void RRConstrainCursorHarder(DeviceIntPtr pDev, ScreenPtr pScreen, int mode, int *x, int *y) { rrScrPriv (pScreen); int i; /* intentional dead space -> let it float */ if (pScrPriv->discontiguous) return; /* if we're moving inside a crtc, we're fine */ for (i = 0; i < pScrPriv->numCrtcs; i++) { RRCrtcPtr crtc = pScrPriv->crtcs[i]; int left, right, top, bottom; if (!crtc->mode) continue; crtc_bounds(crtc, &left, &right, &top, &bottom); if ((*x >= left) && (*x <= right) && (*y >= top) && (*y <= bottom)) return; } /* if we're trying to escape, clamp to the CRTC we're coming from */ for (i = 0; i < pScrPriv->numCrtcs; i++) { RRCrtcPtr crtc = pScrPriv->crtcs[i]; int nx, ny; int left, right, top, bottom; if (!crtc->mode) continue; crtc_bounds(crtc, &left, &right, &top, &bottom); miPointerGetPosition(pDev, &nx, &ny); if ((nx >= left) && (nx <= right) && (ny >= top) && (ny <= bottom)) { if ((*x <= left) || (*x >= right)) { int dx = *x - nx; if (dx > 0) *x = right; else if (dx < 0) *x = left; } if ((*y <= top) || (*y >= bottom)) { int dy = *y - ny; if (dy > 0) *y = bottom; else if (dy < 0) *y = top; } return; } } }
/* * ProcessInputEvents -- * Retrieve all waiting input events and pass them to DIX in their * correct chronological order. Only reads from the system pointer * and keyboard. */ void ProcessInputEvents (void) { int x, y; mieqProcessInputEvents(); /* FIXME: This is a problem if we have multiple pointers */ miPointerGetPosition(inputInfo.pointer, &x, &y); xf86SetViewport(xf86Info.currentScreen, x, y); }
static Bool xf86RandRSetConfig (ScreenPtr pScreen, Rotation rotation, int rate, RRScreenSizePtr pSize) { ScrnInfoPtr scrp = XF86SCRNINFO(pScreen); XF86RandRInfoPtr randrp = XF86RANDRINFO(pScreen); DisplayModePtr mode; int pos[MAXDEVICES][2]; Bool useVirtual = FALSE; Rotation oldRotation = randrp->rotation; DeviceIntPtr dev; Bool view_adjusted = FALSE; for (dev = inputInfo.devices; dev; dev = dev->next) { if (!IsMaster(dev) && !IsFloating(dev)) continue; miPointerGetPosition(dev, &pos[dev->id][0], &pos[dev->id][1]); } for (mode = scrp->modes; ; mode = mode->next) { if (mode->HDisplay == pSize->width && mode->VDisplay == pSize->height && (rate == 0 || xf86RandRModeRefresh (mode) == rate)) break; if (mode->next == scrp->modes) { if (pSize->width == randrp->virtualX && pSize->height == randrp->virtualY) { mode = scrp->modes; useVirtual = TRUE; break; } return FALSE; } } if (randrp->rotation != rotation) { /* Have the driver do its thing. */ if (scrp->DriverFunc) { xorgRRRotation RRRotation; RRRotation.RRConfig.rotation = rotation; RRRotation.RRConfig.rate = rate; RRRotation.RRConfig.width = pSize->width; RRRotation.RRConfig.height = pSize->height; /* * Currently we need to rely on HW support for rotation. */ if (!(*scrp->DriverFunc)(scrp, RR_SET_CONFIG, &RRRotation)) return FALSE; } else return FALSE; randrp->rotation = rotation; } if (!xf86RandRSetMode (pScreen, mode, useVirtual, pSize->mmWidth, pSize->mmHeight)) { if(randrp->rotation != oldRotation) { /* Have the driver undo its thing. */ if (scrp->DriverFunc) { xorgRRRotation RRRotation; RRRotation.RRConfig.rotation = oldRotation; RRRotation.RRConfig.rate = xf86RandRModeRefresh (scrp->currentMode); RRRotation.RRConfig.width = scrp->virtualX; RRRotation.RRConfig.height = scrp->virtualY; (*scrp->DriverFunc)(scrp, RR_SET_CONFIG, &RRRotation); } randrp->rotation = oldRotation; } return FALSE; } /* * Move the cursor back where it belongs; SwitchMode repositions it * FIXME: duplicated code, see modes/xf86RandR12.c */ for (dev = inputInfo.devices; dev; dev = dev->next) { if (!IsMaster(dev) && !IsFloating(dev)) continue; if (pScreen == miPointerGetScreen(dev)) { int px = pos[dev->id][0]; int py = pos[dev->id][1]; px = (px >= pScreen->width ? (pScreen->width - 1) : px); py = (py >= pScreen->height ? (pScreen->height - 1) : py); /* Setting the viewpoint makes only sense on one device */ if (!view_adjusted && IsMaster(dev)) { xf86SetViewport(pScreen, px, py); view_adjusted = TRUE; } (*pScreen->SetCursorPosition) (dev, pScreen, px, py, FALSE); } } return TRUE; }
