Exemple #1
0
int rockola_sh_start(const struct MachineSound *msound)
{
	int vol[3];

	Machine->samples = readsamples(vanguard_sample_names,Machine->gamedrv->name);

	vol[0] = vol[1] = vol[2] = TONE_VOLUME;
	tonechannels = mixer_allocate_channels(3,vol);
	vol[0] = vol[1] = vol[2] = SAMPLE_VOLUME;
	samplechannels = mixer_allocate_channels(3,vol);

	NoSound0=1;
	Sound0Offset=0;
	Sound0Base=0x0000;
	NoSound1=1;
	Sound1Offset=0;
	Sound1Base=0x0800;
	NoSound2=1;
	Sound2Offset=0;
	Sound2Base=0x1000;

	mixer_set_volume(tonechannels+0,0);
	mixer_play_sample(tonechannels+0,(signed char*)waveform,32,1000,1);
	mixer_set_volume(tonechannels+1,0);
	mixer_play_sample(tonechannels+1,(signed char*)waveform,32,1000,1);
	mixer_set_volume(tonechannels+2,0);
	mixer_play_sample(tonechannels+2,(signed char*)waveform,32,1000,1);

	return 0;
}
Exemple #2
0
int rockola_sh_start(const struct MachineSound *msound)
{
	int vol[CHANNELS];
	int i, offs = 0;

	// allocate tone channels

	for (i = 0; i < CHANNELS; i++)
		vol[i] = TONE_VOLUME;

	tonechannels = mixer_allocate_channels(CHANNELS, vol);

	// allocate sample channels

	for (i = 0; i < CHANNELS; i++)
		vol[i] = SAMPLE_VOLUME;

	samplechannels = mixer_allocate_channels(CHANNELS, vol);

	// clear tone channels

	for (i = 0; i < CHANNELS; i++)
	{
		SoundMute[i] = 1;
		SoundOffset[i] = 0;
		SoundBase[i] = offs;

		offs += 0x800;

		mixer_set_volume(tonechannels + i, 0);
		mixer_play_sample(tonechannels + i, (signed char *)waveform, 32, 1000, 1);
	}

	return 0;
}
Exemple #3
0
int stream_init_multi(int channels,const char **names,const int *default_mixing_levels,
		int sample_rate,
		int param,void (*callback)(int param,INT16 **buffer,int length))
{
	int channel,i;


	channel = mixer_allocate_channels(channels,default_mixing_levels);

	stream_joined_channels[channel] = channels;

	for (i = 0;i < channels;i++)
	{
		mixer_set_name(channel+i,names[i]);

		if ((stream_buffer[channel+i] = osd_malloc(sizeof(INT16)*BUFFER_LEN)) == 0)
			return -1;

		stream_sample_rate[channel+i] = sample_rate;
		stream_buffer_pos[channel+i] = 0;
		if (sample_rate)
			stream_sample_length[channel+i] = 1000000 / sample_rate;
		else
			stream_sample_length[channel+i] = 0;
	}

	stream_param[channel] = param;
	stream_callback_multi[channel] = callback;
	set_RC_filter(channel,0,0,0,0);

	return channel;
}
Exemple #4
0
static int st300_sh_start(const struct MachineSound *msound)  {
  int mixing_levels[3] = {30,30,30};
  int i;
  int s = 0;

