static void ensure_work_areas_validated (MetaWorkspace *workspace) { GList *windows; GList *tmp; MetaRectangle work_area; int i; /* C89 absolutely sucks... */ if (!workspace->work_areas_invalid) return; g_assert (workspace->all_struts == NULL); g_assert (workspace->monitor_region == NULL); g_assert (workspace->screen_region == NULL); g_assert (workspace->screen_edges == NULL); g_assert (workspace->monitor_edges == NULL); /* STEP 1: Get the list of struts */ workspace->all_struts = copy_strut_list (workspace->builtin_struts); windows = meta_workspace_list_windows (workspace); for (tmp = windows; tmp != NULL; tmp = tmp->next) { MetaWindow *win = tmp->data; GSList *s_iter; for (s_iter = win->struts; s_iter != NULL; s_iter = s_iter->next) { workspace->all_struts = g_slist_prepend (workspace->all_struts, copy_strut(s_iter->data)); } } g_list_free (windows); /* STEP 2: Get the maximal/spanning rects for the onscreen and * on-single-monitor regions */ g_assert (workspace->monitor_region == NULL); g_assert (workspace->screen_region == NULL); workspace->monitor_region = g_new (GList*, workspace->screen->n_monitor_infos); for (i = 0; i < workspace->screen->n_monitor_infos; i++) { workspace->monitor_region[i] = meta_rectangle_get_minimal_spanning_set_for_region ( &workspace->screen->monitor_infos[i].rect, workspace->all_struts); } workspace->screen_region = meta_rectangle_get_minimal_spanning_set_for_region ( &workspace->screen->rect, workspace->all_struts); /* STEP 3: Get the work areas (region-to-maximize-to) for the screen and * monitors. */ work_area = workspace->screen->rect; /* start with the screen */ if (workspace->screen_region == NULL) work_area = meta_rect (0, 0, -1, -1); else meta_rectangle_clip_to_region (workspace->screen_region, FIXED_DIRECTION_NONE, &work_area); /* Lots of paranoia checks, forcing work_area_screen to be sane */ #define MIN_SANE_AREA 100 if (work_area.width < MIN_SANE_AREA) { meta_warning ("struts occupy an unusually large percentage of the screen; " "available remaining width = %d < %d", work_area.width, MIN_SANE_AREA); if (work_area.width < 1) { work_area.x = (workspace->screen->rect.width - MIN_SANE_AREA)/2; work_area.width = MIN_SANE_AREA; } else { int amount = (MIN_SANE_AREA - work_area.width)/2; work_area.x -= amount; work_area.width += 2*amount; } } if (work_area.height < MIN_SANE_AREA) { meta_warning ("struts occupy an unusually large percentage of the screen; " "available remaining height = %d < %d", work_area.height, MIN_SANE_AREA); if (work_area.height < 1) { work_area.y = (workspace->screen->rect.height - MIN_SANE_AREA)/2; work_area.height = MIN_SANE_AREA; } else { int amount = (MIN_SANE_AREA - work_area.height)/2; work_area.y -= amount; work_area.height += 2*amount; } } workspace->work_area_screen = work_area; meta_topic (META_DEBUG_WORKAREA, "Computed work area for workspace %d: %d,%d %d x %d\n", meta_workspace_index (workspace), workspace->work_area_screen.x, workspace->work_area_screen.y, workspace->work_area_screen.width, workspace->work_area_screen.height); /* Now find the work areas for each monitor */ g_free (workspace->work_area_monitor); workspace->work_area_monitor = g_new (MetaRectangle, workspace->screen->n_monitor_infos); for (i = 0; i < workspace->screen->n_monitor_infos; i++) { work_area = workspace->screen->monitor_infos[i].rect; if (workspace->monitor_region[i] == NULL) /* FIXME: constraints.c untested with this, but it might be nice for * a screen reader or magnifier. */ work_area = meta_rect (work_area.x, work_area.y, -1, -1); else meta_rectangle_clip_to_region (workspace->monitor_region[i], FIXED_DIRECTION_NONE, &work_area); workspace->work_area_monitor[i] = work_area; meta_topic (META_DEBUG_WORKAREA, "Computed work area for workspace %d " "monitor %d: %d,%d %d x %d\n", meta_workspace_index (workspace), i, workspace->work_area_monitor[i].x, workspace->work_area_monitor[i].y, workspace->work_area_monitor[i].width, workspace->work_area_monitor[i].height); } /* STEP 4: Make sure the screen_region is nonempty (separate from step 2 * since it relies on step 3). */ if (workspace->screen_region == NULL) { MetaRectangle *nonempty_region; nonempty_region = g_new (MetaRectangle, 1); *nonempty_region = workspace->work_area_screen; workspace->screen_region = g_list_prepend (NULL, nonempty_region); } /* STEP 5: Cache screen and monitor edges for edge resistance and snapping */ g_assert (workspace->screen_edges == NULL); g_assert (workspace->monitor_edges == NULL); workspace->screen_edges = meta_rectangle_find_onscreen_edges (&workspace->screen->rect, workspace->all_struts); tmp = NULL; for (i = 0; i < workspace->screen->n_monitor_infos; i++) tmp = g_list_prepend (tmp, &workspace->screen->monitor_infos[i].rect); workspace->monitor_edges = meta_rectangle_find_nonintersected_monitor_edges (tmp, workspace->all_struts); g_list_free (tmp); /* We're all done, YAAY! Record that everything has been validated. */ workspace->work_areas_invalid = FALSE; { /* * Notify the compositor that the workspace geometry has changed. */ MetaScreen *screen = workspace->screen; MetaDisplay *display = meta_screen_get_display (screen); MetaCompositor *comp = meta_display_get_compositor (display); if (comp) meta_compositor_update_workspace_geometry (comp, workspace); } }
