// Called once when red alert interface is started
void red_alert_init()
{
	int i;
	ui_button_info *b;

	if ( Red_alert_inited ) {
		return;
	}

	Ui_window.create(0, 0, gr_screen.max_w_unscaled, gr_screen.max_h_unscaled, 0);
	Ui_window.set_mask_bmap(Red_alert_mask[gr_screen.res]);

	for (i=0; i<NUM_BUTTONS; i++) {
		b = &Buttons[gr_screen.res][i];

		b->button.create(&Ui_window, "", b->x, b->y, 60, 30, 0, 1);
		// set up callback for when a mouse first goes over a button
		b->button.set_highlight_action(common_play_highlight_sound);
		b->button.set_bmaps(b->filename);
		b->button.link_hotspot(b->hotspot);
	}

	// all text
	for(i=0; i<RED_ALERT_NUM_TEXT; i++){
		Ui_window.add_XSTR(&Red_alert_text[gr_screen.res][i]);
	}

	// set up red alert hotkeys
	Buttons[gr_screen.res][RA_CONTINUE].button.set_hotkey(KEY_CTRLED | KEY_ENTER);
	
	// hud_anim_init(&Flash_anim, Ra_flash_coords[gr_screen.res][RA_X_COORD], Ra_flash_coords[gr_screen.res][RA_Y_COORD], NOX("AlertFlash"));
	// hud_anim_load(&Flash_anim);

	Red_alert_voice = -1;

	if ( !Briefing ) {
		Briefing = &Briefings[0];			
	}

	// load in background image and flashing red alert animation
	Background_bitmap = mission_ui_background_load(Briefing->background[gr_screen.res], Red_alert_fname[gr_screen.res]);

	// Make sure word wrapping and rendering use the same font
	font::set_font(font::FONT1);

	if ( Briefing->num_stages > 0 ) {
		brief_color_text_init(Briefing->stages[0].text.c_str(), Ra_brief_text_wnd_coords[gr_screen.res][RA_W_COORD], default_redalert_briefing_color, 0);
	}

	red_alert_voice_load();

	// we have to reset/setup the shipselect and weaponselect pointers before moving on
	ship_select_common_init();
	weapon_select_common_init();

	Text_delay = timestamp(200);

	Red_alert_voice_started = 0;
	Red_alert_inited = 1;
}
Exemple #2
0
void cmd_brief_init(int team)
{
	common_music_init(SCORE_BRIEFING);

	int i;
	ui_button_info *b;

	Cmd_brief_inited = 0;
	Cur_cmd_brief = &Cmd_briefs[team];

	// Goober5000 - replace any variables (probably persistent variables) with their values
	for (i = 0; i < Cur_cmd_brief->num_stages; i++)
		sexp_replace_variable_names_with_values(Cur_cmd_brief->stage[i].text);

	if (Cur_cmd_brief->num_stages <= 0)
		return;

	gr_reset_clip();
	gr_clear();
	gr_flip();

	// first determine which layout to use
	Uses_scroll_buttons = 1;	// assume true
	Cmd_brief_background_bitmap = mission_ui_background_load(Cur_cmd_brief->background[gr_screen.res], Cmd_brief_fname[Uses_scroll_buttons][gr_screen.res]);	// try to load extra one first
	if (Cmd_brief_background_bitmap < 0)	// failed to load
	{
		Uses_scroll_buttons = 0;	// nope, sorry
		Cmd_brief_background_bitmap = mission_ui_background_load(NULL, Cmd_brief_fname[Uses_scroll_buttons][gr_screen.res]);
	}

	Ui_window.create(0, 0, gr_screen.max_w_unscaled, gr_screen.max_h_unscaled, 0);
	Ui_window.set_mask_bmap(Cmd_brief_mask[Uses_scroll_buttons][gr_screen.res]);

	for (i=0; i<NUM_CMD_BRIEF_BUTTONS; i++) {
		b = &Cmd_brief_buttons[gr_screen.res][i];

		b->button.create(&Ui_window, "", b->x, b->y, 60, 30, 0, 1);
		// set up callback for when a mouse first goes over a button
		b->button.set_highlight_action(common_play_highlight_sound);
		b->button.set_bmaps(b->filename);
		b->button.link_hotspot(b->hotspot);
	}

	// add text
	for(i=0; i<CMD_BRIEF_NUM_TEXT; i++){
		Ui_window.add_XSTR(&Cmd_brief_text[gr_screen.res][i]);
	}

	// set up readyrooms for buttons so we draw the correct animation frame when a key is pressed
	Cmd_brief_buttons[gr_screen.res][CMD_BRIEF_BUTTON_FIRST_STAGE].button.set_hotkey(KEY_SHIFTED | KEY_LEFT);
	Cmd_brief_buttons[gr_screen.res][CMD_BRIEF_BUTTON_LAST_STAGE].button.set_hotkey(KEY_SHIFTED | KEY_RIGHT);
	Cmd_brief_buttons[gr_screen.res][CMD_BRIEF_BUTTON_PREV_STAGE].button.set_hotkey(KEY_LEFT);
	Cmd_brief_buttons[gr_screen.res][CMD_BRIEF_BUTTON_NEXT_STAGE].button.set_hotkey(KEY_RIGHT);
	Cmd_brief_buttons[gr_screen.res][CMD_BRIEF_BUTTON_ACCEPT].button.set_hotkey(KEY_CTRLED | KEY_ENTER);
	Cmd_brief_buttons[gr_screen.res][CMD_BRIEF_BUTTON_HELP].button.set_hotkey(KEY_F1);
	Cmd_brief_buttons[gr_screen.res][CMD_BRIEF_BUTTON_OPTIONS].button.set_hotkey(KEY_F2);

	// extra - Goober5000
	if (Uses_scroll_buttons)
	{
		Cmd_brief_buttons[gr_screen.res][CMD_BRIEF_BUTTON_SCROLL_UP].button.set_hotkey(KEY_UP);
		Cmd_brief_buttons[gr_screen.res][CMD_BRIEF_BUTTON_SCROLL_DOWN].button.set_hotkey(KEY_DOWN);
	}

	// load in help overlay bitmap	
	Cmd_brief_overlay_id = help_overlay_get_index(CMD_BRIEF_OVERLAY);
	help_overlay_set_state(Cmd_brief_overlay_id,gr_screen.res,0);

	for (i=0; i<Cur_cmd_brief->num_stages; i++)
		cmd_brief_ani_wave_init(i);

	cmd_brief_init_voice();
	cmd_brief_new_stage(0);
	Cmd_brief_paused = 0;
	Cmd_brief_inited = 1;
}