  memset(&st300loc, 0, sizeof(st300loc));
  for (i = 0;i < 9;i++) {
    snddatst300.ax[i] = 0;
    snddatst300.axb[i] = 0;
    snddatst300.c0 = 0;
  }
  for (i = 0;i < 32000;i++) {
    s =  (s ? 0 : 1);
    if (s) {
      sineWaveext[i] = rand();
    } else
      sineWaveext[i] = 0-rand();
  }
  st300loc.channel = mixer_allocate_channels(3, mixing_levels);
  mixer_set_name  (st300loc.channel, "MC6840 #Q2");   // 6840 Output timer 2 (q2) is easy wave + volume from q3
  mixer_set_volume(st300loc.channel,0);
  mixer_set_name  (st300loc.channel+1, "MC6840 #Q1");  // 6840 Output timer 1 (q1) is easy wave + volume always 100
  mixer_set_volume(st300loc.channel+1,70*ST300_VOL);
  mixer_set_name  (st300loc.channel+2, "EXT TIM");   // External Timer (U10) is Noise geneartor + volume from q3
  mixer_set_volume(st300loc.channel+2,0);
  timer_pulse(TIME_IN_HZ(ST300_INTCLOCK),0x02,st300_pulse); // start internal clock
  return 0;
}
Exemple #5
0
static void gpsm_init(struct sndbrdData *brdData)
{
  	int mixing_levels[4] = {25,25,25,25};
	int i;
  	int s = 0;
  	memset(&gps_locals, 0x00, sizeof(gps_locals));
	gps_locals.brdData = *brdData;
  	for (i = 0;i < 32000;i++) {
    		s =  (s ? 0 : 1);
    		if (s) {
      			sineWaveext[i] = rand();
    		} else
      			sineWaveext[i] = 0-rand();
  	}
	pia_config(GPS_PIA0, PIA_STANDARD_ORDERING, &gps_pia[0]);
	pia_config(GPS_PIA1, PIA_STANDARD_ORDERING, &gps_pia[1]);
	gps_locals.channel = mixer_allocate_channels(4, mixing_levels);
  	mixer_set_name  (gps_locals.channel, "MC6840 #Q1");   // 6840 Output timer 1 (q1) is easy wave
  	mixer_set_volume(gps_locals.channel,0); 
  	mixer_set_name  (gps_locals.channel+1,"MC6840 #Q2");  // 6840 Output timer 2 (q2) is easy wave
  	mixer_set_volume(gps_locals.channel+1,0);  
  	mixer_set_name  (gps_locals.channel+2,"MC6840 #Q3");  // 6840 Output timer 3 (q3) is easy wave
  	mixer_set_volume(gps_locals.channel+2,0);  
  	mixer_set_name  (gps_locals.channel+3,"Noise");  // Noise generator
  	mixer_set_volume(gps_locals.channel+3,0);  
   	mixer_play_sample_16(gps_locals.channel+3,sineWaveext, sizeof(sineWaveext), 625000 , 1);
        gps_locals.stateca1 = 0;
        timer_set(TIME_IN_NSEC(814000000),0,oneshoot); // fire ca1 only once
//
// this time should run to emulate the 6840 correctly, but it is not needed for gampelan games i think
// because the sound rum never reads back the decreased values from the m6840
//
//        timer_pulse(TIME_IN_HZ(MSU1_INTCLOCK),0x02,m6840_pulse); // start internal clock 6840
//
}
Exemple #6
0
int meadows_sh_start(const struct MachineSound *msound)
{
	int vol[2];

	vol[0]=vol[1]=255;
	channel = mixer_allocate_channels(2,vol);
	mixer_set_volume(channel,0);
	mixer_play_sample(channel,waveform,sizeof(waveform),freq1,1);
	mixer_set_volume(channel+1,0);
	mixer_play_sample(channel+1,waveform,sizeof(waveform),freq2,1);
    return 0;
}
Exemple #7
0
int seta_sh_start(const struct MachineSound *msound)
{
	int i;
	int mix_lev[SETA_NUM_CHANNELS];

	for (i = 0; i < SETA_NUM_CHANNELS; i++)	mix_lev[i] = (100 * 2) / SETA_NUM_CHANNELS + 1;
	firstchannel = mixer_allocate_channels(SETA_NUM_CHANNELS,mix_lev);

	for (i = 0; i < SETA_NUM_CHANNELS; i++)
	{
		char buf[40];
		sprintf(buf,"X1-010 Channel #%d",i);
		mixer_set_name(firstchannel + i,buf);
	}