Bool xf86RandR12SetConfig (ScreenPtr pScreen, Rotation rotation, int rate, RRScreenSizePtr pSize) { ScrnInfoPtr scrp = XF86SCRNINFO(pScreen); XF86RandRInfoPtr randrp = XF86RANDRINFO(pScreen); DisplayModePtr mode; int px, py; Bool useVirtual = FALSE; int maxX = 0, maxY = 0; Rotation oldRotation = randrp->rotation; randrp->rotation = rotation; if (randrp->virtualX == -1 || randrp->virtualY == -1) { randrp->virtualX = scrp->virtualX; randrp->virtualY = scrp->virtualY; } miPointerGetPosition (inputInfo.pointer, &px, &py); for (mode = scrp->modes; ; mode = mode->next) { if (randrp->maxX == 0 || randrp->maxY == 0) { if (maxX < mode->HDisplay) maxX = mode->HDisplay; if (maxY < mode->VDisplay) maxY = mode->VDisplay; } if (mode->HDisplay == pSize->width && mode->VDisplay == pSize->height && (rate == 0 || xf86RandR12ModeRefresh (mode) == rate)) break; if (mode->next == scrp->modes) { if (pSize->width == randrp->virtualX && pSize->height == randrp->virtualY) { mode = scrp->modes; useVirtual = TRUE; break; } if (randrp->maxX == 0 || randrp->maxY == 0) { randrp->maxX = maxX; randrp->maxY = maxY; } return FALSE; } } if (randrp->maxX == 0 || randrp->maxY == 0) { randrp->maxX = maxX; randrp->maxY = maxY; } if (!xf86RandR12SetMode (pScreen, mode, useVirtual, pSize->mmWidth, pSize->mmHeight)) { randrp->rotation = oldRotation; return FALSE; } /* * Move the cursor back where it belongs; SwitchMode repositions it */ if (pScreen == miPointerGetScreen(inputInfo.pointer)) { px = (px >= pScreen->width ? (pScreen->width - 1) : px); py = (py >= pScreen->height ? (pScreen->height - 1) : py); xf86SetViewport(pScreen, px, py); (*pScreen->SetCursorPosition) (inputInfo.pointer, pScreen, px, py, FALSE); } return TRUE; }
Bool xf86SwitchMode(ScreenPtr pScreen, DisplayModePtr mode) { ScrnInfoPtr pScr = XF86SCRNINFO(pScreen); ScreenPtr pCursorScreen; Bool Switched; int px, py, was_blocked; DeviceIntPtr dev, it; if (!pScr->vtSema || !mode || !pScr->SwitchMode) return FALSE; #ifdef XFreeXDGA if (DGAActive(pScr->scrnIndex)) return FALSE; #endif if (mode == pScr->currentMode) return TRUE; if (mode->HDisplay > pScr->virtualX || mode->VDisplay > pScr->virtualY) return FALSE; /* Let's take an educated guess for which pointer to take here. And about as educated as it gets is to take the first pointer we find. */ for (dev = inputInfo.devices; dev; dev = dev->next) { if (IsPointerDevice(dev) && dev->spriteInfo->spriteOwner) break; } pCursorScreen = miPointerGetScreen(dev); if (pScreen == pCursorScreen) miPointerGetPosition(dev, &px, &py); was_blocked = xf86BlockSIGIO(); Switched = (*pScr->SwitchMode)(pScr->scrnIndex, mode, 0); if (Switched) { pScr->currentMode = mode; /* * Adjust frame for new display size. * Frame is centered around cursor position if cursor is on same screen. */ if (pScreen == pCursorScreen) pScr->frameX0 = px - (mode->HDisplay / 2) + 1; else pScr->frameX0 = (pScr->frameX0 + pScr->frameX1 + 1 - mode->HDisplay) / 2; if (pScr->frameX0 < 0) pScr->frameX0 = 0; pScr->frameX1 = pScr->frameX0 + mode->HDisplay - 1; if (pScr->frameX1 >= pScr->virtualX) { pScr->frameX0 = pScr->virtualX - mode->HDisplay; pScr->frameX1 = pScr->virtualX - 1; } if (pScreen == pCursorScreen) pScr->frameY0 = py - (mode->VDisplay / 2) + 1; else pScr->frameY0 = (pScr->frameY0 + pScr->frameY1 + 1 - mode->VDisplay) / 2; if (pScr->frameY0 < 0) pScr->frameY0 = 0; pScr->frameY1 = pScr->frameY0 + mode->VDisplay - 1; if (pScr->frameY1 >= pScr->virtualY) { pScr->frameY0 = pScr->virtualY - mode->VDisplay; pScr->frameY1 = pScr->virtualY - 1; } } xf86UnblockSIGIO(was_blocked); if (pScr->AdjustFrame) (*pScr->AdjustFrame)(pScr->scrnIndex, pScr->frameX0, pScr->frameY0, 0); /* The original code centered the frame around the cursor if possible. * Since this is hard to achieve with multiple cursors, we do the following: * - center around the first pointer * - move all other pointers to the nearest edge on the screen (or leave * them unmodified if they are within the boundaries). */ if (pScreen == pCursorScreen) { xf86WarpCursor(dev, pScreen, px, py); } for (it = inputInfo.devices; it; it = it->next) { if (it == dev) continue; if (IsPointerDevice(it) && it->spriteInfo->spriteOwner) { pCursorScreen = miPointerGetScreen(it); if (pScreen == pCursorScreen) { miPointerGetPosition(it, &px, &py); if (px < pScr->frameX0) px = pScr->frameX0; else if (px > pScr->frameX1) px = pScr->frameX1; if(py < pScr->frameY0) py = pScr->frameY0; else if(py > pScr->frameY1) py = pScr->frameY1; xf86WarpCursor(it, pScreen, px, py); } } } return Switched; }