return 0; } return -1; } #ifdef HAVE_MENU if (menu_driver_alive()) { menu_handle_t *menu = menu_driver_get_ptr(); if (menu) if (menu_iterate(true, menu_input_frame(input, trigger_input)) == -1) rarch_main_set_state(RARCH_ACTION_STATE_MENU_RUNNING_FINISHED); if (!input && settings->menu.pause_libretro) return 1; return rarch_limit_frame_time(settings->fastforward_ratio, sleep_ms); } #endif if (do_state_checks(driver, settings, global, &cmd)) { /* RetroArch has been paused. */ driver->retro_ctx.poll_cb(); *sleep_ms = 10; return 1; } #if defined(HAVE_THREADS) lock_autosave(); #endif #ifdef HAVE_NETPLAY if (driver->netplay_data) netplay_pre_frame((netplay_t*)driver->netplay_data); #endif if (global->bsv.movie) bsv_movie_set_frame_start(global->bsv.movie); if (system->camera_callback.caps) driver_camera_poll(); /* Update binds for analog dpad modes. */ for (i = 0; i < settings->input.max_users; i++) { if (!settings->input.analog_dpad_mode[i]) continue; input_push_analog_dpad(settings->input.binds[i], settings->input.analog_dpad_mode[i]); input_push_analog_dpad(settings->input.autoconf_binds[i], settings->input.analog_dpad_mode[i]); } if ((settings->video.frame_delay > 0) && !driver->nonblock_state) rarch_sleep(settings->video.frame_delay); /* Run libretro for one frame. */ pretro_run(); for (i = 0; i < settings->input.max_users; i++) { if (!settings->input.analog_dpad_mode[i]) continue; input_pop_analog_dpad(settings->input.binds[i]); input_pop_analog_dpad(settings->input.autoconf_binds[i]); } if (global->bsv.movie) bsv_movie_set_frame_end(global->bsv.movie); #ifdef HAVE_NETPLAY if (driver->netplay_data) netplay_post_frame((netplay_t*)driver->netplay_data); #endif #if defined(HAVE_THREADS) unlock_autosave(); #endif return rarch_limit_frame_time(settings->fastforward_ratio, sleep_ms); }
int rarch_main_iterate(void) { unsigned i; retro_input_t trigger_input; int ret = 0; static retro_input_t last_input = 0; retro_input_t old_input = last_input; retro_input_t input = input_keys_pressed(); last_input = input; if (driver.flushing_input) driver.flushing_input = (input) ? input_flush(&input) : false; trigger_input = input & ~old_input; if (time_to_exit(input)) return -1; if (g_extern.system.frame_time.callback) update_frame_time(); #ifdef HAVE_MENU if (check_enter_menu_func(trigger_input) || (g_extern.libretro_dummy)) do_state_check_menu_toggle(); if (g_extern.is_menu) { if (menu_iterate(input, old_input, trigger_input) == -1) rarch_main_set_state(RARCH_ACTION_STATE_MENU_RUNNING_FINISHED); if (!input && g_settings.menu.pause_libretro) ret = 1; goto success; } #endif if (g_extern.exec) { g_extern.exec = false; return -1; } if (do_state_checks(input, old_input, trigger_input)) { /* RetroArch has been paused */ driver.retro_ctx.poll_cb(); rarch_sleep(10); return 1; } #if defined(HAVE_THREADS) lock_autosave(); #endif #ifdef HAVE_NETPLAY if (driver.netplay_data) netplay_pre_frame((netplay_t*)driver.netplay_data); #endif if (g_extern.bsv.movie) bsv_movie_set_frame_start(g_extern.bsv.movie); if (g_extern.system.camera_callback.caps) driver_camera_poll(); /* Update binds for analog dpad modes. */ for (i = 0; i < MAX_PLAYERS; i++) { if (!g_settings.input.analog_dpad_mode[i]) continue; input_push_analog_dpad(g_settings.input.binds[i], g_settings.input.analog_dpad_mode[i]); input_push_analog_dpad(g_settings.input.autoconf_binds[i], g_settings.input.analog_dpad_mode[i]); } if ((g_settings.video.frame_delay > 0) && !driver.nonblock_state) rarch_sleep(g_settings.video.frame_delay); /* Run libretro for one frame. */ pretro_run(); for (i = 0; i < MAX_PLAYERS; i++) { if (!g_settings.input.analog_dpad_mode[i]) continue; input_pop_analog_dpad(g_settings.input.binds[i]); input_pop_analog_dpad(g_settings.input.autoconf_binds[i]); } if (g_extern.bsv.movie) bsv_movie_set_frame_end(g_extern.bsv.movie); #ifdef HAVE_NETPLAY if (driver.netplay_data) netplay_post_frame((netplay_t*)driver.netplay_data); #endif #if defined(HAVE_THREADS) unlock_autosave(); #endif success: if (g_settings.fastforward_ratio_throttle_enable) limit_frame_time(); return ret; }