	return 0;
}
Exemple #8
0
static int st100_sh_start(const struct MachineSound *msound)  {
  int mixing_levels[6] = {25,25,25,25,25,25};
  memset(&st100loc, 0, sizeof(st100loc));
  st100loc.channel = mixer_allocate_channels(6, mixing_levels);
  mixer_set_volume(st100loc.channel,0);	   // bit 1
  mixer_set_volume(st100loc.channel+1,0);  // bit 2
  mixer_set_volume(st100loc.channel+2,0);  // bit 3
  mixer_set_volume(st100loc.channel+3,0);  // bit 4
  mixer_set_volume(st100loc.channel+4,0);  // bit 5
  mixer_set_volume(st100loc.channel+5,0);  // bit 6
  mixer_play_sample_16(st100loc.channel,s100Waveb1, sizeof(s100Waveb1), ST100_FREQ1*sizeof(s100Waveb1), 1);
  mixer_play_sample_16(st100loc.channel+1,s100Waveb1, sizeof(s100Waveb1), ST100_FREQ2*sizeof(s100Waveb1), 1);
  mixer_play_sample_16(st100loc.channel+2,s100Waveb1, sizeof(s100Waveb1), ST100_FREQ3*sizeof(s100Waveb1), 1);
  mixer_play_sample_16(st100loc.channel+3,s100Waveb1, sizeof(s100Waveb1), ST100_FREQ4*sizeof(s100Waveb1), 1);
  st100loc.freqb5 = 0;
  mixer_play_sample_16(st100loc.channel+4,s100Waveb5, sizeof(s100Waveb5), (freqarb5[st100loc.freqb5])*sizeof(s100Waveb5), 1);
  st100loc.freqb6 = 0;
  mixer_play_sample_16(st100loc.channel+5,s100Waveb6, sizeof(s100Waveb6), (freqarb6[st100loc.freqb6])*sizeof(s100Waveb6), 1);
  timer_pulse(TIME_IN_SEC(0.02),0,changefr);
  return 0;
}
Exemple #9
0
int polyplay_sh_start(const struct MachineSound *msound)
{
	int i;

	for (i = 0; i < SAMPLE_LENGTH / 2; i++) {
		backgroundwave[i] = + SAMPLE_AMPLITUDE;
	}
	for (i = SAMPLE_LENGTH / 2; i < SAMPLE_LENGTH; i++) {
		backgroundwave[i] = - SAMPLE_AMPLITUDE;
	}
	freq1 = freq2 = 110;
	channellfo = mixer_allocate_channels(2,lfovol);
	mixer_set_name(channellfo+0,"Polyplay #0");
	mixer_set_name(channellfo+1,"Polyplay #1");
	mixer_set_volume(channellfo+0,0);
	mixer_set_volume(channellfo+1,0);

	channel_playing1 = 0;
	channel_playing2 = 0;
	return 0;
}
Exemple #10
0
int samples_sh_start(const struct MachineSound *msound)
{
    int i;
    int vol[MIXER_MAX_CHANNELS];
    const struct Samplesinterface *intf = msound->sound_interface;

    /* read audio samples if available */
    Machine->samples = readsamples(intf->samplenames,Machine->gamedrv->name);

    numchannels = intf->channels;
    for (i = 0; i < numchannels; i++)
        vol[i] = intf->volume;
    firstchannel = mixer_allocate_channels(numchannels,vol);
    for (i = 0; i < numchannels; i++)
    {
        char buf[40];

        sprintf(buf,"Sample #%d",i);
        mixer_set_name(firstchannel + i,buf);
    }
    return 0;
}
Exemple #11
0
int mixer_allocate_channel(int default_mixing_level)
{
	/* this is just a degenerate case of the multi-channel mixer allocate */
	return mixer_allocate_channels(1, &default_mixing_level);
}