/** * meta_background_actor_update: * @screen: a #MetaScreen * * Refetches the _XROOTPMAP_ID property for the root window and updates * the contents of the background actor based on that. There's no attempt * to optimize out pixmap values that don't change (since a root pixmap * could be replaced by with another pixmap with the same ID under some * circumstances), so this should only be called when we actually receive * a PropertyNotify event for the property. */ void meta_background_actor_update (MetaScreen *screen) { MetaScreenBackground *background; MetaDisplay *display; MetaCompositor *compositor; Atom type; int format; gulong nitems; gulong bytes_after; guchar *data; Pixmap root_pixmap_id; background = meta_screen_background_get (screen); display = meta_screen_get_display (screen); compositor = meta_display_get_compositor (display); root_pixmap_id = None; if (!XGetWindowProperty (meta_display_get_xdisplay (display), meta_screen_get_xroot (screen), compositor->atom_x_root_pixmap, 0, LONG_MAX, False, AnyPropertyType, &type, &format, &nitems, &bytes_after, &data) && type != None) { /* Got a property. */ if (type == XA_PIXMAP && format == 32 && nitems == 1) { /* Was what we expected. */ root_pixmap_id = *(Pixmap *)data; } XFree(data); } if (root_pixmap_id != None) { CoglHandle texture; CoglContext *ctx = clutter_backend_get_cogl_context (clutter_get_default_backend ()); GError *error = NULL; meta_error_trap_push (display); texture = cogl_texture_pixmap_x11_new (ctx, root_pixmap_id, FALSE, &error); meta_error_trap_pop (display); if (texture != COGL_INVALID_HANDLE) { set_texture (background, texture); cogl_handle_unref (texture); background->have_pixmap = True; return; } else { g_warning ("Failed to create background texture from pixmap: %s", error->message); g_error_free (error); } } background->have_pixmap = False; set_texture_to_stage_color (background); }
/** * meta_workspace_activate_with_focus: * @workspace: a #MetaWorkspace * @focus_this: the #MetaWindow to be focused, or %NULL * @timestamp: timestamp for @focus_this * * Switches to @workspace and possibly activates the window @focus_this. * * The window @focus_this is activated by calling meta_window_activate() * which will unminimize it and transient parents, raise it and give it * the focus. * * If a window is currently being moved by the user, it will be * moved to @workspace. * * The advantage of calling this function instead of meta_workspace_activate() * followed by meta_window_activate() is that it happens as a unit, so * no other window gets focused first before @focus_this. */ void meta_workspace_activate_with_focus (MetaWorkspace *workspace, MetaWindow *focus_this, guint32 timestamp) { MetaWorkspace *old; MetaWindow *move_window; MetaScreen *screen; MetaDisplay *display; MetaCompositor *comp; MetaWorkspaceLayout layout1, layout2; gint num_workspaces, current_space, new_space; MetaMotionDirection direction; meta_verbose ("Activating workspace %d\n", meta_workspace_index (workspace)); if (workspace->screen->active_workspace == workspace) return; /* Free any cached pointers to the workspaces's edges from * a current resize or move operation */ meta_display_cleanup_edges (workspace->screen->display); if (workspace->screen->active_workspace) workspace_switch_sound (workspace->screen->active_workspace, workspace); /* Note that old can be NULL; e.g. when starting up */ old = workspace->screen->active_workspace; workspace->screen->active_workspace = workspace; meta_screen_set_active_workspace_hint (workspace->screen); /* If the "show desktop" mode is active for either the old workspace * or the new one *but not both*, then update the * _net_showing_desktop hint */ if (old && (old->showing_desktop ^ workspace->showing_desktop)) meta_screen_update_showing_desktop_hint (workspace->screen); if (old == NULL) return; move_window = NULL; if (workspace->screen->display->grab_op == META_GRAB_OP_MOVING || workspace->screen->display->grab_op == META_GRAB_OP_KEYBOARD_MOVING) move_window = workspace->screen->display->grab_window; if (move_window != NULL) { if (move_window->on_all_workspaces) move_window = NULL; /* don't move it after all */ /* We put the window on the new workspace, flip spaces, * then remove from old workspace, so the window * never gets