static void
mex_content_box_toggle_open (MexContentBox *box)
{
  MexContentBoxPrivate *priv = box->priv;
  gboolean close_notified, next_is_open;
  const gchar *mimetype;

  /* search history items should not appear in the "open" state */
  mimetype = mex_content_get_metadata (priv->content,
                                       MEX_CONTENT_METADATA_MIMETYPE);
  if (!g_strcmp0 (mimetype, "x-mex/search"))
    return;


  /* if the close animation was cancelled then no notify for the closed state
   * will have been sent, therefore notify for the opened state does not need
   * to be emitted */
  close_notified = (!priv->is_open
                    && !clutter_timeline_is_playing (priv->timeline));

  next_is_open = !priv->is_open;

  if (next_is_open)
    {
      /* opening */
      clutter_timeline_set_direction (priv->timeline,
                                      CLUTTER_TIMELINE_FORWARD);
      mx_stylable_set_style_class (MX_STYLABLE (box), "open");

      /* refresh the action list */
      mex_content_view_set_content (MEX_CONTENT_VIEW (priv->action_list),
                                    priv->content);

      priv->extras_visible = TRUE;
      if (close_notified)
        g_object_notify_by_pspec (G_OBJECT (box), properties[PROP_OPEN]);

      mex_push_focus (MX_FOCUSABLE (priv->action_list));
    }
  else
    {
      priv->is_closing = TRUE;

      /* closing */
      mex_push_focus (MX_FOCUSABLE (priv->tile));
      clutter_timeline_set_direction (priv->timeline,
                                      CLUTTER_TIMELINE_BACKWARD);

      priv->is_closing = FALSE;
      priv->extras_visible = TRUE;
    }

  if (!clutter_timeline_is_playing (priv->timeline))
    clutter_timeline_rewind (priv->timeline);

  clutter_timeline_start (priv->timeline);

  priv->is_open = next_is_open;
}
Exemple #2
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/**
 * mex_menu_add_action:
 * @menu: A #MexMenu
 * @action: A #MxAction
 * @type: The menu action type
 *
 * Adds a menu item to @menu at the current depth. @action must be a uniquely
 * named action, if an action with that name already exists in the menu, this
 * function will do nothing.
 */
void
mex_menu_add_action (MexMenu           *menu,
                     MxAction          *action,
                     MexMenuActionType  type)
{
  ClutterActor *item;
  MexMenuPrivate *priv;

  g_return_if_fail (MEX_IS_MENU (menu));
  g_return_if_fail (MX_IS_ACTION (action));

  priv = menu->priv;

  if (mex_menu_find_action (menu, mx_action_get_name (action), NULL))
    {
      g_warning (G_STRLOC ": Action '%s' is already contained in this menu",
                 mx_action_get_name (action));
      return;
    }

  item = mex_menu_item_new (menu, action, type);
  g_hash_table_insert (priv->action_to_item, action, item);

  clutter_container_add_actor (CLUTTER_CONTAINER (priv->action_layout), item);

  if (priv->focus_on_add)
    {
      mex_push_focus (MX_FOCUSABLE (item));
      priv->focus_on_add = FALSE;
    }
}
Exemple #3
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static gboolean
_close_dialog_cb (gpointer unused, MexInfoBar *self)
{
  MexInfoBarPrivate *priv = self->priv;

  if (CLUTTER_ACTOR_IS_VISIBLE (priv->settings_dialog))
    clutter_actor_hide (priv->settings_dialog);

  mex_push_focus (MX_FOCUSABLE (self));

  return FALSE;
}
static gboolean
mex_content_box_tile_clicked_cb (ClutterActor       *tile,
                                 ClutterButtonEvent *event,
                                 MexContentBox      *self)
{
  /* Because key based interactions moving the focus involve
     opening/closing the content box, we have to be careful about the
     order in which we change focus and open/close the box with mouse
     interactions. */
  if (mex_content_box_get_open (self))
    {
      mex_content_box_toggle_open (MEX_CONTENT_BOX (self));

      mex_push_focus (MX_FOCUSABLE (tile));
    }
  else
    {
      mex_push_focus (MX_FOCUSABLE (tile));

      mex_content_box_toggle_open (MEX_CONTENT_BOX (self));
    }

  return TRUE;
}
static gboolean
mex_column_button_release_event (ClutterActor       *actor,
                                 ClutterButtonEvent *event)
{
  gboolean returnval;
  MexColumnViewPrivate *priv = MEX_COLUMN_VIEW (actor)->priv;

  returnval = CLUTTER_ACTOR_CLASS (mex_column_view_parent_class)->
    button_release_event (actor, event);

  if (!returnval && !priv->has_focus)
    {
      mex_push_focus (MX_FOCUSABLE (actor));
      return TRUE;
    }

  return returnval;
}
static void
mex_media_controls_replace_content (MexMediaControls *self,
                                    MexContent       *content)
{
    MexPlayer *player;
    MxScrollable *related_box;
    MxAdjustment *adjustment;
    gdouble upper;

