static void _quickplay_updated_list(void *args)
{
    struct cb_args *a = (struct cb_args *) args;
    struct mission *m = mission_list_get(a->mission_name);

    if (m != NULL)
    {
        _xmpp_iq_gameroom_quickplay(
            a->uid,
            m->mission_key,
            a->type,
            a->game_mode,
            a->channel_switches,
            a->tries,
            a->cb,
            a->args);
    }
    else
    {
        eprintf("Failed to open quickplay room (Expired missions)\n");
    }

    free(a->mission_key);
    a->mission_key = NULL;
    free(a->mission_name);
    a->mission_name = NULL;
    free(a->game_mode);
    a->game_mode = NULL;
    free(a->uid);
    a->uid = NULL;
    free(a);
}
Exemple #2
0
void cmd_open ( const char *mission_name )
{
	if ( mission_name == NULL )
		mission_name = "trainingmission";

	if ( strlen ( mission_name ) != 36 ) /* not an uuid */
	{
		struct mission *m = mission_list_get ( mission_name );

		if ( m != NULL )
		{
			int is_pvp = strstr ( m->mode, "pvp" ) != NULL;
			int were_in_pvp = strstr ( session.online.channel, "pvp" ) != NULL;

			if ( is_pvp && !were_in_pvp )
				xmpp_iq_join_channel ( "pvp_pro_5", NULL, NULL );
			else if ( !is_pvp && were_in_pvp )
				xmpp_iq_join_channel ( "pve_2", NULL, NULL );

			if ( is_pvp )
				xmpp_iq_gameroom_open ( m->mission_key, ROOM_PVP_PUBLIC, NULL, NULL );
			else
				xmpp_iq_gameroom_open ( m->mission_key, ROOM_PVE_PRIVATE, NULL, NULL );
		}
		else
		{
			LOGPRINT ( KRED "NO SUCH MAP OR MISSION\n" );
		}
	}
	else
	{
		xmpp_iq_gameroom_open ( mission_name, ROOM_PVE_PRIVATE, NULL, NULL );
	}
}
static void _open_updated_list(void *args)
{
    struct cb_args *a = (struct cb_args *) args;
    struct mission *m = mission_list_get(a->mission_name);

    if (m != NULL)
    {
        _xmpp_iq_gameroom_open(m->mission_key,
                               a->type,
                               a->tries,
                               a->fun,
                               a->args);
    }
    else
    {
        eprintf("Failed to open room (Expired missions)\n");
    }

    free(a->mission_key);
    a->mission_key = NULL;
    free(a->mission_name);
    a->mission_name = NULL;
    free(a);
}