unmapped and we maintain the button grab * on it. * * \bug This comment appears to be the reverse of what happens */ if (move_window && (move_window->workspace != workspace)) { meta_workspace_remove_window (old, move_window); meta_workspace_add_window (workspace, move_window); } } meta_workspace_queue_calc_showing (old); meta_workspace_queue_calc_showing (workspace); /* FIXME: Why do we need this?!? Isn't it handled in the lines above? */ if (move_window) /* Removes window from other spaces */ meta_window_change_workspace (move_window, workspace); /* * Notify the compositor that the active workspace is changing. */ screen = workspace->screen; display = meta_screen_get_display (screen); comp = meta_display_get_compositor (display); direction = 0; current_space = meta_workspace_index (old); new_space = meta_workspace_index (workspace); num_workspaces = meta_screen_get_n_workspaces (workspace->screen); meta_screen_calc_workspace_layout (workspace->screen, num_workspaces, current_space, &layout1); meta_screen_calc_workspace_layout (workspace->screen, num_workspaces, new_space, &layout2); if (meta_ui_get_direction() == META_UI_DIRECTION_RTL) { if (layout1.current_col > layout2.current_col) direction = META_MOTION_RIGHT; else if (layout1.current_col < layout2.current_col) direction = META_MOTION_LEFT; } else { if (layout1.current_col < layout2.current_col) direction = META_MOTION_RIGHT; else if (layout1.current_col > layout2.current_col) direction = META_MOTION_LEFT; } if (layout1.current_row < layout2.current_row) { if (!direction) direction = META_MOTION_DOWN; else if (direction == META_MOTION_RIGHT) direction = META_MOTION_DOWN_RIGHT; else direction = META_MOTION_DOWN_LEFT; } if (layout1.current_row > layout2.current_row) { if (!direction) direction = META_MOTION_UP; else if (direction == META_MOTION_RIGHT) direction = META_MOTION_UP_RIGHT; else direction = META_MOTION_UP_LEFT; } meta_screen_free_workspace_layout (&layout1); meta_screen_free_workspace_layout (&layout2); meta_compositor_switch_workspace (comp, screen, old, workspace, direction); /* This needs to be done after telling the compositor we are switching * workspaces since focusing a window will cause it to be immediately * shown and that would confuse the compositor if it didn't know we * were in a workspace switch. */ if (focus_this) { meta_window_activate (focus_this, timestamp); } else if (move_window) { meta_window_raise (move_window); } else { meta_topic (META_DEBUG_FOCUS, "Focusing default window on new workspace\n"); meta_workspace_focus_default_window (workspace, NULL, timestamp); } /* Emit switched signal from screen.c */ meta_screen_workspace_switched (screen, current_space, new_space, direction); }
static void moses_overview_dispose(GObject *object) { MosesOverview *overview = MOSES_OVERVIEW(object); MosesOverviewPrivate* priv = overview->priv; if (priv->disposed) return; priv->disposed = TRUE; g_clear_pointer(&priv->ov_head, g_object_unref); MetaScreen* screen = meta_plugin_get_screen(priv->plugin); ClutterActor* stage = meta_get_stage_for_screen(screen); ClutterActor* to_focus = NULL; if (priv->selected_actor) { to_focus = clutter_clone_get_source(CLUTTER_CLONE(priv->selected_actor)); } for (int i = 0; priv->clones && i < priv->clones->len; i++) { ClutterActor* clone = g_ptr_array_index(priv->clones, i); ClutterActor* orig = clutter_clone_get_source(CLUTTER_CLONE(clone)); clutter_actor_show(orig); // FIXME: maybe some actors had not been shown. clutter_actor_destroy(clone); } for (int i = 0; priv->badges && i < priv->badges->len; i++) { clutter_actor_destroy(CLUTTER_ACTOR(g_ptr_array_index(priv->badges, i))); } if (priv->background_actor) { clutter_actor_show(clutter_clone_get_source(CLUTTER_CLONE(priv->background_actor))); g_clear_pointer(&priv->background_actor, clutter_actor_destroy); } if (priv->modaled) { meta_plugin_end_modal(priv->plugin, clutter_get_current_event_time()); meta_enable_unredirect_for_screen(screen); if (priv->selected_workspace) { meta_workspace_activate(priv->selected_workspace, CLUTTER_CURRENT_TIME); MetaDisplay* display = meta_screen_get_display(screen); meta_compositor_switch_workspace(meta_display_get_compositor(display), meta_screen_get_active_workspace(screen), priv->selected_workspace, META_MOTION_DOWN); } else if (to_focus) { clutter_stage_set_key_focus(CLUTTER_STAGE(stage), to_focus); MetaWindowActor* actor = META_WINDOW_ACTOR(to_focus); MetaWindow* win = meta_window_actor_get_meta_window(actor); meta_window_raise(win); meta_window_focus(win, CLUTTER_CURRENT_TIME); } else if (priv->previous_focused) { if (!CLUTTER_IS_STAGE(priv->previous_focused)) { clutter_stage_set_key_focus(CLUTTER_STAGE(stage), priv->previous_focused); } } } G_OBJECT_CLASS(moses_overview_parent_class)->dispose(object); }