int rarch_main(int argc, char *argv[]) { system_init(); rarch_main_clear_state(); verbose_log_init(); get_environment_settings(argc, argv); config_load(); init_libretro_sym(); rarch_init_system_info(); global_init_drivers(); #ifdef HAVE_LIBRETRO_MANAGEMENT char core_exe_path[PATH_MAX]; char path_prefix[PATH_MAX]; const char *extension = DEFAULT_EXE_EXT; char slash; #if defined(_WIN32) slash = '\\'; #else slash = '/'; #endif snprintf(path_prefix, sizeof(path_prefix), "%s%c", default_paths.core_dir, slash); snprintf(core_exe_path, sizeof(core_exe_path), "%sCORE%s", path_prefix, extension); if (path_file_exists(core_exe_path)) { RARCH_LOG("core_exe_path: %s\n", core_exe_path); if (install_libretro_core(core_exe_path, path_prefix, extension)) { RARCH_LOG("New default libretro core saved to config file: %s.\n", g_settings.libretro); config_save_file(g_extern.config_path); } } #endif init_libretro_sym(); system_post_init(); menu_init(); system_process_args(argc, argv); begin_loop: if(g_extern.lifecycle_mode_state & (1ULL << MODE_GAME)) { driver.input->poll(NULL); if (driver.video_poke->set_aspect_ratio) driver.video_poke->set_aspect_ratio(driver.video_data, g_settings.video.aspect_ratio_idx); if (g_extern.lifecycle_mode_state & (1ULL << MODE_VIDEO_THROTTLE_ENABLE)) audio_start_func(); while(rarch_main_iterate()); if (g_extern.lifecycle_mode_state & (1ULL << MODE_VIDEO_THROTTLE_ENABLE)) audio_stop_func(); g_extern.lifecycle_mode_state &= ~(1ULL << MODE_GAME); } else if (g_extern.lifecycle_mode_state & (1ULL << MODE_INIT)) { if(g_extern.main_is_init) rarch_main_deinit(); struct rarch_main_wrap args = {0}; args.verbose = g_extern.verbose; args.sram_path = (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME_SRAM_DIR_ENABLE)) ? g_extern.console.main_wrap.default_sram_dir : NULL; args.state_path = (g_extern.lifecycle_mode_state & (1ULL << MODE_LOAD_GAME_STATE_DIR_ENABLE)) ? g_extern.console.main_wrap.default_savestate_dir : NULL; args.rom_path = g_extern.fullpath; args.libretro_path = g_settings.libretro; if (path_file_exists(g_extern.config_path)) args.config_path = g_extern.config_path; else args.config_path = NULL; if (rarch_main_init_wrap(&args) == 0) { RARCH_LOG("rarch_main_init succeeded.\n"); g_extern.lifecycle_mode_state |= (1ULL << MODE_GAME); } else { RARCH_ERR("rarch_main_init failed.\n"); g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU); menu_settings_msg(S_MSG_ROM_LOADING_ERROR, 180); } g_extern.lifecycle_mode_state &= ~(1ULL << MODE_INIT); } else if(g_extern.lifecycle_mode_state & (1ULL << MODE_MENU)) { g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU_PREINIT); while (menu_iterate()); g_extern.lifecycle_mode_state &= ~(1ULL << MODE_MENU); } else goto begin_shutdown; goto begin_loop; begin_shutdown: config_save_file(g_extern.config_path); system_deinit_save(); if(g_extern.main_is_init) rarch_main_deinit(); menu_free(); global_uninit_drivers(); #ifdef PERF_TEST rarch_perf_log(); #endif system_deinit(); if (g_extern.lifecycle_mode_state & (1ULL << MODE_EXITSPAWN)) system_exitspawn(); return 1; }