    MexMediaControlsPrivate *priv = self->priv;

    if (priv->content == content)
        return;

    player = mex_player_get_default ();

    mex_content_view_set_content (MEX_CONTENT_VIEW (player), content);

    if (priv->content)
        g_object_unref (priv->content);
    priv->content = g_object_ref_sink (content);
    mex_media_controls_update_header (self);
    mex_content_view_set_content (MEX_CONTENT_VIEW (priv->queue_button),
                                  content);

    mex_push_focus ((MxFocusable*) clutter_script_get_object (priv->script,
                    "play-pause-button"));

    related_box = (MxScrollable *)clutter_script_get_object (priv->script,
                  "related-box");
    mx_scrollable_get_adjustments (MX_SCROLLABLE (related_box),
                                   &adjustment, NULL);

    mx_adjustment_get_values (adjustment, NULL, NULL, &upper,
                              NULL, NULL, NULL);

    mx_adjustment_set_value (adjustment, upper);
    mx_scrollable_set_adjustments (MX_SCROLLABLE (related_box),
                                   adjustment,
                                   NULL);
}
static gboolean
mex_content_box_tile_clicked_cb (ClutterActor       *tile,
                                 ClutterButtonEvent *event,
                                 MexContentBox      *self)
{
  MexContentBoxPrivate *priv = self->priv;

  if (mex_expander_box_get_open (MEX_EXPANDER_BOX (self)))
    {
      mex_expander_box_set_open (MEX_EXPANDER_BOX (self), FALSE);
      mex_expander_box_set_open (MEX_EXPANDER_BOX (priv->box), FALSE);
    }
  else
    {
      mex_expander_box_set_open (MEX_EXPANDER_BOX (self), TRUE);
      mex_expander_box_set_open (MEX_EXPANDER_BOX (priv->box), TRUE);
    }

  mex_push_focus (MX_FOCUSABLE (priv->tile));

  return TRUE;
}
void
mex_media_controls_focus_content (MexMediaControls *self,
                                  MexContent       *content)
{
    MexMediaControlsPrivate *priv = self->priv;
    ClutterContainer *container;
    GList *children, *l;

    container = CLUTTER_CONTAINER (clutter_script_get_object (priv->script,
                                   "related-box"));

    children = clutter_container_get_children (container);

    for (l = children; l; l = g_list_next (l))
    {
        if (mex_content_view_get_content (l->data) == content)
        {
            mex_push_focus (l->data);
            return;
        }
    }

    return;
}
Exemple #9
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static void
mex_menu_uncheck_buttons (MexMenu *menu)
{
  GList *children;

  MexMenuPrivate *priv = menu->priv;

  children = clutter_container_get_children (CLUTTER_CONTAINER (priv->action_layout));
  while (children)
    {
      if (g_object_get_qdata (children->data, mex_menu_item_quark))
        {
          mx_button_set_toggled (MX_BUTTON (children->data), FALSE);

          if (priv->focus_on_add)
            {
              mex_push_focus (MX_FOCUSABLE (children->data));
              priv->focus_on_add = FALSE;
            }
        }

      children = g_list_delete_link (children, children);
    }
}
Exemple #10
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static gboolean
mex_player_key_press_event (ClutterActor    *actor,
                            ClutterKeyEvent *event)
{
  MexPlayerPrivate *priv = MEX_PLAYER (actor)->priv;
  ClutterStage *stage;
  MxFocusManager *fmanager;

  stage = (ClutterStage*) clutter_actor_get_stage (actor);
  fmanager = mx_focus_manager_get_for_stage (stage);

  switch (event->keyval)
    {
    case CLUTTER_KEY_Down:
        {
          if (!priv->controls_visible && !priv->info_visible)
            return mex_player_set_controls_visible (MEX_PLAYER (actor), TRUE);
          break;
        }

    case MEX_KEY_INFO:
        {
          MexContent *content;

          content = priv->content;

          if (priv->info_visible)
            {
              /* hide the info panel */
              clutter_actor_animate (priv->info_panel, CLUTTER_EASE_IN_SINE,
                                     250, "opacity", 0x00, NULL);

              mx_widget_set_disabled (MX_WIDGET (priv->info_panel), TRUE);
              mx_widget_set_disabled (MX_WIDGET (priv->controls), FALSE);

              priv->info_visible = FALSE;

              if (priv->controls_prev_visible)
                mex_player_set_controls_visible (MEX_PLAYER (actor), TRUE);
            }
          else
            {
              /* if you're pressing info button while the media controls are up
               set them as previously visible */
              if (priv->controls_visible)
                priv->controls_prev_visible = TRUE;

              MxFocusable *focusable;
              focusable = mx_focus_manager_get_focused (fmanager);
              if (MEX_IS_CONTENT_TILE (focusable) &&
                  priv->controls_prev_visible == TRUE)
                {
                  content =
                    mex_content_view_get_content (MEX_CONTENT_VIEW (focusable));

                  /* to avoid any accidental leak */
                  if (priv->related_tile)
                    {
                      g_object_unref (priv->related_tile);
                      priv->related_tile = NULL;
                    }
                  priv->related_tile = g_object_ref (focusable);
                }

              mex_content_view_set_content (MEX_CONTENT_VIEW (priv->info_panel),
                                            content);

              /* show the info panel */
              clutter_actor_animate (priv->info_panel, CLUTTER_EASE_IN_SINE,
                                     250, "opacity", 0xff, NULL);

              mx_widget_set_disabled (MX_WIDGET (priv->info_panel), FALSE);
              mx_widget_set_disabled (MX_WIDGET (priv->controls), TRUE);

              priv->info_visible = TRUE;

              mex_player_set_controls_visible (MEX_PLAYER (actor), FALSE);

              mex_push_focus (MX_FOCUSABLE (priv->info_panel));
            }

          return TRUE;
        }
    }

  return FALSE;
}